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synced 2026-05-04 22:49:13 +02:00
glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
This lets us handle arrays much better than trying to work backwards from assembly. Fixes fbo-drawbuffers-maxtargets on swrast (i965 needs loop unrolling)
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c234d0b25f
commit
925b49ff31
4 changed files with 175 additions and 67 deletions
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@ -56,6 +56,7 @@ CXX_SOURCES = \
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ir_mod_to_fract.cpp \
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ir_print_visitor.cpp \
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ir_reader.cpp \
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ir_set_program_inouts.cpp \
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ir_structure_splitting.cpp \
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ir_swizzle_swizzle.cpp \
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ir_tree_grafting.cpp \
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@ -1392,4 +1392,7 @@ import_prototypes(const exec_list *source, exec_list *dest,
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extern bool
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ir_has_call(ir_instruction *ir);
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extern void
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do_set_program_inouts(exec_list *instructions, struct gl_program *prog);
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#endif /* IR_H */
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167
src/glsl/ir_set_program_inouts.cpp
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167
src/glsl/ir_set_program_inouts.cpp
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@ -0,0 +1,167 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file ir_set_program_inouts.cpp
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*
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* Sets the InputsRead and OutputsWritten of Mesa programs.
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*
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* Mesa programs (gl_program, not gl_shader_program) have a set of
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* flags indicating which varyings are read and written. Computing
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* which are actually read from some sort of backend code can be
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* tricky when variable array indexing involved. So this pass
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* provides support for setting InputsRead and OutputsWritten right
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* from the GLSL IR.
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*/
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extern "C" {
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#include "main/mtypes.h"
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#include "program/hash_table.h"
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}
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#include "ir.h"
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#include "ir_visitor.h"
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#include "glsl_types.h"
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class ir_set_program_inouts_visitor : public ir_hierarchical_visitor {
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public:
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ir_set_program_inouts_visitor(struct gl_program *prog)
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{
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this->prog = prog;
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this->ht = hash_table_ctor(0,
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hash_table_pointer_hash,
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hash_table_pointer_compare);
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}
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ir_set_program_inouts_visitor()
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{
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hash_table_dtor(this->ht);
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}
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virtual ir_visitor_status visit_enter(ir_dereference_array *);
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virtual ir_visitor_status visit_enter(ir_function_signature *);
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virtual ir_visitor_status visit(ir_dereference_variable *);
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virtual ir_visitor_status visit(ir_variable *);
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struct gl_program *prog;
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struct hash_table *ht;
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};
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static void
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mark(struct gl_program *prog, ir_variable *var, int index)
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{
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/* As of GLSL 1.20, varyings can only be floats, floating-point
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* vectors or matrices, or arrays of them. For Mesa programs using
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* InputsRead/OutputsWritten, everything but matrices uses one
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* slot, while matrices use a slot per column. Presumably
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* something doing a more clever packing would use something other
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* than InputsRead/OutputsWritten.
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*/
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const glsl_type *element_type;
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int element_size;
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if (var->type->is_array())
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element_type = var->type->fields.array;
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else
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element_type = var->type;
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if (element_type->is_matrix())
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element_size = element_type->matrix_columns;
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else
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element_size = 1;
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index *= element_size;
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for (int i = 0; i < element_size; i++) {
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if (var->mode == ir_var_in)
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prog->InputsRead |= BITFIELD64_BIT(var->location + index + i);
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else
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prog->OutputsWritten |= BITFIELD64_BIT(var->location + index + i);
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}
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}
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/* Default handler: Mark all the locations in the variable as used. */
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ir_visitor_status
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ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
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{
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if (hash_table_find(this->ht, ir->var) == NULL)
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return visit_continue;
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if (ir->type->is_array()) {
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for (unsigned int i = 0; i < ir->type->length; i++) {
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mark(this->prog, ir->var, i);
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}
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} else {
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mark(this->prog, ir->var, 0);
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}
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return visit_continue;
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}
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ir_visitor_status
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ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
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{
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ir_dereference_variable *deref_var;
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ir_constant *index = ir->array_index->as_constant();
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deref_var = ir->array->as_dereference_variable();
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ir_variable *var = NULL;
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/* Check that we're dereferencing a shader in or out */
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if (deref_var)
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var = (ir_variable *)hash_table_find(this->ht, deref_var->var);
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if (index && var) {
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mark(this->prog, var, index->value.i[0]);
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return visit_continue_with_parent;
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}
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return visit_continue;
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}
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ir_visitor_status
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ir_set_program_inouts_visitor::visit(ir_variable *ir)
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{
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if (ir->mode == ir_var_in ||
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ir->mode == ir_var_out) {
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hash_table_insert(this->ht, ir, ir);
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}
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return visit_continue;
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}
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ir_visitor_status
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ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
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{
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/* We don't want to descend into the function parameters and
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* consider them as shader inputs or outputs.
