This disable hierachy levels in a more generic way to handle v12+
differences.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34032>
A few function scope traces are added to instrument blits, clears,
flushes, BOs and resources handling, shader compilation and cache,
draws, compute shader job emissions and AFBC packing.
Give the panfrost_flush_all_batches() call from panfrost_flush() a
more specific reason ("Gallium flush") to improve traces.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34385>
This can be useful to track different values like buffer sizes, ioctl
ops, etc.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34385>
Lower the concurrency for the zink-anv-tgl job to avoid the out-of-memory
issues seen recently.
Remove the flakes that were added as the previous workaround.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34505>
We can't have merged shaders where the first part is compiled using ACO
and the second part is compiled using LLVM.
Add ACO-specific main shader parts to fix that.
This happens when ACO is enabled for gfx12 streamout where GS can be paired
with a previous shader compiled by LLVM.
Fixes: 8ba718fb7d - radeonsi/gfx12: use ACO for streamout because it's faster
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34491>
Read-only ZS optimization can only happen if the ZS tile buffer is not
written, which can only be known when the fixed-function settings is
set.
Change pan_earlyzs_get() to take an enum instead of a boolean and
differentiate ZS-read and ZS-read-with-readonly-optimization-allowed.
Fixes: 25a993731087 ("pan/earlyzs: Support the shader ZS read-only case and its optimization on v10+")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34480>
Log all operations with the information used to decide whether they
are supported or unsupported. Include tensor data types, conv2d fused
activation and dilation parameters to debug output.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34472>
This verifies that the requested allocation doesn't exceed the maximum
in cases where the size passed to `clSVMAlloc()` isn't a multiple of the
provided alignment. It also clamps the maximum allocation to `i32::MAX`,
which prevents overflowing `pipe_box`'s `width` field.
Both of these changes prevent possible undefined behavior on 32-bit
systems due to violation of `Layout` prerequisites.
v2: use safe layout creation for maintainability, add a few comments
v3: use Layout utils for aligned size calc, split out max alloc changes
v4: use `checked_compare()` for alloc/size comparison
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34166>
On v5, as well as v7 onwards, we can disable pipelining in order to fit
more data into the tile-memory. This is important in order to support
multiple, large color buffers with high MSAA sample counts.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33925>
We also have a budget for the tile size for depth-buffers. It's
currently hard to trigger issues with this than for color-buffers,
but this becomes important when we support larger MSAA counts.
We also need to take a bit of care for stencil-only attachments, because
they also count against a limit here. We really only care about the
sample counts here, because the stencil buffer budget is always a
quarter of the depth-buffer budget, and always uses a single byte per
sample.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33925>