mesa: raise MAX_VARYING (number of shader varying vars) to 16

16 is the limit for now because of various 32-bit bitfields.
This commit is contained in:
Brian Paul 2009-05-08 14:34:43 -06:00
parent 17a354a119
commit 4e762395ef

View file

@ -187,7 +187,7 @@
#define MAX_PROGRAM_TEMPS 256
#define MAX_PROGRAM_ADDRESS_REGS 2
#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
#define MAX_VARYING 8 /**< number of float[4] vectors */
#define MAX_VARYING 16 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 32