This pass looks for variables with vector or array-of-vector types and
narrows the type to only the components used.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We call structure splitting once because it is guaranteed to split all
the structures in the entire shader in one go. We call array splitting
in the loop in case future optimizations turn indirects into direct
dereferences and we can split more arrays.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15177605 -> 15177605 (0.00%)
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
This is unsurprising because nir_lower_vars_to_ssa already effectively
does structure and array splitting internally. It doesn't actually
split the variables but it's ability to reason about aliasing in the
presence of arrays and structures and pick out scalars or vectors to be
lowered to SSA values is fairly advanced.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This pass looks for array variables where at least one level of the
array is never indirected and splits it into multiple smaller variables.
This pass doesn't really do much now because nir_lower_vars_to_ssa can
already see through arrays of arrays and can detect indirects on just
one level or even see that arr[i][0][5] does not alias arr[i][1][j].
This pass exists to help other passes more easily see through arrays of
arrays. If a back-end does implement arrays using scratch or indirects
on registers, having more smaller arrays is likely to have better memory
efficiency.
v2 (Jason Ekstrand):
- Better comments and naming (some from Caio)
- Rework to use one hash map instead of two
v2.1 (Jason Ekstrand):
- Fix a couple of bugs that were added in the rework including one
which basically prevented it from running
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This pass doesn't really do much now because nir_lower_vars_to_ssa can
already see through structures and considers them to be "split". This
pass exists to help other passes more easily see through structure
variables. If a back-end does implement arrays using scratch or
indirects on registers, having more smaller arrays is likely to have
better memory efficiency.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The combined limits should only include shader stages that can be active
at the same time. We don't need to include compute.
See also cff290df4c for st/mesa.
Unbreaks i965 from assert failing on driver load since Marek's
45f87a48f9, which dropped the core
Mesa capabilities before adjusting driver limits down to match.
Same as the closed driver.
This causes a failure in GL45-CTS.compute_shader.max, which has a trivial
bug.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
5 is the maximum number of shader stages that can be used by 1 execution
call at the same time (e.g. a draw call). The limit ensures that each
stage can use all of its binding points.
Compute is separate and doesn't need the 5x multiplier.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
The extension was exposed but not the functions.
This fixes:
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformfv
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformiv
Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python3 chosen prior to python2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
It will be ignored by x11_swapchain_result() anyway (because reaching
the `fail` label without setting `result` means the swapchain status was
already a hard error), but the compiler still complains about reading
uninitialised memory.
While at it, drop the unused assignment right before returning.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Unused since b174a1ae72 "egl: Simplify the "driver" interface".
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Single-sample color and single-sample depth (not stencil)
are coherent with shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl
The script was being run directly as an executable, and it has a
Python 2 shebang.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Just like the rest of the tree - these should be run either as part of
the build system check target, or at the very least with an explicitly
versioned python executable.
Fixes: db8cd8e367 ("glcpp/tests: Convert shell scripts to a python script")
Fixes: 97c28cb082 ("glsl/tests: Convert optimization-test.sh to pure python")
Fixes: 3b52d29227 ("glsl/tests: reimplement warnings-test in python")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This is a strictly alphabetic sort, as is done in extensions_table.h
There are other options. We should pick one and document it. Right
now, this file is chaos.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2: Split changes to the message type field to another patch. Suggested
by Caio.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This is necessary for a new Gen9 message type that will be added in the
next patch. There are also Gen8 message types that need the extra bit
(mostly for bindless).
v2: Split off from the next patch. Suggested by Caio.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Haven't tested this, but we do include loader.h
in platform_android.c
Fixes: c5ec155685 ("meson: wire up egl/android")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Since there's no particular reason for the index to be 0, choose an
index that is not used by other block. This is convenient when we
store "per-block" data in an array AND look for the successors
data (e.g. any kind of backwards data-flow analysis).
v2: Add a note about end_block's index. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Deref paths may share the same deref instructions in their chains,
e.g.
ssa_100 = deref_var A
ssa_101 = deref_struct "array_field" of ssa_100
ssa_102 = deref_array "[1]" of ssa_101
ssa_103 = deref_struct "field_a" of ssa_102
ssa_104 = deref_struct "field_a" of ssa_103
when comparing the two last deref instructions, their paths will share
a common sequence ssa_100, ssa_101, ssa_102. This patch skips to next
iteration if the deref instructions are the same. Path[0] (the var)
is still handled specially, so in the case above, only ssa_101 and
ssa_102 will be skipped.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Without this patch mesa doesn't compile:
In file included from ../mesa-9999/src/amd/addrlib/addrinterface.cpp:39:
../mesa-9999/src/util/macros.h:29:10: fatal error: c99_compat.h: No such file or directory
#include "c99_compat.h"
^~~~~~~~~~~~~~
compilation terminated.
Fixes: 15ca5ce99a
("amd/addrlib: mark returnCode as MAYBE_UNUSED in")
Signed-off-by: Mariusz Ceier <mceier+mesa-dev@gmail.com>
Acked-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Currently if 64bit and 32bit programs are used interchangeably, radv
will keep overwriting the cache. Use separate cache files to avoid
that.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>