Commit graph

68097 commits

Author SHA1 Message Date
Ilia Mirkin
b2ac03a8fc nvc0: reset TFB bufctx when we no longer hold a reference to the buffers
This fixes some use-after-free situations in dEQP when an xfb state is
removed, and then a clear is triggered, which only does a partial
validation. It would attempt to read the no-longer-valid buffers,
resulting in crashes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ff085d014e)
[Emil Velikov: macro names do not need 3D_ ]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
    src/gallium/drivers/nouveau/nvc0/nvc0_state.c
2016-04-11 21:02:17 +01:00
Kenneth Graunke
4a6aa3d978 i965: Only magnify depth for 3D textures, not array textures.
When BaseLevel > 0, we magnify the dimensions to fill out the size of
miplevels [0..BaseLevel).  In particular, this was magnifying depth,
thinking that the depth doubles at each level.  This is perfectly
reasonable for 3D textures, but dead wrong for array textures.

Changing the depth != 1 condition to a target == GL_TEXTURE_3D check
should make this only happen in the appropriate cases.

Fixes about 32 dEQP tests:
- dEQP-GLES31.functional.texture.gather.*.level_{1,2}

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4ba7ad6cc1)
2016-04-11 21:02:17 +01:00
Thomas Hellstrom
3afee5e82f winsys/svga: Increase the fence timeout
If running with a software renderer backend, the timeout may be
insufficient, and we don't want to release busy buffers too early.

In practice, SVGA gpu lockups are extremely rare.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 395c7b8fa1)
2016-04-11 21:02:17 +01:00
Thomas Hellstrom
09d1434fd7 winsys/svga: Fix an uninitialized return value
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviwed-by: Brian Paul <brianp@vmware.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 24ad7e16cd)
2016-04-11 21:02:17 +01:00
Kenneth Graunke
def3c848b3 mesa: Allow Get*() of several forgotten IsEnabled() pnames.
From section 6.2 ("State Tables") of the GL 2.1 specification
(the text also appears in the GL 3.0 and ES 3.1 specifications):
"However, state variables for which IsEnabled is listed as the query
 command can also be obtained using GetBooleanv, GetIntegerv, GetFloatv,
 and GetDoublev."

GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, and GL_FRAGMENT_SHADER_ATI
were missing from the glGet*() functions.  All other IsEnabled() pnames
look to be present, as far as I can tell.

Fixes 8 dEQP-GLES31.functional.debug.state_query subtests:
debug_output[_synchronous]_get{boolean,float,integer,integer64}.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit aa37cbdff7)
2016-04-11 21:02:17 +01:00
Kenneth Graunke
51bd5f4fc4 mesa: Make glGet queries initialize ctx->Debug when necessary.
dEQP-GLES31.functional.debug.state_query.debug_group_stack_depth_*
tries to call glGet on GL_DEBUG_GROUP_STACK_DEPTH right away, before
doing any other debug setup.  This should return 1.

However, because ctx->Debug wasn't allocated, we bailed and returned 0.

This patch removes the open-coded locking and switches the two glGet
functions to use _mesa_lock_debug_state(), which takes care of
allocating and initializing that state on the first time.  It also
conveniently takes care of unlocking on failure for us, so we don't
need to handle that in every caller.

Fixes dEQP-GLES31.functional.debug.state_query.debug_group_stack_depth_
{getboolean,getfloat,getinteger,getinteger64}.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit b4b50b074b)
[Emil Velikov: the path has changed s|debug_output|errors|]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/mesa/main/debug_output.c
2016-04-11 21:02:17 +01:00
Oded Gabbay
b5f811e045 radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING
There is an old if statement (dated to 2011) that prevented doing
endian swap for colorformat, in case the buffer is marked as
PIPE_USAGE_STAGING.

This is now wrong because st_ReadPixels() reads into a destination
texture that is marked with PIPE_USAGE_STAGING. Therefore, even if
the texture is rendered correctly to the monitor, when reading it
back we get unswapped/wrong values.

