mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-20 00:10:25 +01:00
progs: Remove forked/dead files.
This commit is contained in:
parent
0cfb5ffe30
commit
e5a48fcabd
5 changed files with 0 additions and 2013 deletions
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@ -1,59 +0,0 @@
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Import('*')
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if env['platform'] == 'embedded':
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Return()
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SConscript([
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'util/SConscript',
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])
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Import('util')
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progs_env = env.Clone()
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if progs_env['platform'] == 'windows':
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progs_env.Append(CPPDEFINES = ['NOMINMAX'])
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progs_env.Prepend(LIBS = [
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'winmm',
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'kernel32',
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'user32',
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'gdi32',
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])
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# OpenGL
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if progs_env['platform'] == 'windows':
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progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
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else:
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progs_env.Tool('x11')
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progs_env.Prepend(LIBS = ['GLU', 'GL'])
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# Glut
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progs_env.Prepend(LIBPATH = [glut.dir])
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progs_env.Prepend(LIBS = [glut.name])
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# GLEW
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progs_env.Prepend(LIBS = [glew])
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progs_env.Prepend(CPPPATH = [
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'#progs/util',
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])
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progs_env.Prepend(LIBS = [
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util,
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])
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Export('progs_env')
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SConscript([
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'demos/SConscript',
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'glsl/SConscript',
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'redbook/SConscript',
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'samples/SConscript',
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'tests/SConscript',
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'trivial/SConscript',
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'vp/SConscript',
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'vpglsl/SConscript',
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'fp/SConscript',
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'wgl/SConscript',
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'perf/SConscript',
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])
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@ -1,17 +0,0 @@
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Import('*')
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if progs_env['platform'] != 'windows':
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Return()
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progs = [
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'sharedtex_mt',
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'wglthreads',
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]
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for prog in progs:
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progs_env.Program(
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target = prog,
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source = prog + '/' + prog + '.c',
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)
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progs_env.Program('wglinfo', ['wglinfo.c'])
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@ -1,565 +0,0 @@
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/*
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* Test sharing of display lists and texture objects between GLX contests.
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* Brian Paul
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* Summer 2000
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*
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*
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* Copyright (C) 2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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* Modified 2009 for multithreading by Thomas Hellstrom.
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*
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* Port to windows by Michal Krol.
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*/
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#include <windows.h>
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#include <GL/gl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#pragma comment(lib, "opengl32.lib")
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struct thread_init_arg {
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int id;
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};
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struct window {
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CRITICAL_SECTION drawMutex;
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HDC hDC;
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HWND Win;
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HGLRC Context;
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float Angle;
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int Id;
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HGLRC sharedContext;
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HANDLE hEventInitialised;
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};
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#define MAX_WINDOWS 20
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static struct window Windows[MAX_WINDOWS];
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static int NumWindows = 0;
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static HANDLE terminate = NULL;
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static HGLRC gCtx = NULL;
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static HDC gHDC = NULL;
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static GLuint Textures[3];
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static void
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Error(const char *msg)
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{
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fprintf(stderr, "Error - %s\n", msg);
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exit(1);
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}
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static void
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Resize(struct window *h, unsigned int width, unsigned int height);
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static LRESULT CALLBACK
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WndProc(HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam )
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{
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switch (uMsg) {
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case WM_KEYDOWN:
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SetEvent(terminate);
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break;
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case WM_SIZE:
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{
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LONG index = GetWindowLong(hWnd, GWL_USERDATA);
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if (index >= 0 && index < MAX_WINDOWS) {
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RECT r;
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GetClientRect(hWnd, &r);
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Resize(&Windows[index], r.right, r.bottom);
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}
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}
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break;
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case WM_CREATE:
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{
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CREATESTRUCT *pcs = (CREATESTRUCT *) lParam;
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SetWindowLong(hWnd, GWL_USERDATA, (LONG) pcs->lpCreateParams);
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}
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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return 0;
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}
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static int
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initMainthread(void)
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{
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WNDCLASS wc = {0};
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HWND win;
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PIXELFORMATDESCRIPTOR pfd = {0};
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int visinfo;
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wc.lpfnWndProc = WndProc;
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wc.lpszClassName = "sharedtex_mt.hidden";
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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RegisterClass(&wc);
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win = CreateWindowEx(0,
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wc.lpszClassName,
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"sharedtex_mt.hidden",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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NULL,
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NULL,
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wc.hInstance,
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(LPVOID) -1);
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if (!win) {
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Error("Couldn't create window");
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}
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gHDC = GetDC(win);
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if (!gHDC) {
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Error("Couldn't obtain HDC");
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}
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pfd.cColorBits = 24;
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pfd.cDepthBits = 24;
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pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
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pfd.iLayerType = PFD_MAIN_PLANE;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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visinfo = ChoosePixelFormat(gHDC, &pfd);
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if (!visinfo) {
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Error("Unable to find RGB, Z, double-buffered visual");
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}
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SetPixelFormat(gHDC, visinfo, &pfd);
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gCtx = wglCreateContext(gHDC);
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if (!gCtx) {
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Error("Couldn't create WGL context");
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}
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return 0;
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}
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static struct window *
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AddWindow(int xpos, int ypos, HGLRC sCtx)
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{
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struct window *win = &Windows[NumWindows];
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WNDCLASS wc = {0};
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int width = 300, height = 300;
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if (NumWindows >= MAX_WINDOWS)
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return NULL;
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memset(win, 0, sizeof(*win));
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InitializeCriticalSection(&win->drawMutex);
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win->Angle = 0.0;
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win->Id = NumWindows++;
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wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wc.lpfnWndProc = WndProc;
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wc.lpszClassName = "sharedtex_mt";
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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RegisterClass(&wc);
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win->Win = CreateWindowEx(0,
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wc.lpszClassName,
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"sharedtex_mt",
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WS_SIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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xpos,
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ypos,
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width,
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height,
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NULL,
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NULL,
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wc.hInstance,
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(LPVOID) win->Id);
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if (!win->Win) {
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Error("Couldn't create window");
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}
