Commit graph

117072 commits

Author SHA1 Message Date
Brian Paul
be42f53020 Remove need to initialize the InstSize[] array elements by just storing
the instruction size in _mesa_alloc_instruction().
2006-02-26 18:02:13 +00:00
Brian Paul
a764b7eae0 display list clean-ups 2006-02-26 17:16:37 +00:00
Roland Scheidegger
4e77669926 Add all pci ids known by ddx to radeon dri driver. Remove the entries not known by ddx (probably secondary ids, non-existant cards and similar). Add rs400 to the family enum, and configure the rv410 like a 2 quad chip (?) 2006-02-25 02:03:12 +00:00
Brian Paul
2aabdc743f fix broken _mesa_copy_context() for GL_LIGHTING_BIT 2006-02-24 18:19:11 +00:00
Brian Paul
ee2339f673 need to check for _NEW_BUFFERS in xmesa_update_state() 2006-02-24 17:58:48 +00:00
Brian Paul
228d4a6de7 Fix _mesa_copy_texture_state() so that we copy texture object bindings,
not the actual contents of texture objects.  This makes glXCopyContext()
work properly.
2006-02-24 17:16:57 +00:00
Brian Paul
1aad408b5a EXT_framebuffer_object (Dave Reveman) 2006-02-24 15:36:24 +00:00
Brian Paul
44a2e96729 include inttypes.h if __osf__ defined (Randall Hand) 2006-02-23 15:36:39 +00:00
Brian Paul
5b2ee9c1e9 update Blender link 2006-02-23 14:29:03 +00:00
Stephane Marchesin
bb390133b5 Import 2006-02-23 12:55:56 +00:00
Stephane Marchesin
0abf3937ce Initial revision 2006-02-23 12:55:56 +00:00
Brian Paul
956fff6345 add some #includes, fix some prototypes (bug 5992) 2006-02-22 16:54:05 +00:00
Brian Paul
7b6fd8a0c6 include proper header file, remove local extern declarations 2006-02-22 16:44:04 +00:00
Brian Paul
cebad151a1 add missing prototypes, use _slang_ prefix on non-static functions 2006-02-22 16:43:26 +00:00
Brian Paul
4f8b59d59b silence a variety of compiler warnings 2006-02-22 16:35:34 +00:00
Brian Paul
49ad2d4ed1 updated GLUT link 2006-02-22 15:50:57 +00:00
Michal Krol
cc1591667d More GLSL code:
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
2006-02-21 12:35:06 +00:00
Jouk Jansen
8986e36f36 Committing in .
Update OpenVMS makefiles

 Modified Files:
 	Mesa/src/mesa/shader/slang/descrip.mms
 	Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms
 ----------------------------------------------------------------------
2006-02-21 12:28:34 +00:00
Jeremy Kolb
fcbbdf9991 Added xcb dri config file. 2006-02-19 22:31:26 +00:00
Jeremy Kolb
97a3023c9f Remove old linux-x86-xcb (didn't do anything).
Removed reference to linux-x86-xcb and added linux-dri-xcb in Makefile.
2006-02-19 22:30:46 +00:00
Michal Krol
3654193a4d More GLSL code.
- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
2006-02-18 15:11:18 +00:00
Keith Whitwell
e94be8d5c0 Fix STENCIL_WRITE_MASK defn for bug 5902 2006-02-17 17:03:14 +00:00
Aapo Tahkola
8da9f448f4 Skip ARL while we dont implement it. Fix broken nv vps but do it with software for now. 2006-02-16 19:50:40 +00:00
Roland Scheidegger
555b5fac4f Reinstate vertex format after a rasterization fallback for both r200 and radeon driver when a tcl fallback is active, fixes a blender issue with non-tcl hw (bug #5601) 2006-02-16 17:16:33 +00:00
Eric Anholt
a176bc6c17 Include dix-config.h if HAVE_DIX_CONFIG_H is defined. This will be used by the
X Server to get things like _XSERVER64 (for X headers) and NO_LIBCWRAPPER
defined consistently when its builds Mesa internally.
2006-02-15 21:03:34 +00:00
Brian Paul
ee40c4fb34 Set NumInstructions (bug 5864) 2006-02-15 15:59:37 +00:00
Brian Paul
a584e846d4 Fix a few warnings:
- nested comments (use #if 0 / #endif instead)
 - missing default clause in switch statements
 - use of possibly undefined variables
2006-02-15 15:51:01 +00:00
Michal Krol
dd02edf381 Add support for forward function declarations. 2006-02-15 11:15:16 +00:00
Michal Krol
88d994c3b2 Add fragment shader execute entry. 2006-02-15 11:12:47 +00:00
Michal Krol
50092f8f33 Add s_arbshader.c, s_arbshader.h. 2006-02-15 11:09:26 +00:00
Michal Krol
870ebefb3b Add swrast/s_arbshader.c. 2006-02-15 11:07:56 +00:00
Michal Krol
a663931204 Add arbshader stage. 2006-02-15 11:06:00 +00:00
Michal Krol
5bc35a823a Enable texcoords when program object in use. 2006-02-15 11:03:57 +00:00
Michal Krol
dc3a922cf3 Get arbfslight demo running. 2006-02-15 11:02:07 +00:00
Michal Krol
0c8e578a38 Enable GL_ARB_fragment_shader extension. 2006-02-15 11:00:15 +00:00
Michal Krol
3699751b0b Demonstrate GLSL fragment and vertex shaders. 2006-02-15 10:58:52 +00:00
Brian Paul
d5aca8bf0c remove stray 'foo' line 2006-02-15 04:10:55 +00:00
Brian Paul
0c1438d331 replace size_t * w/ unsigned int * (Jurg Billeter) 2006-02-14 15:04:45 +00:00
Brian Paul
a5033a0421 fix AIX issues (bug 5874) 2006-02-14 14:57:04 +00:00
Jouk Jansen
2189d9c96e Update OpenVMS compile support 2006-02-13 12:00:29 +00:00
Michal Krol
e7ffe4619f More glsl code. 2006-02-13 11:47:41 +00:00
Michal Krol
8a54fad6cd REVISION 3.
Remove illegal operators for overloading.
2006-02-13 11:45:57 +00:00
Michal Krol
ebcbf2f853 Cosmetic changes. 2006-02-13 11:42:48 +00:00
Michal Krol
41eeae5fb1 Delete most of the comments.
Minor tweaks with the functions.
Add experimental print functions.
2006-02-13 11:40:32 +00:00
Michal Krol
02eb9acc5e Get it running for ARB_vertex_shader.
Add experimental print functions to builtin library.
Some functionality missing:
- automatic arrays;
- general constructors;
- local variable initialization;
- texture sampling and noise;
- semantic error checking;
- function prototypes.
2006-02-13 11:38:37 +00:00
Michal Krol
44e9ccc708 Rename current_program to CurrentProgram.
Temporary vertex_shader execution code.
2006-02-13 11:31:16 +00:00
Michal Krol
adef42c88d Add tnl\t_vb_arbshader.c. 2006-02-13 11:27:33 +00:00
Michal Krol
7d376c76c9 Add tnl/t_vb_arbshader.c. 2006-02-13 11:25:43 +00:00
Michal Krol
a2ea606377 Add ARB_vertex_shader stage just before render stage.
If enabled, all other stages, except render, are disabled.
2006-02-13 11:23:36 +00:00
Michal Krol
2363fff347 Enable GL_ARB_shader_objects, GL_ARB_shading_language_100 and
GL_ARB_vertex_shader extensions.
2006-02-13 11:04:27 +00:00