This patch makes the check_rgba() function in gl-1.0-readpixsanity
piglit test pass in big-endian.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 914d4967d7)
2016-04-11 21:02:17 +01:00
Oded Gabbay
1ad8541963 r600g: Do colorformat endian swap for PIPE_USAGE_STAGING
There is an old if statement (dated to 2011) that prevented doing
endian swap for colorformat, in case the buffer is marked
as PIPE_USAGE_STAGING.

This is now wrong because st_ReadPixels() reads into a destination
texture that is marked with PIPE_USAGE_STAGING. Therefore, even if
the texture is rendered correctly to the monitor, when reading it
back we get unswapped/wrong values.

This patch makes the check_rgba() function in gl-1.0-readpixsanity
piglit test pass in big-endian.

v2: removed duplicate call to r600_colorformat_endian_swap() inside
evergreen_init_color_surface_rat()

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ef5183faea)
2016-04-11 21:02:17 +01:00
Dave Airlie
eadc1b6134 mesa/fbobject: propogate Layered when reusing attachments.
When reusing a depth attachment as a stencil, we need to propogate
the layered bit, otherwise we fail to complete the framebuffer.

discovered running ./bin/fbo-depth-array depth-layered-clear
on virgl on haswell.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 35859d5bbb)
2016-04-11 21:02:17 +01:00
Rob Herring
2a399fccf4 virtio_gpu: Add PCI ID to driver map
Add the virtio-gpu PCI ID so the driver probing works.

Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 657dc4f533)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-11 21:02:16 +01:00
Koop Mast
e8dd18dce6 st/clover: Add libelf cflags to the build
Otherwise the build will fail, when the library is in a non default
location.

v2 [Emil Velikov]
 - drop the unneeded cflags from targets/opencl.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Fixes: 7f585a6a98 "configure.ac: use pkg-config for libelf"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93524
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 04bc09fdf9)
2016-04-11 21:02:16 +01:00
Rob Herring
adabc628e2 r600: Make enum alu_op_flags unsigned
In builds with clang, there are several errors related to the enum
alu_op_flags like this:

src/gallium/drivers/r600/sb/sb_expr.cpp:887:8:
error: case value evaluates to -1610612736, which cannot be narrowed to
type 'unsigned int' [-Wc++11-narrowing]

These are due to the MSB being set in the enum. Fix these errors by
making the enum values unsigned as needed. The flags field that stores
this enum also needs to be unsigned.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 51b22bd468)
2016-04-11 21:02:16 +01:00
Rob Herring
6bd66f8588 gallium/radeon: Add space between string literal and identifier
Fix compiles with clang that have this C++11 error:

src/gallium/drivers/radeon/r600_pipe_common.h:662:34:
error: invalid suffix on literal; C++11 requires a space between literal
and identifier [-Wreserved-user-defined-literal]

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 92dd38df5a)
2016-04-11 21:02:16 +01:00
Rob Herring
029abaa1cb freedreno: drop unnecessary -Wno-packed-bitfield-compat
Enabling this warning doesn't generate any warnings with gcc, but is an
unknown option for clang, so drop it.

Signed-off-by: Rob Herring <robh@kernel.org>
Acked-by: Rob Clark <robdclark@gmail.com> (v1)

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
v2: keep the warning around, commented out
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0156a33aa3)
2016-04-11 21:02:16 +01:00
Rob Herring
8d9d25a71e Android: clean-up and fix DRI module path handling
MESA_DRI_MODULE_PATH is only getting set for classic DRI drivers and may or
may not be set correctly for gallium_dri.so depending on the makefile
include ordering. For Android 6 and earlier it is fine, but with build
system changes in AOSP master, it is not.

Move the path variables to a single place at the top level and introduce
MESA_DRI_MODULE_REL_PATH for Android 5 and later which require relative
paths. With this, there is a single variable to change.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 8949edf018)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/egl/Android.mk
2016-04-11 21:02:16 +01:00
Rob Herring
37e712795a Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system
The makefile was implicitly picking up YACC_HEADER_SUFFIX from the Android
build system, but this variable is now gone. Add it locally to fix the
build with AOSP master.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a2f16db19b)
[Emil Velikov: the path differs s|src/compiler|src| ]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/compiler/glsl/Android.gen.mk
2016-04-11 21:02:16 +01:00
Rob Herring
3f1b0c3200 Android: remove dependence on .SECONDEXPANSION
With the Android build system changes to ninja/kati, the use of
.SECONDEXPANSION is no longer supported. Fix this by avoiding rule specific
variables and using $(transform-generated-source).