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win->sharedContext = sCtx;
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ShowWindow(win->Win, SW_SHOW);
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return win;
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}
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static void
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InitGLstuff(void)
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{
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glGenTextures(3, Textures);
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/* setup first texture object */
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{
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GLubyte image[16][16][4];
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GLint i, j;
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glBindTexture(GL_TEXTURE_2D, Textures[0]);
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/* red/white checkerboard */
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for (i = 0; i < 16; i++) {
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for (j = 0; j < 16; j++) {
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if ((i ^ j) & 1) {
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image[i][j][0] = 255;
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image[i][j][1] = 255;
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image[i][j][2] = 255;
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image[i][j][3] = 255;
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}
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else {
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image[i][j][0] = 255;
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image[i][j][1] = 0;
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image[i][j][2] = 0;
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image[i][j][3] = 255;
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}
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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/* setup second texture object */
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{
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GLubyte image[8][8][3];
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GLint i, j;
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glBindTexture(GL_TEXTURE_2D, Textures[1]);
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/* green/yellow checkerboard */
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for (i = 0; i < 8; i++) {
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for (j = 0; j < 8; j++) {
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if ((i ^ j) & 1) {
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image[i][j][0] = 0;
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image[i][j][1] = 255;
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image[i][j][2] = 0;
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}
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else {
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image[i][j][0] = 255;
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image[i][j][1] = 255;
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image[i][j][2] = 0;
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}
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB,
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GL_UNSIGNED_BYTE, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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/* setup second texture object */
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{
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GLubyte image[4][4][3];
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GLint i, j;
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glBindTexture(GL_TEXTURE_2D, Textures[2]);
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/* blue/gray checkerboard */
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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if ((i ^ j) & 1) {
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image[i][j][0] = 0;
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image[i][j][1] = 0;
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image[i][j][2] = 255;
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}
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else {
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image[i][j][0] = 200;
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image[i][j][1] = 200;
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image[i][j][2] = 200;
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}
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB,
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GL_UNSIGNED_BYTE, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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/* Now make the cube object display list */
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printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
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printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
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printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
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}
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static void
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Redraw(struct window *h)
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{
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EnterCriticalSection(&h->drawMutex);
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if (!wglMakeCurrent(h->hDC, h->Context)) {
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LeaveCriticalSection(&h->drawMutex);
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Error("wglMakeCurrent failed in Redraw");
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return;
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}
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h->Angle += 1.0;
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glShadeModel(GL_FLAT);
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glClearColor(0.25, 0.25, 0.25, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glColor3f(1, 1, 1);
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glPushMatrix();
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if (h->Id == 0)
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glRotatef(h->Angle, 0, 1, -1);
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else if (h->Id == 1)
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glRotatef(-(h->Angle), 0, 1, -1);
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else if (h->Id == 2)
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glRotatef(h->Angle, 0, 1, 1);
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else if (h->Id == 3)
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glRotatef(-(h->Angle), 0, 1, 1);
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glBindTexture(GL_TEXTURE_2D, Textures[0]);
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
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glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
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glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
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glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
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glEnd();
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
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glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
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glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
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glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, Textures[1]);
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
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glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
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glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
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glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
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glEnd();
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
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glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
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glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
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glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, Textures[2]);
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
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glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
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glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
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glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
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glEnd();
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
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glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
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glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
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glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
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glEnd();
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glPopMatrix();
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SwapBuffers(h->hDC);
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if (!wglMakeCurrent(NULL, NULL)) {
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Error("wglMakeCurrent failed in Redraw");
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}
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LeaveCriticalSection(&h->drawMutex);
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}
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static DWORD WINAPI
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threadRunner (void *arg)
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{
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struct thread_init_arg *tia = (struct thread_init_arg *) arg;
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struct window *win;
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PIXELFORMATDESCRIPTOR pfd = {0};
|
||||
int visinfo;
|
||||
|
||||
win = &Windows[tia->id];
|
||||
|
||||
win->hDC = GetDC(win->Win);
|
||||
if (!win->hDC) {
|
||||
Error("Couldn't obtain HDC");
|
||||
}
|
||||
|
||||
/* Wait for the previous thread */
|
||||
if(tia->id > 0)
|
||||
WaitForSingleObject(Windows[tia->id - 1].hEventInitialised, INFINITE);
|
||||
|
||||
pfd.cColorBits = 24;
|
||||
pfd.cDepthBits = 24;
|
||||
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
|
||||
pfd.iLayerType = PFD_MAIN_PLANE;
|
||||
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||
pfd.nSize = sizeof(pfd);
|
||||
pfd.nVersion = 1;
|
||||
|
||||
visinfo = ChoosePixelFormat(win->hDC, &pfd);
|
||||
if (!visinfo) {
|
||||
Error("Unable to find RGB, Z, double-buffered visual");
|
||||
}
|
||||
|
||||
SetPixelFormat(win->hDC, visinfo, &pfd);
|
||||
win->Context = wglCreateContext(win->hDC);
|
||||
if (!win->Context) {
|
||||
Error("Couldn't create WGL context");
|
||||
}
|
||||
|
||||
if (win->sharedContext) {
|
||||
if(!wglShareLists(win->sharedContext, win->Context))
|
||||
Error("Couldn't share WGL context lists");
|
||||
}
|
||||
|
||||
SetEvent(win->hEventInitialised);
|
||||
|
||||
/* Wait for all threads to initialize otherwise wglShareLists will fail */
|
||||
if(tia->id < NumWindows - 1)
|
||||
WaitForSingleObject(Windows[NumWindows - 1].hEventInitialised, INFINITE);
|
||||
|
||||
SendMessage(win->Win, WM_SIZE, 0, 0);
|
||||
|
||||
while (1) {
|
||||
MSG msg;
|
||||
|
||||
/* wait 1 ms for signal either to exit or process messages */
|
||||
switch (MsgWaitForMultipleObjects(1, &terminate, FALSE, 1, QS_ALLINPUT)) {
|
||||
case WAIT_OBJECT_0:
|
||||
SendMessage(win->Win, WM_CLOSE, 0, 0);
|
||||
break;
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
break;
|
||||
}
|
||||
|
||||
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
||||
if (msg.message == WM_QUIT) {
|
||||
return 0;
|
||||
}
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
Redraw(win);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
Resize(struct window *h, unsigned int width, unsigned int height)
|
||||
{
|
||||
if (!h->Context)
|
||||
return;
|
||||
|
||||
EnterCriticalSection(&h->drawMutex);
|
||||
|
||||
if (!wglMakeCurrent(h->hDC, h->Context)) {
|
||||
LeaveCriticalSection(&h->drawMutex);
|
||||
Error("wglMakeCurrent failed in Resize()");
|
||||
return;
|
||||
}
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1, 1, -1, 1, 2, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0, 0, -4.5);
|
||||
if (!wglMakeCurrent(NULL, NULL)) {
|
||||
Error("wglMakeCurrent failed in Resize()");
|
||||
}
|
||||
LeaveCriticalSection(&h->drawMutex);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
struct thread_init_arg tia[MAX_WINDOWS];
|
||||
struct window *h[MAX_WINDOWS];
|
||||
HANDLE threads[MAX_WINDOWS];
|
||||
int i;
|
||||
|
||||
terminate = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
|
||||
if (initMainthread())
|
||||
return -1;
|
||||
|
||||
/* four windows and contexts sharing display lists and texture objects */
|
||||
h[0] = AddWindow( 10, 10, gCtx);
|
||||
h[1] = AddWindow(330, 10, gCtx);
|
||||
h[2] = AddWindow( 10, 350, gCtx);
|
||||
h[3] = AddWindow(330, 350, gCtx);
|
||||
|
||||
for (i = 0; i < NumWindows; i++) {
|
||||
Windows[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
}
|
||||
|
||||
for (i = 0; i < NumWindows; i++) {
|
||||
DWORD id;
|
||||
|
||||
tia[i].id = i;
|
||||
threads[i] = CreateThread(NULL, 0, threadRunner, &tia[i], 0, &id);
|
||||
|
||||
WaitForSingleObject(Windows[i].hEventInitialised, INFINITE);
|
||||
}
|
||||
|
||||
if (!wglMakeCurrent(gHDC, gCtx)) {
|
||||
Error("wglMakeCurrent failed for init thread.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
InitGLstuff();
|
||||
|
||||
while (1) {
|
||||
MSG msg;
|
||||
|
||||
/* wait 1 ms for signal either to exit or process messages */
|
||||
switch (MsgWaitForMultipleObjects(NumWindows, threads, TRUE, 1, QS_ALLINPUT)) {
|
||||
case WAIT_OBJECT_0:
|
||||
return 0;
|
||||
}
|
||||
|
||||
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
||||
if (msg.message == WM_QUIT) {
|
||||
return 0;
|
||||
}
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,736 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 2009 VMware, Inc.
