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radeonsi/ci: add gfx12 failures and flakes
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34491>
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src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-fail.csv
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src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-fail.csv
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# piglit failures
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glx@glx-make-current,Fail
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glx@glx-multi-window-single-context,Fail
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glx@glx-swap-event_interval,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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glx@glx-visuals-depth -pixmap,Fail
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glx@glx-visuals-stencil -pixmap,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-clip,Fail
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spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
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spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
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spec@arb_shading_language_packing@execution@built-in-functions@fs-packhalf2x16,Fail
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spec@arb_shading_language_packing@execution@built-in-functions@vs-packhalf2x16,Fail
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spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
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spec@glsl-es-3.00@execution@built-in-functions@fs-packhalf2x16,Fail
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spec@glsl-es-3.00@execution@built-in-functions@vs-packhalf2x16,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
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spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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# This is caused by lowering mediump before linking:
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spec@glsl-es-1.00@linker@glsl-mismatched-uniform-precision-unused,Fail
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# glcts failures
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KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp,Fail
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## Test issue - https://github.com/KhronosGroup/VK-GL-CTS/issues/251
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## Fail because GFX10+ removed MS texture support (see si_get_sparse_texture_virtual_page_size)
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KHR-GL46.sparse_texture2_tests.SparseTexture2Allocation,Fail
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KHR-GL46.sparse_texture2_tests.SparseTexture2Commitment,Fail
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## https://gitlab.freedesktop.org/mesa/mesa/-/issues/636
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KHR-GL46.sparse_texture2_tests.StandardPageSizesTestCase,Fail
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KHR-GL46.sparse_texture2_tests.UncommittedRegionsAccess,Fail
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KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupColor,Fail
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KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupResidency,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream,Fail
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src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-flakes.csv
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src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-flakes.csv
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# These fail randomly
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glx@glx_arb_sync_control@timing.*
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glx@glx-multithread-texture
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# These either consistently pass or consistently fail depending on the X server version, DDX, etc.
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glx@glx_ext_import_context@*
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# This one will be Crash or Fail depending on the shader cache state
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spec@!opengl 1.0@rasterpos
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
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# Random: ../src/util/hash_table.c:311: hash_table_search: Assertion `!key_pointer_is_reserved(ht, key)' failed.
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spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
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# Random: error: nir_intrinsic_range(instr) != 0 (../src/compiler/nir/nir_validate.c:599)
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spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag
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# Random
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# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
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KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
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KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.4
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KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.12
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KHR-GLES3.shaders.uniform_block.random.nested_structs_instance_arrays.4
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KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip
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KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip
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KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip_rp
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KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip
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KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip
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KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip_rp
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dEQP-GLES3.functional.occlusion_query.conservative_all_occluders
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dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
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dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_scissor
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dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_stencil_write
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dEQP-GLES3.functional.occlusion_query.conservative_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.all_occluders
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dEQP-GLES3.functional.occlusion_query.depth_clear
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dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_write
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dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
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dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear
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dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.scissor
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dEQP-GLES3.functional.occlusion_query.scissor_depth_clear
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dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write
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dEQP-GLES3.functional.occlusion_query.scissor_stencil_write
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dEQP-GLES3.functional.occlusion_query.stencil_clear
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dEQP-GLES3.functional.occlusion_query.stencil_write
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KHR-GL46.shaders.uniform_block.random.all_shared_buffer.12
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Can't render this file because it contains an unexpected character in line 20 and column 22.
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