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 794221fbb7)
2016-04-11 21:02:15 +01:00
Oded Gabbay
7cafcf5d24 gallium/radeon: disable evergreen_do_fast_color_clear for BE
This function is currently broken for BE. I assume it's because of
util_pack_color(). Until I fix this path, I prefer to disable it so users
would be able to see correct colors on their desktop and applications.

Together with the two following patches:
- gallium/r600: Don't let h/w do endian swap for colorformat
- gallium/radeon: remove separate BE path in r600_translate_colorswap

it fixes BZ#72877 and BZ#92039

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a640ad15e1)
2016-04-11 21:02:15 +01:00
Oded Gabbay
0f401ea5f6 gallium/r600: Don't let h/w do endian swap for colorformat
Since the rework on gallium pipe formats, there is no more need to do
endian swap of the colorformat in the h/w, because the conversion between
mesa format and gallium (pipe) format takes endianess into account (see
the big #if in p_format.h).

v2: return ENDIAN_NONE only for four 8-bits components
(V_0280A0_COLOR_8_8_8_8)

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e3dfc0e095)
2016-04-11 21:02:15 +01:00
Oded Gabbay
c786f890cd gallium/radeon: remove separate BE path in r600_translate_colorswap
After further testing, it appears there is no need for
separate BE path in r600_translate_colorswap()

The only fix remaining is the change of the last if statement, in the 4
channels case. Originally, it contained an invalid swizzle configuration
that never got hit, in LE or BE. So the fix is relevant for both systems.

This patch adds an additional 120 available visuals for LE and BE,
as seen in glxinfo

v2:
Tested for regressions by running piglit gpu.py with CAICOS (r600g) on
x86-64 machine. No regressions found.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 9559071ed6)
2016-04-11 21:02:15 +01:00
Ilia Mirkin
9ac357a338 nv50,nvc0: bump minimum texture buffer offset alignment
It appears that it actually needs to be aligned to the datum size, so it
was 1 when testing with R8, but it can be as high as 16 with RGBA32.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit aa3b85fd18)
[Emil Velikov: squash trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/gallium/drivers/nouveau/nv50/nv50_screen.c
2016-04-11 21:02:15 +01:00
Derek Foreman
bee3d391ec egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage
Since commit d1314de293 we ignore
damage passed to SwapBuffersWithDamage.

Wayland 1.10 now has functionality that allows us to properly
process those damage rectangles, and a way to query if it's
available.

Now we can use wl_surface.damage_buffer and interpret the incoming
damage as being in buffer co-ordinates.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
(cherry picked from commit d085a5dff5)
2016-04-11 21:02:15 +01:00
Matt Turner
82b564812c i965/fs: Don't CSE negated multiplies with saturation.
It's not correct to CSE these multiplies

   mul.sat dst1, -a, b
   mul.sat dst2,  a, b

by emitting a negated MOV from dst1 to dst2:

   mul.sat dst1, -a, b
   mov     dst2, -dst1

Take 2.0*2.0 for example. The first multiply would produce 0.0 and the
second would produce 1.0.

Fixes bad generated code in 18 to 22 shaders:

instructions in affected programs: 432 -> 464 (7.41%)
helped: 4
HURT: 18

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 1567da1e28)
2016-04-11 21:02:15 +01:00
Oded Gabbay
fcad8356a4 gallium/radeon: return correct values for BE in r600_translate_colorswap
Because I changed the swizzle check, I also need to adapt the return
values for each check.

It's basically almost the same as before, we just cross between STD and
STD_REV, and cross between ALT and ALT_REV

This fixes the rgba test in gl-1.0-readpixsanity (piglit) and also
fixes tri-flat (mesa demos).

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 439b5b008f)
2016-04-11 21:02:15 +01:00
Chris Forbes
2a4299a7f6 i965/blorp: Fix hiz ops on MSAA surfaces
Two things were broken here:
- The depth/stencil surface dimensions were broken for MSAA.
- Sample count was programmed incorrectly.

Result was the depth resolve didn't work correctly on MSAA surfaces, and
so sampling the surface later produced garbage.

