We're required to support this extension for Android VP17.
We've tried supporting it through the use of
CMF_DISABLE_WRITE_COMPRESSION but some regressions are measures
(-0.5~-1.0%).
We're not aware using CMF_DISABLE_WRITE_COMPRESSION would prevent any
application bug so it doesn't feel useful to implement.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41187>
This reverts commit 97391328a3.
This broke devenv because DRIRC_CONFIGDIR doesn't point the folder that
contains everything anymore.
DRIRC_CONFIGDIR will be modified to take the standard `:`-separated list
of paths, but until then, revert this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41890>
Linux eventfds contain a 64-bit value which can be increased by arbitrary
numbers, and waiting returns a numeric value that consumers might need
to actually read.
Also, reading/waiting does mutate kernel state, so make it &mut self
like reading on std::fs::File is.
Signed-off-by: Val Packett <val@invisiblethingslab.com>
Signed-off-by: Gurchetan Singh <gurchetan.singh.foss@gmail.com>
Reviewed-by: David Gilhooley <djgilhooley@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41754>
The existing util_get_narrow_range_coeffs doesn't work for RGB, since
all channels in RGB will share the same scale and bias.
Signed-off-by: Benjamin Cheng <benjamin.cheng@amd.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41787>
The game tries to use anisotropic filtering deep in some control flow
while updating a procedural displacement map, our sampling hardware
does not check the channel enable mask before calculating the
derivatives for each subspan, which causes it to get garbage for any
subspans that have partially disabled lanes.
This workaround converts any sample messages in fragment shaders that
have divergent control flow into a sample_d message with the derivatives
zero'd by software if some of the lanes are disabled.
Closes: #12796
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41716>
More common and this implicitly enables this for Path Of Exile and X4
Foundations. Though, zero VRAM allocs is already the default in AMDGPU,
so that doesn't change anything in practice (except for very old
kernels).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41735>
Suggested by @gurchetansingh.
Android's Soong build system treats several compiler warnings as errors
by default: https://android.googlesource.com/platform/build/soong/+/27f57506/cc/config/global.go/#218
To catch these issues in Mesa, introduce `soong_compat_c_args`
and `soong_compat_cpp_args` with the following flags treated as errors:
-D_LIBCPP_ENABLE_THREAD_SAFETY_ANNOTATIONS
-Werror=date-time
-Werror=gnu-alignof-expression
-Werror=ignored-qualifiers
-Werror=implicit-fallthrough
-Werror=int-conversion
-Werror=missing-prototypes
-Werror=pragma-pack
-Werror=pragma-pack-suspicious-include
-Werror=sizeof-array-div
-Werror=string-plus-int
-Werror=unreachable-code-loop-increment
These compatibility flags are added to the meson configurations
for ANV, Gfxstream, Lavapipe, PanVK, Turnip, and Venus.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Gurchetan Singh <gurchetan.singh.foss@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41644>
Only adding the workarounds that have an actual effect on that driver.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41664>
Modify empty initializer list to use a zero initializer so we aren't
relying on the gnu extension.
Fixes: 690d9b0d00 ("util/u_trace: Rework resource management")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41715>
Blender uses atomic operations as part of its virtual shadow mapping
implementation. Virtual shadow mapping page tagging in compute shaders
benefits from divergent atomics fusion, while fragment shaders doing the
atomic raster step in general have worse performance with this
optimization turned on.
Thus, an option is added to only apply divergent atomics fusion to compute
shaders in ANV, and this option is enabled for Blender.
Initial support for divergent atomics fusion optimization in ANV was added
in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40631.
Signed-off-by: Christoph Neuhauser <christoph.neuhauser@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41706>