If there is a 4-byte hole between 2 loads, they are vectorized. Example:
load 4 + hole 4 + load 8 -> load 16
This helps GLSL uniform loads, which are often sparse. See the code for more
info.
RADV could get better code by vectorizing later.
radeonsi+ACO - TOTALS FROM AFFECTED SHADERS (45482/58355)
Spilled SGPRs: 841 -> 747 (-11.18 %)
Code Size: 67552396 -> 65291092 (-3.35 %) bytes
Max Waves: 714439 -> 714520 (0.01 %)
This should have no effect on LLVM because ac_build_buffer_load scalarizes
SMEM, but it's improved for some reason:
radeonsi+LLVM - TOTALS FROM AFFECTED SHADERS (4673/58355)
Spilled SGPRs: 1450 -> 1282 (-11.59 %)
Spilled VGPRs: 106 -> 107 (0.94 %)
Scratch size: 101 -> 102 (0.99 %) dwords per thread
Code Size: 14994624 -> 14956316 (-0.26 %) bytes
Max Waves: 66679 -> 66735 (0.08 %)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29399>
There is nothing preventing ACO from generating loads with unused
components. This happens often with GLSL uniforms. Some of those loads
are partially re-vectorized after this.
radeonsi+ACO:
TOTALS FROM AFFECTED SHADERS (19564/58918)
VGPRs: 732900 -> 728448 (-0.61 %)
Spilled SGPRs: 429 -> 433 (0.93 %)
Code Size: 38446004 -> 38485612 (0.10 %) bytes
Max Waves: 305440 -> 305549 (0.04 %)
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29399>
Instead of using a different voffset VGPR per streamout vertex,
point voffset to the first vertex for all 3 vertices because
the stride and vertex index are constant and can be in the immediate
offset.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32686>
Walk the whole vertex stride thanks to XFB info sorted by offset, gather
individual components from same or different outputs, and once we have
gathered 4, store them as vec4.
It also removes the memory_modes field from VMEM stores because I don't
think it's needed.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32686>
Walk the whole vertex stride thanks to XFB info sorted by offset, gather
individual components from same or different outputs, and once we have
gathered 4, store them as vec4.
It also removes the COHERENT flag from VMEM stores because NGG streamout
doesn't use it either and I don't think it's needed.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32686>
This is lowered in backend compilers (LLVM or ACO) because it needs
to access ttmp registers which aren't exposed to NIR.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32940>
This caused regression by using higher pitch than needed on compute-only
devices, resulting in video decode errors.
Fixes: 308bae950f ("ac/surface: Add RADEON_SURF_VIDEO_REFERENCE")
Tested-by: Sathishkumar S <sathishkumar.sundararaju@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32863>
ac_nir_lower_intrinsics_to_args will lower most system values.
I have to keep the divergence analysis in ACO, otherwise it goes haywire.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32782>
A negative hole size means the loads overlap. This will be used by drivers
to handle overlapping loads in the callback easily.
Reviewed-by: Mel Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32699>
On GFX11+, varying outputs from the last pre-rasterization stage
are implemented by storing the outputs to the so-called
attribute ring.
Make sure to only store them when necessary.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32640>
In AMD terminology, varying outputs are implemented by
parameter export instructions on GFX6-10.3 GPUs.
Only emit those when actually necessary.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32640>
In AMD terminology, a system value is implemented by
position export instructions.
Make sure to only emit those when they are needed.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32640>
To keep track which output is used for what purpose.
Note that this commit just adds the capability to track this
separately in ac/nir. The drivers will need to be updated
in the future to take advantage of this.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32640>
In this commit, just collect the info.
It will be taken into use by subsequent commits.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32640>
Simplify the code using the helpers introduced in previous commits.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32640>
On GFX10-10.3 (when no attribute ring is present), only emit
the GS vertex parameter exports on the vertex export threads.
Other threads don't have anything to export.
Move this code around to make it a bit easier to follow.
Also add some comments to better explain what's what.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32640>