Brian Paul
bb18a8b2ea
mesa: fix some error codes in _mesa_ShaderSourceARB()
2008-07-03 17:21:22 -06:00
Brian Paul
d015ffa6ea
mesa: fix problem freeing framebuffer/renderbuffer objects
...
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03 17:21:22 -06:00
Brian Paul
51abbdd227
gallium: added a4r4g4b4_put_tile_rgba()
2008-07-03 17:21:22 -06:00
Brian Paul
78388c0e37
mesa: added case for fixed pt
2008-07-03 17:21:22 -06:00
Brian Paul
f042d662e2
gallium: increase TGSI interpreter's number of temp registers to 64
...
Also, clean up the definitions of the misc/extra temp regs.
A few new assertions too.
2008-07-03 17:21:22 -06:00
Brian Paul
00eb309c31
gallium: move, increase ST_MAX_SHADER_TOKENS
2008-07-03 17:21:22 -06:00
Brian Paul
3c12874857
gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc
2008-07-03 17:21:21 -06:00
Brian Paul
2212c214f1
gallium: fix surface memleak in bitmap code
...
Found w/ tunnel2.c demo.
2008-07-03 10:12:37 -06:00
José Fonseca
ade03755bc
pipebuffer: Silent warnings.
...
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03 21:28:56 +09:00
José Fonseca
79ca9734ea
Support conversion of YUV surfaces.
2008-07-03 20:50:23 +09:00
José Fonseca
c193cc506f
gallium: Don't forget to get overllaping blits working again.
2008-07-03 20:50:23 +09:00
Jakob Bornecrantz
d94c7063ec
i915: EGL almost works again
2008-07-03 12:12:25 +02:00
Jakob Bornecrantz
28f3d390dd
egl: Fix demodriver
2008-07-03 12:10:36 +02:00
José Fonseca
8ccab31356
gallium: Use surface_copy for 1:1 blits.
2008-07-03 15:06:24 +09:00
José Fonseca
27d8d6f44f
scons: Add a env.CodeGenerate method to simplify code generation via python scripts.
...
env.CodeGenerate(
target = 'my_source.c',
script = 'my_generator.py',
source = ['input.txt', 'another.txt'],
command = 'python $SCRIPT $SOURCE > $TARGET'
)
It will take care generating all appropriate dependencies, including any
module imported by the generator script, and the respective .pyc file
side effects.
2008-07-03 15:06:24 +09:00
Brian Paul
1ca2306147
mesa: fix vertex array validation test for attribute 0 (vert pos)
...
We don't actually need vertex array[0] enabled when using a vertex
program/shader.
cherry-picked from master
2008-07-02 19:18:10 -06:00
Brian Paul
98b7174ad6
gallium: replace an assertion with "if (!texobj) continue"
...
It's possible to call update_samplers() between the time a fragment shader
is bound and when a texture image is defined (such as glClear). This
fixes the case where we don't have a complete texture object yet.
2008-07-02 19:11:49 -06:00
Brian Paul
dad8a7c90d
gallium: fix a bug in vertex program output mapping
...
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots
after all other attributes have been handled. This fixes a bug where
generic vertex program outputs (varying vars) could get mapped to the
same slot at point size or back-face colors.
2008-07-02 19:07:11 -06:00
Brian Paul
8fb4d602db
gallium: nr_attrs was off by one, updated comments, minor code movement
2008-07-02 19:05:18 -06:00
Brian Paul
39b9b05313
mesa: additional GLSL built-in constants
2008-07-02 17:10:42 -06:00
Brian Paul
dff477a5e2
mesa: when linking a shader program, make sure all the shaders compiled OK
...
cherry-picked from master
2008-07-02 17:08:47 -06:00
Brian Paul
40739d4ae9
mesa: added some debug code (disabled)
...
cherry-picked from master
2008-07-02 17:08:28 -06:00
Brian Paul
088c42c5c3
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
...
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE
or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a
'program' or is a totally unknown ID.
There might be other cases to fix...
cherry-picked from master
2008-07-02 17:08:09 -06:00
Brian Paul
16caeeab4b
mesa: regenerated file
2008-07-02 17:06:26 -06:00
Brian Paul
adc709e996
mesa: added some missing equal() notEqual() intrinsics
...
cherry-picked from master
2008-07-02 17:05:56 -06:00
Brian Paul
8f98242d40
mesa: disable some debug assertions
...
