docs: detect when too many varying vars are used

This commit is contained in:
Brian Paul 2009-06-26 16:54:44 -06:00
parent 21320b24c5
commit 418987ff05

View file

@ -69,6 +69,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Updated SPARC assembly optimizations (David S. Miller)
<li>Initial support for separate compilation units in GLSL compiler.
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
</ul>