These two extensions are supported on GFX8 but the throughput
of 16-bit floats/integers is same as 32-bit. Also, shaderInt16
is only enabled on GFX9+ for the same reason, be more consistent.
This fixes a crash with Wolfenstein II because it expects
shaderInt16 to be enabled when VK_AMD_gpu_shader_half_float is
exposed. Note that AMDVLK only enables these extensions on GFX9+.
Cc: 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Staging buffers are now created directly by the virgl_staging_mgr. We
don't need to support creating staging pipe_resources.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Use an instance of virgl_staging_mgr instead of u_upload_mgr to handle
the staging buffer. This removes the need to track the availability
of the staging manager, since virgl_staging_mgr can handle concurrent
active allocations.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Add a manager for the staging buffer used in virgl. The staging manager
is heavily inspired by u_upload_mgr, but is simpler and is a better fit
for virgl's purposes. In particular, the staging manager:
* Allows concurrent staging allocations.
* Calls the virgl winsys directly to create and map resources, avoiding
unnecessarily going through gallium resources and transfers.
olv: make virgl_staging_alloc_buffer return a bool
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Store the virgl_hw_res instead of the pipe_resource for copy transfer
sources. This prepares the codebase for a change to provide only the
virgl_hw_res for the staging buffers in upcoming commits.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
We were failing to unreference the old image resource. Instead of open
coding this and doing it badly, just use the copier function which does
the right thing.
A while back, we added a new field, but failed to update the copier.
I believe iris is the only current user of the new field, and it hasn't
used the copier, so noone noticed.
Fixes: 8b626a22b2 st/mesa: Record shader access qualifiers for images
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Otherwise they are classified as pipe_martian_resource, and don't
contain any helpful information about the texture.
Reviewed-by: Eric Anholt <eric@anholt.net>
Aligning phys_level0_sa by the compression block dimension prior to
mipmap layout causes the layout of compressed surfaces to differ from
the sampler's expectations in certain cases. The hardware docs agree:
From the BDW PRM, Vol. 5, Compressed Mipmap Layout,
The compressed mipmaps are stored in a similar fashion to
uncompressed mipmaps [...]
The following exceptions apply to the layout of compressed (vs.
uncompressed) mipmaps:
* [...]
* The dimensions of the mip maps are first determined by applying
the sizing algorithm presented in Non-Power-of-Two Mipmaps
above. Then, if necessary, they are padded out to compression
block boundaries.
The last bullet indicates that alignment should not be done for
calculating a miplevel's dimensions, but rather for determining miplevel
placement/padding. Comply with this text by removing the extra
alignment.
Fixes some fbo-generatemipmap-formats piglit failures on all tested
platforms (SNB-KBL).
v2:
- Note fixed platforms.
- Update some consumers via a helper function.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Prepare for a bug fix by adding and using helpers which convert
isl_surf::logical_level0_px and isl_surf::phys_level0_sa to units of
surface elements.
v2:
- Update iris (Ken).
- Update anv.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Clang (like LLVM), very annoyingly refuses to provide pkg-config, and
only provides cmake (unlike LLVM which at least provides llvm-config,
even if llvm-config is terrible). Meson has gained the ability to use
cmake to find dependencies, and can successfully find Clang. This change
attempts to use cmake to find clang instead of a bunch of library
searches, when paired with -Dcmake_prefix_path we can much more reliably
use cmake to control which clang we're getting. This is only enabled for
meson >= 0.51, which adds the required options.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Meson has support for using cmake as a finder for some dependencies,
including LLVM. Using cmake has a lot of advantages: it needs less meson
maintenance to keep working (even for llvm updates); it works more
sanely for cross compiles (as llvm-config is a compiled binary not a
shell script). Meson 0.51.0 also has a new generic variable getter that
can be used to get information from either cmake, pkg-config, or
config-tools dependencies, which is needed for cmake. We continue to
support using llvm-config if you don't have cmake installed, or if cmake
cannot find a suitable version.
Fixes: 0d59459432
("meson: Force the use of config-tool for llvm")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This rewrites the ddy in EXECUTE_4 mode with a loop to make it more
obvious what is going on and also sets the group each of the 4 threads
in the groups are supposed to execute.
Fixes the following CTS tests :
dEQP-VK.glsl.derivate.dfdyfine.dynamic_*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Co-Authored-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 2134ea3800 ("intel/compiler/fs: Implement ddy without using align16 for Gen11+")
s/otions/options/, and while here let's give the full path to xmlpool.h
since `../` won't be true in the generated file.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Today, we stream the compute shader thread IDs simply because they're
(annoyingly) relative to dynamic state base address. We could upload
them once at compile time, but we'd need a separate non-streaming
uploader for IRIS_MEMZONE_DYNAMIC, and I'm not sure it's worth it.
stream_state pins the buffer for use in the current batch, but also
returns a reference to the pipe_resource. We dropped this reference
on the floor, leaking a reference basically every time we dispatched
a compute shader after switching to a new one.
The reason it returns a reference is so that we can hold on to it and
re-pin it in iris_restore_compute_saved_bos, which we were also failing
to do. So if we actually filled up a batch with repeated dispatches to
the same compute shader, and flushed, then continued dispatching, we
would fail to pin it and likely GPU hang.
