Commit graph

87615 commits

Author SHA1 Message Date
Timothy Arceri
b51bfbdd85 glsl/mesa: set separate_shader directly in shader_info
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-12-30 10:57:16 +11:00
Timothy Arceri
41dd6c3539 mesa/glsl: move subroutine metadata to gl_program
This will allow us to store gl_program rather than gl_shader_program
as the current program perstage which allows us to simplify code
that makes use of the CurrentProgram list.

Reviewed-by: Eric Anholt <eric@anholt.net>
2016-12-30 10:57:16 +11:00
Timothy Arceri
0de6f6223a mesa/compiler: add stage to shader_info
This will allow us to simplify the current program logic for SSO.

Also since we aim to detach shader_info from nir_shader this will come
in handy avoiding passing nir_shader around just to keep track of
the stage we are dealing with.

V2: set stage for arb asm programs also.

Reviewed-by: Eric Anholt <eric@anholt.net>
2016-12-30 10:57:15 +11:00
Eric Anholt
88b41239f9 vc4: Rework scheduling of thread switch to cut one more NOP.
Jonas's patch got us most of the benefit of scheduling instructions into
the delay slots of thread switch, but if there had been nothing to pair
the thrsw with, it would move the thrsw up and leave a NOP where the thrsw
was.

Instead, don't pair anything with thrsw through the normal scheduling
path, and have a separate helper function that inserts the thrsw earlier
if possible and inserts any necessary NOPs.

total instructions in shared programs: 93027 -> 92643 (-0.41%)
instructions in affected programs:     14952 -> 14568 (-2.57%)
2016-12-29 15:22:54 -08:00
Jonas Pfeil
d82dbc4cde vc4: Fill thread switching delay slots
Scan for instructions without a signal set in front of the switching
instruction and move the signal up there.

shader-db results:

total instructions in shared programs: 94494 -> 93027 (-1.55%)
instructions in affected programs:     23545 -> 22078 (-6.23%)

v2: Fix re-emitting of the instruction in the loop trying to emit NOPs,
    drop a scheduling change from branch delay slots. (by anholt)

Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
2016-12-29 14:41:09 -08:00
Eric Anholt
63e7671c7e vc4: Enable NIR-based loop unrolling.
This successfully unrolls a new shader in GLB2.7, which also gets that
shader to successfully compile in multithreaded mode.
2016-12-29 14:41:09 -08:00
Timothy Arceri
5f323198ea nir: stop gcc warning about uninitialised variables
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-29 13:47:11 +11:00
Dave Airlie
44f833ab18 radv: denote support for extended storage image formats.
I'm sure anv has support for these as well, but this is just
a first use of the interface to allow different supported spir-v
features.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-28 22:44:40 +00:00
Dave Airlie
de7dd4d621 spirv: add interface for drivers to define support extensions.
I expect over time the struct contents will change as all
drivers support stuff etc, but for now this should be a good
starting point.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-28 22:43:17 +00:00
Chad Versace
464b23b1f2 mesa/shaderobj: Fix races on refcounts
Use atomic ops when updating gl_shader::RefCount.

Fixes intermittent failures and crashes in
'dEQP-EGL.functional.sharing.gles2.multithread.*'.
All tests in that group now pass except
'dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.textures.copyteximage2d_texsubimage2d_render'.

Tested with:
  mesa: branch 'master' at d6545f2
  deqp: branch 'nougat-cts-dev' at 4acf725 with additional local fixes
  DEQP_TARGET: x11_egl
  hw: Intel Broadwell 0x1616

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99085
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Haixia Shi <hshi@chromium.org>
2016-12-28 11:10:43 -08:00
Rob Clark
ec01ef2db1 freedreno/ir3: fix linkage::var size
It should actually be 32 for a4xx/a5xx.. we still only advertise 16 but
for a5xx the linkage map includes position/psize.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-27 16:54:01 -05:00
Rob Clark
c416ea31cf freedreno/ir3: treat clipvertex like a normal varying
We need this in case it is streamed out.  Not sure why we were treating
it specially before.  Having it as a VS out is harmless if FS doesn't
have a matching input.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-27 16:54:01 -05:00
Rob Clark
d10c5a2481 freedreno/a5xx: transform-feedback support
We'll need to revisit when adding hw binning pass support, whether we
can still do this in main draw step, as we do w/ a3xx/a4xx, or if we
needed to move it to the binning stage.

