Commit graph

117072 commits

Author SHA1 Message Date
Samuel Pitoiset
29c4d44cee radv: select the depth/stencil resolve method based on some conditions
Only fallback to the compute path for layers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-21 14:50:24 +02:00
Samuel Pitoiset
5cf350f565 radv: implement all depth/stencil resolve modes using compute
This path supports layers but it requires to decompress HTILE
before resolving. The driver also needs to fixup HTILE after
the resolve. This path is probably slower than the graphics one.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-21 14:50:19 +02:00
Samuel Pitoiset
cdc6efddf9 radv: implement all depth/stencil resolve modes using graphics
When using graphics, the driver doesn't need to decompress HTILE
before resolving. This path currently doesn't support layers
so we have to fallback to the compute path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-21 14:50:15 +02:00
Samuel Pitoiset
e52ad9f845 radv: record if a render pass has depth/stencil resolve attachments
Only supported with vkCreateRenderPass2().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-21 14:50:12 +02:00
Samuel Pitoiset
ac6369a2d0 radv: rename has_resolve to has_color_resolve
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-21 14:50:10 +02:00
Samuel Pitoiset
203f60ebf2 radv: emit framebuffer state from primary if secondary doesn't inherit it
Otherwise fast color/depth clears can't work because they depend
on the framebuffer.

This fixes the following CTS (when the small hint is disabled):
- dEQP-VK.geometry.layered.1d_array.secondary_cmd_buffer
- dEQP-VK.geometry.layered.2d_array.secondary_cmd_buffer
- dEQP-VK.geometry.layered.cube.secondary_cmd_buffer
- dEQP-VK.geometry.layered.cube_array.secondary_cmd_buffer

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110810
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107986
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-21 13:49:35 +02:00
Eric Engestrom
6a9dd62882 drisw: move build logic to build systems
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-21 11:35:39 +00:00
Tomeu Vizoso
1cbe2ad394 panfrost: ci: Exclude two more flip-flop from results
These three tests pass on RK3399, but fail on RK3288:

dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat2_mat2_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_ivec4_vertex
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec3

They reliably pass when run individually, but reliably fail when run in
a full CI run.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-06-21 10:45:12 +02:00
Gert Wollny
ef4429d9c5 gallium/st: Add Gallium hud to swrast drivers
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-06-21 08:54:57 +02:00
Iago Toral Quiroga
4d8f82946b v3d: flush jobs writing to vertex buffers used in the current draw call
This can happen when any of our vertex buffers was written by a previous
transform feedback draw.

Fixes the following piglit tests:
spec/ext_transform_feedback/position-render-bufferbase
spec/ext_transform_feedback/position-render-bufferbase-discard
spec/ext_transform_feedback/position-render-bufferoffset
spec/ext_transform_feedback/position-render-bufferoffset-discard
spec/ext_transform_feedback/position-render-bufferrange
spec/ext_transform_feedback/position-render-bufferrange-discard

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-21 08:06:13 +02:00
Iago Toral Quiroga
eb44dcc219 v3d: flush jobs reading from transform feedback output buffers
If we are about to write to a transform feedback buffer, we should
make sure that we flush any prior work that intended to read from
any of these buffers.

Fixes piglit test:
spec/ext_transform_feedback/immediate-reuse

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-21 08:06:13 +02:00
Iago Toral Quiroga
42572f2f7d v3d: add a helper to check if transform feedback is enabled
v2: We should be safe assuming that bind_vs != NULL (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-21 08:06:13 +02:00
Dave Airlie
00a56acc23 llvmpipe: make remove_shader_variant static.
this isn't used outside this file.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-06-21 10:27:57 +10:00
Eric Engestrom
955c63d364 util/os_file: resize buffer to what was actually needed
Fixes: 316964709e "util: add os_read_file() helper"
Reported-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-06-20 21:49:30 +00:00
Tomeu Vizoso
2743e34f20 panfrost: ci: Update expectations
These tests have been fixed recently.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-06-20 20:57:41 +02:00
Alyssa Rosenzweig
195e297a92 panfrost/midgard: Broadcast swizzle
Fixes regression in shaders using ball/etc by explicitly passing through
the number of channels in the NIR op and broadcasting the last
components of the channel appropriately, as the Midgard ops are all vec4
implicitly but NIR can be vec2/3.

v2: Don't also regress every other swizzle in Equestria.

v3: Don't regress the swizzles at Canterlot High either.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-06-20 20:52:04 +02:00
Kenneth Graunke
31de802e7e iris: Use stream uploader for shader draw parameters.
Most vertex data lives in user VBOs in IRIS_MEMZONE_OTHER, which
typically have high bits set to 0xffff.  The shader draw parameters were
being uploaded in IRIS_MEMZONE_DYNAMIC, which have high bets set to 0x2.
This was causing a lot of ping-ponging of high bits, leading to
unnecessary VF cache flushing.

Cuts 7.2% of the flushes in the Civizilation VI demo on Kabylake GT2.
2019-06-20 13:32:16 -05:00
Kenneth Graunke
db8f57a5cb iris: Don't check VF address high bits when there is no buffer.
If there is no buffer, then it doesn't matter.  Leave the old stale
high bits in place (for next time) and don't bother invalidating.

Cuts 5.6% of the flushes in the Civilization VI demo on Kabylake GT2.
2019-06-20 13:32:16 -05:00
Kenneth Graunke
ecc500398f iris: Drop RT flushes from depth stencil clearing flushes.
These write depth and stencil, not color writes, so there's no need
to flush the render target.
2019-06-20 13:32:16 -05:00
Kenneth Graunke
1d63af0f2c iris: Don't bother with PIPE_CONTROLs for CPU writes and no history
If a buffer has no usage history, we don't have any read only cache
invalidates to do.  If we've written it with the CPU, we don't need
to flush the render cache.  The only bit remaining is the CS stall
from iris_flush_bits_for_history.  We can just skip the PIPE_CONTROL
in this case.

This is pretty common - an app creates a buffer, fills it with data,
and then binds it for some purpose.

Cuts 36% of the flushes in Manhattan 3.0 on Kabylake GT2.
2019-06-20 13:32:16 -05:00
Kenneth Graunke
dfff6e10b4 iris: Only do an RT flush for transfer maps if using copy_region.
If we wrote the data via the CPU, there's no point in doing a render
target flush.  If using BLORP, we do want a render target flush so the
data lands.
2019-06-20 13:32:15 -05:00
Kenneth Graunke
c4c17ab3ec iris: Use iris_flush_bits_for_history in iris_transfer_flush_region
Instead of using the combined iris_flush_and_dirty_for_history, use
iris_flush_bits_for_history directly - we were already using the split
out iris_dirty_for_history.  There's no need to dirty twice, and we can
avoid the looping altogether for non-buffers.
2019-06-20 13:32:15 -05:00
Kenneth Graunke
6890340c31 iris: Avoid double flushing in iris_transfer_flush_region when copying.
My intention was to have iris_copy_region not do flushing, and leave
that up to the callers.  iris_resource_copy_region needs to do this,
but iris_transfer_flush_region was already doing it.  The net result
was that we were doing it twice for transfers.

So, move the flushing from iris_copy_region to iris_resource_copy_region
so that it only happens in the callers as I intended.
2019-06-20 13:32:15 -05:00
Kenneth Graunke
64fb20ed32 iris: Fix iris_flush_and_dirty_history to actually dirty history.
When I split iris_flush_and_dirty_history into two helper functions,
I accidentally made it stop dirtying.  Which was...sort of the point.

Fixes: 21688a306b iris: Split iris_flush_and_dirty_for_history into two helpers.
2019-06-20 13:32:15 -05:00
Kenneth Graunke
5e501ffeb2 iris: Add maybe_flush calls to texture_barrier and memory_barrier
Otherwise, tests which loop on glMemoryBarrier may run us out of
batch space with piles of flushing.  (Ideally, we'd elide those bonus
PIPE_CONTROLs, but presumably this isn't that common of a case...)

Piglit's arb_pipeline_statistics_query-comp would hit this case after
some of the next patches remove other PIPE_CONTROLs with maybe_flushes.
2019-06-20 13:32:15 -05:00
Kenneth Graunke
d4a4384b31 iris: Implement INTEL_DEBUG=pc for pipe control logging.
This prints a log of every PIPE_CONTROL flush we emit, noting which bits
were set, and also the reason for the flush.  That way we can see which
are caused by hardware workarounds, render-to-texture, buffer updates,
and so on.  It should make it easier to determine whether we're doing
too many flushes and why.
2019-06-20 13:32:15 -05:00
Alyssa Rosenzweig
c378829a0d panfrost: Skip shading unaffected tiles
Looking at the scissor, we can discard some tiles. We specifially don't
care about the scissor on the wallpaper, since that's a no-op if the
entire tile is culled.

v2: Clarify clear comment (not reviewed but trivial).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-06-20 09:30:38 -07:00
Eric Engestrom
65b016b146 glx: fix glvnd pointer types
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110709
Fixes: 22a9e00aab ("glx: Implement the libglvnd interface.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-20 17:21:37 +01:00
Eric Engestrom
e0ee790ba7 glx: drop misleading comment about the file being "generated"
This `gen_scrn_dispatch.pl` has never existed, in the sense that NVIDIA
never published it.  There have been a number (6) of commits to fix
various things in there over the years, and never anything from NVIDIA.

For all intents and purposes this file is hand-written and
hand-maintained, and we're on our own.

Let's make this clear by removing this misleading comment.

Suggested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2019-06-20 16:19:58 +00:00
Boris Brezillon
56434450f6 nir/lower_tex: Add an assert() in nir_lower_txs_lod()
We don't expect the output of a TXS instruction to be wider than a
vec3. Add an assert() to make sure this never happens.

Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 09:15:53 -07:00
Tomeu Vizoso
babc3ad291 panfrost: Set job requirements during draw
Right now we are doing it at a moment when we don't have all the
information we need.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Suggested-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Rohan Garg <rohan.garg@collabora.com>
Cc: Rohan Garg <rohan.garg@collabora.com>
Fixes: bfca21b622 ("panfrost: Figure out job requirements in pan_job.c")
2019-06-20 18:07:04 +02:00
Alyssa Rosenzweig
dc668203db panfrost/meson: Link with libpanfrost_shared
Fixes: 035a07c0 ("panfrost: Switch to lima tiling")

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 08:56:38 -07:00
Hyunjun Ko
f7f8fb1b55 freedreno/ir3: fix typo
Fixes: a9b556d3a0 ("freedreno/ir3: check the type of regs of absneg opcode in is_same_type_mov")
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-20 08:34:09 -07:00
Alyssa Rosenzweig
546236e27f panfrost: Load from tiled images
Now that we have lima tiling code available, use it to load from a tiled
source.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 08:22:38 -07:00
Alyssa Rosenzweig
035a07c0ae panfrost: Switch to lima tiling
Lima and Panfrost both have implementations of software tiling
(the Lima one was forked off the Panfrost one which was forked off the
original Lima one...). Switch to the most recent Lima code, since it's
more complete than ours at this point.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 08:22:38 -07:00
Alyssa Rosenzweig
7b46f09f26 panfrost: Fix tiled NPOT textures with bpp<4
Panfrost's tiling routines (incorrectly) ignored the source stride,
masking this bug; lima's routines respect this stride, causing issues
when tiling NPOT textures whose stride is not a multiple of 64
(for instance, NPOT textures with bpp=1).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 08:22:38 -07:00
Alyssa Rosenzweig
413242277a lima,panfrost: Move lima_tiling.c/h to /src/panfrost
This will allow both drivers to share this code. Both drivers
build-tested with meson. Android build not tested.

v2: Change naming from tiling->shared, in case Lima and Panfrost can
share more in the future. Fix Android build system.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-and-tested-by: Qiang Yu <yuq825@gmail.com>
2019-06-20 08:06:35 -07:00
Kenneth Graunke
c57b4c86c0 iris: Use render_batch/compute_batch locals in memory_barrier
We have them, may as well use them.
2019-06-20 10:04:38 -05:00
Lionel Landwerlin
4a61be24fe anv: only resort to sync fds internally with no syncobj support
We can rely on only one kind of synchronization object (drm-syncobj)
when it is available. This reduces the number of file descriptors we
use in our implementation.

This will be required later for timeline semaphores implementation, at
this point we won't ever want to use anything else but syncobjs.

v2: Only use has_syncobj for semaphores (Jason)

v3: Only has_syncobj in assert on semaphores in QueueSubmit (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-06-20 14:59:51 +00:00
Alyssa Rosenzweig
1d7e53a854 panfrost: Remove other commented pointers
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:05 -07:00
Alyssa Rosenzweig
2608da14b9 panfrost/decode: Elide more zero fields
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:05 -07:00
Alyssa Rosenzweig
cfc2218a8c panfrost/decode: Remove memory comments
These do more harm than good at this point.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:04 -07:00
Alyssa Rosenzweig
8643b89c48 panfrost: Add missing 0x in invocation_count
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:04 -07:00
Alyssa Rosenzweig
b6d46d09c2 panfrost/decode: Skip decode of fragment backend in non-fragment
This is all zero for anything but fragment shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:04 -07:00
Alyssa Rosenzweig
ae2bfab7b7 panfrost/decode: Clip mali_compute_fbd at 64-bytes
Looking at internal evidence (later fields including a literal other
compute job inception-style, seeming memory corruption, no clear
function, and the field after this being a pointer to *itself*), it
looks like this is really a much smaller descriptor.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:04 -07:00
Alyssa Rosenzweig
3faf33488a panfrost/decode: Print COMPUTE uniforms as pointers
In OpenGL, uniforms generally represent fp32 vec4s (at least in highp
mode). In OpenCL, they represent vec2s of 64-bit pointers.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:04 -07:00
Alyssa Rosenzweig
0021fae7f8 panfrost/decode: Show int uniforms
Float is ambiguous.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:04 -07:00
Alyssa Rosenzweig
1f7dfee1b4 panfrost/decode: Expand pointers in compute descriptor
Just as an aid.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:04 -07:00
Alyssa Rosenzweig
0aa5d89acb panfrost/decode: Identify "compute FBD"
There is fundamentally not a framebuffer associated with a compute job.
Allocate a new structure for it so we don't mess up graphics when
decoding.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 07:48:04 -07:00
Tomeu Vizoso
4f881237c3 panfrost: Allocate panfrost_job in panfrost_context
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 15:48:35 +02:00