AGX now vendors a significantly different version of this pass, so the common
one doesn't need the stuff added for AGX.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
get rid of the rasterizer discard variants, by pushing XFB into the hardware VS
and letting everything cascade down from there. that then means hardware VS runs
for all streams, which means we get dynamic rasterization stream selection.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
this is required by the spec. fixes
gles-3.0-transform-feedback-uniform-buffer-object.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Backport-to: 25.1
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
for plumbing transformFeedbackRasterizationStreamSelect (in turn for exercising
more CTS and proving out my design).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
In https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802 we will
significantly rework geometry shaders & transform feedback. In the new approach,
transform feedback is executed as part of the hardware vertex shader, meaning
the vertex shader needs to write out all the "copies" of the same value into
different parts of the XFB buffer. In the general case of a GS writing triangle
strips, we get 0-3 copies. This is good and lets us parallelize XFB better with
GS.
In the case of a VS alone with XFB, we insert a passthrough GS. In that case
special case, we can only get at most 1 copy, so if we can prove the length of
the output strip is 3 we can delete 2/3 of the shader.
Anyway, the only thing preventing NIR from doing that optimization is failing to
see through some conditionals, fixed by optimizing with the law of trichotomy.
We could add other variants of this pattern (signed vs unsigned, iand vs
ior/ixor) if we expect anything else to hit this other than my boutique use
case.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
The prime blit dst buffer can be backed by external memory, no matter
host ptr shm or dma-buf export alloc. Whether the external path is taken
is only decided upon blit ctx creation time, so we have to track whether
external in the wsi_image. When the external path is taken, we have to
explicitly handle queue family ownership transfer from internal to
foreign. To be noted, no explicit foreign to internal ownership transfer
is needed since the blit dst content can be left undefined.
Reviewed-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35034>
For non-external blit dst buffer, it's bliting the wsi image to a buffer
with mapping populated by vkMapMemory, and it's shared via xcb_put_image
for x11 or memcpy into a shared wl_buffer backed by shm. So we need
additional host stage and host access bit to ensure proper cache flush.
There's no queue family ownership transfer needed.
Reviewed-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35034>
Following the idea to distribute in a tree of files to include and split
between the files with or without hidden job definitions, some jobs in the
root file can be moved to files made specific to describe build or test jobs.
Signed-off-by: Sergi Blanch-Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35427>
This is a quick job using the .fdo.ci-fairy image.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Sergi Blanch-Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35427>
The job definitions for lava-related jobs are encapsulated in a directory,
while the other two farm managers were in the generic test directory. Having a
directory for ci-tron places it side by side with other farm managers. For
bare-metal, it has another advantage, as this encapsulates elements related to
this farm manager in a single place.
To maintain simplicity and consistency in file naming, the gitlab-ci file in
the lava directory is renamed as it has a prefix that corresponds with the
directory hosting it. The other farm equivalent files don't include this
duplication as a prefix, and there isn't such a prefix in any other case of
the CI.
Signed-off-by: Sergi Blanch-Torne <sergi.blanch.torne@collabora.com>
Acked-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35427>
The yaml file for the definitions for container build on different systems can
have a split between systems before split between hidden and build jobs.
Signed-off-by: Sergi Blanch-Torne <sergi.blanch.torne@collabora.com>
Acked-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35427>
Almost all the gitlab-ci.yml files in Mesa have their hidden jobs defined in
an include file. This may have started with !25238 with the idea to simplify
the re-use of hidden jobs by other projects. But we missed the .gitlab-ci
directory.
Signed-off-by: Sergi Blanch-Torne <sergi.blanch.torne@collabora.com>
Acked-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35427>
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Co-Authored-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34303>
Matching e.g. I420_10LE in Gstreamer / yuv420p10 in ffmpeg. The formats
are notably used for HDR10 videos by software decoders like dav1d, libav,
libaom and libvpx.
Use-cases include video players and editors that can allocate DMA buffers
- e.g. via udmabuf, dma-heaps, VA-API, V4L2, etc. - allowing them to avoid
unnecessary copies. Testing HDR10 playback on CI might also become easier.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34303>
Taken from commit e252e3f3488 of the drm-misc-next kernel tree,
including the new 10/12/16bit software decoder YCbCr formats.
These have also been pulled into the libdrm 2.4.125 release.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34303>
This has effect only for first frame, for every other frame it will
be overwritten by application preference, which we should honor.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35712>
The Android CTS results are saved as an HTML page in the CI artifacts.
Add a direct link to make them easier to access.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35792>
The Android CTS logs were previously buried under the `cuttlefish: setup`
section. Add an uncollapsed section to improve visibility.
Also remove the `gathering the results` section, which was empty in the logs.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35792>
When we ExecuteCommands, we can have the following situation:
secondary {
beginQuery
endQuery
}
primary {
beginRendering
executeCommands(secondary)
endRendering
}
See dEQP-VK.query_pool.concurrent_queries.secondary_command_buffer.
For the logic in EndRendering to correctly detect that an occlusion
query has ended inside this render pass, the oq state has to be
propagated back to the primary from the secondary.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35738>
If an occlusion query is started inside a renderpass with multiview, we
need to signal as many queries as there are bits set in the view mask.
It is enough to signal them, we don't have to change how we write the
occlusion query. All but the first of the n queries will return 0.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35738>
RA is intended to dump the vir when register allocation fails, so it
should be checked when we set c->compilation_result to
FAILED_REGISTER_ALLOCATION.
But it seems that this option was forgotten when on some of the
refactorings around compilation_result, as was let on an old condition
that reported register allocation failures.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35823>
Gamescope relies on legacy scanout support when explicit modifier isn't
available and it chains the mesa wsi hint requesting such. Venus doesn't
support legacy scanout with optimal tiling on its own, so venus disables
legacy scanout in favor of prime buffer blit for optimal performance. As
a workaround here, venus can once again force linear tiling when legacy
scanout is requested outside of common wsi.
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35811>
Brings the vertex shader in
dEQP-VK.subgroups.vote.framebuffer.subgroupallequal_dvec4_vertex
from 234 to 169 instructions on NAK.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>
No shader-db changes here, but it does improve some cts shaders, eg. the
vertex shader in
dEQP-VK.subgroups.vote.framebuffer.subgroupallequal_i64vec4_vertex
goes from 80 to 56 instructions with NAK
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>
Recent nvidia hardware has a native instruction for
nir_intrinsic_vote_ieq but not for nir_intrinsic_vote_feq. So, split
this boolean into two so we can contol the lowering separately for each
instruction.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>