radeonsi: enable NGG culling by default on gfx10.3 dGPUs

for better performance

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7172>
This commit is contained in:
Marek Olšák 2020-10-13 10:33:40 -04:00 committed by Marge Bot
parent e7d3f22c6a
commit 7648060dc0

View file

@ -2794,11 +2794,15 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
if (sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL))
sel->ngg_cull_vert_threshold = 0; /* always enabled */
else if (sscreen->options.shader_culling)
else if (sscreen->options.shader_culling ||
(sscreen->info.chip_class == GFX10_3 &&
sscreen->info.has_dedicated_vram))
sel->ngg_cull_vert_threshold = 1500; /* vertex count must be more than this */
} else if (sel->info.stage == MESA_SHADER_TESS_EVAL) {
if (sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL) ||
sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS))
sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS) ||
(sscreen->info.chip_class == GFX10_3 &&
sscreen->info.has_dedicated_vram))
sel->ngg_cull_vert_threshold = 0; /* always enabled */
}
}