Commit graph

25103 commits

Author SHA1 Message Date
José Fonseca
e2a8ef4430 mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached. 2009-07-01 19:10:49 +01:00
Keith Whitwell
6c913411d3 st/wgl: dummy implementation of wgl swapinterval extension
Required as some applications
retrieve and call these functions regardless of the fact that we
don't advertise the extension and further more the results of
wglGetProcAddress are NULL.
2009-07-01 17:37:15 +01:00
Zack Rusin
1c04731b87 gallium: fix the front face semantics
mesa allocates both frontface and pointcoord registers within the fog
coordinate register, by using swizzling. to make it cleaner and easier
for drivers we want each of them in its own register. so when doing
compilation from the mesa IR to tgsi allocate new registers for both
and add new semantics to the respective declarations.
2009-07-01 10:45:55 -04:00
José Fonseca
e8c4663c11 wgl: Optimize wglGetProcAddress.
Do linear search only if prefix matches.
2009-07-01 10:03:59 +01:00
Eric Anholt
c72261f2a8 i915: Fix assertion failure on remapping a non-BO-backed VBO.
Failure to set the obj->Pointer back to null tripped up the assertion.
Bug #22428.
(cherry picked from commit 57a06d3a48)
2009-06-30 13:29:37 -07:00
Jon TURNEY
57955451f8 xdemos: Fix xdemos which default to using display :0.0 to default to $DISPLAY
Fix xdemos which default to using display :0.0 to default to $DISPLAY,
this is kind of irritating when testing on a display other than :0.0

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2009-06-30 13:58:21 -06:00
Keith Whitwell
e5cb11adda mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.

This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.

The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.
2009-06-30 19:59:38 +01:00
Keith Whitwell
53f8dccd0c progs/trivial: test case for dlist statechange elimination
Creates a display list with redundant call to glShadeModel.

View dlist contents with MESA_VERBOSE=list
2009-06-30 12:20:24 +01:00
Keith Whitwell
00438bb94a mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Reorganization of ShadeModel to avoid flushing vertices too often
ended up never flushing vertices due to omitted line of code.
2009-06-30 12:19:11 +01:00
Keith Whitwell
0846c88ec3 mesa/vbo: use _lookup_prim_by_nr for debugging
Switch over to specialized enum lookup for primitives
2009-06-30 12:16:41 +01:00
Keith Whitwell
aa688d1579 mesa: add debug printer for primitive name
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive
enum (GL_POINTS..GL_POLYGON).  This avoids some annoying duplicates
when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
2009-06-30 12:13:59 +01:00
Brian Paul
8d24160a40 progs/glsl: link with GLEW library
(cherry picked from commit b1f2f92d9b)
2009-06-30 11:47:51 +01:00
Jakob Bornecrantz
f7cbaae13d identity: Create a drm_api wrapper 2009-06-30 12:24:47 +02:00
Jakob Bornecrantz
303cbb45b5 drm/st: Return drm_api struct from a function 2009-06-30 12:20:39 +02:00
Keith Whitwell
47173cf67f mesa/dlist: shortcircuit some redundant statechanges at compile time
Currently, state-changes in mesa display lists are more or less
a verbatim recording of the GL calls made during compilation.

This change introduces a minor optimization to recognize and eliminate
cases where the application emits redundant state changes, eg:

  glShadeModel( GL_FLAT );
  glBegin( prim )
  ...
  glEnd()
  glShadeModel( GL_FLAT );
  glBegin( prim )
  ...
  glEnd()

The big win is when we can eliminate all the statechanges between two
primitive blocks and combine them into a single VBO node.

