I chose to drop "HW" from the name of this field because on Gen11
it applies to both HW and SW binding tables, so it's a bit of a
misnomer.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9729>
This command allows programming custom pixel hashing tables
controlling the balancing of load across pixel pipes. Rather
confusingly 3DSTATE_SLICE_TABLE_STATE_POINTERS was serving the same
purpose on Gen11: A pixel is mapped to the pixel pipe with index
specified by the entry in the table corresponding to the LSBs of the
pixel coordinates [Yes you read right the entries are neither subslice
nor slice indices!]. Either a 2-way or a 3-way table can be
programmed based on whether the platform has two or three pixel pipes
per slice. In addition the 16x8 tables defined below can hold two
separate 8x8 tables when in DUAL_TABLE mode (which AFAIA is only
useful for platforms with multiple asymmetric slices -- I.e. no
production platforms as of today to my knowledge).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8749>
The former "Subslice Hashing Mode" field is no longer used by the
hardware, Gen12 parts always do 16x16 subslice pixel hashing -- Remove
it since it's no longer useful. In addition add a couple of bits that
will be useful in order to make some adjustments to the default pixel
pipe hashing behavior.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8749>
This new bit invalidates the cache/prefetch of commands in the command
streamer. This will be useful for self modifying batches.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
gen12 does away with the single patch dispatch mode for tcs, and
increases some limits so that 8_patch mode can always work. Make the
necessary changes so we don't try to fall back to single patch mode.
Fixes KHR-GL46.tessellation_shader.single.max_patch_vertices and others
Fixes: 44754279ac ("intel/fs/gen12: Use TCS 8_PATCH mode.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4843>
v2: Use groups for the 16-element arrays "Viewport Offset"
and "RTAI Offset". (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
GEN:BUG:14010455700 (lineage 1808121037):
"To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer
Surface Format is D16_UNORM , surface type is not NULL & 1X_MSAA"
Required for fixing ttps://gitlab.freedesktop.org/mesa/mesa/issues/2501.
GEN:BUG:1806527549:
"Set HIZ_CHICKEN (7018h) bit 13 = 1 when depth buffer is D16_UNORM."
This one could fix a GPU hang in some workloads.
v2: Implement WA in isl and add another similar WA (Jason).
v3: Add flushes before changing chicken registers (Jason)
v4: Depth flush and stall + end of pipe sync when changing registers
(Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
PIPE_CONTROL gained a new field in its first DWORD on Gen11. We had no
use for it so far, but we start using it on Gen12.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3408>
For gen12 we set the streamout buffers using 4 separate
commands instead of 3DSTATE_SO_BUFFER.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
The bias for the 3DSTATE_DEPTH_BOUNDS instruction
should be 2 not 1.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Write through to the CCS if the surface is used as a texture and can be
sampled by the HW with CCS.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
From "Render Target Fast Clear" description for Gen12:
"SW must store clear color using MI_STORE_DATA_IMM with
ForceWriteCompletionCheck bit set."
From Instruction_MI_STORE_DATA_IMM, bitfield 10 (when set to 1):
"Following the last write from this command, Command Streamer
will wait for all previous writes are completed and in global
observable domain before moving to next command."
We use 4 SDIs to store the clear color (one per channel). From the
description, it looks to me that setting that flag only on the last SDI
should be enough.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
In gen12 we add the 3DSTATE_DEPTH_BOUNDS instruction
which enables support for depth bounds testing.
Signed-off-by: Plamena Manolova <plamena.manolova@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>