Fixes invalid close(-1) in the unit tests.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
RET as a last instruction could be safely ignored.
Remove it to prevent crashes/warnings in case underlying driver
doesn't implement arbitrary returns.
A better way would be to remove the RET after the whole shader
is parsed which will handle a possible case when the last RET is
followed by a comment.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
--oneline shortens hashes, while --oneline=pretty doesn't, otherwise
they are the same. Having full hashes is convenient as that is the
format that the bin/.cherry-ignore script requires to work correctly.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
The main reason to do this is that 19.2 has slipped by two weeks, and
such the 19.3 branch is due to happen extremely close to the release of
19.2.0. I think it would be better to have a little more time between
releases for developers and for packagers.
This would still have the 19.3 release out before December, even if it
slips by 1 week.
Acked-By: Karol Herbst <kherbst@redhat.com>
Acked-by: Juan A. Suarez <jasuarez@igalia.com>
This is a bit counter-intuitive, but the issue is that GLVND is broken
in versions <= 1.1.1, so we need to keep wrongly providing these files
to cover up their mistake, otherwise the rest of the world ends up
broken.
Suggested-by: Dylan Baker <dylan@pnwbakers.com>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Fixes dEQP-VK.glsl.builtin.function.integer.imulextended.*_compute
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes various dEQP-VK.image.store.* tests.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We currently lower them, but nir_opt_algebraic() can add new ones because
lower_sub=true.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
nir_lower_idiv() asserts on 64-bit integers.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
When handling two variables with overlapping locations, we process the
one with lower location first, and then extend the location ->
driver_location map to guarantee that it's contiguous for the second
variable too. But the loop had the wrong bound, so we weren't extending
the map 100%, which could lead to problems later such as an incorrect
num_inputs. The loop index i is an index into the slots of the variable,
so we need to stop at the final slot of the variable (var_size) instead
of the number of unassigned slots.
This fixes
spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-interleave-range
on radeonsi NIR.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
both clang and gcc warn with:
"moving a local object in a return statement prevents copy elision"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <dev@pmoreau.org>
This moves the fix from commit 361f3d19f1 to happen in get_param
(used now instead of get_handle by st/dri). This fixes artifacts
seen with Xorg and CCS_E.
Fixes: fc12fd05f5 "iris: Implement pipe_screen::resource_get_param"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Without this, we'll incorrectly round off huge values to the nearest
representable double instead of keeping it at the exact value as
we're supposed to.
Found by inspecting compiler-warnings.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 85faf5082f ("glsl: Add 64-bit integer support for constant expressions")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Currently we add dependecies in 3 cases:
1) One node consumes value produced by another node
2) Sequency dependencies
3) Write after read dependencies
2) and 3) only affect scheduler decisions since we still can use pipeline
register if we have only 1 dependency of type 1).
Add 3 dependency types and mark dependencies as we add them.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
It makes no sense to clone texture coords if it's not varying, moreover
we don't support cloning ALU nodes.
Fixes: 1c1890fa70 ("lima/ppir: clone uniforms and load_coords into each successor")
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Fixes at least this deqp test:
dEQP-VK.api.smoke.triangle
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
ir3 segfaults if nonbinning is NULL for the bininng pass shader.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This can happen with loops with unreachable exits which are later
optimized away.
Fixes assertion in dEQP-VK.graphicsfuzz.unreachable-loops with RADV.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
because vl doesn't call flush_resource and I wasn't able to find
all places where flush_resource needs to be called.
This fixes corrupted / unflushed surfaces with fullscreen videos on Raven.
Cc: 19.1 19.2 <mesa-stable@lists.freedesktop.org>
This fixes some piglit tests on radeonsi NIR where a varying is
initialized to a constant array in the vertex shader. Varying packing
after nir_lower_io_to_temporaries creates writemasked stores which
persist after pulling the constant initialization down into the fragment
shader.
While we're here, rewrite handle_constant_store() to do the loop over
components outside the switch, so that we don't have to duplicate the
writemask checking for every bitsize.
Fixes: 1235850522 ("nir: Add a large constants optimization pass")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This was a workaround for a bug in Meson that was fixed in 0.46 [1].
[1] https://github.com/mesonbuild/meson/pull/2284
Fixes: f7b6a8d12f ("meson: bump required version to 0.46")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Fixes: cdc6efddf9 ("radv: implement all depth/stencil resolve modes using graphics")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes a compilation error when building libnouveau:
In file included from ../src/gallium/drivers/nouveau/nv50/nv50_program.c:25:
../src/compiler/nir/nir.h:1115:10: fatal error: nir_intrinsics.h: No such file or directory
#include "nir_intrinsics.h"
^~~~~~~~~~~~~~~~~~
compilation terminated.