We can sometimes fail these assertions because of how swizzled storage
works. Will revisit someday.
2008-07-02 12:47:18 -06:00
Brian Paul
eab88236b3
mesa: regenerated files
2008-07-02 12:46:18 -06:00
Brian Paul
789fae163d
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
...
cherry-picked from master
2008-07-02 12:45:55 -06:00
Brian Paul
019ad5e284
gallium: replace 128 with MAX_LABELS
2008-07-02 12:41:39 -06:00
Brian Paul
511733b862
mesa: added _mesa_print_swizzle() debugging helper
2008-07-02 12:41:39 -06:00
Roland Scheidegger
489fc4d10a
mesa: fix issues around multisample enable
...
multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
2008-07-02 20:22:08 +02:00
Michel Dänzer
cc31eecbcb
gallium: Allow draw module to work on non-x86 platforms again.
2008-07-02 12:10:15 +02:00
José Fonseca
d16fcd07f8
pipebuffer: Debug buffer manager to detect buffer under- and overflows.
...
It should detect both cpu and gpu buffer overflows.
2008-07-02 12:29:07 +09:00
José Fonseca
ea4ca10b1b
pipebuffer: Verify usage flag consistency. Minor cleanups.
2008-07-02 12:29:07 +09:00
Brian Paul
66b48202c2
mesa: fix a GLSL vector subscript/writemask bug
...
This fixes a failure for cases like:
vec4 v;
v[1] *= 2.0;
The v[1] actually acts like a writemask, equivalent to v.y
The fix is a bit convoluted, but will do for now.
cherry-picked from master
2008-07-01 18:40:23 -06:00
Brian Paul
eeefe175de
mesa: move some functions
...
cherry-picked from master
2008-07-01 18:39:46 -06:00
Brian Paul
81a0acca31
mesa: make _slang_swizzle_swizzle() non-private
...
cherry-picked from master
2008-07-01 18:39:22 -06:00
Brian Paul
44c99ad236
mesa: better function inlining in the presence of 'return' statements
...
Before, the presence of a 'return' statement always prevented inlining
a function. This was because we didn't want to accidentally return from
the _calling_ function. We still need the semantic of 'return' when inlining
but we can't always use unconditional branches/jumps (GPUs don't always
support arbitrary branching).
Now, we allow inlining functions w/ return if the return is the last
statement in the function. This fixes the common case of a function
that returns a value, such as:
vec4 square(const in vec4 x)
{
return x * x;
}
which effectively compiles into:
vec4 square(const in vec4 x)
{
__retVal = x * x;
return;
}
The 'return' can be no-op'd now and we can inline the function.
cherry-picked from master
2008-07-01 11:48:57 -06:00
Brian Paul
7d4f01413f
mesa: add/fix some IrInfo entries for debugging purposes
...
cherry-picked from master
2008-07-01 11:48:27 -06:00
Jakob Bornecrantz
e99ce4af8a
i915: Last reference to surface -> pitch
2008-07-01 15:52:37 +02:00
José Fonseca
b3da2a9524
gallium: Use the inline keyword on C++.
2008-07-01 22:04:58 +09:00
José Fonseca
846f87d826
scons: Output mapfile on windows ddk profile builds.
2008-07-01 22:04:01 +09:00
José Fonseca
810888f656
gles: Don't define GLAPIENTRY here.
2008-06-30 12:49:32 +09:00
Brian Paul
9d94d133b0
mesa: added null ptr checks
2008-06-28 16:47:39 -06:00
Brian Paul
2242769a13
s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()
2008-06-28 16:47:22 -06:00
Brian Paul
a1ec6efce0
mesa: check FEATURE_point_size_array
2008-06-28 16:15:03 -06:00
Brian Paul
d4b100a6a1
egl: set config's EGL_CONFORMANT, EGL_RENDERABLE_TYPE, EGL_SURFACE_TYPE attributes
2008-06-28 16:04:01 -06:00
Brian Paul
8f91a83669
egl: fix default value of EGL_SURFACE_TYPE, added some sanity check assertions
2008-06-28 16:03:28 -06:00
José Fonseca
0f9a1e43bc
egl: WinCE doesn't have sys/types.h
2008-06-28 20:40:44 +09:00
Zack Rusin
a7499b7fc7
egl: helps if the stride is right
2008-06-27 16:47:22 -04:00