This commit implements state-change elimination for Material and ShadeModel
only.  This is enough to make a start on debugging, etc.
2009-06-30 09:55:33 +01:00
Brian Paul
efe9faf061 softpipe: use shadow_compare4() to compare texcoord to four texture samples 2009-06-29 22:46:55 -06:00
Brian Paul
005ee9f4e0 softpipe: pass sampler state to shadow_compare() 2009-06-29 22:46:49 -06:00
Younes Manton
0eb1b3fac1 nouveau: Expect right params to tex_transfer_destroy().
Never crashed on x86, ptx is in the same stack slot in either case.
Thanks to Bob Gleitsmann for catching this.
2009-06-29 22:22:25 -04:00
Younes Manton
78aaf2a4f1 nouveau: Turn off debug cannon. 2009-06-29 22:22:25 -04:00
Eric Anholt
1f070125e3 intel: Enable EXT_gpu_program_parameters.
There doesn't appear to be any driver impact for enabling this, and
tests/prog_parameter passes.
2009-06-29 15:14:50 -07:00
Brian Paul
b8c479d4b0 Merge branch 'mesa_7_5_branch' 2009-06-29 15:27:49 -06:00
Brian Paul
423f45d18a gallium/draw: sketch out some missing pointcoord code
The gl_PointCoord attribute is currently expected to be in the fog coord
register's z/w components.  This was never totally fleshed out though.
This is just some placeholder code.
2009-06-29 15:27:28 -06:00
Brian Paul
5c06c52116 st/mesa: enable GL_ARB_framebuffer_object
All gallium drivers should be able to support mixed-size color/depth/stencil
buffers.  If not, we'll need a new PIPE_CAP_ query.
2009-06-29 15:27:28 -06:00
Brian Paul
f44638fa61 mesa: check for ARB_framebuffer_object for GL_TEXTURE_STENCIL_SIZE_EXT query 2009-06-29 15:27:28 -06:00
Brian Paul
cb0ea416bd mesa: alphabetize lines 2009-06-29 15:27:28 -06:00
Brian Paul
4e43126a59 intel: added null ptr check
This fixes a segfault seen with piglit's fdo20701 test.
2009-06-29 15:26:28 -06:00
Eric Anholt
a96f86831e Revert "intel: Remove unneded pthread mutex in LOCK_HARDWARE."
This reverts commit de447afff2 but
puts the lock under DRI1-only.

From keithw:
> It's there because the DRI1 code doesn't actually achieve the mutexing
> which it looks as if it should.  For multi-threaded applications it was
> always possible to get two threads inside locked regions -- I have no
> idea how, but it certainly was and presumably still is possible.
2009-06-29 11:39:09 -07:00
Eric Anholt
94008088c1 intel: Move note_unlock() implementation to the one place it's needed. 2009-06-29 10:33:50 -07:00
Eric Anholt
de447afff2 intel: Remove unneded pthread mutex in LOCK_HARDWARE.
This would cause LOCK_HARDWARE to mutex all contexts in this process on
both DRI1 and DRI2.  On DRI1, LOCK_HARDWARE already does it for all
processes on the system.  On DRI2, LOCK_HARDWARE doesn't, but there shouldn't
be any state outside the context that needs any additional protection.
Notably, the bufmgr is protected by its own mutex and not
LOCK_HARDWARE.

This code was originally introduced with the i915tex code dump, so it's not
clear what it was there for.
2009-06-29 10:33:50 -07:00
Eric Anholt
3927874d9c intel: Make LOCK_HARDWARE recursive to avoid hand-rolling recursiveness. 2009-06-29 10:33:50 -07:00
Brian Paul
7b5373c434 Merge branch 'mesa_7_5_branch' 2009-06-29 11:20:07 -06:00
Brian Paul
b1f2f92d9b progs/glsl: link with GLEW library 2009-06-29 10:32:04 -06:00
Keith Whitwell
9014f475ff progs/util: make sure function pointers are initialized
Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
2009-06-29 16:07:14 +01:00
Keith Whitwell
b799af91d5 progs/glsl: compile with scons and glew
Get most of these working with scons.
2009-06-29 14:15:08 +01:00
José Fonseca
9a5ee12434 scons: Don't raise an exception when DXSDK is not found.
Unfortunately scons does not check if a tool exists before it invokes
its generate function.
2009-06-29 12:56:47 +01:00
José Fonseca
bb8f3090ba scons: Disable optimizations only for gcc-4.2
gcc-4.2's optimizer has a strange bug where it looses code from inner
loops in certain situations. For example, if the appearently innocent
looking code below is compiled with gcc-4.2 -S -O1, the inner loop's
code is missing from the outputed assembly.