|
||||
* Copyright (C) 1999-2006 Brian Paul
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* This program is a work-alike of the GLX glxinfo program.
|
||||
* Command line options:
|
||||
* -t print wide table
|
||||
* -v print verbose information
|
||||
* -b only print ID of "best" visual on screen 0
|
||||
* -l print interesting OpenGL limits (added 5 Sep 2002)
|
||||
*/
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
#include <GL/wglext.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
Normal,
|
||||
Wide,
|
||||
Verbose
|
||||
} InfoMode;
|
||||
|
||||
|
||||
/*
|
||||
* Print a list of extensions, with word-wrapping.
|
||||
*/
|
||||
static void
|
||||
print_extension_list(const char *ext)
|
||||
{
|
||||
const char *indentString = " ";
|
||||
const int indent = 4;
|
||||
const int max = 79;
|
||||
int width, i, j;
|
||||
|
||||
if (!ext || !ext[0])
|
||||
return;
|
||||
|
||||
width = indent;
|
||||
printf(indentString);
|
||||
i = j = 0;
|
||||
while (1) {
|
||||
if (ext[j] == ' ' || ext[j] == 0) {
|
||||
/* found end of an extension name */
|
||||
const int len = j - i;
|
||||
if (width + len > max) {
|
||||
/* start a new line */
|
||||
printf("\n");
|
||||
width = indent;
|
||||
printf(indentString);
|
||||
}
|
||||
/* print the extension name between ext[i] and ext[j] */
|
||||
while (i < j) {
|
||||
printf("%c", ext[i]);
|
||||
i++;
|
||||
}
|
||||
/* either we're all done, or we'll continue with next extension */
|
||||
width += len + 1;
|
||||
if (ext[j] == 0) {
|
||||
break;
|
||||
}
|
||||
else {
|
||||
i++;
|
||||
j++;
|
||||
if (ext[j] == 0)
|
||||
break;
|
||||
printf(", ");
|
||||
width += 2;
|
||||
}
|
||||
}
|
||||
j++;
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Print interesting limits for vertex/fragment programs.
|
||||
*/
|
||||
static void
|
||||
print_program_limits(GLenum target)
|
||||
{
|
||||
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
|
||||
struct token_name {
|
||||
GLenum token;
|
||||
const char *name;
|
||||
};
|
||||
static const struct token_name limits[] = {
|
||||
{ GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
|
||||
{ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
|
||||
{ GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
|
||||
{ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
|
||||
{ GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
|
||||
{ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
|
||||
{ GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
|
||||
{ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
|
||||
{ GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
|
||||
{ GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
|
||||
{ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
|
||||
{ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
|
||||
{ GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
|
||||
{ GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
|
||||
{ GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
|
||||
{ GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
|
||||
{ GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
|
||||
{ GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
|
||||
{ (GLenum) 0, NULL }
|
||||
};
|
||||
PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
|
||||
wglGetProcAddress("glGetProgramivARB");
|
||||
GLint max[1];
|
||||
int i;
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_ARB) {
|
||||
printf(" GL_VERTEX_PROGRAM_ARB:\n");
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_ARB) {
|
||||
printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
|
||||
}
|
||||
else {
|
||||
return; /* something's wrong */
|
||||
}
|
||||
|
||||
for (i = 0; limits[i].token; i++) {
|
||||
GetProgramivARB_func(target, limits[i].token, max);
|
||||
if (glGetError() == GL_NO_ERROR) {
|
||||
printf(" %s = %d\n", limits[i].name, max[0]);
|
||||
}
|
||||
}
|
||||
#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Print interesting limits for vertex/fragment shaders.
|
||||
*/
|
||||
static void
|
||||
print_shader_limits(GLenum target)
|
||||
{
|
||||
struct token_name {
|
||||
GLenum token;
|
||||
const char *name;
|
||||
};
|
||||
#if defined(GL_ARB_vertex_shader)
|
||||
static const struct token_name vertex_limits[] = {
|
||||
{ GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
|
||||
{ GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
|
||||
{ GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
|
||||
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
|
||||
{ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
|
||||
{ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
|
||||
{ GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
|
||||
{ (GLenum) 0, NULL }
|
||||
};
|
||||
#endif
|
||||
#if defined(GL_ARB_fragment_shader)
|
||||
static const struct token_name fragment_limits[] = {
|
||||
{ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
|
||||
{ GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
|
||||
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
|
||||
{ (GLenum) 0, NULL }
|
||||
};
|
||||
#endif
|
||||
GLint max[1];
|
||||
int i;
|
||||
|
||||
#if defined(GL_ARB_vertex_shader)
|
||||
if (target == GL_VERTEX_SHADER_ARB) {
|
||||
printf(" GL_VERTEX_SHADER_ARB:\n");
|
||||
for (i = 0; vertex_limits[i].token; i++) {
|
||||
glGetIntegerv(vertex_limits[i].token, max);
|
||||
if (glGetError() == GL_NO_ERROR) {
|
||||
printf(" %s = %d\n", vertex_limits[i].name, max[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if defined(GL_ARB_fragment_shader)
|
||||
if (target == GL_FRAGMENT_SHADER_ARB) {
|
||||
printf(" GL_FRAGMENT_SHADER_ARB:\n");
|
||||
for (i = 0; fragment_limits[i].token; i++) {
|
||||
glGetIntegerv(fragment_limits[i].token, max);
|
||||
if (glGetError() == GL_NO_ERROR) {
|
||||
printf(" %s = %d\n", fragment_limits[i].name, max[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Print interesting OpenGL implementation limits.
