All odd numbers above 10 need to be rounded up to an even number, so
add one and mask off the least significant bit instead of maintaining
a list of special cases.
Fixes crashes in SuperTuxKart.
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8191>
(cherry picked from commit a250f3620c)
This can result in meaningful compression changes so we shouldn't skip.
Fixes: 66131ceb8b "radv: Pass through render loop detection to internal layout decisions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7004>
(cherry picked from commit da36577558)
POS, PSIZE, CLIP_DIST0, and CLIP_DIST1 have their own predefined
indices, map's size should take this into account.
Fixes: 9e063b01 "ir3: Switch tess lowering to use location"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7917>
(cherry picked from commit 22180137e9)
The actual max count is 32 which corresponds to 128 output components.
Fixes: 2251a434 "freedreno/a6xx: Write multiple regs for SP_VS_OUT_REG and SP_VS_VPC_DST_REG"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7917>
(cherry picked from commit 4b208fa36b)
We apparently don't have anything else making sure that it's flushed in
between use as a render target and use as a texture source, so bypass-mode
depth texture sampling could get stale data.
Fixes consistent (as far as I could see) failures in FD_MESA_DEBUG=nogmem
on:
dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8146>
(cherry picked from commit e4cdbeab81)
SPIR-V modules can have multiple shaders (including of the same
stage), but the global variables are all declared for the whole
module. This can result in variables with same Binding but
incompatible types, so those need to be removed before we use.
Previously, a similar issue but with a narrower scope was fixed by
6775665e5e ("spirv: Eliminate dead input/output variables after
translation.").
This patch depends on the previous patch that prevents variables used
only in pointer initializers to be considered dead.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3686
Fixes: 3a266a18 ("nir/spirv: Add support for declaring variables")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
(cherry picked from commit c4c9c780b1)
Between the creation of a shader (from GLSL or SPIRV frontends) and
nir_lower_variable_initializers is called, variables may refer to
other variables for initialization. Those referred variables need to
be kept alive, so consider that in the pass.
Fixes: 7acc81056f ("compiler/nir: Add support for variable initialization from a pointer")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
(cherry picked from commit acce4ce04e)
Uses same NIR intrinsic as glsl_to_nir. Make it an option so it is
easy later to move Vulkan drivers incrementally to use it.
Fixes piglit test spec/arb_gl_spirv/execution/ssbo/unsized-array-length.
Backported from f65750d221 ("spirv: Implement OpArrayLength for OpenGL").
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3691
Fixes: 15e43907 ("iris: Enable ARB_gl_spirv and ARB_spirv_extensions")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8167>
These formats are incorrectly mapped, and should be reversed.
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7982>
(cherry picked from commit d788a1d6f4)
Conflicts:
src/gallium/drivers/zink/zink_format.c
If the only user is a trivial bcsel which in a second step
can be turned into a phi, this conversion is also worth it
even if the previous result is not undefined or constant.
Allows for some more loop unrolling or saves a few instructions.
Totals from 62 (0.04% of 139391) affected shaders (NAVI10):
SGPRs: 4976 -> 4992 (+0.32%)
VGPRs: 4408 -> 4472 (+1.45%); split: -0.45%, +1.91%
CodeSize: 453632 -> 464000 (+2.29%); split: -0.32%, +2.60%
MaxWaves: 527 -> 511 (-3.04%); split: +0.38%, -3.42%
Instrs: 84940 -> 86681 (+2.05%); split: -0.36%, +2.41%
Cycles: 11946844 -> 11783708 (-1.37%); split: -1.40%, +0.04%
VMEM: 9403 -> 10357 (+10.15%); split: +11.59%, -1.45%
SMEM: 3003 -> 3025 (+0.73%); split: +1.07%, -0.33%
VClause: 1756 -> 1997 (+13.72%); split: -0.11%, +13.84%
SClause: 2914 -> 2915 (+0.03%); split: -0.10%, +0.14%
Copies: 6426 -> 6768 (+5.32%); split: -4.14%, +9.46%
Branches: 2105 -> 2102 (-0.14%); split: -1.66%, +1.52%
PreSGPRs: 2921 -> 2909 (-0.41%); split: -0.55%, +0.14%
PreVGPRs: 4151 -> 4179 (+0.67%); split: -0.24%, +0.92%
cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8123>
(cherry picked from commit 8513b12590)
Since we're requiring the branch condition to be in WQM, we have to ensure
that the block is in the worklist.
Fixes Trials Fusion hang at 4K and High settings.
fossil-db (Sienna):
Totals from 216 (0.15% of 139391) affected shaders:
SGPRs: 13392 -> 13360 (-0.24%)
CodeSize: 1321184 -> 1318592 (-0.20%)
Instrs: 255310 -> 254662 (-0.25%)
Cycles: 2178360 -> 2174652 (-0.17%)
Affected fossils in fossil-db are dirt4, nier and youngblood.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3863
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8145>
(cherry picked from commit 661922f6ac)
According to the spec:
"pCounterBuffers is an optional array of buffer handles [...]
If pCounterBuffers is NULL, then transform feedback will start
capturing vertex data to byte offset zero in all bound transform
feedback buffers."
"If counterBufferCount is not 0, and pCounterBuffers is not NULL,
pCounterBuffers must be a valid pointer to an array [...]"
So counterBufferCount could be non-zero with pCounterBuffers
being NULL.
Fixes crash in RenderDoc when inspecting draw call with tesselation
or geometry shader present.
Fixes: 98b0d900 "turnip: rework streamout state and add missing counter buffer read/writes"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8140>
(cherry picked from commit b34bc3db67)
According to the spec:
"pTessellationState [...] is ignored if the pipeline does not
include a tessellation control shader stage and tessellation
evaluation shader stage."
