mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.

This patch makes GLSL interpolation qualifiers visible to drivers via
the array InterpQualifier[] in gl_fragment_program, so that they can
easily be used by driver back-ends to select the correct interpolation
mode.

Previous to this patch, the GLSL compiler was using the enum
ir_variable_interpolation to represent interpolation types.  Rather
than make a duplicate enum in core mesa to represent the same thing, I
moved the enum into mtypes.h and renamed it to be more consistent with
the other enums defined there.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Paul Berry 2011-10-25 18:06:37 -07:00
parent 0fbc8d301b
commit cf45949d6a
8 changed files with 69 additions and 33 deletions

View file

@ -1962,11 +1962,11 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
if (qual->flags.q.flat)
var->interpolation = ir_var_flat;
var->interpolation = INTERP_QUALIFIER_FLAT;
else if (qual->flags.q.noperspective)
var->interpolation = ir_var_noperspective;
var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
else
var->interpolation = ir_var_smooth;
var->interpolation = INTERP_QUALIFIER_SMOOTH;
var->pixel_center_integer = qual->flags.q.pixel_center_integer;
var->origin_upper_left = qual->flags.q.origin_upper_left;
@ -2630,7 +2630,7 @@ ast_declarator_list::hir(exec_list *instructions,
&& state->current_function == NULL
&& var->type->is_integer()
&& var->mode == ir_var_out
&& var->interpolation != ir_var_flat) {
&& var->interpolation != INTERP_QUALIFIER_FLAT) {
_mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
"then it must be qualified with 'flat'");

View file

@ -1320,7 +1320,7 @@ ir_swizzle::variable_referenced() const
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
mode(mode), interpolation(ir_var_smooth)
mode(mode), interpolation(INTERP_QUALIFIER_SMOOTH)
{
this->ir_type = ir_type_variable;
this->type = type;
@ -1343,9 +1343,9 @@ const char *
ir_variable::interpolation_string() const
{
switch (this->interpolation) {
case ir_var_smooth: return "smooth";
case ir_var_flat: return "flat";
case ir_var_noperspective: return "noperspective";
case INTERP_QUALIFIER_SMOOTH: return "smooth";
case INTERP_QUALIFIER_FLAT: return "flat";
case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective";
}
assert(!"Should not get here.");

View file

@ -34,6 +34,7 @@
#include "list.h"
#include "ir_visitor.h"
#include "ir_hierarchical_visitor.h"
#include "main/mtypes.h"
/**
* \defgroup IR Intermediate representation nodes
@ -227,12 +228,6 @@ enum ir_variable_mode {
ir_var_temporary /**< Temporary variable generated during compilation. */
};
enum ir_variable_interpolation {
ir_var_smooth = 0,
ir_var_flat,
ir_var_noperspective
};
/**
* \brief Layout qualifiers for gl_FragDepth.
*
@ -1679,7 +1674,8 @@ extern bool
ir_has_call(ir_instruction *ir);
extern void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog);
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
bool is_fragment_shader);
extern char *
prototype_string(const glsl_type *return_type, const char *name,

View file

@ -405,11 +405,11 @@ ir_reader::read_declaration(s_expression *expr)
} else if (strcmp(qualifier->value(), "inout") == 0) {
var->mode = ir_var_inout;
} else if (strcmp(qualifier->value(), "smooth") == 0) {
var->interpolation = ir_var_smooth;
var->interpolation = INTERP_QUALIFIER_SMOOTH;
} else if (strcmp(qualifier->value(), "flat") == 0) {
var->interpolation = ir_var_flat;
var->interpolation = INTERP_QUALIFIER_FLAT;
} else if (strcmp(qualifier->value(), "noperspective") == 0) {
var->interpolation = ir_var_noperspective;
var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
} else {
ir_read_error(expr, "unknown qualifier: %s", qualifier->value());
return NULL;