Still some failing piglits but most tests pass and the common cases seem
to work.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-27 16:54:01 -05:00
Rob Clark
928e9bd602 freedreno: update generated headers
Pull in a5xx streamout related regs.  Also fixes a couple incorrect
register definitions.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-27 16:54:01 -05:00
Rob Clark
6d77ceb701 freedreno/ir3: UBO support for 64b GPUs (a5xx)
Update address calculation to support 64b addresses.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-27 16:54:01 -05:00
Rob Clark
fc10dc9fde freedreno/ir3: rework location of driver constants
Rework how we lay out driver constants (driver-params, UBO/TFBO buffer
addresses, immediates) for more flexibility.  For a5xx+ we need to deal
with the fact that gpu ptrs are 64b instead of 32b, which makes the
fixed offset scheme not work so well.  While we are dealing with that
we might also make the layout more dynamic to account for varying # of
UBOs, etc.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-27 16:54:01 -05:00
Rob Clark
09202cde7e freedreno/a5xx: fix emit for bo addresses
Reloc for the buffer address is two dwords on 64b devices (a5xx+)

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-27 16:54:01 -05:00
Rob Clark
f043904080 freedreno/a5xx: texture layout
Seems to be imilar to a4xx, and sampler state "array-pitch" needs
to be aligned to page size.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-27 16:54:01 -05:00
Rob Clark
859cb24d94 ttn: set ->info->num_ubos
For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass
UBO buffer addresses to shader, and knowing up front the # of UBOs is
useful.  But I noticed ttn wasn't setting this.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-12-27 16:54:01 -05:00
Chad Versace
d6545f2345 anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
The spec implicitly allows the incoming count to be 0. From the Vulkan
1.0.38 spec, Section 4.1 Physical Devices:

    If the value referenced by pQueueFamilyPropertyCount is not 0 [then
    do stuff].

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-27 12:31:34 -08:00
Chad Versace
b85c0b569f egl: Emit correct error when robust context creation fails
Fixes dEQP-EGL.functional.create_context_ext.robust_*
on Intel with GBM.

If the user sets the EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR in
EGL_CONTEXT_FLAGS_KHR when creating an OpenGL ES context, then
EGL_KHR_create_context spec requires that we unconditionally emit
EGL_BAD_ATTRIBUTE because that flag does not exist for OpenGL ES. When
creating an OpenGL context, the spec requires that we emit EGL_BAD_MATCH
if we can't support the request; that error is generated in the egl_dri2
layer where the driver capability is actually checked.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99188
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2016-12-27 10:21:29 -08:00
Damien Grassart
75252826e8 anv: return count of queue families written
The Vulkan spec indicates that
vkGetPhysicalDeviceQueueFamilyProperties() should overwrite
pQueueFamilyPropertyCount with the number of structures actually
written to pQueueFamilyProperties.

Signed-off-by: Damien Grassart <damien@grassart.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
2016-12-27 10:15:47 -08:00
Chad Versace
e2d69d5e2d i965: Allow import/export of ARGB1555 images
To my knowledge, this fixes no tests. I simply wrote the patch for
completeness as a follow-up to the previous two patches.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2016-12-27 09:14:04 -08:00
Chad Versace
f3739810e3 mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1
_mesa_choose_tex_format() already handles GL_RGBA + GL_UNSIGNED_SHORT_1_5_5_5_REV
by converting it to MESA_FORMAT_B5G5R5A1_UNORM. Teach it do the same for
the non-reversed type. Otherwise, the switch's fallthrough converts it
to an 8888 format, which has incompatible precision in the alpha
channel.

Patch 2/2 to fix dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
on Intel.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-12-27 09:14:00 -08:00
Chad Versace
9aa6ab0748 dri: Add __DRI_IMAGE_FORMAT_ARGB1555
This allows eglCreateImage() to accept textures of said format.

Patch 1/2 to fix
dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
on Intel.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-12-27 09:13:43 -08:00
Tapani Pälli
4d6d4f939e egl/dri2: implement query surface hook
This makes better guarantee that the values we return are
in sync what the underlying drawable currently has.

Together with dEQP change in bug #98327 this fixes following test:

   dEQP-EGL.functional.resize.surface_size.grow

v2: avoid unnecessary x11 roundtrips (Chad Versace)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98327
2016-12-27 08:01:08 +02:00
Dave Airlie
d8423772ca radv: add some asserts for operations on general queue
These might be useful in the future, or not.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-27 03:27:14 +00:00
Bas Nieuwenhuizen
059af2515a radv: Also skip DCC clear flushes for compute.
(airlied: fixes DOOM hang with compute queue enabled)
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
2016-12-27 03:27:13 +00:00
Dave Airlie
3fd306b423 radv: handle queue present directly to winsys
Don't call the QueueSubmit interface, just call direct to the
winsys, so we can pass the wait semaphores.