   struct Size {
      unsigned width;
   };

   struct Command {
      unsigned length;
      struct Size sizes[32];
   };

   extern void emit_command(void *command, unsigned length);

   void
   create_surface( struct Size size, unsigned faces, unsigned levels)
   {
      struct Command cmd;
      unsigned face;
      unsigned level;

      cmd.length = faces*levels*sizeof(cmd.sizes[0]);

      for(face = 0; face < faces; ++face) {
	 for(level = 0; level < levels; ++level) {
	    cmd.sizes[face*levels + level] = size;
	    // This should generate a shrl statement, but the whole for body
	    // disappears in gcc-4.2 -O1/-O2/-O3!
	    size.width >>= 1;
	 }
      }

      emit(&cmd, sizeof cmd.length + cmd.length);
   }

Note that this is not specific to MinGW's gcc-4.2 crosscompiler (the
version typically found in debian/ubuntu's mingw32 packages). gcc-4.2 on
Linux also displays the same error. gcc-4.3 and above gets this
correctly though.

Updated MinGW debian packages with gcc-4.3 are available from
http://people.freedesktop.org/~jrfonseca/debian/pool/main/m/
2009-06-28 11:12:22 +01:00
José Fonseca
72ad039d19 scons: Use -Bsymbolic linker option.
This prevents the error

  relocation R_X86_64_PC32 against symbol `_gl_DispatchTSD' can not be used when making a shared object; recompile with -fPIC

when building on x86_64 architecture.
2009-06-28 10:54:23 +01:00
Brian Paul
418987ff05 docs: detect when too many varying vars are used 2009-06-26 16:54:44 -06:00
Brian Paul
21320b24c5 glsl: check number of varying variables against the limit
Link fails if too many varying vars.

(cherry picked from master, commit cc58fbcf2c)
2009-06-26 16:53:46 -06:00
Brian Paul
4181a107cb docs: fix typos, remove old text from relnotes file 2009-06-26 16:47:57 -06:00
Brian Paul
2a41df86a3 docs: bring over news updates from 7.4 branch 2009-06-26 16:46:21 -06:00
Brian Paul
318122b60a docs: bring in 7.4.3 and 7.4.4 release notes, news 2009-06-26 16:45:54 -06:00
Brian Paul
dd585db687 docs: increase max varying vars to 16 2009-06-26 16:41:54 -06:00
Brian Paul
f08bebfe24 mesa: raise MAX_VARYING (number of shader varying vars) to 16
16 is the limit for now because of various 32-bit bitfields.

(cherry picked from master, commit 4e762395ef)
2009-06-26 16:41:04 -06:00
Ian Romanick
2d86503471 intel / DRI2: Additional flush of fake front-buffer to real front-buffer
To maintain correctness, the server will copy the real front-buffer to
a newly allocated fake front-buffer in DRI2GetBuffersWithFormat.
However, if the DRI2GetBuffersWithFormat is triggered by glViewport,
this will copy stale data into the new buffer.  Fix this by flushing
the current fake front-buffer to the real front-buffer in
intel_viewport.

Fixes bug #22288.
2009-06-26 13:32:26 -07:00
Brian Paul
077a06c140 mesa: bump version to 7.5-rc4 2009-06-26 13:16:34 -06:00
Brian Paul
62ad606065 docs: document for/continue bug fix 2009-06-26 13:16:34 -06:00
Brian Paul
928e1ce47f cell: PIPE_CAP_TGSI_CONT_SUPPORTED query 2009-06-26 13:16:34 -06:00
Brian Paul
af7fb892d8 softpipe: PIPE_CAP_TGSI_CONT_SUPPORTED query 2009-06-26 13:16:34 -06:00
Brian Paul
f5dc352e5f gallium: added PIPE_CAP_TGSI_CONT_SUPPORTED 2009-06-26 13:16:34 -06:00