|
||||
*/
|
||||
static void
|
||||
print_limits(const char *extensions)
|
||||
{
|
||||
struct token_name {
|
||||
GLuint count;
|
||||
GLenum token;
|
||||
const char *name;
|
||||
};
|
||||
static const struct token_name limits[] = {
|
||||
{ 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
|
||||
{ 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
|
||||
{ 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
|
||||
{ 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
|
||||
{ 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
|
||||
{ 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
|
||||
{ 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
|
||||
{ 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
|
||||
{ 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
|
||||
{ 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
|
||||
{ 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
|
||||
{ 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
|
||||
{ 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
|
||||
{ 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
|
||||
{ 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
|
||||
{ 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
|
||||
{ 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
|
||||
{ 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
|
||||
{ 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
|
||||
{ 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
|
||||
{ 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
|
||||
#if defined(GL_ARB_texture_cube_map)
|
||||
{ 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
|
||||
#endif
|
||||
#if defined(GLX_NV_texture_rectangle)
|
||||
{ 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
|
||||
#endif
|
||||
#if defined(GL_ARB_texture_compression)
|
||||
{ 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
|
||||
#endif
|
||||
#if defined(GL_ARB_multitexture)
|
||||
{ 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
|
||||
#endif
|
||||
#if defined(GL_EXT_texture_lod_bias)
|
||||
{ 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
|
||||
#endif
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
{ 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
|
||||
#endif
|
||||
#if defined(GL_ARB_draw_buffers)
|
||||
{ 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
|
||||
#endif
|
||||
{ 0, (GLenum) 0, NULL }
|
||||
};
|
||||
GLint i, max[2];
|
||||
|
||||
printf("OpenGL limits:\n");
|
||||
for (i = 0; limits[i].count; i++) {
|
||||
glGetIntegerv(limits[i].token, max);
|
||||
if (glGetError() == GL_NO_ERROR) {
|
||||
if (limits[i].count == 1)
|
||||
printf(" %s = %d\n", limits[i].name, max[0]);
|
||||
else /* XXX fix if we ever query something with more than 2 values */
|
||||
printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(GL_EXT_convolution)
|
||||
{
|
||||
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT_func =
|
||||
(PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)wglGetProcAddress("glGetConvolutionParameterivEXT");
|
||||
if(glGetConvolutionParameterivEXT_func) {
|
||||
/* these don't fit into the above mechanism, unfortunately */
|
||||
glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
|
||||
glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
|
||||
if (glGetError() == GL_NONE) {
|
||||
printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(GL_ARB_vertex_program)
|
||||
if (strstr(extensions, "GL_ARB_vertex_program")) {
|
||||
print_program_limits(GL_VERTEX_PROGRAM_ARB);
|
||||
}
|
||||
#endif
|
||||
#if defined(GL_ARB_fragment_program)
|
||||
if (strstr(extensions, "GL_ARB_fragment_program")) {
|
||||
print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
|
||||
}
|
||||
#endif
|
||||
#if defined(GL_ARB_vertex_shader)
|
||||
if (strstr(extensions, "GL_ARB_vertex_shader")) {
|
||||
print_shader_limits(GL_VERTEX_SHADER_ARB);
|
||||
}
|
||||
#endif
|
||||
#if defined(GL_ARB_fragment_shader)
|
||||
if (strstr(extensions, "GL_ARB_fragment_shader")) {
|
||||
print_shader_limits(GL_FRAGMENT_SHADER_ARB);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
static LRESULT CALLBACK
|
||||
WndProc(HWND hWnd,
|
||||
UINT uMsg,
|
||||
WPARAM wParam,
|
||||
LPARAM lParam )
|
||||
{
|
||||
switch (uMsg) {
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
print_screen_info(HDC _hdc, GLboolean limits)
|
||||
{
|
||||
WNDCLASS wc;
|
||||
HWND win;
|
||||
HGLRC ctx;
|
||||
int visinfo;
|
||||
HDC hdc;
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
|
||||
memset(&wc, 0, sizeof wc);
|
||||
wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
|
||||
wc.lpfnWndProc = WndProc;
|
||||
wc.lpszClassName = "wglinfo";
|
||||
wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
|
||||
RegisterClass(&wc);
|
||||
|
||||
win = CreateWindowEx(0,
|
||||
wc.lpszClassName,
|
||||
"wglinfo",
|
||||
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
wc.hInstance,
|
||||
NULL);
|
||||
if (!win) {
|
||||
fprintf(stderr, "Couldn't create window");
|
||||
return;
|
||||
}
|
||||
|
||||
hdc = GetDC(win);
|
||||
if (!hdc) {
|
||||
fprintf(stderr, "Couldn't obtain HDC");
|
||||
return;
|
||||
}
|
||||
|
||||
pfd.cColorBits = 3;
|
||||
pfd.cRedBits = 1;
|
||||
pfd.cGreenBits = 1;
|
||||
pfd.cBlueBits = 1;
|
||||
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
|
||||
pfd.iLayerType = PFD_MAIN_PLANE;
|
||||
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||
pfd.nSize = sizeof(pfd);
|
||||
pfd.nVersion = 1;
|
||||
|
||||
visinfo = ChoosePixelFormat(hdc, &pfd);
|
||||
if (!visinfo) {
|
||||
pfd.dwFlags |= PFD_DOUBLEBUFFER;
|
||||
visinfo = ChoosePixelFormat(hdc, &pfd);
|
||||
}
|
||||
|
||||
if (!visinfo) {
|
||||
fprintf(stderr, "Error: couldn't find RGB WGL visual\n");
|
||||
return;
|
||||
}
|
||||
|
||||
SetPixelFormat(hdc, visinfo, &pfd);
|
||||
ctx = wglCreateContext(hdc);
|
||||
if (!ctx) {
|
||||
fprintf(stderr, "Error: wglCreateContext failed\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (wglMakeCurrent(hdc, ctx)) {
|
||||
#if defined(WGL_ARB_extensions_string)
|
||||
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB_func =
|
||||
(PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
|
||||
#endif
|
||||
const char *glVendor = (const char *) glGetString(GL_VENDOR);
|
||||
const char *glRenderer = (const char *) glGetString(GL_RENDERER);
|
||||
const char *glVersion = (const char *) glGetString(GL_VERSION);
|
||||
const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
|
||||
|
||||
#if defined(WGL_ARB_extensions_string)
|
||||
if(wglGetExtensionsStringARB_func) {