Fixes the new piglit test arb_texture_multisample-sample-depth, and
various artifacts in 'tesseract' with msaa=4 glineardepth=0.

Fixes freedesktop bug #76396.

Not observed any piglit regressions on Haswell.

v2: Just set brw_hiz_op_params::dst.num_samples rather than adding a
    helper function (Ken).

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>

v3: moved the alignment needed for hiz+msaa to brw_blorp.cpp, as
    suggested by Chad Versace (Alejandro Piñeiro on behalf of Chris
    Forbes)

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>

Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 43d23e879c)
Nominated-by: Ben Widawsky <benjamin.widawsky@intel.com> (over IRC)
2016-04-11 21:02:15 +01:00
Ilia Mirkin
7fed1d299d glx: update to updated version of EXT_create_context_es2_profile
The EXT spec has been updated to:
 - logically combine the es2_profile and es_profile exts
 - allow any legal version to be requested

dEQP tests request a specific ES version when using GLX, so this allows
dEQP upstream to run against GLX with the appropriate X server patch
(which had similar disabling logic).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v3)

v1 -> v2:
 - distinguish between DRI_API_GLES{,2,3}
 - add GLX_EXT_create_context_es_profile client-side support
v2 -> v3:
 - fix error in computing mask

(cherry picked from commit 5ac7f0433b)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-11 21:02:15 +01:00
Oded Gabbay
ebf97bc637 llvmpipe: use vpkswss when dst is signed
This patch fixes a bug when building a pack instruction.

For POWER (altivec), in case the destination is signed and the
src width is 32, we need to use vpkswss. The original code used vpkuwus,
which emits an unsigned result.

This fixes the following piglit tests on ppc64le:
- spec@arb_color_buffer_float@gl_rgba8-drawpixels
- shaders@glsl-fs-fogscale

I've also corrected some coding style issues in the function.

v2: Returned else statements to vmware style

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 679a654a77)
2016-04-11 21:02:15 +01:00
Oded Gabbay
df5ed52641 gallium/radeon: Correctly translate colorswaps for big endian
The current code in r600_translate_colorswap uses the swizzle information
to determine which colorswap to use.

This works for BE & LE when the nr_channels is <4, but when nr_channels==4
(e.g. PIPE_FORMAT_A8R8G8B8_UNORM), this method can not be used for both BE
and LE, because the swizzle info is the same for both of them.

As a result, r600g doesn't support 24bit color formats, only 16bit, which
forces the user to choose 16bit color in X server.

This patch fixes this bug by separating the checks for LE and BE and
adapting the swizzle conditions in the BE part of the checks.

Tested on an Evergreen GPU (Cedar GL FirePro 2270) running inside POWER7
Big-Endian Machine.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
CC: "11.2" "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 4b7e219e61)
2016-04-11 21:02:15 +01:00
Ilia Mirkin
a85e5044c5 st/mesa: force depth mode to GL_RED for sized depth/stencil formats
See commit 9db2098d for the i965 version of this.

This fixes depth in a bunch of dEQP EXT_texture_border_clamp tests. And
probably other ones as well.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0b10ec1086)
2016-04-11 19:51:20 +01:00
Daniel Czarnowski
5c9e9e1f00 egl_dri2: set correct error code if swapbuffers fails
A return value of '-1' means that there was error during swap with a
window drawable, in this case we set error as EGL_BAD_NATIVE_WINDOW.

v2: coding style cleanup, better commit message

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e6f1a44d14)
2016-04-11 19:51:20 +01:00
Dongwon Kim
4687027197 egl: move Null check to eglGetSyncAttribKHR to prevent Segfault
Null-check on "*value" is currently done in _eglGetSyncAttrib, which is
after eglGetSyncAttribKHR dereferences it.

Move the check a layer up (in the beginning of eglGetSyncAttribKHR) to
avoid segfaults.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Emil Velikov: tweak commit message, add stable tag]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit d1e1563bb6)
2016-04-11 19:51:20 +01:00
Ilia Mirkin
161a0a9784 meta/copy_image: use precomputed dst_internal_format to avoid segfault
If the destination is a renderbuffer, dst_tex_image will be NULL. This
fixes the *to_renderbuffer dEQP copy image tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit b697400a97)
2016-04-11 19:51:20 +01:00
Ilia Mirkin
6d54a6582e st/mesa: fix up result_src.type when doing i2u/u2i conversions
Even though it's a no-op, it's important to keep track of the type so
that we can pick the properly-signed op later on.