Fixes: f014ae3c7c ("nouveau: add support for nir")
Signed-off-by: Stephen Barber <smbarber@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Released today and hangs on RADV. We don't have the root cause yet,
but this should unblock people playing the game.
No drirc because the radv debugflags are not usable from drirc and
I want this backported.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
flrp was forgotten when already adding the rounding mode for other
instructions.
Fixes: ba1e25e1aa ("i965/fs: set rounding mode when emitting fadd, fmul and ffma instructions")
Suggested-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
After
1711bf6cf2 ("intel/fs: Generate better code for fsign multiplied by a value"),
the conflicts resolution for setting the rounding mode after the
fused fmul and fsign optimization is non obvious.
Basically, the optimization doesn't really result in a MUL, or any
other operation which would need to have the rounding mode set. Hence,
we set it just before the actual MUL in the treatment of fmul.
Fixes: ba1e25e1aa ("i965/fs: set rounding mode when emitting fadd, fmul and ffma instructions")
Suggested-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
The script only handles commits with "Fixes: <sha1>" where <sha1> is
equal or great than 8 chars. But <sha1> can be smaller, like 7 chars.
This commit relax the restriction to handle <sha1> 4 or more chars.
Fixes: 533fead423 ("bin/get-pick-list.sh: tweak the commit sha matching pattern")
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
The scheduler doesn't expect them. To do this, I had to refactor the
registration part of gpir_node_create_dest() to be separate from
creating and inserting the node, since the last two now aren't done when
handling moves. This adds more code but creates the possibility of
automatically inserting input dependencies when inserting nodes, similar
to what's done in NIR with the use-def lists (this isn't done yet).
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
We guarantee that a complex1 op is always used by postlog2 directly by
rewriting the postlog2 op to be a move when there would be a move
inserted between them. But we weren't doing this in all circumstances
where there might be a move. Move the logic to place_move() so that it
always happens. Fixes a few log tests that happened to start failing due
to changes in the register allocator leading to a different scheduling
order.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
This commit adds the framework for cross-basic-block register
allocation. Like ARM's compiler, we assume that the value registers
aren't usable across branches, which means we have to use physical
registers to store any value that crosses a basic block. There are three
parts to this:
1. When translating from NIR, we rely on the NIR out-of-ssa pass to
coalesce values into registers. We insert store_reg instructions for
values used in more than one basic block, and load_reg instructions for
values not defined in the same basic block (or defined after their use,
for loops). So by the time we've translated out of NIR we've already
split things into values (which are only used in the same basic block)
and registers (which are only used in different basic blocks than where
they're defined).
2. We allocate the registers at the same time that we allocate the
values, before the final scheduler. Unlike the values, where the
assigned color is fake, we assign the actual physical index & component
to physregs at this stage. load_reg and store_reg are treated as moves
in the allocator and when creating write-after-read dependencies.
3. Finally, in the main scheduler we have to avoid overwriting existing
live physregs when spilling. First, we have to tell the scheduler which
physical registers are live at the end of each block, to avoid
overwriting those. If a register is only live at the beginning, we can
reuse it for spilling after the last original use in the final program
happens, i.e. before any original use is scheduled, but we have to be
careful to add the proper dependencies so that the spill write is
scheduled before the original reads. To handle this we repurpose
reg_link for uses to be used by the scheduler.
A few register-related things copied over from NIR or from other
drivers can be dropped.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Because branch conditions have to be in the pass slot, there is no
unconditional branch, and realistically the pass slot has to contain a
move when branching (there's nothing it does that would be useful for
operating on booleans, so we can't use it for anything when computing
the branch condition), we put the branch instruction in the pass slot
and at codegen time turn it into a move of the branch condition. This
means that it doesn't have to be special-cased like store instructions
are in the scheduler. Because of this decision we can remove the
half-implemented BRANCH codegen slot. Finally, we (ab)use the existing
schedule_first mechanism to make sure that branches are always last in
the basic block.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
When picking a node to be scheduled, we try to schedule its children as
well. But we shouldn't try to schedule nodes which only have a fake
dependency on the original node, since this isn't the point of
scheduling children at the same time and can break some expectations of
the rest of the code.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>