Commit graph

13619 commits

Author SHA1 Message Date
Brian
038cb561eb More work on glCopyTexSubImage.
Start sketching out a fallback path based on surface->get_tile(), put_tile()
which will do format convertion and GL's pixel transfer ops.
2007-09-26 17:57:15 -06:00
Brian
b27498c7ca checkpoint: glCopyTexImage work 2007-09-26 17:18:42 -06:00
Brian
b3bb1e3ebf s/_mesa_copy_rect/copy_rect/ 2007-09-26 17:03:40 -06:00
Brian
324ecadbfd Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in the drivers.
This should probably be pulled into main-line Mesa...
2007-09-26 17:03:11 -06:00
Brian
bad4e10af7 check for _NEW_PROGRAM mesa state (fixes arbfplight) 2007-09-26 15:34:51 -06:00
Brian
715e5edff6 better debugging 2007-09-26 15:34:31 -06:00
Brian
960fe21008 comments, null ptr checks, etc. 2007-09-25 17:07:59 -06:00
Brian
b28f4a27d5 don't apply pixelzoom to bitmaps 2007-09-25 17:03:19 -06:00
Brian
0dfa5506a3 st_draw_vertices() no longer needs attribs[] array parameter 2007-09-25 16:56:35 -06:00
Brian
ccff14de0d Simple implementation of glBitmap rendering.
Create a texture matching the bitmap image and use a fragment program
to modulate current raster color by the boolean-valued texture.  Need to
eventually use fragment culling (see comments in code).
2007-09-25 16:52:38 -06:00
Brian
02ea8b8141 re-org/prep for glBitmap 2007-09-25 15:48:14 -06:00
Brian
b5051bf6bb clean-up #includes 2007-09-25 15:21:19 -06:00
Brian
38504011c8 better debug output 2007-09-25 15:20:58 -06:00
Brian
83fad68ec1 include programopt.h 2007-09-25 15:20:04 -06:00
Brian
3bf8d2ac71 Disable vertex shader fog, compute fog in fragment shader. 2007-09-25 15:18:51 -06:00
Brian
07f31a29b4 some clean-up of ST_NEW_ shader flags 2007-09-25 14:46:49 -06:00
Brian
1201eb8529 disable TGSI_DEBUG 2007-09-25 14:46:18 -06:00
Brian
6b1d2fa815 replaced by st_atom_shader.c 2007-09-25 14:30:26 -06:00
Brian
40c543eb71 Translate mesa vertex/fragment programs to TGSI programs at same time to do proper linking.
Previously, programs were translated independently during validation.
The problem is the translation to TGSI format, which packs shader
input/outputs into continuous slots, depends on which vertex program is
being paired with which fragment shader.  Now, we look at the outputs
of the vertex program in conjunction with the inputs of the fragment shader
to be sure the attributes match up correctly.

The new 'linked_program_pair' class keeps track of the associations
between vertex and fragment shaders.  It's also the place where the TGSI
tokens are kept since they're no longer per-program state but per-linkage.

Still a few loose ends, like implementing some kind of hash/lookup table
for linked_program_pairs.
2007-09-25 14:29:11 -06:00
Brian
f9ed2fdaac translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c) 2007-09-25 14:22:13 -06:00
Brian
07ef3e4245 vertex/fragment shader state and linking 2007-09-25 14:21:18 -06:00
Brian
ff08c7b032 test for presence of both front and back color vertex slots 2007-09-25 14:18:17 -06:00
Brian
608914aeb0 remove unused lookup array 2007-09-25 14:16:53 -06:00
Keith Whitwell
a37e0daeb9 First attempt at building vertex buffers post-clip.
Build a buffer of contigous vertices and indices at the backend of our
software transformation/clipping path.  This will become the mechanism
for emitting buffers of vertices to rasterization hardware.

This is similar to but not the same as the post-transform vertex cache.
In particular, these vertices are subject to clipping, culling, poly offset,
etc.  The vertices emitted will all be used by hardware.

TODOs include the actual transformation to hardware vertex formats, moving
this out of softpipe to somewhere more useful and allowing >1 primitive to
share the generated VB.
2007-09-25 13:23:20 +01:00
keithw
45b37dc078 turn off shader debug 2007-09-25 13:21:57 +01:00
keithw
0940059f8b test against -1 for front/back attrib 2007-09-25 13:21:57 +01:00
michal
c0dd02219d Enable SSE2 for FS. 2007-09-24 12:32:26 +01:00
Zack Rusin
c0afc92f00 In here we actually do want to assign it. Fix compilation. 2007-09-24 05:43:07 -04:00
Brian
1ae7373ac5 invert draw_vertex_cache_check_space() 2007-09-21 12:37:13 -06:00
Brian
ac394414fc added PSIZE 2007-09-21 12:36:59 -06:00
Brian
890125d3ad fix some post-transform vertex layout issues (bcolors, psize emitted last 2007-09-21 12:21:05 -06:00
Brian
da45890818 Fix up some point size breakage. Start on fogcoord too. 2007-09-21 12:06:08 -06:00
Brian
46f606e971 reenable some clear code that was temporarily disabled 2007-09-21 11:55:28 -06:00
Brian
440a5c7c24 remove debug printfs 2007-09-21 11:54:57 -06:00
Brian
a3a8887e57 comments 2007-09-21 11:34:28 -06:00
Brian
1ce50d8bd9 use VERT_ATTRIB_MAX for loop limit 2007-09-21 11:34:20 -06:00
Brian
1199605088 remove SEMANTIC_TEXCOORD 2007-09-21 11:22:34 -06:00
Brian
e9259ad0d7 Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC. 2007-09-21 11:20:29 -06:00
Brian
97b81eb98f rename index var from i to attr, use FRAG_ATTRIB_MAX instead of 16 2007-09-21 11:14:49 -06:00
Brian
8d987d3c4e minor renaming 2007-09-21 11:14:49 -06:00
Brian
9f96c5d619 pass vs output semantics to tgsi_mesa_compile_vp_program() to generate output DECs 2007-09-21 11:14:49 -06:00
Brian
f38881c542 fix in/out typos 2007-09-21 11:14:49 -06:00
Brian
ed10ece932 Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to produce DCLs. 2007-09-21 11:14:49 -06:00
Brian
562c941063 fix 1/i typos 2007-09-21 11:14:49 -06:00
José Fonseca
ae58f38fee Fix the doxygen target in the top-level Makefile. 2007-09-21 16:47:56 +01:00
Zack Rusin
42df29d3b9 Convert i915 to use cso semantics of alpha_test. 2007-09-21 07:06:19 -04:00
Zack Rusin
6cb87cf26f Make the alpha test state a cso. 2007-09-21 07:00:20 -04:00
Zack Rusin
b0fa489eba Silence a few warnings. 2007-09-21 04:56:39 -04:00
Brian
154335d53f remove :5 form format field in pipe_surface, makes no difference at this time 2007-09-20 19:06:26 -06:00
Brian
1bf93fccdf remove old code in src_vector() 2007-09-20 15:32:18 -06:00