This fixes dEQP-GLES3.functional.shaders.precision.uint.highp_div_fragment,
which ended up using IDIV instead of UDIV.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 49c67926c7)
2016-04-11 19:51:20 +01:00
Ilia Mirkin
df41d912fb nv50/ir: fix quadop emission in the presence of predication
When there's a predicate, it just goes onto the sources list. If the
quadop only has a single regular source, we will end up thinking that
the predicate is the second source. Check explicitly for the predSrc so
that we don't accidentally emit the wrong thing.

This fixes a bunch of dEQP-GLES3.functional.shaders.derivate.* tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ca23c8081f)
2016-04-11 19:51:20 +01:00
Daniel Czarnowski
ac887fee2a egl_dri2: NULL check for xcb_dri2_get_buffers_reply()
Without the check, unsuccessful xcb_dri2_get_buffers_reply(...) causes
segmentation fault in dri2_get_buffers.

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
(cherry picked from commit 5d87a7c894)
2016-04-11 19:51:20 +01:00
Vinson Lee
374ba5d855 llvmpipe: Do not use barriers if not using threads.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94088
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 4ed4c1d921)
2016-04-11 19:51:20 +01:00
Francisco Jerez
c1dac9218e i965: Reupload push and pull constants when we get new shader image unit state.
Fixes several of the
"dEQP-GLES31.functional.image_load_store*load_store*single_layer" dEQP
tests that use image formats we implement using untyped surface
messages.

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9e30d66b7c)
2016-04-11 19:51:19 +01:00
Jason Ekstrand
c58258558f nir/lower_vec_to_movs: Better report channels handled by insert_mov
This fixes two issues.  First, we had a use-after-free in the case where
the instruction got deleted and we tried to return mov->dest.write_mask.
Second, in the case where we are doing a self-mov of a register, we delete
those channels that are moved to themselves from the write-mask.  This
means that those channels aren't reported as being handled even though they
are.  We now stash off the write-mask before remove unneeded channels so
that they still get reported as handled.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94073
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 70dff4a55e)
2016-04-11 19:51:19 +01:00
Ben Widawsky
3b9437c701 i965: Make sure we blit a full compressed block
This fixes an assertion failure in [at least] one of the Unreal Engine Linux
demo/games that uses DXT1 compression. Specifically, the "Vehicle Game".

At some point, the game ends up trying to blit mip level whose size is 2x2,
which is smaller than a DXT1 block. As a result, the assertion in the blit path
is triggered. It should be safe to simply make sure we align the width and
height, which is sadly an example of compression being less efficient.

NOTE: The demo seems to work fine without the assert, and therefore release
builds of mesa wouldn't stumble over this. Perhaps there is some unnoticeable
corruption, but I had trouble spotting it.

Thanks to Jason for looking at my backtrace and figuring out what was going on.

v2: Use NPOT alignment to make sure ASTC is handled properly (Ilia)
Remove comment about how this doesn't fix other bugs, because it does.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93358
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 088280e022)
2016-04-11 19:51:19 +01:00
Nanley Chery
16958f7171 mesa/readpix: Clip ReadPixels() area to the ReadBuffer's
The fast path for Intel's ReadPixels() unintentionally omits clipping
the specified area to a valid one. Rather than clip in various
corner-cases, perform this operation in the API validation stage.

