This will allow us to store gl_program rather than gl_shader_program
as the current program perstage which allows us to simplify code
that makes use of the CurrentProgram list.
Reviewed-by: Eric Anholt <eric@anholt.net>
This will allow us to simplify the current program logic for SSO.
Also since we aim to detach shader_info from nir_shader this will come
in handy avoiding passing nir_shader around just to keep track of
the stage we are dealing with.
V2: set stage for arb asm programs also.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jonas's patch got us most of the benefit of scheduling instructions into
the delay slots of thread switch, but if there had been nothing to pair
the thrsw with, it would move the thrsw up and leave a NOP where the thrsw
was.
Instead, don't pair anything with thrsw through the normal scheduling
path, and have a separate helper function that inserts the thrsw earlier
if possible and inserts any necessary NOPs.
total instructions in shared programs: 93027 -> 92643 (-0.41%)
instructions in affected programs: 14952 -> 14568 (-2.57%)
Scan for instructions without a signal set in front of the switching
instruction and move the signal up there.
shader-db results:
total instructions in shared programs: 94494 -> 93027 (-1.55%)
instructions in affected programs: 23545 -> 22078 (-6.23%)
v2: Fix re-emitting of the instruction in the loop trying to emit NOPs,
drop a scheduling change from branch delay slots. (by anholt)
Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
I'm sure anv has support for these as well, but this is just
a first use of the interface to allow different supported spir-v
features.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
I expect over time the struct contents will change as all
drivers support stuff etc, but for now this should be a good
starting point.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use atomic ops when updating gl_shader::RefCount.
Fixes intermittent failures and crashes in
'dEQP-EGL.functional.sharing.gles2.multithread.*'.
All tests in that group now pass except
'dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.textures.copyteximage2d_texsubimage2d_render'.
Tested with:
mesa: branch 'master' at d6545f2
deqp: branch 'nougat-cts-dev' at 4acf725 with additional local fixes
DEQP_TARGET: x11_egl
hw: Intel Broadwell 0x1616
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99085
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Haixia Shi <hshi@chromium.org>
It should actually be 32 for a4xx/a5xx.. we still only advertise 16 but
for a5xx the linkage map includes position/psize.
Signed-off-by: Rob Clark <robdclark@gmail.com>
We need this in case it is streamed out. Not sure why we were treating
it specially before. Having it as a VS out is harmless if FS doesn't
have a matching input.
Signed-off-by: Rob Clark <robdclark@gmail.com>
We'll need to revisit when adding hw binning pass support, whether we
can still do this in main draw step, as we do w/ a3xx/a4xx, or if we
needed to move it to the binning stage.
Still some failing piglits but most tests pass and the common cases seem
to work.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rework how we lay out driver constants (driver-params, UBO/TFBO buffer
addresses, immediates) for more flexibility. For a5xx+ we need to deal
with the fact that gpu ptrs are 64b instead of 32b, which makes the
fixed offset scheme not work so well. While we are dealing with that
we might also make the layout more dynamic to account for varying # of
UBOs, etc.
Signed-off-by: Rob Clark <robdclark@gmail.com>
For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass
UBO buffer addresses to shader, and knowing up front the # of UBOs is
useful. But I noticed ttn wasn't setting this.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The spec implicitly allows the incoming count to be 0. From the Vulkan
1.0.38 spec, Section 4.1 Physical Devices:
If the value referenced by pQueueFamilyPropertyCount is not 0 [then
do stuff].
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes dEQP-EGL.functional.create_context_ext.robust_*
on Intel with GBM.
If the user sets the EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR in
EGL_CONTEXT_FLAGS_KHR when creating an OpenGL ES context, then
EGL_KHR_create_context spec requires that we unconditionally emit
EGL_BAD_ATTRIBUTE because that flag does not exist for OpenGL ES. When
creating an OpenGL context, the spec requires that we emit EGL_BAD_MATCH
if we can't support the request; that error is generated in the egl_dri2
layer where the driver capability is actually checked.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99188
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The Vulkan spec indicates that
vkGetPhysicalDeviceQueueFamilyProperties() should overwrite
pQueueFamilyPropertyCount with the number of structures actually
written to pQueueFamilyProperties.
Signed-off-by: Damien Grassart <damien@grassart.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
To my knowledge, this fixes no tests. I simply wrote the patch for
completeness as a follow-up to the previous two patches.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
_mesa_choose_tex_format() already handles GL_RGBA + GL_UNSIGNED_SHORT_1_5_5_5_REV
by converting it to MESA_FORMAT_B5G5R5A1_UNORM. Teach it do the same for
the non-reversed type. Otherwise, the switch's fallthrough converts it
to an 8888 format, which has incompatible precision in the alpha
channel.
Patch 2/2 to fix dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
on Intel.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
This allows eglCreateImage() to accept textures of said format.
Patch 1/2 to fix
dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
on Intel.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
This makes better guarantee that the values we return are
in sync what the underlying drawable currently has.
Together with dEQP change in bug #98327 this fixes following test:
dEQP-EGL.functional.resize.surface_size.grow
v2: avoid unnecessary x11 roundtrips (Chad Versace)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98327
(airlied: fixes DOOM hang with compute queue enabled)
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Don't call the QueueSubmit interface, just call direct to the
winsys, so we can pass the wait semaphores.
Noticed while debugging doom, doesn't fix anything.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
doom was causing a printf about an illegal color, it was due the
non-void returning -1, and the other function checking for 4,
align these.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This was seen in doom shaders, so handle it properly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave AIrlie <airlied@redhat.com>
Presently errors from frontend are handled only if they occur in
clang::CompilerInvocation::CreateFromArgs(). This patch uses
clang::DiagnosticsEngine to detect errors such as invalid values for
Clang frontend arguments.
Fixes Piglit's cl/program/build/fail/invalid-version-declaration.cl
test.
v2: fix inconsistent code formatting
Signed-off-by: Vedran Miletić <vedran@miletic.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Aaron Watry <awatry@gmail.com>
The Vulkan spec indicates that
vkGetPhysicalDeviceQueueFamilyProperties() should overwrite
pQueueFamilyPropertyCount with the number of structures actually
written to pQueueFamilyProperties.
Signed-off-by: Damien Grassart <damien@grassart.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
In this case we were dying when we tried to do SHL addr sampler imm(8)
because that puts an immediate in src0 of a two source instruction. This
fixes 2704 of the new separate sampler Vulkan CTS tests on Sky Lake.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
ICC doesn't like the use of nullptr (std::nullptr_t) argument in
p_atomic_set. GCC and clang don't complain.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99119
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
These are taken from the amdgpu-pro driver, and cause no
CTS change.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
it appears from the amdgpu-pro results the hw can do more,
but let's just align with radeonsi for now.
No CTS regressions.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This sequence shows up The Talos Principal, at least under Vulkan,
and prevents loop analysis from properly computing trip counts in a
few loops.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
When shaders come in from SPIR-V, we handle continue blocks by placing
the contents of the continue inside of a "if (!first_iteration)". We do
this so that we can properly handle the fact that continues in SPIR-V
jump to the continue block at the end of the loop rather than jumping
directly to the top of the loop like they do in NIR. In particular, the
increment step of a simple for loop ends up in the continue block. This
pass looks for this case in loops that don't actually have any continues
and moves the continue contents to the end of the loop instead. We need
this because loop unrolling doesn't work if the increment is inside of a
condition.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Unless an if statement contains nested returns we can simply add
any following instructions to the branch without the return.
V2: fix handling if_nested_return value when there is a sibling if/loop
that doesn't contain a return. (Spotted by Ken)
V3:
- add a better comment to the new variable
- remove instructions after if when both branches return
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
There is a single regression in loop unrolling which is:
loops HURT: shaders/orbital_explorer.shader_test GS SIMD8: 0 -> 1
However the loop is huge so it seems reasonable not to unroll it. It's
surprising that GLSL IR does unroll it.
shader-db results BDW:
total instructions in shared programs: 13037455 -> 13036947 (-0.00%)
instructions in affected programs: 17982 -> 17474 (-2.83%)
helped: 63
HURT: 25
total cycles in shared programs: 262217870 -> 262227990 (0.00%)
cycles in affected programs: 2287046 -> 2297166 (0.44%)
helped: 969
HURT: 844
total loops in shared programs: 2951 -> 2952 (0.03%)
loops in affected programs: 0 -> 1
helped: 0
HURT: 1
LOST: 0
GAINED: 1
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
V2:
- tidy ups suggested by Connor.
- tidy up cloning logic and handle copy propagation
based of suggestion by Connor.
- use nir_ssa_def_rewrite_uses to fix up lcssa phis
suggested by Connor.
- add support for complex loop unrolling (two terminators)
- handle case were the ssa defs use outside the loop is already a phi
- support unrolling loops with multiple terminators when trip count
is know for each terminator
V3:
- set correct num_components when creating phi in complex unroll
- rewrite update remap table based on Jasons suggestions.
- remove unrequired extract_loop_body() helper as suggested by Jason.
- simplify the lcssa phi fix up code for simple loops as per Jasons suggestions.
- use mem context to keep track of hash table memory as suggested by Jason.
- move is_{complex,simple}_loop helpers to the unroll code
- require nir_metadata_block_index
- partially rewrote complex unroll to be simpler and easier to follow.
V4:
- use rzalloc() when creating nir_phi_src but not setting pred right away
fixes regression cause by ralloc() no longer zeroing memory.
V5:
- simplify calling of complex_unroll()
- use new loop terminator fields to get the break/continue from blocks
and simplify loop unrolling code
- handle slightly less trivial loop terminators. if branches can
now have instructions but can only contain a single block.
- use nir print type IR snippets in unroll function descriptions
- add better explanation and variable for why we need to clone
additional times when the second terminator it the limiting
terminator.
- partially convert out of ssa before unrolling loops (suggested by Jason)
v6:
- remove unused nir_builder
- use Jasons new from ssa helper
- tidy/fixup cursor use
- unroll terminators that contain control flow correctly
- unroll complex loops with control flow before the terminators
correctly
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
V2:
- updated to create a generic list clone helper nir_cf_list_clone()
- continue to assert on clone when fallback flag not set as suggested
by Jason.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>