Fixes crash in RenderDoc when inspecting draw call with
geometry shader but without tesselation shaders.
Fixes: eefdca2e "turnip: Parse tess state and support PATCH primtype"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8140>
(cherry picked from commit 6aec3c9a23)
I thought this was a bug in CTS but the Vulkan spec says:
"VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT specifies write access
to a color, resolve, or depth/stencil resolve attachment during
a render pass or via certain subpass load and store operations."
So, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT is used to synchronize
depth/stencil resolve attachments. Yes, it's counterintuitive.
This can't actually be fixed properly for now because RADV performs
the end subpass barrier *before* resolve attachments instead of after.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8138>
(cherry picked from commit 7880faccc5)
In case one operand was renamed and another operand came
from an incomplete phi, it could happen, that the original
name was not restored.
This has no impact on the code, but ensures correct SSA
is maintained during RA.
Cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8109>
(cherry picked from commit b50d3e5760)
EGL_EXT_protected_surface introduces EGL_PROTECTED_CONTENT_EXT,
while EGL_EXT_protected_content is about protected context.
When I implemented EGL_EXT_protected_surface I mixed up the 2
names, so this commit fixes it.
Fixes: bd182777c8 ("egl: implement EGL_EXT_protected_surface support")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8122>
(cherry picked from commit 663e06faa6)
The problem was that the shader constants were based on the framebuffer
sample count and ignored the multisample enable state and the line/polygon
smoothing state, which uses MSAA rasterization that only sets SampleMaskIn
to get the coverage for alpha-blended smoothing (the PS epilog computes
the alpha channel from SampleMaskIn and blending generates the AA results).
- This is a complete rework that adds a new state for NGG cull constants.
- It fixes the same thing for the prim discard compute shader.
- It documents how VS_STATE.SMALL_PRIM_PRECISION is encoded.
It fixes blue corruption in Unigine Heaven with MSAA and Medium details
or better.
Fixes: 7648060dc0 - radeonsi: enable NGG culling by default on gfx10.3 dGPUs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8134>
The small DCE of the spiller only removes the original instructions
of rematerialized variables in case they are unused. If a variable
has been renamed, it cannot match any original instruction anymore.
Thus, the lookup is then unnecessary and can be omitted.
No fossil-db changes.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8055>
(cherry picked from commit ef4101d6d7)
(some) drivers need to have the swizzle set prior to create_sampler_view
being called in order to actually apply it
Fixes: d11fefa961 ("st/mesa: optimize 4-component ubyte glDrawPixels")
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8107>
(cherry picked from commit a709d99bfd)
index_size is specified in bytes, not bits.
Fixes: f4583b4086 ("zink: move 8bit index handling out of u_primconvert path")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8081>
(cherry picked from commit ba74e1be22)
Conflicts:
src/gallium/drivers/zink/zink_draw.c
The DRM_RDWR flag is needed for mmap with PROT_WRITE to work.
Cc: mesa-stable
Signed-off-by: Robin Ole Heinemann <robin.ole.heinemann@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8075>
(cherry picked from commit df76963a5c)
If the image tiling is set to VK_IMAGE_TILING_LINEAR,
buffer_set_metadata will read an uninitialized radeon_bo_metadata.
Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: d5fd8cd46e ("radv: Allow non-dedicated linear images and buffer.")
Cc: mesa-stable
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7898>
(cherry picked from commit ad19b0714a)
the code here tries to be too smart and only use a geometry shader if there's
actually multiple layers being uploaded, but the fragment shader also unconditionally
reads gl_Layer as long as the pipe cap for gs is set, which means that
in the case when the gs is dynamically disabled due to uploading a
single-layer surface, the fs has no input to read for gl_Layer and everything breaks
always using a gs isn't ideal, but it's considerably more work to manage multiple
fs variants based on layer usage
Fixes: c99f2fe70e ("st/mesa: implement PBO upload for multiple layers")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8067>
(cherry picked from commit 614c77772a)
I got confused and:
* used the vkformat instead of the pipe format for getting format description
* incorrectly calculated bpp
but this time it's definitely 100% fixed I promise
Fixes: 456b57802e ("zink: fix direct image mapping offset")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8074>
(cherry picked from commit dfd0f042e0)
With the block's end_ip accidentally being the ip of the next instruction,
contrary to the comment, you would end up doing end-of-block freeing early
and have the value missing when it came time to emit the next instruction.
Just expand the ips to have separate ones for start and end of block --
while it means that nir_instr->index is no longer incremented by 1 per
instruction, it makes sense for use in liveness because a backend is
likely to need to do other things at block boundaries (like emit the if
statement's code), and having an ip to identify that stuff is useful.
Fixes: a206b58157 ("nir: Add a block start/end ip to live instr index metadata.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7658>
(cherry picked from commit d3d28f6c2d)
the x and y offsets here were improperly calculated without taking into account:
* layer/level offset
* x/y coord bpp
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8058>
(cherry picked from commit 456b57802e)
The scheduler doesn't take SGPR use into account, which can be
a limiting factor on older GPUs. This patch fixes a CTS test crash
on GFX6.
CC: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8040>
(cherry picked from commit 731f8fc9dd)
because 848e7b94 commit cause.it modify u_debug_stack_android.cpp
location from src/gallium/auxiliary/util to src/util but Android.mk
not modify
Fixes: 848e7b94 ("Move stack debug functions to src/util")
Signed-off-by: cheyang <cheyang@bytedance.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7851>
(cherry picked from commit 83d1e2efd0)
Ported from RadeonSI.
The restriction was applied too late.
Cc: 20.2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit c5e8f6700b)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8014>
Ported from RadeonSI.
To get optimal LDS usage since the previous change.
Cc: 20.2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit f777d00a75)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8014>