Cleans up indentation, and clears the metadata tracking flag that would
break if this pass was used in in NIR_PASS().
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6412>
This unindents a whole bunch of code, and fixes the lack of metadata
tracking in the pass (which wasn't called in an opt loop so it hadn't been
caught before).
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6412>
The nir_shader_lower_instructions() is really nice, but it's only for SSA
operations, and sometimes you want something more general. I've put it in
nir_builder.h so it can be inlined and retain the same performance
characteristics we're used to in our lowering passes even in the absence
of LTO.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6412>
The warning is kind of silly:
Test case 'dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_read_vertex'..
==1874780== Source and destination overlap in memcpy(0xa261690, 0xa261690, 160)
==1874780== at 0x484D498: __GI_memcpy (vg_replace_strmem.c:1037)
==1874780== by 0x596FC07: copy_entry_remove (nir_opt_copy_prop_vars.c:296)
The "memcpy is undefined if they overlap" thing is surely meant to be
"memcpy with *partial* overlap is undefined", but let's keep anyone else
from having to debug this.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6178>
Inspired by `src/egl/main/README.txt`, which was severely outdated, but
still contained valid information.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6130>
SPIR-V dest sizes match the input, while nir is always int32. Insert
casts from the nir op to the expected SPIR-V dest.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6313>
Specifically the bit-finding routines always return int32. Don't complain
about the dest already being 32 bits when lowering to 32 bits, and
don't bother casting the dest if it's already right.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6313>
When calling glWaitSync (fence_server_sync), we added dependencies
in all batches (render and compute) on existing work. Even if
applications don't use compute at all, they theoretically could,
so we record that the compute batch depends on the render batch.
But if the application truly doesn't use compute, or rarely uses
it, we ended up recording dependencies on _all_ previous render
batches, racking up a massive list of syncobjs. Not only is this
pointless, it also meant that we never allowed the kernel to free
the underlying i915_request objects.
There are a number of solutions to this problem, but for now, we
take a simple one: when recording a new syncobj dependency, we
walk the list and see if any of them have already passed. If so,
that dependency has been fulfilled. We no longer need to track it,
and can simply drop it from the list, unreferencing the syncobj.
Android's SurfaceFlinger in particular was hitting this issue,
as it uses glWaitSync, doesn't typically use compute shaders,
and runs for long durations.
Thanks to Yang A Shi <yang.a.shi@intel.com> and
Kefei Yao <kefei.yao@intel.com> for their excellent work in
tracking down this issue!
Fixes: f459c56be6 ("iris: Add fence support using drm_syncobj")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Yang A Shi <yang.a.shi@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6463>
Swapping the order of the loops makes the logic much easier to follow:
for each point in our fence, if it hasn't gone by, make future work in
all batches depend on it. Both loops are necessary, and now it's
clearer why.
(This doesn't actually fix a bug but needs to be cherry-picked for
the next patch to apply, which does fix a bug.)
Fixes: f459c56be6 ("iris: Add fence support using drm_syncobj")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Yang A Shi <yang.a.shi@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6463>
If the offset is large enough, it could affect the width. I'm also not
sure if the hardware masks the offset by 0x1f.
Found by inspection. No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6424>
This would move the old exec mask back into exec. This also fixes the
live_out_exec.
Issue found in dEQP-VK.graphicsfuzz.cosh-return-inf-unused
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: 20.2 <mesa-stable>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6212>
The content of rsc->pending_ctx could be changed from multiple contexts
and thus from multiple threads. The per-context lock is not sufficient
to protect this list. Add per-resource lock to protect this list.
Fixes: e5cc66dfad ("etnaviv: Rework locking")
Signed-off-by: Marek Vasut <marex@denx.de>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6454>
This function is not used, remove it.
Signed-off-by: Marek Vasut <marex@denx.de>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6454>
The VIVS_PE_DEPTH_CONFIG_DISABLE_ZS in PE_DEPTH_CONFIG caused depth
write hangs on HALTI5.
This is because the 0x11000000 bits in RA have to be toggled on
when setting this bit to zero. This combination will disable
early-z rejection on GC7000L, which was previously done through
a different bit.
Tested only on GC7000L so far.
Signed-off-by: Lukas F. Hartmann <lukas@mntre.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5456>
While TRAP_PRESENT is always at the same place, EXCP_EN can be
different between shader stages. This sets it properly.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6452>
PTB assumes that base instance to be 0 at start of tile, but hw would
not do that, we need to set it. It is worth to note that the opcode
name is somewhat confusing as what it really sets is the base
instance. We could rename the opcode, but then the name would be
different to the original Broadcom name, so confusing in any case.
This fixes several dEQP-GLES3 and dEQP-GLES31 tests that passes
individually, but started to fail depending on other tests running
before using base instance different to zero.
This is the backport of a Vulkan patch that fixed some Vulkan CTS
tests that start to fails after some other tests used an instance id.
CC: 20.2 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6447>
As with a6xx (commits beb02a78, 5785bcc8), the blob doesn't set this flag
for a5xx when fragcoords are used but not proper varyings. See for
example dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz.
The hope was that this would clear up separate_shader fails/flakes like it
helped with a6xx's flakes, but that didn't happen.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6464>
Return the actual number of planes in these formats (one) instead of the
number of planes used for lowering (two).
Fixes: d5c857837a ("gallium/dri2: Fix creation of multi-planar modifier images")
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6449>
All three passes have the same bug where, in the mov/vec case they
unconditionally return true even if they don't change anything. Throw
in a bit size check so they return false properly.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6435>
It seems we do have some limits. Similar to older gens, # of tiles per
pipe cannot be more than 32. But I could not trigger any hangs with 16
or more tiles per pipe in either X or Y direction, so that limit does
not seem to apply.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6461>