Noticed while debugging doom, doesn't fix anything.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-26 22:20:35 +00:00
Jordan Justen
097c9dc2d4 intel/blorp_blit: Fix max blit size for gen6
Fixes ES3-CTS.gtf.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_stencil_blit

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-26 08:50:21 -08:00
Dave Airlie
b5bb8b54cf radv: fix rendering to b10g11r11_ufloat_pack32
doom was causing a printf about an illegal color, it was due the
non-void returning -1, and the other function checking for 4,
align these.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-26 10:31:20 +10:00
Dave Airlie
4813c9ade7 radv: handle multi-component shared load/stores.
This was seen in doom shaders, so handle it properly.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave AIrlie <airlied@redhat.com>
2016-12-26 10:31:20 +10:00
Vedran Miletić
d9fef848a6 clover: Use Clang's diagnostics
Presently errors from frontend are handled only if they occur in
clang::CompilerInvocation::CreateFromArgs(). This patch uses
clang::DiagnosticsEngine to detect errors such as invalid values for
Clang frontend arguments.

Fixes Piglit's cl/program/build/fail/invalid-version-declaration.cl
test.

v2: fix inconsistent code formatting

Signed-off-by: Vedran Miletić <vedran@miletic.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Aaron Watry <awatry@gmail.com>
2016-12-24 18:35:09 -08:00
Damien Grassart
3a30b1a556 radv: return count of queue families written
The Vulkan spec indicates that
vkGetPhysicalDeviceQueueFamilyProperties() should overwrite
pQueueFamilyPropertyCount with the number of structures actually
written to pQueueFamilyProperties.

Signed-off-by: Damien Grassart <damien@grassart.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-12-25 02:25:02 +01:00
Jason Ekstrand
88b5acfa09 i965/generator/tex: Handle an immediate sampler with an indirect texture
In this case we were dying when we tried to do SHL addr sampler imm(8)
because that puts an immediate in src0 of a two source instruction. This
fixes 2704 of the new separate sampler Vulkan CTS tests on Sky Lake.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-12-23 07:27:13 -08:00
Bruce Cherniak
9e35426731 swr: fix icc compile error
ICC doesn't like the use of nullptr (std::nullptr_t) argument in
p_atomic_set.  GCC and clang don't complain.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99119
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-12-23 08:36:21 -06:00
Dave Airlie
e7279f16a0 radv: set some proper values for interp offset limits.
These are taken from the amdgpu-pro driver, and cause no
CTS change.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-23 14:36:54 +10:00
Dave Airlie
14737bcdd5 radv: bump texel offsets to align with radeonsi
it appears from the amdgpu-pro results the hw can do more,
but let's just align with radeonsi for now.

No CTS regressions.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-23 14:36:50 +10:00
Jason Ekstrand
d55835b8bd nir/algebraic: Add optimizations for "a == a && a CMP b"
This sequence shows up The Talos Principal, at least under Vulkan,
and prevents loop analysis from properly computing trip counts in a
few loops.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-12-22 16:27:19 -08:00
Jason Ekstrand
8962cc96ec i965: Use nir_opt_trivial_continues and nir_opt_if
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Jason Ekstrand
6d9f576b56 nir: Add a pass for moving SPIR-V continue blocks to the ends of loops
When shaders come in from SPIR-V, we handle continue blocks by placing
the contents of the continue inside of a "if (!first_iteration)".  We do
this so that we can properly handle the fact that continues in SPIR-V
jump to the continue block at the end of the loop rather than jumping
directly to the top of the loop like they do in NIR.  In particular, the
increment step of a simple for loop ends up in the continue block.  This
pass looks for this case in loops that don't actually have any continues
and moves the continue contents to the end of the loop instead.  We need
this because loop unrolling doesn't work if the increment is inside of a
condition.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Jason Ekstrand
1111a05f90 nir: Add an optimization pass to remove trivial continues
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Jason Ekstrand
993e9195d4 nir: Correctly handle blocks in cf_node_cf_tree_next
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Timothy Arceri
3321eb4c36 i965: make use of nir_lower_returns() for GL
Fixes two new piglit tests:

spec/glsl-1.10/execution/vs-nested-return-sibling-loop.shader_test
spec/glsl-1.10/execution/vs-nested-return-sibling-loop2.shader_test

shader-db results for BDW:

total instructions in shared programs: 12903158 -> 12903134 (-0.00%)
instructions in affected programs: 27100 -> 27076 (-0.09%)
helped: 32
HURT: 6

total cycles in shared programs: 294922518 -> 294922804 (0.00%)
cycles in affected programs: 4372828 -> 4373114 (0.01%)
helped: 31
HURT: 8

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-23 10:59:32 +11:00
Timothy Arceri
f20ba7ad44 nir: update nir_lower_returns to only predicate instructions when needed
Unless an if statement contains nested returns we can simply add
any following instructions to the branch without the return.

