The dri2 winsys also uses libdrm (and you can only enable dri3 if
you enable dri2), and the drm winsys only requires libdrm.
So if any winsys is enabled you can also enable the drm winsys, and
since we always want at least one winsys we can always enable it.
I removed the check for the drm platform for VA and OMX since they
do not care anymore. Since we still check for one of r600g, nouveau
or radeonsi, we are guarantueed to still only enable it by default
in a configuration that requires libdrm anyway. So for people using
va=auto, we don't suddenly start requiring libdrm were we did not
before.
This supersedes "vl: Enable DRM by default.", which I pushed, but
rolled back because it used dep_libdrm before its definition.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Do not want it for perf reasons. Always have to disable DCC when
transferring to external queue.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Transitions to external queue should do the transition & make sure
it works on all queues.
Fixes: 8ebc7dcb59 "radv: Allow fast clears with concurrent queue mask for some layouts."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We should avoid having potentially dangling pointers to
pipe_resources in general.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
A pipe_transfer is a context object. It is fine for the
constructor/destructor to have access to the context.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
A pipe_transfer is a context object. It is fine for
virgl_transfer_queue to have access to the context.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This dumps disassembly to the pipe_debug_callback together with shader
stats.
Can be used together with shader-db to get full disassembly of all shaders
in the database.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Compute the count since the start of the current line instead of the
count since the start of the the disassembly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This implies that the memory will always be at address 0, which allows
LLVM to generate slightly better code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will make it easier to use LDS for other purposes in geometry
shaders in the future.
The lifetime of the esgs_ring variable is as follows:
- declared as [0 x i32] while compiling shader parts or monolithic shaders
- just before uploading, gfx9_get_gs_info computes (among other things)
the final ESGS ring size (this depends on both the ES and the GS shader)
- during upload, the "esgs_ring" symbol is given to ac_rtld as a shared
LDS symbol, which will lead to correctly laying out the LDS including
other LDS objects that may be defined in the future
- si_shader_gs uses shader->config.lds_size as the LDS size
This change depends on the LLVM changes for emitting LDS symbols into
the ELF file.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Upcoming changes to LLVM will emit LDS objects as symbols in the ELF
symbol table, with relocations that will be resolved with this change.
Callers will also be able to define LDS symbols that are shared between
shader parts. This will be used by radeonsi for the ESGS ring in gfx9+
merged shaders.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Since it can only be used for reading the config of an individual,
non-combined shader, it is not very reusable anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The compiler should be able to optimize them away, but still. There's
no point in declaring those as pointers, and if the compiler *doesn't*
optimize them away, they add unnecessary load-time relocations.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Using an explicit linker instead of just concatenating .text
sections will allow us to start using .rodata sections and
explicit descriptions of data on LDS that is shared between
stages.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Use hash_table_u64 instead of hash_table directly, since the former
will also handle the special keys (deleted and freed) and allow use
the whole u64 space.
Fixes crash in INTEL_DEBUG=bat when using a key with value 0 -- the
current value for a freed key.
Fixes: b38dab101c "util/hash_table: Assert that keys are not reserved pointers"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The hash_table_u64 should support any uint64_t as input. It does
special handling for the "deleted" key, storing the data in the table
itself; do the same for the "freed" key.
Fixes: b38dab101c "util/hash_table: Assert that keys are not reserved pointers"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The main motivation for this change is API ergonomics: most operations
on dynarrays are really on elements, not on bytes, so it's weird to have
grow and resize as the odd operations out.
The secondary motivation is memory safety. Users of the old byte-oriented
functions would often multiply a number of elements with the element size,
which could overflow, and checking for overflow is tedious.
With this change, we only need to implement the overflow checks once.
The checks are cheap: since eltsize is a compile-time constant and the
functions should be inlined, they only add a single comparison and an
unlikely branch.
v2:
- ensure operations are no-op when allocation fails
- in util_dynarray_clone, call resize_bytes with a compile-time constant element size
v3:
- fix iris, lima, panfrost
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We're not very good at handling out-of-memory conditions in general, but
this change at least gives the caller the option of handling it gracefully
and without memory leaks.
This happens to fix an error in out-of-memory handling in i965, which has
the following code in brw_bufmgr.c:
node = util_dynarray_grow(vma_list, sizeof(struct vma_bucket_node));
if (unlikely(!node))
return 0ull;
Previously, allocation failure for util_dynarray_grow wouldn't actually
return NULL when the dynarray was previously non-empty.
v2:
- make util_dynarray_ensure_cap a no-op on failure, add MUST_CHECK attribute
- simplify the new capacity calculation: aside from avoiding a useless loop
when newcap is very large, this also avoids an infinite loop when newcap
is larger than 1 << 31
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We do have native support for perspective division on the load/store
unit, but this is for the future, something ideally we would select
generally, not just for textures. Meanwhile, flipping on projector
lowering works now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This follows the txb implementation, but requires an adjustment to how
the cont/last flags are set.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This replaces bind_vs/fs_state calls to a unified bind_shader_state
call, removing a great deal of duplicated logic related to variant
selection.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This logic is repeated in a bunch of places and will only grow worse as
we support more job types; collect it.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Paralleling emit_uniform_read, this allows varying reads to be emitted
independent of an honest-to-goodness load vary instruction in the NIR.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
I don't think these are actual structures, just figments over
cargoculting dumped memory without making any sense of it. Nothing seems
to break if the region is zeroed out, anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
History lesson! In the early days of a Panfrost, we had a library
independent of the driver called `panwrap` which would be LD_PRELOAD'ed
into a driver to decode its cmdstream in real-time. When upstreaming
Panfrost, we realized that we would much rather have this decode
functionality maintained in-tree to avoid divergence, but that we could
not upstream panwrap because of its use with the legacy API. So we
instead dumped GPU memory to the filesystem with an out-of-tree panwrap,
and decoded that with the in-tree pandecode module. When we migrated to
the new kernel, we just added support for doing this memory dump
directly from the driver (via a module "pantrace").
This works, but dumping memory every frame is sloooooooooooooow and
error-prone. I figured if we have pandecode in-tree, we might as well
link to it directly in the driver, allowing us to decode Panfrost's
command streams without dumping memory to the filesystem first. This
cleans up the code *substantially* and improves dumping performance by a
HUGE margin. I'm talking "several seconds per frame" to "dumping in
real-time" kind of jump.
Note to users: this removes the environmental option "PANTRACE_BASE".
Instead, for equivalent functionality set "PAN_MESA_DEBUG=trace" and
redirect stdout to the file of your choosing.
This should be debugging Panfrost much more pleasant.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Add missing cases for fp32 and fp16 formats.
Fixes: c68334ffc0 "st/mesa: add floating point formats in st_new_renderbuffer_fb()"
Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
The bpp in the dumb buffer creation request is hardcoded to 32, which is an
incorrect assumption as the caller is free to pick any pipe format. Use the
bpp supplied to us through util_format_get_blocksizebits().
Fixes: 3b176c441b "gallium: Add a dumb drm/kms winsys backed swrast provider"
Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
When the visible VRAM size is equal to the VRAM size only two
heaps are exposed.
This fixes dEQP-VK.api.info.device.memory_budget.
Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The number of render backends is 16 but the enabled mask is 0xaaaa.
As noticed by Bas, allowing disabled render backends might break
the OCCLUSION_QUERY packet. We don't use it yet but keep this in
mind.
This fixes dEQP-VK.query_pool.* and dEQP-VK.multiview.*.
Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>