|
||||
const char *wglExtensions = wglGetExtensionsStringARB_func(hdc);
|
||||
if(wglExtensions) {
|
||||
printf("WGL extensions:\n");
|
||||
print_extension_list(wglExtensions);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
printf("OpenGL vendor string: %s\n", glVendor);
|
||||
printf("OpenGL renderer string: %s\n", glRenderer);
|
||||
printf("OpenGL version string: %s\n", glVersion);
|
||||
#ifdef GL_VERSION_2_0
|
||||
if (glVersion[0] >= '2' && glVersion[1] == '.') {
|
||||
char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
printf("OpenGL shading language version string: %s\n", v);
|
||||
}
|
||||
#endif
|
||||
|
||||
printf("OpenGL extensions:\n");
|
||||
print_extension_list(glExtensions);
|
||||
if (limits)
|
||||
print_limits(glExtensions);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Error: wglMakeCurrent failed\n");
|
||||
}
|
||||
|
||||
DestroyWindow(win);
|
||||
}
|
||||
|
||||
|
||||
static const char *
|
||||
visual_render_type_name(BYTE iPixelType)
|
||||
{
|
||||
switch (iPixelType) {
|
||||
case PFD_TYPE_RGBA:
|
||||
return "rgba";
|
||||
case PFD_TYPE_COLORINDEX:
|
||||
return "ci";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
print_visual_attribs_verbose(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
|
||||
{
|
||||
printf("Visual ID: %x generic=%d native=%d\n",
|
||||
iPixelFormat,
|
||||
ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
|
||||
ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0);
|
||||
printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
|
||||
0 /* ppfd->bufferSize */, 0 /* ppfd->level */,
|
||||
visual_render_type_name(ppfd->iPixelType),
|
||||
ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
|
||||
ppfd->dwFlags & PFD_STEREO ? 1 : 0);
|
||||
printf(" rgba: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
|
||||
ppfd->cRedBits, ppfd->cGreenBits,
|
||||
ppfd->cBlueBits, ppfd->cAlphaBits);
|
||||
printf(" cAuxBuffers=%d cDepthBits=%d cStencilBits=%d\n",
|
||||
ppfd->cAuxBuffers, ppfd->cDepthBits, ppfd->cStencilBits);
|
||||
printf(" accum: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
|
||||
ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
|
||||
ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits);
|
||||
printf(" multiSample=%d multiSampleBuffers=%d\n",
|
||||
0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
print_visual_attribs_short_header(void)
|
||||
{
|
||||
printf(" visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav\n");
|
||||
printf(" id gen nat sp sz l ci b ro r g b a bf th cl r g b a ns b eat\n");
|
||||
printf("-----------------------------------------------------------------------\n");
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
print_visual_attribs_short(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
|
||||
{
|
||||
char *caveat = "None";
|
||||
|
||||
printf("0x%02x %2d %2d %2d %2d %2d %c%c %c %c %2d %2d %2d %2d %2d %2d %2d",
|
||||
iPixelFormat,
|
||||
ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
|
||||
ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
|
||||
0,
|
||||
0 /* ppfd->bufferSize */,
|
||||
0 /* ppfd->level */,
|
||||
ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : ' ',
|
||||
ppfd->iPixelType == PFD_TYPE_COLORINDEX ? 'c' : ' ',
|
||||
ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.',
|
||||
ppfd->dwFlags & PFD_STEREO ? 'y' : '.',
|
||||
ppfd->cRedBits, ppfd->cGreenBits,
|
||||
ppfd->cBlueBits, ppfd->cAlphaBits,
|
||||
ppfd->cAuxBuffers,
|
||||
ppfd->cDepthBits,
|
||||
ppfd->cStencilBits
|
||||
);
|
||||
|
||||
printf(" %2d %2d %2d %2d %2d %1d %s\n",
|
||||
ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
|
||||
ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
|
||||
0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */,
|
||||
caveat
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
print_visual_attribs_long_header(void)
|
||||
{
|
||||
printf("Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS\n");
|
||||
printf(" ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs\n");
|
||||
printf("----------------------------------------------------------------------------------------------------\n");
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
print_visual_attribs_long(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
|
||||
{
|
||||
printf("0x%2x %2d %11d %2d %2d %2d %4s %3d %3d %3d %3d %3d %3d",
|
||||
iPixelFormat,
|
||||
ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
|
||||
ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
|
||||
0,
|
||||
0 /* ppfd->bufferSize */,
|
||||
0 /* ppfd->level */,
|
||||
visual_render_type_name(ppfd->iPixelType),
|
||||
ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
|
||||
ppfd->dwFlags & PFD_STEREO ? 1 : 0,
|
||||
ppfd->cRedBits, ppfd->cGreenBits,
|
||||
ppfd->cBlueBits, ppfd->cAlphaBits
|
||||
);
|
||||
|
||||
printf(" %3d %4d %2d %3d %3d %3d %3d %2d %2d\n",
|
||||
ppfd->cAuxBuffers,
|
||||
ppfd->cDepthBits,
|
||||
ppfd->cStencilBits,
|
||||
ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
|
||||
ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
|
||||
0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
print_visual_info(HDC hdc, InfoMode mode)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
int numVisuals, numWglVisuals;
|
||||
int i;
|
||||
|
||||
numVisuals = DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
|
||||
if (numVisuals == 0)
|
||||
return;
|
||||
|
||||
numWglVisuals = 0;
|
||||
for (i = 0; i < numVisuals; i++) {
|
||||
if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
|
||||
continue;
|
||||
|
||||
//if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
|
||||
// continue;
|
||||
|
||||
++numWglVisuals;
|
||||
}
|
||||
|
||||
printf("%d WGL Visuals\n", numWglVisuals);
|
||||
|
||||
if (mode == Normal)
|
||||
print_visual_attribs_short_header();
|
||||
else if (mode == Wide)
|
||||
print_visual_attribs_long_header();
|
||||
|
||||
for (i = 0; i < numVisuals; i++) {
|
||||
if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
|
||||
continue;
|
||||
|
||||
//if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
|
||||
// continue;
|
||||
|
||||
if (mode == Verbose)
|
||||
print_visual_attribs_verbose(i, &pfd);
|
||||
else if (mode == Normal)
|
||||
print_visual_attribs_short(i, &pfd);
|
||||
else if (mode == Wide)
|
||||
print_visual_attribs_long(i, &pfd);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Examine all visuals to find the so-called best one.
|
||||
* We prefer deepest RGBA buffer with depth, stencil and accum
|
||||
* that has no caveats.