V2: fix handling if_nested_return value when there is a sibling if/loop
that doesn't contain a return. (Spotted by Ken)

V3:
 - add a better comment to the new variable
 - remove instructions after if when both branches return

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:59:32 +11:00
Timothy Arceri
40e9f2f138 i965: disable loop unrolling in GLSL IR
There is a single regression in loop unrolling which is:

loops HURT:   shaders/orbital_explorer.shader_test GS SIMD8:    0 -> 1

However the loop is huge so it seems reasonable not to unroll it. It's
surprising that GLSL IR does unroll it.

shader-db results BDW:

total instructions in shared programs: 13037455 -> 13036947 (-0.00%)
instructions in affected programs: 17982 -> 17474 (-2.83%)
helped: 63
HURT: 25

total cycles in shared programs: 262217870 -> 262227990 (0.00%)
cycles in affected programs: 2287046 -> 2297166 (0.44%)
helped: 969
HURT: 844

total loops in shared programs: 2951 -> 2952 (0.03%)
loops in affected programs: 0 -> 1
helped: 0
HURT: 1

LOST:   0
GAINED: 1

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Timothy Arceri
715f0d06d1 i965: use nir loop unrolling pass
shader-db results for BDW:

total instructions in shared programs: 12589614 -> 12590119 (0.00%)
instructions in affected programs: 50525 -> 51030 (1.00%)
helped: 7
HURT: 145

total cycles in shared programs: 241524604 -> 241490502 (-0.01%)
cycles in affected programs: 1941404 -> 1907302 (-1.76%)
helped: 302
HURT: 449

total loops in shared programs: 4245 -> 2947 (-30.58%)
loops in affected programs: 1535 -> 237 (-84.56%)
helped: 1142
HURT: 0

total spills in shared programs: 14453 -> 14453 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0

total fills in shared programs: 18984 -> 18984 (0.00%)
fills in affected programs: 0 -> 0
helped: 0
HURT: 0

LOST:   26
GAINED: 15

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Timothy Arceri
e729504fb1 nir: pass compiler rather than devinfo to functions that call nir_optimize
Later we will pass compiler to nir_optimise to be used by the loop unroll
pass.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Timothy Arceri
51daccb289 nir: add a loop unrolling pass
V2:
- tidy ups suggested by Connor.
- tidy up cloning logic and handle copy propagation
 based of suggestion by Connor.
- use nir_ssa_def_rewrite_uses to fix up lcssa phis
  suggested by Connor.
- add support for complex loop unrolling (two terminators)
- handle case were the ssa defs use outside the loop is already a phi
- support unrolling loops with multiple terminators when trip count
  is know for each terminator

V3:
- set correct num_components when creating phi in complex unroll
- rewrite update remap table based on Jasons suggestions.
- remove unrequired extract_loop_body() helper as suggested by Jason.
- simplify the lcssa phi fix up code for simple loops as per Jasons suggestions.
- use mem context to keep track of hash table memory as suggested by Jason.
- move is_{complex,simple}_loop helpers to the unroll code
- require nir_metadata_block_index
- partially rewrote complex unroll to be simpler and easier to follow.

V4:
- use rzalloc() when creating nir_phi_src but not setting pred right away
 fixes regression cause by ralloc() no longer zeroing memory.

V5:
- simplify calling of complex_unroll()
- use new loop terminator fields to get the break/continue from blocks
  and simplify loop unrolling code
- handle slightly less trivial loop terminators. if branches can
  now have instructions but can only contain a single block.
- use nir print type IR snippets in unroll function descriptions
- add better explanation and variable for why we need to clone
  additional times when the second terminator it the limiting
  terminator.
- partially convert out of ssa before unrolling loops (suggested by Jason)

v6:
- remove unused nir_builder
- use Jasons new from ssa helper
- tidy/fixup cursor use
- unroll terminators that contain control flow correctly
- unroll complex loops with control flow before the terminators
  correctly

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Timothy Arceri
f8407a5398 nir: add helper for cloning nir_cf_list
V2:
- updated to create a generic list clone helper nir_cf_list_clone()
- continue to assert on clone when fallback flag not set as suggested
  by Jason.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00