add missing prototypes, use _slang_ prefix on non-static functions

This commit is contained in:
Brian Paul 2006-02-22 16:43:26 +00:00
parent 4f8b59d59b
commit cebad151a1
2 changed files with 28 additions and 4 deletions

View file

@ -1183,7 +1183,7 @@ int _slang_fetch_discard (struct gl2_fragment_shader_intf **fs, GLboolean *val)
return 1;
}
void exec_vertex_shader (struct gl2_vertex_shader_intf **vs)
void _slang_exec_vertex_shader (struct gl2_vertex_shader_intf **vs)
{
struct gl2_vertex_shader_impl *impl;
slang_translation_unit *unit;
@ -1225,7 +1225,7 @@ void exec_vertex_shader (struct gl2_vertex_shader_intf **vs)
}
}
void exec_fragment_shader (struct gl2_fragment_shader_intf **fs)
void _slang_exec_fragment_shader (struct gl2_fragment_shader_intf **fs)
{
struct gl2_fragment_shader_impl *impl;
slang_translation_unit *unit;

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 2005 Brian Paul All Rights Reserved.
* Copyright (C) 2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -27,6 +27,30 @@
#include "mtypes.h"
extern int _slang_fetch_float(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
extern int _slang_fetch_vec3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
extern int _slang_fetch_vec4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_vec4_f(struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_mat3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_mat4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_discard(struct gl2_fragment_shader_intf **fs, GLboolean *val);
extern GLint _slang_get_uniform_location(struct gl2_program_intf **pro, const char *name);
extern GLboolean _slang_write_uniform(struct gl2_program_intf **pro, GLint loc, GLsizei count, const GLvoid *data, GLenum type);
extern void _slang_exec_vertex_shader(struct gl2_vertex_shader_intf **vs);
extern void _slang_exec_fragment_shader(struct gl2_fragment_shader_intf **fs);
extern GLhandleARB
_mesa_3dlabs_create_shader_object (GLenum);