|
||||
*/
|
||||
static int
|
||||
find_best_visual(HDC hdc)
|
||||
{
|
||||
#if 0
|
||||
XVisualInfo theTemplate;
|
||||
XVisualInfo *visuals;
|
||||
int numVisuals;
|
||||
long mask;
|
||||
int i;
|
||||
struct visual_attribs bestVis;
|
||||
|
||||
/* get list of all visuals on this screen */
|
||||
theTemplate.screen = scrnum;
|
||||
mask = VisualScreenMask;
|
||||
visuals = XGetVisualInfo(hdc, mask, &theTemplate, &numVisuals);
|
||||
|
||||
/* init bestVis with first visual info */
|
||||
get_visual_attribs(hdc, &visuals[0], &bestVis);
|
||||
|
||||
/* try to find a "better" visual */
|
||||
for (i = 1; i < numVisuals; i++) {
|
||||
struct visual_attribs vis;
|
||||
|
||||
get_visual_attribs(hdc, &visuals[i], &vis);
|
||||
|
||||
/* always skip visuals with caveats */
|
||||
if (vis.visualCaveat != GLX_NONE_EXT)
|
||||
continue;
|
||||
|
||||
/* see if this vis is better than bestVis */
|
||||
if ((!bestVis.supportsGL && vis.supportsGL) ||
|
||||
(bestVis.visualCaveat != GLX_NONE_EXT) ||
|
||||
(bestVis.iPixelType != vis.iPixelType) ||
|
||||
(!bestVis.doubleBuffer && vis.doubleBuffer) ||
|
||||
(bestVis.cRedBits < vis.cRedBits) ||
|
||||
(bestVis.cGreenBits < vis.cGreenBits) ||
|
||||
(bestVis.cBlueBits < vis.cBlueBits) ||
|
||||
(bestVis.cAlphaBits < vis.cAlphaBits) ||
|
||||
(bestVis.cDepthBits < vis.cDepthBits) ||
|
||||
(bestVis.cStencilBits < vis.cStencilBits) ||
|
||||
(bestVis.cAccumRedBits < vis.cAccumRedBits)) {
|
||||
/* found a better visual */
|
||||
bestVis = vis;
|
||||
}
|
||||
}
|
||||
|
||||
return bestVis.id;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
usage(void)
|
||||
{
|
||||
printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
|
||||
printf("\t-v: Print visuals info in verbose form.\n");
|
||||
printf("\t-t: Print verbose table.\n");
|
||||
printf("\t-h: This information.\n");
|
||||
printf("\t-b: Find the 'best' visual and print it's number.\n");
|
||||
printf("\t-l: Print interesting OpenGL limits.\n");
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
HDC hdc;
|
||||
InfoMode mode = Normal;
|
||||
GLboolean findBest = GL_FALSE;
|
||||
GLboolean limits = GL_FALSE;
|
||||
int i;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-t") == 0) {
|
||||
mode = Wide;
|
||||
}
|
||||
else if (strcmp(argv[i], "-v") == 0) {
|
||||
mode = Verbose;
|
||||
}
|
||||
else if (strcmp(argv[i], "-b") == 0) {
|
||||
findBest = GL_TRUE;
|
||||
}
|
||||
else if (strcmp(argv[i], "-l") == 0) {
|
||||
limits = GL_TRUE;
|
||||
}
|
||||
else if (strcmp(argv[i], "-h") == 0) {
|
||||
usage();
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
printf("Unknown option `%s'\n", argv[i]);
|
||||
usage();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
hdc = CreateDC(TEXT("DISPLAY"), NULL, NULL, NULL);
|
||||
|
||||
if (findBest) {
|
||||
int b;
|
||||
b = find_best_visual(hdc);
|
||||
printf("%d\n", b);
|
||||
}
|
||||
else {
|
||||
print_screen_info(hdc, limits);
|
||||
printf("\n");
|
||||
print_visual_info(hdc, mode);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,636 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
*
|
||||
* Port to windows done by Michal Krol.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* This program tests WGL thread safety.
|
||||
* Command line options:
|
||||
* -h Print usage
|
||||
* -l Enable application-side locking
|
||||
* -n <num threads> Number of threads to create (default is 2)
|
||||
* -t Use texture mapping
|
||||
* -s Force single-threaded.
|
||||
*
|
||||
* Brian Paul 20 July 2000
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Notes:
|
||||
* - Each thread gets its own WGL context.
|
||||
*
|
||||
* - The WGL contexts share texture objects.
|
||||
*
|
||||
* - When 't' is pressed to update the texture image, the window/thread which
|
||||
* has input focus is signalled to change the texture. The other threads
|
||||
* should see the updated texture the next time they call glBindTexture.
|
||||
*/
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <windows.h>
|
||||
#include <GL/gl.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#pragma comment(lib, "opengl32.lib")
|
||||
|
||||
|
||||
/*
|
||||
* Each window/thread/context:
|
||||
*/
|
||||
struct winthread {
|
||||
int Index;
|
||||
HANDLE Thread;
|
||||
HWND Win;
|
||||
HDC hDC;
|
||||
HGLRC Context;
|
||||
float Angle;
|
||||
int WinWidth, WinHeight;
|
||||
GLboolean NewSize;
|
||||
HANDLE hEventInitialised;
|
||||
GLboolean Initialized;
|
||||
GLboolean MakeNewTexture;
|
||||
HANDLE hEventRedraw;
|
||||
};
|
||||
|
||||
|
||||
#define MAX_WINTHREADS 100
|
||||
static struct winthread WinThreads[MAX_WINTHREADS];
|
||||
static int NumWinThreads = 2;
|
||||
static HANDLE ExitEvent = NULL;
|
||||
|
||||
static GLboolean Locking = 0;
|
||||
static GLboolean Texture = GL_FALSE;
|
||||
static GLboolean SingleThreaded = GL_FALSE;
|
||||
static GLuint TexObj = 12;
|
||||
static GLboolean Animate = GL_TRUE;
|
||||
|
||||
static CRITICAL_SECTION Mutex;
|
||||
|
||||
|
||||
static void
|
||||
Error(const char *msg)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", msg);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
signal_redraw(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NumWinThreads; i++) {
|
||||
SetEvent(WinThreads[i].hEventRedraw);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
MakeNewTexture(struct winthread *wt)
|
||||
{
|
||||
#define TEX_SIZE 128
|
||||
static float step = 0.0f;
|
||||
GLfloat image[TEX_SIZE][TEX_SIZE][4];
|
||||
GLint width;
|
||||
int i, j;
|
||||
|
||||
for (j = 0; j < TEX_SIZE; j++) {
|
||||
for (i = 0; i < TEX_SIZE; i++) {
|
||||
float dt = 5.0f * (j - 0.5f * TEX_SIZE) / TEX_SIZE;
|
||||
float ds = 5.0f * (i - 0.5f * TEX_SIZE) / TEX_SIZE;
|
||||
float r = dt * dt + ds * ds + step;
|
||||
image[j][i][0] =
|
||||
image[j][i][1] =
|
||||
image[j][i][2] = 0.75f + 0.25f * (float) cos(r);
|
||||
image[j][i][3] = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
step += 0.5;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, TexObj);
|
||||
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
|
||||
if (width) {
|
||||
assert(width == TEX_SIZE);
|
||||
/* sub-tex replace */
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE,
|
||||
GL_RGBA, GL_FLOAT, image);
|
||||
}
|
||||
else {
|
||||
/* create new */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
|
||||
GL_RGBA, GL_FLOAT, image);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* draw a colored cube */
|
||||
static void
|
||||
draw_object(void)
|
||||
{
|
||||
glPushMatrix();
|
||||
glScalef(0.75f, 0.75f, 0.75f);
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
|
||||
if (Texture) {
|
||||
glBindTexture(GL_TEXTURE_2D, TexObj);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
/* -X */
|
||||
glColor3f(0, 1, 1);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
|
||||
|
||||
/* +X */
|
||||
glColor3f(1, 0, 0);
|
||||
glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
|
||||
|
||||
/* -Y */
|
||||
glColor3f(1, 0, 1);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
|
||||
|
||||
/* +Y */
|
||||
glColor3f(0, 1, 0);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
|
||||
|
||||
/* -Z */
|
||||
glColor3f(1, 1, 0);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
|
||||
|
||||
/* +Y */
|
||||
glColor3f(0, 0, 1);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
|
||||
glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
|
||||
glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
|
||||
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/* signal resize of given window */
|
||||
static void
|
||||
resize(struct winthread *wt, int w, int h)
|
||||
{
|
||||
wt->NewSize = GL_TRUE;
|
||||
wt->WinWidth = w;
|
||||
wt->WinHeight = h;
|
||||
if (!Animate)
|
||||
SetEvent(wt->hEventRedraw);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* We have an instance of this for each thread.
