mesa: bump GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES

same number as our closed GL driver

v2: don't use MaxArrayLockSize

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This commit is contained in:
Marek Olšák 2018-08-06 08:13:35 -04:00
parent 356ff963ec
commit 095515e16c
2 changed files with 5 additions and 2 deletions

View file

@ -141,6 +141,9 @@
/** Maximum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
/** For GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES. */
#define MAX_ELEMENTS_VERTICES_INDICES (512 * 1024 * 1024)
/** Subpixel precision for antialiasing, window coordinate snapping */
#define SUB_PIXEL_BITS 4

View file

@ -19,8 +19,8 @@ descriptor=[
[ "GREEN_BITS", "BUFFER_INT(Visual.greenBits), extra_new_buffers" ],
[ "LINE_WIDTH", "CONTEXT_FLOAT(Line.Width), NO_EXTRA" ],
[ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
[ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
[ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
[ "MAX_ELEMENTS_VERTICES", "CONST(MAX_ELEMENTS_VERTICES_INDICES), NO_EXTRA" ],
[ "MAX_ELEMENTS_INDICES", "CONST(MAX_ELEMENTS_VERTICES_INDICES), NO_EXTRA" ],
[ "MAX_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA" ],
[ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ],
[ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ],