Commit graph

34850 commits

Author SHA1 Message Date
José Fonseca
be5a514d4e llvmpipe: Do unswizzling in parallel when flushing for transfers. 2010-06-04 13:05:59 +01:00
José Fonseca
e5a48fcabd progs: Remove forked/dead files. 2010-06-04 13:05:59 +01:00
Chia-I Wu
0cfb5ffe30 st/egl: Fix compiler warnings.
Forgot to stage this chunk in last commit.
2010-06-04 12:56:06 +08:00
Chia-I Wu
22c2e57cbb st/egl: Move sw screen creation to native helper.
The code is shared by ximage and gdi backend.
2010-06-04 12:12:50 +08:00
Vinson Lee
27910c42a9 scons: Add cygwin to list of accepted platforms. 2010-06-03 18:41:19 -07:00
Marek Olšák
8819421a3b r600g: implement clear_{render_target, depth_stencil}, resource_copy_region
resource_copy_region uses a software fallback because it relies on texture
samplers which haven't been implemented yet.
2010-06-04 03:04:16 +02:00
Marek Olšák
7d0418d3dc r600g: make blit functions static (private) 2010-06-04 03:04:16 +02:00
Marek Olšák
ffd0a2e215 r600g: use cast wrappers 2010-06-04 03:04:16 +02:00
Vinson Lee
42aad574f2 r600g: Move declaration before code.
Fixes SCons build.
2010-06-03 17:41:57 -07:00
Vinson Lee
1687ef2be6 util: Remove unnecessary header. 2010-06-03 17:30:55 -07:00
Vinson Lee
9cdcabbb2b nv50: Remove unnecessary header. 2010-06-03 17:29:59 -07:00
Vinson Lee
16009b6a40 svga: Remove unnecessary header. 2010-06-03 17:29:30 -07:00
Vinson Lee
a52f577270 llvmpipe: Fix uninitialized variable on non-debug builds. 2010-06-03 17:24:22 -07:00
Bas Nieuwenhuizen
d6ba70c658 r600g: added code for depthtesting
- added code to configure the depth buffer and to set up depth testing.
2010-06-03 21:38:53 +02:00
Roland Scheidegger
c674ce5e3a r600g: adapt to interface changes
r600g should be able to handle separate depth stencil clears as well.
Also adapt surface_fill/copy stubs to new interface (not that it matters).
2010-06-03 17:46:47 +02:00
Roland Scheidegger
992382762a Merge branch 'gallium-newclear'
Conflicts:
	src/gallium/state_trackers/python/p_context.i
2010-06-03 17:46:14 +02:00
Roland Scheidegger
a6e5c6c000 gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
more consistent with rest of gallium naming conventions.
Also rename driver-internal names for these the same.
2010-06-03 16:33:25 +02:00
Jakob Bornecrantz
05863c4877 gallium: Don't depend directly on staging dir in Xorg template makefile 2010-06-01 10:30:27 +01:00
Brian Paul
b297b14d30 tgsi: we don't support indirect input/output registers in SSE codegen yet
Extend the check for indirect addressing of temp regs to include
input/output regs.

Fixes failure with piglit glsl-texcoord-array.shader_test test when using
SSE codegen.
2010-06-03 09:01:32 -06:00
Brian Paul
d4afee9202 tgsi: whitespace cleanup 2010-06-03 08:58:31 -06:00
Brian Paul
d18fb4822b gallium: add interpolation parameter to simple shader functions
This lets us specify linear interpolation instead of perspective
interpolation for blit operations.  Might be a bit faster.
2010-06-03 08:54:15 -06:00
Jakob Bornecrantz
35d75e4930 gallium: Don't always copy the dri driver to the staging dir
So something in the build keept updating the timestamp on the
staging directory causing us to always copy the library to it.
2010-06-01 09:41:01 +01:00
Jakob Bornecrantz
d212a4d414 gallium: Create a Xorg driver template Makefile 2010-06-01 09:41:00 +01:00
Brian Paul
6cc51b982e util/u_debug: use MAX2 macro 2010-06-03 07:52:46 -06:00
José Fonseca
81862bbbc8 llvmpipe: Number shaders/variants for more reproducible function names in the IR. 2010-06-03 14:32:56 +01:00
José Fonseca
55948247eb gallivm: Register the JIT engine with oprofile on debug/profile builds. 2010-06-03 14:32:56 +01:00
José Fonseca
ef81779850 gallivm: Factor out the quad derivative code into a single place. Fix ddy.
For ddy it should be (bottom - top).
2010-06-03 14:32:56 +01:00
Joakim Sindholt
9eb730a735 r300g: use util/u_debug 2010-06-03 13:45:05 +02:00
Joakim Sindholt
8413b92a6f gallium: silence all debug_named_value related warnings 2010-06-03 13:45:05 +02:00
Joakim Sindholt
fbeab4cbce util/u_debug: add description field to debug_named_value 2010-06-03 13:45:05 +02:00
Vinson Lee
d062d21416 scons: Handle Python OSError exception when missing libdrm_radeon.
Instead of crashing when libdrm_radeon is unavailable, the SCons build
just does not build r600g.
2010-06-03 00:08:22 -07:00
Marek Olšák
128190e4a9 r300/compiler: print opcode names instead of numbers 2010-06-03 05:15:10 +02:00
Marek Olšák
e0d72814be r300g: set the minimum texture stride to 64 bytes on RS600, RS690, and RS740
I hope I've done it right. No way to test it here...
2010-06-03 03:46:34 +02:00
Vinson Lee
88008dfaa4 dri/swrast: Remove unnecessary header. 2010-06-02 17:54:10 -07:00
Brian Paul
dfe9dec04f st/mesa: fix indirect addressing of input/output regs
This fixes an issue that was missed with commit
9f544394c1.
Fixes piglit glsl-texcoord-array.shader_test
2010-06-02 17:43:39 -06:00
Brian Paul
14b7fdb8ac gallivm: bump up LP_BUILD_FLOW_MAX_VARIABLES
Fixes failed assertion with piglit fbo-drawbuffers-fragcolor.c
See fd.o bug 28358.

With 8 color buffers + Z we need to declare 33 vars, at least.
2010-06-02 16:23:20 -06:00
Kristian Høgsberg
890b3c61e3 intel: Remove a leftover DRI1/DRI2 conditional 2010-06-02 18:07:14 -04:00
Brian Paul
2c30a8d8f9 glx: fix indentation and remove extraneous break 2010-06-02 16:04:10 -06:00
Brian Paul
fc72452b97 glx: reformat and silence unused expression warning 2010-06-02 16:03:22 -06:00
Brian Paul
398e046efd glsl: handle indirectly indexed input registers in linker
For example, if the fragment shader reads gl_TexCoord[i] with a
dynamic index we need to set all the InputsRead bits for all
texcoords.  We were already doing this for shader outputs.
Refactored the later code so inputs and outputs are handled with
similar code.

Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test
2010-06-02 15:34:49 -06:00
Brian Paul
e57689c6ba mesa: use BITFIELD64_BIT() macro 2010-06-02 15:34:49 -06:00
Brian Paul
7a156476e4 glsl: fix bad sanity-check assertion 2010-06-02 15:34:49 -06:00
Brian Paul
23c5b21c16 mesa: whitespace and 80 column wrapping 2010-06-02 15:34:49 -06:00
Eric Anholt
84db95bfcd shaders: Don't lose the param binding swizzle for single params.
Multiple item params are OK because we don't allow swizzles for them
(in case you do array access to hit their elements, for example).  For
singles, though, using the swizzle can cut down on storage, we do want
to allow a swizzled use of another param.

Fixes OGLC texRect.c.
2010-06-02 14:06:41 -07:00
José Fonseca
a33b5ef7d0 llvmpipe: Fix bad logic.
Courtesy of Vinson and coverity.
2010-06-02 21:32:49 +01:00
Vinson Lee
fae7bee475 llvmpipe: Remove unnecessary header. 2010-06-02 12:09:23 -07:00
José Fonseca
92cbbba7fb llvmpipe: Fix typo in assert. 2010-06-02 20:00:30 +01:00
José Fonseca
ead58101f9 llvmpipe: Per quad interpolation.
First interpolate the 4 quads upper left corners, then sub-interpolate
each quad pixel. Do the perspective divide once per quad.

Saves some muls and reciprocates. But doesn't seem to make a
noticeable improvement.

It make the code simpler and more compact, so commiting anyway.
2010-06-02 18:43:35 +01:00
José Fonseca
5871b7ebc9 llvmpipe: Minor cleanup to the interpolator. 2010-06-02 16:09:21 +01:00
José Fonseca
952d188c3c gallivm: Add a lp_build_const_elem(). 2010-06-02 16:00:40 +01:00