radeonsi: return bool from si_shader_binary_upload

We didn't really use error codes anyway.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2018-05-17 18:17:07 +02:00 committed by Marek Olšák
parent 8b1343ca79
commit bf11c594dd
4 changed files with 16 additions and 19 deletions

View file

@ -145,7 +145,7 @@ static void si_create_compute_state_async(void *job, int thread_index)
si_shader_dump(sscreen, shader, debug, PIPE_SHADER_COMPUTE,
stderr, true);
if (si_shader_binary_upload(sscreen, shader))
if (!si_shader_binary_upload(sscreen, shader))
program->shader.compilation_failed = true;
} else {
mtx_unlock(&sscreen->shader_cache_mutex);
@ -254,7 +254,7 @@ static void *si_create_compute_state(
}
si_shader_dump(sctx->screen, &program->shader, &sctx->debug,
PIPE_SHADER_COMPUTE, stderr, true);
if (si_shader_binary_upload(sctx->screen, &program->shader) < 0) {
if (!si_shader_binary_upload(sctx->screen, &program->shader)) {
fprintf(stderr, "LLVM failed to upload shader\n");
FREE(program);
return NULL;
@ -392,7 +392,7 @@ static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
si_shader_apply_scratch_relocs(shader, scratch_va);
if (si_shader_binary_upload(sctx->screen, shader))
if (!si_shader_binary_upload(sctx->screen, shader))
return false;
si_resource_reference(&shader->scratch_bo,

View file

@ -5088,7 +5088,7 @@ static unsigned si_get_shader_binary_size(const struct si_shader *shader)
return size + DEBUGGER_NUM_MARKERS * 4;
}
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
{
const struct ac_shader_binary *prolog =
shader->prolog ? &shader->prolog->binary : NULL;
@ -5118,7 +5118,7 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
align(bo_size, SI_CPDMA_ALIGNMENT),
256);
if (!shader->bo)
return -ENOMEM;
return false;
/* Upload. */
ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
@ -5158,7 +5158,7 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;
sscreen->ws->buffer_unmap(shader->bo->buf);
return 0;
return true;
}
static void si_shader_dump_disassembly(const struct ac_shader_binary *binary,
@ -5490,7 +5490,7 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
LLVMBuilderRef builder;
struct si_shader_output_values outputs[SI_MAX_VS_OUTPUTS];
struct tgsi_shader_info *gsinfo = &gs_selector->info;
int i, r;
int i;
shader = CALLOC_STRUCT(si_shader);
@ -5599,22 +5599,22 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
si_llvm_optimize_module(&ctx);
r = si_compile_llvm(sscreen, &ctx.shader->binary,
bool ok = false;
if (si_compile_llvm(sscreen, &ctx.shader->binary,
&ctx.shader->config, ctx.compiler,
ctx.ac.module,
debug, PIPE_SHADER_GEOMETRY,
"GS Copy Shader", false);
if (!r) {
"GS Copy Shader", false) == 0) {
if (si_can_dump_shader(sscreen, PIPE_SHADER_GEOMETRY))
fprintf(stderr, "GS Copy Shader:\n");
si_shader_dump(sscreen, ctx.shader, debug,
PIPE_SHADER_GEOMETRY, stderr, true);
r = si_shader_binary_upload(sscreen, ctx.shader);
ok = si_shader_binary_upload(sscreen, ctx.shader);
}
si_llvm_dispose(&ctx);
if (r != 0) {
if (!ok) {
FREE(shader);
shader = NULL;
} else {
@ -8011,8 +8011,7 @@ bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compil
stderr, true);
/* Upload. */
r = si_shader_binary_upload(sscreen, shader);
if (r) {
if (!si_shader_binary_upload(sscreen, shader)) {
fprintf(stderr, "LLVM failed to upload shader\n");
return false;
}

View file

@ -690,7 +690,7 @@ void si_shader_destroy(struct si_shader *shader);
unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
unsigned is_varying);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
void si_shader_dump(struct si_screen *sscreen, const struct si_shader *shader,
struct pipe_debug_callback *debug, unsigned processor,
FILE *f, bool check_debug_option);

View file

@ -3108,7 +3108,6 @@ static int si_update_scratch_buffer(struct si_context *sctx,
struct si_shader *shader)
{
uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
int r;
if (!shader)
return 0;
@ -3139,10 +3138,9 @@ static int si_update_scratch_buffer(struct si_context *sctx,
si_shader_apply_scratch_relocs(shader, scratch_va);
/* Replace the shader bo with a new bo that has the relocs applied. */
r = si_shader_binary_upload(sctx->screen, shader);
if (r) {
if (!si_shader_binary_upload(sctx->screen, shader)) {
si_shader_unlock(shader);
return r;
return -1;
}
/* Update the shader state to use the new shader bo. */