Commit graph

158223 commits

Author SHA1 Message Date
Jesse Natalie
bafa5efcfc dzn: Enable KHR_shader_integer_dot_product
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie
a6ea08c542 microsoft/compiler: Enable packed dot product intrinsics for SM6.4+
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie
217bbdc4fd microsoft/compiler: Take inputs from callers before providing nir options
The base nir options were assuming all bit sizes were supported at
shader model 6.2. Multiple callers were then changing properties
based on actual support.

Standardize behavior by providing the majority of things that can
impact nir options when getting them. Some callers (e.g. meta blit
shaders or libclc) don't bother, because they are known to have
contents that are unaffected by these options. Other callers might
munge more properties afterwards, but this minimizes that.

Note that lower_helper_invocation was incorrectly being turned off
for SM6.6+ by some callers, despite load_helper_invocation being
unimplemented by the backend.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie
f2945409b3 dzn: Enable 64-bit ints and floats
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie
9dc009e7ae d3d12: Convert from D3D shader model to Mesa shader model earlier
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie
7cdbf4f065 spirv2dxil: Support int64 and doubles
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Alyssa Rosenzweig
95d93b24f6 zink: Always set a blend state for shader-db
If we're compiling shaders in shader-db, with shader-db's ./run and
ZINK_DEBUG=shaderdb, we won't get much state set on the graphics pipeline, since
shader-db doesn't actually do any rendering. For a driver like RADV, that is
*almost* ok... Since we use dynamic vertex input, we don't need to make up any
state for vertex inputs; since we use dynamic rendering, we don't need to make
up any render attachments. All of that being said, we *do* need to make up a
blend state to ensure that the Vulkan driver doesn't optimize away all of
store_derefs in the fragment shader (and in turn, optimize the entire fragment
shader away, if there are no image/SSBO writes.) So set the obvious blend state,
fixing fragment shaders in shader-db with zink + radv.

I don't know why other people would want to use Zink with shader-db, but for me
it's an easy way to test ACO, at least until radeonsi gains aco support.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22948>
2023-05-11 21:29:47 +00:00
Caio Oliveira
d3bdddcf2a spirv: Use NIR_PASS for spirv2nir --optimize
This allows us to use NIR_DEBUG=print to see each step.
Also use an OPT macro to make code slightly more readable.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22764>
2023-05-11 19:53:17 +00:00
Caio Oliveira
f4c4832689 spirv: Do more on spirv2nir --optimize
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22764>
2023-05-11 19:53:16 +00:00
Lionel Landwerlin
c61eea2ff3 intel/mi_builder: fixup tests for newer kernel uAPI
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22966>
2023-05-11 19:15:06 +00:00
José Roberto de Souza
4d4b0dfdb8 anv: Set memory types supported by Xe KMD
Due the lack of APIs to set mmap modes, Xe KMD can't support the same
memory types as i915.
So here adding a i915 and Xe function to set memory types supported
by each KMD.

Iris function iris_xe_bo_flags_to_mmap_mode() has a table with all the
mmaps modes of each type of placement.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22906>
2023-05-11 18:28:11 +00:00
Leo Liu
ffbbf23ef8 radeonsi: Use vcn version instead of CHIP family for VCNs
Decouple it from CHIP family, based on HW query infomation.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22904>
2023-05-11 18:01:10 +00:00
Leo Liu
09e59553ec amd: Add vcn ip version info
And make it support for kernel w/wo ip_discovery.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22904>
2023-05-11 18:01:10 +00:00
Leo Liu
82a064020c radeonsi: Remove redundant vcn_decode from info
Use the number of queue instead.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22904>
2023-05-11 18:01:10 +00:00
MouriNaruto
90c3fd0c83 dzn: Fix segmentation fault when Direct3D 12 user mode
driver from at least one of GPUs is not available.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22961>
2023-05-11 15:58:51 +00:00
Alyssa Rosenzweig
5a80bf2eb0 agx: Optimize multiplies
We have an imad instruction and our iadd has a small immediate shift on the
second source. Together, these allow expressing lots of integer multiplies more
efficiently. Add some rules to optimize these now that the backend compiler can
ingest the optimized forms.

Half-register changes are from load_const scheduling changing in some vertex
shaders.

