The previous code produced incorrect results for inputs outside the
range [INT16_MIN, INT16_MAX].
A problematic case is e.g. i2f16 32768, which previously would be
converted to -32768.0 instead of returning the exactly representable
floating point result.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
This function has evolved to be a generic helper function used throughout
the file, so having those assumptions written down explicitly and document
unsupported edge cases should help prevent incorrect use.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
This doesn't change semantics but allows us to reject this potentially
ambiguous configuration in convert_int in a later change.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
Previously, inputs such as 0x100000000 would have their upper 32-bits
ignored despite being representable by 32-bit floats.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9597>
I don't think the hw culls these primitives and NGG culling isn't
yet a thing. This also matches PAL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9691>
The previous approach attempted to construct phi nodes
on-demand and on-the-fly. Due to several bugs, it became
necessary to always create incomplete phis for all live-in
variables on loop headers, which is highly inefficient.
The new approach assumes that live-in variables on loop-
headers don't get renamed, and afterwards does one renaming
pass per loop nest. This greatly simplifies the code and
reduces the memory footprint.
Totals from 37 (0.03% of 136546) affected shaders (Navi10):
CodeSize: 588148 -> 588020 (-0.02%); split: -0.03%, +0.01%
Instrs: 111793 -> 111761 (-0.03%); split: -0.04%, +0.01%
Latency: 4546013 -> 4545611 (-0.01%); split: -0.02%, +0.01%
InvThroughput: 2806217 -> 2805730 (-0.02%); split: -0.03%, +0.01%
VClause: 2044 -> 2046 (+0.10%)
SClause: 3889 -> 3884 (-0.13%)
Copies: 17730 -> 17700 (-0.17%); split: -0.23%, +0.06%
Branches: 3282 -> 3280 (-0.06%)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9763>
fossil-db (GFX8):
Totals from 2 (0.00% of 147787) affected shaders:
VMEM: 662 -> 642 (-3.02%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9079>
Fix defect reported by Coverity Scan.
Operands don't affect result (CONSTANT_EXPRESSION_RESULT)
result_independent_of_operands: start_byte % 2 == 2 is always
false regardless of the values of its operands. This occurs as the
logical operand of if.
Fixes: 3185cb7dbf ("ac: Add NIR passes to lower ES->GS I/O to memory accesses.")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9730>
If we avoid writing anything or decompressing this should be fine,
and allows gamescope to work without nodcc for radeonsi.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8817>
To easily debug if enabling VRS for flat shading is broken.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9515>
This should safe to enable and shouldn't degrade the quality.
It decreases the number of PS invocations by 4 when used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9515>
It was moved to the shader info pass to compute MRTs from the shader
outputs to fix some CTS failures but this is actually unnecessary.
The CTS failures were actually CTS bugs.
This reverts 70cc80805c ("radv: compute CB_SHADER_MASK from the
fragment shader outputs") and 76ee45d3a8 ("radv: adjust CB_SHADER_MASK
for dual-source blending in the shader info pass").
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9703>
It used to be that this intrinsic was never created and texture
instructions were always used.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 50881d59e6 ("compiler/spirv: fix image sample queries")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9686>
After some research, I found out that the alignment needs to be set
on the return value of the load, rather than on the pointer.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Michel Dänzer <mdaenzer@redhat.com>
Fixes: 14ad82b4e9 "ac/llvm: Emit more efficient code for load_shared."
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9688>