The bug in intel_readpixels_tiled_memcpy() showed itself when the winsys
ReadBuffer's height was smaller than the one specified by ReadPixels().
yoffset became negative, which was an invalid input for tiled_to_linear().

v2: Move clipping to validation stage (Jason)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92193
Reported-by: Marta Löfstedt <marta.lofstedt@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 605832736a)
2016-04-11 19:51:19 +01:00
Nanley Chery
729a8c528d mesa/image: Make _mesa_clip_readpixels() work with renderbuffers
v2: Use gl_renderbuffer::{Width,Height} (Jason)

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 55d56d34e0)
2016-04-11 19:51:19 +01:00
Brian Paul
b09d082e81 mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT
Ilia Mirkin found/fixed the mistake.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93813
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit fe14110f35)
2016-04-11 19:51:19 +01:00
Ilia Mirkin
cd886e8ac3 glsl: return cloned signature, not the builtin one
The builtin data can get released with a glReleaseShaderCompiler call.
We're careful everywhere to clone everything that comes out of builtins
except here, where we accidentally return the signature belonging to the
builtin version, rather than the locally-cloned one.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Rob Herring <robh@kernel.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 88519c6087)
2016-04-11 19:51:19 +01:00
Ilia Mirkin
777ba349cd glsl: make sure builtins are initialized before getting the shader
The builtin function shader is part of the builtin state, released
when glReleaseShaderCompiler is called. We must ensure that the
builtins have been (re)initialized before attempting to link with the
builtin shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Rob Herring <robh@kernel.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ac57577e29)
2016-04-11 19:51:19 +01:00
Matt Turner
7e103fe53f i965/vec4: don't copy ATTR into 3src instructions with complex swizzles
The vec4 backend, at the end, does this:

    if (inst->is_3src()) {
       for (int i = 0; i < 3; i++) {
          if (inst->src[i].vstride == BRW_VERTICAL_STRIDE_0)
             assert(brw_is_single_value_swizzle(inst->src[i].swizzle));

So make sure that we use the same conditions when trying to
copy-propagate. UNIFORMs will be converted to vstride 0 in
convert_to_hw_regs, but so will ATTRs when interleaved (as will happen
in a GS with multiple attributes). Since the vstride is not set at
copy-prop time, infer it by inspecting dispatch_mode and reject ATTRs if
they have non-scalar swizzles and are interleaved.

Fixes assertion errors in dolphin-generated geometry shaders (or
misrendering on opt builds) on Sandybridge or on IVB/HSW with
INTEL_DEBUG=nodualobj.

Co-authored-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93418
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9f2e22bf34)
2016-04-11 19:51:19 +01:00
Steinar H. Gunderson
44e5f03edb mesa: Fix locking of GLsync objects.
GLsync objects had a race condition when used from multiple threads
(which is the main point of the extension, really); it could be
validated as a sync object at the beginning of the function, and then
deleted by another thread before use, causing crashes. Fix this by
changing all casts from GLsync to struct gl_sync_object to a new
function _mesa_get_and_ref_sync() that validates and increases
the refcount.

In a similar vein, validation itself uses _mesa_set_search(), which
requires synchronization -- it was called without a mutex held, causing
spurious error returns and other issues. Since _mesa_get_and_ref_sync()
now takes the shared context mutex, this problem is also resolved.

Fixes bug #92757, found while developing Nageru, my live video mixer
(due for release at FOSDEM 2016).

v2: Marek: silence warnings, fix declaration after code

Signed-off-by: Steinar H. Gunderson <sesse@google.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit feb53912f8)
2016-04-11 19:51:19 +01:00
Ilia Mirkin
ed14107645 nvc0: avoid negatives in PUSH_SPACE argument
Fixup to commit 03b3eb90d - the number of buffers could be larger than
the number of elements, in which case we'd pass a negative argument to
PUSH_SPACE, which would be bad. While we're at it, merge it with the
other PUSH_SPACE at the top of the function.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 2065e380b2)
2016-04-11 19:51:19 +01:00
Ilia Mirkin
9427c7e897 nvc0: add some missing PUSH_SPACE's
nvc0_vbo has explicit push space checking enabled, so we must run
PUSH_SPACE by hand. A few spots missed that.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 03b3eb90d7)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
2016-04-11 19:50:44 +01:00
Ilia Mirkin
88615b66ed nvc0/ir: fix converting between predicate and gpr
The spill logic will insert convert ops when moving between files. It
seems like the emission logic wasn't quite ready for these converts.

Tested on fermi, and visually looked at nvdisasm output for maxwell.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1a0fde1f52)
2016-02-24 17:34:42 +00:00
Marek Olšák
a2dd9b49f0 radeonsi: fix Hyper-Z on Stoney
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 8ec24678ac)
2016-02-24 17:33:43 +00:00