   total instructions in shared programs: 1539092 -> 1537949 (-0.07%)
   instructions in affected programs: 167896 -> 166753 (-0.68%)

   total bytes in shared programs: 10543012 -> 10533866 (-0.09%)
   bytes in affected programs: 1218068 -> 1208922 (-0.75%)

   total halfregs in shared programs: 483180 -> 483448 (0.06%)
   halfregs in affected programs: 1942 -> 2210 (13.80%)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22695>
2023-05-11 09:23:23 -04:00
Alyssa Rosenzweig
c2793a304d agx: Fix packing of imsub instructions
The negate for imad is on the third source (a * b - c), not the second source.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22695>
2023-05-11 09:23:23 -04:00
Alyssa Rosenzweig
8289fa253b agx: Handle imadshl_agx, imsubshl_agx
Same hardware instructions as iadd/isub/imad/imsub, just with the extra input
represented in NIR as required.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22695>
2023-05-11 09:23:23 -04:00
Alyssa Rosenzweig
18e19882fa nir: Model AGX-specific multiply-shift-add
Models `(a * b) + (c << d)` in general, as implemented in various forms on AGX.
This will be fused with backend NIR opt algebraic rules, both for the literal
pattern as well as to strength reduce certain multiplications, e.g. replacing
a * 5 with `a + (a << 2)` expressed as imadshl_agx(a, 1, a, 2).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22695>
2023-05-11 09:23:09 -04:00
Alyssa Rosenzweig
3df4ae3334 agx: Use nir_alu_src_as_uint
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22695>
2023-05-11 09:23:04 -04:00
Alyssa Rosenzweig
445e2f1620 pan/bi: Use nir_alu_src_as_uint
Fixes some theoretical issues with swizzle handling. Unsure if this could cause
actual end-to-end miscompiles.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22695>
2023-05-11 09:23:04 -04:00
Alyssa Rosenzweig
0eb5f8e765 nir: Add nir_alu_src_as_uint helper
We have a few ALU instructions that take a constant source. Technically, they
have a swizzle so you can't just nir_src_as_uint them, even though a bunch of
backends do. To help backends do the right thing, add a helper that's just as
easy to use that will chase the swizzle properly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22695>
2023-05-11 09:23:04 -04:00
Lionel Landwerlin
7381405095 anv: fixup workaround 16011411144
We're missing it for the memcpy with streamout

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 5cc4075f95 ("anv, iris: Add Wa_16011411144 for DG2")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22930>
2023-05-11 15:24:03 +03:00
Tapani Pälli
5a7520d252 egl/loader: move crtc resource infrastructure as common helper
Patch moves (and renames) the infrastructure to fix compilation
failures when dri3 is not enabled in the build.

Fixes: 3170b63314 ("loader: Add infrastructure for tracking active CRTC resources");
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8476
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22897>
2023-05-11 10:51:11 +00:00
Georg Lehmann
2a1e6a140d aco: also reassign p_extract_vector post ra
Foz-DB Navi21:
Totals from 1223 (0.91% of 134864) affected shaders:
CodeSize: 6923888 -> 6913516 (-0.15%)
Instrs: 1293744 -> 1291151 (-0.20%)
Latency: 16928653 -> 16925035 (-0.02%); split: -0.02%, +0.00%
InvThroughput: 2985304 -> 2984775 (-0.02%); split: -0.02%, +0.00%
VClause: 32260 -> 32319 (+0.18%)
SClause: 54952 -> 54949 (-0.01%)
Copies: 83968 -> 81377 (-3.09%)

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22821>
2023-05-11 10:26:24 +00:00
Georg Lehmann
c1cf40da8a aco: Assert that operands have the same byte offset when reassigning split vectors
This can not happen because the post-RA optimizer doesn't support sub dword
writes at the moment, but everytime I look at this I wonder if there might
be a bug here.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22821>
2023-05-11 10:26:24 +00:00
Daniel Schürmann
d3f06cf5ce vulkan/pipeline_cache: don't log warnings for internal caches
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22850>
2023-05-11 08:36:12 +00:00
Lionel Landwerlin
b4b17f8aaa Revert "intel/compiler: make uses_pos_offset a tri-state"
This reverts commit 5489033fa8.

The problem I was trying to address is that we were programming the
3DSTATE_PS::PositionXYOffsetSelect bit differently with GPL (CENTROID)
than without (NONE).

I failed to understand that this bit also impacts the thread payload
layout. GPL fragment shaders don't know ahead of time if pos_offset is
going to be used. It'll be choosen at runtime base on push constant
bits. So we need to program this bit different just to have a payload
matching the compiled shader code.

This fixes the freedoom replay with GPL FS shader in SIMD32.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22938>
2023-05-11 08:01:46 +00:00
Juan A. Suarez Romero
728e316864 v3d/ci: annotate failures
Annotate some of the failures with the root cause.

Remove also some tests that are actually skipped.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22953>
2023-05-11 09:30:19 +02:00
Chia-I Wu
df387306d6 amd/drm-shim: add amdgpu drm-shim
This is enough to run offscreen apps such as vulkaninfo or deqp-vk.

v2: remove unnecessary idep_amdgfxregs_h dependency

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21892>
2023-05-11 00:58:02 +00:00
Chia-I Wu
0b6283e2e6 drm-shim: apply file overrides for open
loader_get_pci_driver calls os_read_file on linux to get the pci id, and
os_read_file uses open instead of fopen.