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*/
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visit_list_elements(this, &ir->body);
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return visit_continue_with_parent;
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}
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void
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do_set_program_inouts(exec_list *instructions, struct gl_program *prog)
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{
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ir_set_program_inouts_visitor v(prog);
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prog->InputsRead = 0;
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prog->OutputsWritten = 0;
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visit_list_elements(&v, instructions);
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}
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@ -2323,81 +2323,15 @@ print_program(struct prog_instruction *mesa_instructions,
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}
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}
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static void
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mark_input(struct gl_program *prog,
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int index,
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GLboolean reladdr)
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{
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prog->InputsRead |= BITFIELD64_BIT(index);
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int i;
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if (reladdr) {
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if (index >= FRAG_ATTRIB_TEX0 && index <= FRAG_ATTRIB_TEX7) {
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for (i = 0; i < 8; i++) {
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prog->InputsRead |= BITFIELD64_BIT(FRAG_ATTRIB_TEX0 + i);
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}
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} else {
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assert(!"FINISHME: Mark InputsRead for varying arrays");
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}
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}
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}
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static void
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mark_output(struct gl_program *prog,
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int index,
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GLboolean reladdr)
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{
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prog->OutputsWritten |= BITFIELD64_BIT(index);
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int i;
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if (reladdr) {
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if (index >= VERT_RESULT_TEX0 && index <= VERT_RESULT_TEX7) {
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for (i = 0; i < 8; i++) {
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prog->OutputsWritten |= BITFIELD64_BIT(FRAG_ATTRIB_TEX0 + i);
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}
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} else {
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assert(!"FINISHME: Mark OutputsWritten for varying arrays");
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}
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}
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}
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static void
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count_resources(struct gl_program *prog)
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{
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unsigned int i;
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prog->InputsRead = 0;
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prog->OutputsWritten = 0;
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prog->SamplersUsed = 0;
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for (i = 0; i < prog->NumInstructions; i++) {
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struct prog_instruction *inst = &prog->Instructions[i];
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unsigned int reg;
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switch (inst->DstReg.File) {
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case PROGRAM_OUTPUT:
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mark_output(prog, inst->DstReg.Index, inst->DstReg.RelAddr);
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break;
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case PROGRAM_INPUT:
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mark_input(prog, inst->DstReg.Index, inst->DstReg.RelAddr);
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break;
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default:
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break;
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}
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for (reg = 0; reg < _mesa_num_inst_src_regs(inst->Opcode); reg++) {
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switch (inst->SrcReg[reg].File) {
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case PROGRAM_OUTPUT:
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mark_output(prog, inst->SrcReg[reg].Index,
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inst->SrcReg[reg].RelAddr);
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break;
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case PROGRAM_INPUT:
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mark_input(prog, inst->SrcReg[reg].Index, inst->SrcReg[reg].RelAddr);
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break;
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default:
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break;
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}
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}
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/* Instead of just using the uniform's value to map to a
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* sampler, Mesa first allocates a separate number for the
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@ -2578,6 +2512,7 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
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}
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set_branchtargets(&v, mesa_instructions, num_instructions);
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if (ctx->Shader.Flags & GLSL_DUMP) {
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printf("\n");
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printf("GLSL IR for linked %s program %d:\n", target_string,
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@ -2594,6 +2529,9 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
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prog->Instructions = mesa_instructions;
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prog->NumInstructions = num_instructions;
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do_set_program_inouts(shader->ir, prog);
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count_resources(prog);
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_mesa_reference_program(ctx, &shader->Program, prog);
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if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
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@ -2731,7 +2669,6 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
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linked_prog = get_mesa_program(ctx, prog,
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prog->_LinkedShaders[i]);
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count_resources(linked_prog);
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link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog);
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