|
||||
*/
|
||||
static void
|
||||
draw_loop(struct winthread *wt)
|
||||
{
|
||||
while (1) {
|
||||
GLboolean draw = Animate;
|
||||
MSG msg;
|
||||
|
||||
if (Animate) {
|
||||
/* wait 5 ms for signal either to exit or process messages */
|
||||
switch (MsgWaitForMultipleObjects(1, &ExitEvent, FALSE, 5, QS_ALLINPUT)) {
|
||||
case WAIT_OBJECT_0:
|
||||
SendMessage(wt->Win, WM_CLOSE, 0, 0);
|
||||
break;
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
HANDLE events[2];
|
||||
|
||||
events[0] = wt->hEventRedraw;
|
||||
events[1] = ExitEvent;
|
||||
|
||||
/* wait for signal either to draw, exit or process messages */
|
||||
switch (MsgWaitForMultipleObjects(2, events, FALSE, INFINITE, QS_ALLINPUT)) {
|
||||
case WAIT_OBJECT_0:
|
||||
draw = GL_TRUE;
|
||||
break;
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
SendMessage(wt->Win, WM_CLOSE, 0, 0);
|
||||
break;
|
||||
case WAIT_OBJECT_0 + 2:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
||||
if (msg.message == WM_QUIT) {
|
||||
return;
|
||||
}
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
if (!draw)
|
||||
continue;
|
||||
|
||||
if (Locking)
|
||||
EnterCriticalSection(&Mutex);
|
||||
|
||||
wglMakeCurrent(wt->hDC, wt->Context);
|
||||
|
||||
if (!wt->Initialized) {
|
||||
printf("wglthreads: %d: GL_RENDERER = %s\n", wt->Index,
|
||||
(char *) glGetString(GL_RENDERER));
|
||||
if (Texture /*&& wt->Index == 0*/) {
|
||||
MakeNewTexture(wt);
|
||||
}
|
||||
wt->Initialized = GL_TRUE;
|
||||
}
|
||||
|
||||
if (Locking)
|
||||
LeaveCriticalSection(&Mutex);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (wt->NewSize) {
|
||||
GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight;
|
||||
glViewport(0, 0, wt->WinWidth, wt->WinHeight);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-w, w, -1.0, 1.0, 1.5, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0, 0, -2.5);
|
||||
wt->NewSize = GL_FALSE;
|
||||
}
|
||||
|
||||
if (wt->MakeNewTexture) {
|
||||
MakeNewTexture(wt);
|
||||
wt->MakeNewTexture = GL_FALSE;
|
||||
}
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(wt->Angle, 0, 1, 0);
|
||||
glRotatef(wt->Angle, 1, 0, 0);
|
||||
glScalef(0.7f, 0.7f, 0.7f);
|
||||
draw_object();
|
||||
glPopMatrix();
|
||||
|
||||
if (Locking)
|
||||
EnterCriticalSection(&Mutex);
|
||||
|
||||
SwapBuffers(wt->hDC);
|
||||
|
||||
if (Locking)
|
||||
LeaveCriticalSection(&Mutex);
|
||||
|
||||
wt->Angle += 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
keypress(WPARAM keySym, struct winthread *wt)
|
||||
{
|
||||
switch (keySym) {
|
||||
case VK_ESCAPE:
|
||||
/* tell all threads to exit */
|
||||
SetEvent(ExitEvent);
|
||||
/*printf("exit draw_loop %d\n", wt->Index);*/
|
||||
return;
|
||||
case 't':
|
||||
case 'T':
|
||||
if (Texture) {
|
||||
wt->MakeNewTexture = GL_TRUE;
|
||||
if (!Animate)
|
||||
signal_redraw();
|
||||
}
|
||||
break;
|
||||
case 'a':
|
||||
case 'A':
|
||||
Animate = !Animate;
|
||||
if (Animate)
|
||||
signal_redraw();
|
||||
break;
|
||||
case 's':
|
||||
case 'S':
|
||||
if (!Animate)
|
||||
signal_redraw();
|
||||
break;
|
||||
default:
|
||||
; /* nop */
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static LRESULT CALLBACK
|
||||
WndProc(HWND hWnd,
|
||||
UINT uMsg,
|
||||
WPARAM wParam,
|
||||
LPARAM lParam )
|
||||
{
|
||||
int i;
|
||||
|
||||
switch (uMsg) {
|
||||
case WM_KEYDOWN:
|
||||
for (i = 0; i < NumWinThreads; i++) {
|
||||
struct winthread *wt = &WinThreads[i];
|
||||
|
||||
if (hWnd == wt->Win) {
|
||||
keypress(wParam, wt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_SIZE:
|
||||
for (i = 0; i < NumWinThreads; i++) {
|
||||
struct winthread *wt = &WinThreads[i];
|
||||
|
||||
if (hWnd == wt->Win) {
|
||||
RECT r;
|
||||
|
||||
GetClientRect(hWnd, &r);
|
||||
resize(wt, r.right, r.bottom);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* we'll call this once for each thread, before the threads are created.