This allows loader_get_pci_driver to work rather than falling back to
loader_get_kernel_driver_name.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22951>
2023-05-11 00:17:40 +00:00
Jesse Natalie
e169a402a8 microsoft/compiler: Do basic I/O analysis for dependency tables
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22949>
2023-05-10 21:42:34 +00:00
Jesse Natalie
8ff95b766d microsoft/compiler: Allocate space for I/O and viewID dependency tables before instruction processing
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22949>
2023-05-10 21:42:34 +00:00
Danylo Piliaiev
63904240f2 tu: Re-enable bufferDeviceAddressCaptureReplay
We cannot immidiately free VMA range when BO is freed, we have to
wait until kernel stops considered BO as busy and frees its internal
VMA range. Otherwise userspace and kernel VMA will get desynchronized.

To fix this and re-enable replaying of BDA we place BO's information
into a queue. The queue is drained:
- On BO allocation;
- When we cannot allocate an iova passed from the client.

For more information about this see:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/7106

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18254>
2023-05-10 20:57:03 +00:00
Rob Clark
d2f9346d9d tu: Move queue deletion to last
For zombie vma tracking, we'll need access to the queue at bo deletion
time.  This simplest way to make that work is just move queue deletion
to late in device teardown.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18254>
2023-05-10 20:57:02 +00:00
Danylo Piliaiev
0df8532777 tu: Move VMA heap to the logical device
Since last commit drm fd is being created on per logical device
granularity, which means each logical device has its own
address space. So VMA heap could be moved to logical device.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18254>
2023-05-10 20:57:02 +00:00
Danylo Piliaiev
3a8fac0ccd tu: Create drm fd per logical device
The main reason is to simplify BO managment when
bufferDeviceAddressCaptureReplay would be enabled.

Having to track some BO information in physical device and some
info in logical device gets challenging when BOs are shared
between logical devices.

Other benefits:
- Isolation from hangs in other logical devices;
- Each logical device limited only by its own address space size.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18254>
2023-05-10 20:57:02 +00:00
Emma Anholt
0d9ceeee3f ci/zink+anv: Skip a couple more long tests pre-merge.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22866>
2023-05-10 19:01:40 +00:00
Emma Anholt
5546e57b90 ci: Re-enable some piglit tests that should be fast enough post-uprev.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22866>
2023-05-10 19:01:40 +00:00
Collabora's Gfx CI Team
9ab31d56b2 Uprev Piglit to 536975d94a40cf76a69fcfa786c2513eccd0c989
79a084c56b...536975d94a

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22866>
2023-05-10 19:01:40 +00:00
Emma Anholt
deb064d98d zink: Don't flag legacy_shadow_mask for RED-only reads in the shader.
It is very common in games to read just the .x channel of a vec4 shadow
result (since GL defaults to either LUMINANCE or RED depth mode depending
on context).  So, we can avoid shader recompiles to handle the other
components, in that case.

Fixes some recompiles in CS:GO.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22912>
2023-05-10 18:37:36 +00:00
Emma Anholt
dd42696412 zink: Fix silly void * type in rewrite_tex_dest.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22912>
2023-05-10 18:37:36 +00:00
Emma Anholt
e9ad9ab3d2 zink: Explain some of the current pathway for shadow sampling.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22912>
2023-05-10 18:37:36 +00:00
Emma Anholt
0b22b31190 mesa: Fix precompile of GLSL programs with shadow samplers.
Reduces fp variant recompiles on google's CS:GO trace on zink+anv from 115
to 31.

Fixes: 0843d4cbc3 ("nir: switch to a normal sampler for ARB program with not depth textures")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22928>
2023-05-10 17:55:09 +00:00
Emma Anholt
63f8964d5a mesa: Fix debug logging of fp compile compare func.
When we're doing COMPARE_FUNC_ALWAYS, that's not part of a shader
precompile miss.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22928>
2023-05-10 17:55:09 +00:00
Jiadong Zhu
3cfdcabc78 ac: enable SHADOW_GLOBAL_CONFIG for preemptible ib
SHADOW_GLOBAL_CONFIG is mandatory for mid command buffer preemmption.

Fixes: 69014d8c94 (radeonsi: implement CP register shadowing)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22916>
2023-05-10 17:11:19 +00:00
Konstantin Seurer
0e679e80a9 nir/lower_io: Emit less iadd(x, 0)
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22890>
2023-05-10 16:21:34 +00:00
Rob Clark
0b259e72bd freedreno/a5xx+a6xx: Don't allocate LRZ for z32
We don't do LRZ in this case, so no point in allocating the LRZ buffer.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22895>
2023-05-10 15:36:02 +00:00
Rob Clark
f46cb3c6c4 freedreno/a6xx: Actually use LRZ for ms
We know the z value after the fallback clear.  But we need to set
rsc->lrz_valid _after_ the fallback clear invalidates it.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22895>
2023-05-10 15:36:02 +00:00
Rob Clark
b6e2afb223 freedreno/a6xx: Move LRZ clears to gmem
If we have multiple LRZ clears, emit them all at once.  This also avoids
redundant LRZ clears if app does multiple clears in sequence.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22895>
2023-05-10 15:36:02 +00:00