View file

@ -26,6 +26,8 @@
*
* Sets the InputsRead and OutputsWritten of Mesa programs.
*
* Additionally, for fragment shaders, sets the InterpQualifier array.
*
* Mesa programs (gl_program, not gl_shader_program) have a set of
* flags indicating which varyings are read and written. Computing
* which are actually read from some sort of backend code can be
@ -42,9 +44,11 @@
class ir_set_program_inouts_visitor : public ir_hierarchical_visitor {
public:
ir_set_program_inouts_visitor(struct gl_program *prog)
ir_set_program_inouts_visitor(struct gl_program *prog,
bool is_fragment_shader)
{
this->prog = prog;
this->is_fragment_shader = is_fragment_shader;
this->ht = hash_table_ctor(0,
hash_table_pointer_hash,
hash_table_pointer_compare);
@ -61,10 +65,12 @@ public:
struct gl_program *prog;
struct hash_table *ht;
bool is_fragment_shader;
};
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len)
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
bool is_fragment_shader)
{
/* As of GLSL 1.20, varyings can only be floats, floating-point
* vectors or matrices, or arrays of them. For Mesa programs using
@ -75,12 +81,19 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len)
*/
for (int i = 0; i < len; i++) {
if (var->mode == ir_var_in)
prog->InputsRead |= BITFIELD64_BIT(var->location + offset + i);
else if (var->mode == ir_var_system_value)
prog->SystemValuesRead |= (1 << (var->location + offset + i));
else
prog->OutputsWritten |= BITFIELD64_BIT(var->location + offset + i);
GLbitfield64 bitfield = BITFIELD64_BIT(var->location + offset + i);
if (var->mode == ir_var_in) {
prog->InputsRead |= bitfield;
if (is_fragment_shader) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[var->location + offset + i] =
(glsl_interp_qualifier) var->interpolation;
}
} else if (var->mode == ir_var_system_value) {
prog->SystemValuesRead |= bitfield;
} else {
prog->OutputsWritten |= bitfield;
}
}
}
@ -93,9 +106,11 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
if (ir->type->is_array()) {
mark(this->prog, ir->var, 0,
ir->type->length * ir->type->fields.array->matrix_columns);
ir->type->length * ir->type->fields.array->matrix_columns,
this->is_fragment_shader);
} else {
mark(this->prog, ir->var, 0, ir->type->matrix_columns);
mark(this->prog, ir->var, 0, ir->type->matrix_columns,
this->is_fragment_shader);
}
return visit_continue;
@ -121,7 +136,8 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
width = deref_var->type->fields.array->matrix_columns;
}
mark(this->prog, var, index->value.i[0] * width, width);
mark(this->prog, var, index->value.i[0] * width, width,
this->is_fragment_shader);
return visit_continue_with_parent;
}
@ -151,12 +167,17 @@ ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
}
void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog)
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
bool is_fragment_shader)
{
ir_set_program_inouts_visitor v(prog);
ir_set_program_inouts_visitor v(prog, is_fragment_shader);
prog->InputsRead = 0;
prog->OutputsWritten = 0;
prog->SystemValuesRead = 0;
if (is_fragment_shader) {
memset(((gl_fragment_program *) prog)->InterpQualifier, 0,
sizeof(((gl_fragment_program *) prog)->InterpQualifier));
}
visit_list_elements(&v, instructions);
}

View file

@ -1790,6 +1790,18 @@ typedef enum
} gl_system_value;
/**
* The possible interpolation qualifiers that can be applied to a fragment
* shader input in GLSL.
*/
enum glsl_interp_qualifier
{
INTERP_QUALIFIER_SMOOTH,
INTERP_QUALIFIER_FLAT,
INTERP_QUALIFIER_NOPERSPECTIVE
};
/** Vertex and fragment instructions */
struct prog_instruction;
struct gl_program_parameter_list;
@ -1890,6 +1902,13 @@ struct gl_fragment_program
GLboolean OriginUpperLeft;
GLboolean PixelCenterInteger;
enum gl_frag_depth_layout FragDepthLayout;
/**
* GLSL interpolation qualifier associated with each fragment shader input.
* For inputs that do not have an interpolation qualifier specified in
* GLSL, the value is INTERP_QUALIFIER_SMOOTH.
*/
enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX];
};

View file

@ -3191,7 +3191,7 @@ get_mesa_program(struct gl_context *ctx,
prog->Instructions = mesa_instructions;
prog->NumInstructions = num_instructions;
do_set_program_inouts(shader->ir, prog);
do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
count_resources(prog);
check_resources(ctx, shader_program, prog);

View file

@ -4966,7 +4966,7 @@ get_mesa_program(struct gl_context *ctx,
prog->Instructions = NULL;
prog->NumInstructions = 0;
do_set_program_inouts(shader->ir, prog);
do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
count_resources(v, prog);
check_resources(ctx, shader_program, v, prog);