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aco: keep loop live-through variables spilled
fossil-db (Navi): Totals from 3149 (2.32% of 135946) affected shaders: VGPRs: 280928 -> 280932 (+0.00%) SpillSGPRs: 51133 -> 30042 (-41.25%) CodeSize: 43063076 -> 41377252 (-3.91%); split: -3.92%, +0.00% Instrs: 8278435 -> 8037133 (-2.91%); split: -2.92%, +0.00% Cycles: 709575456 -> 683366172 (-3.69%); split: -3.69%, +0.00% VMEM: 542887 -> 542937 (+0.01%); split: +0.05%, -0.04% SMEM: 210255 -> 206368 (-1.85%); split: +0.12%, -1.97% SClause: 258847 -> 258019 (-0.32%); split: -0.52%, +0.20% Copies: 731836 -> 684784 (-6.43%); split: -6.44%, +0.01% Branches: 305422 -> 292844 (-4.12%); split: -4.12%, +0.00% PreSGPRs: 333103 -> 332701 (-0.12%) PreVGPRs: 280086 -> 280089 (+0.00%) Helps mostly Detroit: Become Human and the single spilling Doom Eternal shader. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Cc: 20.2 <mesa-stable> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6212>
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1 changed files with 14 additions and 0 deletions
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@ -383,6 +383,20 @@ RegisterDemand init_live_in_vars(spill_ctx& ctx, Block* block, unsigned block_id
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}
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unsigned loop_end = i;
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/* keep live-through spilled */
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for (std::pair<Temp, std::pair<uint32_t, uint32_t>> pair : ctx.next_use_distances_end[block_idx - 1]) {
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if (pair.second.first < loop_end)
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continue;
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Temp to_spill = pair.first;
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auto it = ctx.spills_exit[block_idx - 1].find(to_spill);
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if (it == ctx.spills_exit[block_idx - 1].end())
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continue;
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ctx.spills_entry[block_idx][to_spill] = it->second;
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spilled_registers += to_spill;
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}
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/* select live-through vgpr variables */
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while (new_demand.vgpr - spilled_registers.vgpr > ctx.target_pressure.vgpr) {
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unsigned distance = 0;
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