|
||||
*/
|
||||
static void
|
||||
create_window(struct winthread *wt, HGLRC shareCtx)
|
||||
{
|
||||
WNDCLASS wc = {0};
|
||||
int width = 160, height = 160;
|
||||
int xpos = (wt->Index % 8) * (width + 10);
|
||||
int ypos = (wt->Index / 8) * (width + 20);
|
||||
HWND win;
|
||||
HDC hdc;
|
||||
PIXELFORMATDESCRIPTOR pfd = {0};
|
||||
int visinfo;
|
||||
HGLRC ctx;
|
||||
|
||||
wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
|
||||
wc.lpfnWndProc = WndProc;
|
||||
wc.lpszClassName = "wglthreads";
|
||||
wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
|
||||
RegisterClass(&wc);
|
||||
|
||||
win = CreateWindowEx(0,
|
||||
wc.lpszClassName,
|
||||
"wglthreads",
|
||||
WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_TILEDWINDOW,
|
||||
xpos,
|
||||
ypos,
|
||||
width,
|
||||
height,
|
||||
NULL,
|
||||
NULL,
|
||||
wc.hInstance,
|
||||
(LPVOID) wt);
|
||||
if (!win) {
|
||||
Error("Couldn't create window");
|
||||
}
|
||||
|
||||
hdc = GetDC(win);
|
||||
if (!hdc) {
|
||||
Error("Couldn't obtain HDC");
|
||||
}
|
||||
|
||||
pfd.cColorBits = 24;
|
||||
pfd.cDepthBits = 24;
|
||||
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
|
||||
pfd.iLayerType = PFD_MAIN_PLANE;
|
||||
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||
pfd.nSize = sizeof(pfd);
|
||||
pfd.nVersion = 1;
|
||||
|
||||
visinfo = ChoosePixelFormat(hdc, &pfd);
|
||||
if (!visinfo) {
|
||||
Error("Unable to find RGB, Z, double-buffered visual");
|
||||
}
|
||||
|
||||
SetPixelFormat(hdc, visinfo, &pfd);
|
||||
ctx = wglCreateContext(hdc);
|
||||
if (!ctx) {
|
||||
Error("Couldn't create WGL context");
|
||||
}
|
||||
|
||||
if (shareCtx) {
|
||||
if(!wglShareLists(shareCtx, ctx))
|
||||
Error("Couldn't share WGL context lists");
|
||||
}
|
||||
|
||||
/* save the info for this window/context */
|
||||
wt->Win = win;
|
||||
wt->hDC = hdc;
|
||||
wt->Context = ctx;
|
||||
wt->Angle = 0.0;
|
||||
wt->WinWidth = width;
|
||||
wt->WinHeight = height;
|
||||
wt->NewSize = GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Called by pthread_create()
|
||||
*/
|
||||
static DWORD WINAPI
|
||||
ThreadProc(void *p)
|
||||
{
|
||||
struct winthread *wt = (struct winthread *) p;
|
||||
HGLRC share;
|
||||
|
||||
/* Wait for the previous thread */
|
||||
if(Texture && wt->Index > 0) {
|
||||
WaitForSingleObject(WinThreads[wt->Index - 1].hEventInitialised, INFINITE);
|
||||
share = WinThreads[0].Context;
|
||||
}
|
||||
else
|
||||
share = 0;
|
||||
|
||||
share = (Texture && wt->Index > 0) ? WinThreads[0].Context : 0;
|
||||
create_window(wt, share);
|
||||
SetEvent(wt->hEventInitialised);
|
||||
|
||||
/* Wait for all threads to initialize otherwise wglShareLists will fail */
|
||||
if(wt->Index < NumWinThreads - 1)
|
||||
WaitForSingleObject(WinThreads[NumWinThreads - 1].hEventInitialised, INFINITE);
|
||||
|
||||
draw_loop(wt);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
usage(void)
|
||||
{
|
||||
printf("wglthreads: test of GL thread safety (any key = exit)\n");
|
||||
printf("Usage:\n");
|
||||
printf(" wglthreads [options]\n");
|
||||
printf("Options:\n");
|
||||
printf(" -h Show this usage screen\n");
|
||||
printf(" -n NUMTHREADS Number of threads to create\n");
|
||||
printf(" -l Use application-side locking\n");
|
||||
printf(" -t Enable texturing\n");
|
||||
printf(" -s Force single-threaded\n");
|
||||
printf("Keyboard:\n");
|
||||
printf(" Esc Exit\n");
|
||||
printf(" t Change texture image (requires -t option)\n");
|
||||
printf(" a Toggle animation\n");
|
||||
printf(" s Step rotation (when not animating)\n");
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-h") == 0) {
|
||||
usage();
|
||||
exit(0);
|
||||
}
|
||||
else if (strcmp(argv[i], "-l") == 0) {
|
||||
Locking = 1;
|
||||
}
|
||||
else if (strcmp(argv[i], "-t") == 0) {
|
||||
Texture = 1;
|
||||
}
|
||||
else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
|
||||
NumWinThreads = atoi(argv[i + 1]);
|
||||
if (NumWinThreads < 1)
|
||||
NumWinThreads = 1;
|
||||
else if (NumWinThreads > MAX_WINTHREADS)
|
||||
NumWinThreads = MAX_WINTHREADS;
|
||||
i++;
|
||||
}
|
||||
else if (strcmp(argv[i], "-s") == 0) {
|
||||
SingleThreaded = GL_TRUE;
|
||||
}
|
||||
else {
|
||||
usage();
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (SingleThreaded)
|
||||
printf("wglthreads: Forcing single-threaded, no other threads will be created.\n");
|
||||
|
||||
if (Locking)
|
||||
printf("wglthreads: Using explicit locks around WGL calls.\n");
|
||||
else
|
||||
printf("wglthreads: No explict locking.\n");
|
||||
|
||||
InitializeCriticalSection(&Mutex);
|
||||
ExitEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
|
||||
if (SingleThreaded) {
|
||||
NumWinThreads = 1;
|
||||
|
||||
WinThreads[0].Index = 0;
|
||||
WinThreads[0].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
WinThreads[0].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
|
||||
ThreadProc((void*) &WinThreads[0]);
|
||||
}
|
||||
else {
|
||||
HANDLE threads[MAX_WINTHREADS];
|
||||
|
||||
printf("wglthreads: creating threads\n");
|
||||
|
||||
/* Create the events */
|
||||
for (i = 0; i < NumWinThreads; i++) {
|
||||
WinThreads[i].Index = i;
|
||||
WinThreads[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
WinThreads[i].hEventRedraw = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
}
|
||||
|
||||
/* Create the threads */
|
||||
for (i = 0; i < NumWinThreads; i++) {
|
||||
DWORD id;
|
||||
|
||||
WinThreads[i].Thread = CreateThread(NULL,
|
||||
0,
|
||||
ThreadProc,
|
||||
(void*) &WinThreads[i],
|
||||
0,
|
||||
&id);
|
||||
printf("wglthreads: Created thread %p\n", (void *) WinThreads[i].Thread);
|
||||
|
||||
threads[i] = WinThreads[i].Thread;
|
||||
}
|
||||
|
||||
/* Wait for all threads to finish. */
|
||||
WaitForMultipleObjects(NumWinThreads, threads, TRUE, INFINITE);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue