llvmpipe: make remove_shader_variant static.

this isn't used outside this file.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Dave Airlie 2019-06-20 06:47:08 +10:00
parent 955c63d364
commit 00a56acc23
2 changed files with 1 additions and 5 deletions

View file

@ -3023,7 +3023,7 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
* Remove shader variant from two lists: the shader's variant list
* and the context's variant list.
*/
void
static void
llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
struct lp_fragment_shader_variant *variant)
{

View file

@ -145,8 +145,4 @@ struct lp_fragment_shader
void
lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
void
llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
struct lp_fragment_shader_variant *variant);
#endif /* LP_STATE_FS_H_ */