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st/mesa: don't include compute resources in "Combined" limits
The combined limits should only include shader stages that can be active at the same time. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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1 changed files with 3 additions and 6 deletions
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@ -322,8 +322,7 @@ void st_init_limits(struct pipe_screen *screen,
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c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
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c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
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c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
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c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
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c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
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c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
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MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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/* This depends on program constants. */
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@ -396,8 +395,7 @@ void st_init_limits(struct pipe_screen *screen,
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c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
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c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
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c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
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c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
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c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
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c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks,
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assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
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}
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@ -462,8 +460,7 @@ void st_init_limits(struct pipe_screen *screen,
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c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
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c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
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c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
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c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
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c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
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c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
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c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
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c->MaxImageUnits = MAX_IMAGE_UNITS;
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if (c->MaxCombinedImageUniforms) {
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