Required as some applications
retrieve and call these functions regardless of the fact that we
don't advertise the extension and further more the results of
wglGetProcAddress are NULL.
mesa allocates both frontface and pointcoord registers within the fog
coordinate register, by using swizzling. to make it cleaner and easier
for drivers we want each of them in its own register. so when doing
compilation from the mesa IR to tgsi allocate new registers for both
and add new semantics to the respective declarations.
Fix xdemos which default to using display :0.0 to default to $DISPLAY,
this is kind of irritating when testing on a display other than :0.0
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.
This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.
The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive
enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates
when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
Currently, state-changes in mesa display lists are more or less
a verbatim recording of the GL calls made during compilation.
This change introduces a minor optimization to recognize and eliminate
cases where the application emits redundant state changes, eg:
glShadeModel( GL_FLAT );
glBegin( prim )
...
glEnd()
glShadeModel( GL_FLAT );
glBegin( prim )
...
glEnd()
The big win is when we can eliminate all the statechanges between two
primitive blocks and combine them into a single VBO node.
This commit implements state-change elimination for Material and ShadeModel
only. This is enough to make a start on debugging, etc.
The gl_PointCoord attribute is currently expected to be in the fog coord
register's z/w components. This was never totally fleshed out though.
This is just some placeholder code.
This reverts commit de447afff2 but
puts the lock under DRI1-only.
From keithw:
> It's there because the DRI1 code doesn't actually achieve the mutexing
> which it looks as if it should. For multi-threaded applications it was
> always possible to get two threads inside locked regions -- I have no
> idea how, but it certainly was and presumably still is possible.
This would cause LOCK_HARDWARE to mutex all contexts in this process on
both DRI1 and DRI2. On DRI1, LOCK_HARDWARE already does it for all
processes on the system. On DRI2, LOCK_HARDWARE doesn't, but there shouldn't
be any state outside the context that needs any additional protection.
Notably, the bufmgr is protected by its own mutex and not
LOCK_HARDWARE.
This code was originally introduced with the i915tex code dump, so it's not
clear what it was there for.
gcc-4.2's optimizer has a strange bug where it looses code from inner
loops in certain situations. For example, if the appearently innocent
looking code below is compiled with gcc-4.2 -S -O1, the inner loop's
code is missing from the outputed assembly.
struct Size {
unsigned width;
};
struct Command {
unsigned length;
struct Size sizes[32];
};
extern void emit_command(void *command, unsigned length);
void
create_surface( struct Size size, unsigned faces, unsigned levels)
{
struct Command cmd;
unsigned face;
unsigned level;
cmd.length = faces*levels*sizeof(cmd.sizes[0]);
for(face = 0; face < faces; ++face) {
for(level = 0; level < levels; ++level) {
cmd.sizes[face*levels + level] = size;
// This should generate a shrl statement, but the whole for body
// disappears in gcc-4.2 -O1/-O2/-O3!
size.width >>= 1;
}
}
emit(&cmd, sizeof cmd.length + cmd.length);
}
Note that this is not specific to MinGW's gcc-4.2 crosscompiler (the
version typically found in debian/ubuntu's mingw32 packages). gcc-4.2 on
Linux also displays the same error. gcc-4.3 and above gets this
correctly though.
Updated MinGW debian packages with gcc-4.3 are available from
http://people.freedesktop.org/~jrfonseca/debian/pool/main/m/
This prevents the error
relocation R_X86_64_PC32 against symbol `_gl_DispatchTSD' can not be used when making a shared object; recompile with -fPIC
when building on x86_64 architecture.
To maintain correctness, the server will copy the real front-buffer to
a newly allocated fake front-buffer in DRI2GetBuffersWithFormat.
However, if the DRI2GetBuffersWithFormat is triggered by glViewport,
this will copy stale data into the new buffer. Fix this by flushing
the current fake front-buffer to the real front-buffer in
intel_viewport.
Fixes bug #22288.