We were unconditionally uploading the new data, but then conditionally
using it with MEDIA_CURBE_LOAD. If we're not going to emit the command,
there's no point in uploading the data.
We only use push the compute shader thread IDs, not any actual constant
buffer data. So we should track the compute shader variant changing,
not constbuf changes.
MEDIA_INTERFACE_DESCRIPTOR's Interface Descriptor Data Start Address
field's docs say: "This bit specifies the 64-byte aligned address..."
And we were doing 32. Superfluous thread ID uploading was apparently
saving us from GPU hangs in most cases.
v2: standard 'bool' can be used
( Eric Engestrom <eric.engestrom@intel.com> )
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
When the fault_pointer field in the header is set, we can get some idea
of which descriptor the HW isn't happy with if we know their addresses.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Then we can get some information back about any exception that might
have happened.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Arm's kernel driver mentions how to decode this field, which makes a bit
clearer what had happened.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The only exception is the GS copy shader which emits them
unconditionally.
Totals from affected shaders:
SGPRS: 71320 -> 71008 (-0.44 %)
VGPRS: 54372 -> 54240 (-0.24 %)
Code Size: 2952628 -> 2941368 (-0.38 %) bytes
Max Waves: 9689 -> 9723 (0.35 %)
This helps Dota2, Doom, GTAV and Hitman 2.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This doesn't fix anything known, but it's likely going to
break if layerCount is ~0U.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This patch changes the code which sets EmitNoIndirectSampler to check
the core profile GLSL version, rather than the ARB_gpu_shader5 extension
enable. st/mesa exposes ARB_gpu_shader5 if GLSLVersion (in core
profiles) or GLSLVersionCompat (in compat profiles) >= 400.
The Intel drivers do not currently expose ARB_gpu_shader5 in compat
profiles. But the backend can absolutely handle indirect samplers.
Looking at the core profile version number should be a good indication
of what the driver supports.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The helpers are needed so we can use the syntax `instr(cond)` in the
algebraic rules. Add simple rule for dropping a pair of mul-div of
the same value when wrapping is guaranteed to not happen.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When handling the specified ALU operations, check for the decorations
and set nir_alu_instr no_signed_wrap and no_unsigned_wrap flags accordingly.
v2: Add a glsl_base_type_is_unsigned_integer() helper. (Karol)
v3: Rename helper to glsl_base_type_is_uint().
v4: Use two flags, so we don't need the helper anymore. (Connor)
v5: Pass alu directly to handle function. (Jason)
Reviewed-by: Karol Herbst <kherbst@redhat.com> [v3]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
They indicate the operation does not cause overflow or underflow.
This is motivated by SPIR-V decorations NoSignedWrap and
NoUnsignedWrap.
Change the storage of `exact` to be a single bit, so they pack
together.
v2: Handle no_wrap in nir_instr_set. (Karol)
v3: Use two separate flags, since the NIR SSA values and certain
instructions are typeless, so just no_wrap would be insufficient
to know which one was referred to. (Connor)
v4: Don't use nir_instr_set to propagate the flags, unlike `exact`,
consider the instructions different if the flags have different
values. Fix hashing/comparing. (Jason)
Reviewed-by: Karol Herbst <kherbst@redhat.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
There doesn't seem to be any reason to keep these opcodes around:
* fnot/fxor are not used at all.
* fand/for are only used in lower_alu_to_scalar, but easily replaced
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We can vectorize instructions with different constant sources by creating
a new load_const and using that.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
In Midgard, a bundle consists of a few ALU instructions. Within the
bundle, there is room for an optional 128-bit constant; this constant is
shared across all instructions in the bundle.
Unfortunately, many instructions want a 128-bit constant all to
themselves (how selfish!). If we run out of space for constants in a
bundle, the bundle has to be broken up, incurring a performance and
space penalty.
As an optimization, the scheduler now analyzes the constants coming in
per-instruction and attempts to merge shared components, adjusting the
swizzle accessing the bundle's constants appropriately. Concretely,
given the GLSL:
(a * vec4(1.5, 0.5, 0.5, 1.0)) + vec4(1.0, 2.3, 2.3, 0.5)
instead of compiling to the naive two bundles:
vmul.fmul [temp], [a], r26
fconstants 1.5, 0.5, 0.5, 1.0
vadd.fadd [out], [temp], r26
fconstants 1.0, 2.3, 2.3, 0.5
The scheduler can now fuse into a single (pipelined!) bundle:
vmul.fmul [temp], [a], r26.xyyz
vadd.fadd [out], [temp], r26.zwwy
fconstants 1.5, 0.5, 1.0, 2.3
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
In the past, each query object had their own BO. Checking if the batch
referenced that BO was an easy way to check if commands were still
queued to compute the query value. If so, we needed to flush.
More recently (c24a574e6c), we started using an u_upload_mgr for query
objects, placing multiple queries in the same BO. One side-effect is
that iris_batch_references is a no longer a reasonable way to check if
commands are still queued for our query. Ours might be done, but a
later query that happens to be in the same BO might be queued. We don't
want to flush in that case.
Instead, check if the current batch's signalling syncpt is the one we
referenced when ending the query. We know the syncpt can't have been
reused because our query is holding a reference, so a simple pointer
comparison should suffice.
Removes all batch flushing caused by query objects in Shadow of Mordor.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>