Commit graph

13619 commits

Author SHA1 Message Date
Brian
e6b33b6f35 bump CELL_MAX_VERTS to 240 2008-01-10 11:26:20 -07:00
Brian
3d9c84c1b8 comment about vertex data in emit_vertex() 2008-01-10 11:25:25 -07:00
Brian
fd8b5ede95 clean-up comments, code 2008-01-10 11:25:25 -07:00
Michel Dänzer
ede7b00b59 softpipe: Simplify texture memory layout. 2008-01-10 10:06:00 +01:00
Michel Dänzer
51ea675745 Add glapi/ path for inclusion of glapioffsets.h.
Not sure why this is only needed now...
2008-01-10 10:06:00 +01:00
Brian
d23869a88a Cell: initial implementation of tile status optimizations
Tiles are marked as CLEAR, DEFINED or DIRTY to avoid making unnecessary
get_tile() and put_tile() calls.
2008-01-09 17:50:37 -07:00
Brian
18b0f34521 Cell: start using DMA tags in a more sensible way, move waits() later when possible. 2008-01-09 17:50:37 -07:00
Brian
c7a22c3979 move cliprect bounds, do trivial rejection triangle clipping 2008-01-09 17:50:37 -07:00
Brian
d48c6e7b21 Cell: remove some debug printfs, predicate others with Debug boolean 2008-01-09 17:50:37 -07:00
Brian
abee68a722 Cell: implemement basic Z testing
Also, improve some surface clearing code
2008-01-09 17:50:37 -07:00
Jerome Glisse
934468296c softpipe: map only once in softpipe_map_surfaces
softpipe_map_surfaces get call several time but softpipe_unmap_surfaces
get call only once. So to make sure stuff are properly unmap when
softpipe_unmap_surfaces get call we map surfaces only one time in
softpipe_map_surfaces.
2008-01-10 01:14:07 +01:00
Michel Dänzer
1c5f27a18b gallium: Make texture target an enum for better debuggability.
Also make enum pipe_format used in a couple more places.
2008-01-04 18:21:45 +01:00
Zack Rusin
6f01290431 llvm: if llvm is enabled don't even try to use sse for vs 2008-01-04 10:01:32 -05:00
Zack Rusin
9789c301b4 llvm: we need custom rules so had to redo the build a little bit
also don't use sse when llvm is enabled
2008-01-04 09:27:42 -05:00
Zack Rusin
3385f3d250 llvm: update llvm sources the latest svn 2008-01-04 08:32:20 -05:00
Keith Whitwell
b1e67c5d84 965: fix various refcount issues 2008-01-04 01:20:41 +00:00
Keith Whitwell
f54012650e 965: use correct offset for constants vs immediates 2008-01-04 01:20:41 +00:00
Keith Whitwell
65426b144e 965: always perform SF parameter setup for position
Match behaviour of DRI driver.  Fix fragment shader to find the other
parameters one slot further on.  Will need more work to cope with FP's
that actually reference position.
2008-01-04 01:20:41 +00:00
Keith Whitwell
25c9728644 965: scan fs inputs to work out interpolation in setup program 2008-01-04 01:20:41 +00:00
Brian
4e62fbbfc5 clean-ups, silence warnings 2008-01-03 15:09:30 -07:00
Brian
2b40838972 rename vars, clean-up formatting 2008-01-03 15:05:51 -07:00
Brian
aa7f233367 replace void * with struct draw_vertex_shader opaque type 2008-01-03 15:03:52 -07:00
Brian
1613c49c98 Cell: added -Wmissing-prototypes to SPU_CFLAGS 2008-01-03 09:57:12 -07:00
Brian
5e00ae3fea Cell: initial work for getting/putting Z tiles 2008-01-03 09:56:48 -07:00
Brian
3ffef8de82 disable bbox code until glitches are fixed 2008-01-03 09:40:32 -07:00
Brian
4ff6367295 Cell: improve surface state code to replace some temporary code. 2008-01-03 09:40:02 -07:00
Brian
9b598df95e asst changes in bbox code, dma tags, etc 2008-01-03 08:58:51 -07:00
Brian
bb55835fc0 insert a temporary flush to fix missing triangles artifact 2008-01-03 08:58:01 -07:00
Brian
5cd96f7684 pass surface format in cell_command_framebuffer struct 2008-01-03 07:49:59 -07:00
Brian
7aee3eff18 better debug code 2008-01-03 07:49:13 -07:00
Brian
f6b7e2d3bf make use of prim bounds box info 2008-01-02 19:31:36 -07:00
Brian
54090bd841 only fetch as much vertex data as needed 2008-01-02 19:05:34 -07:00
Brian
d55c4ec9d2 remove previous triangle test code 2008-01-02 18:58:44 -07:00
Brian
de9f8e8b71 Cell: basic triangle rendering works.
The cell "render_stage" (last in the "draw" pipeline) emits vertices into
a buffer which is pulled by the SPUs in response to a "RENDER" command.
This is pretty much temporary/scaffold code for now.
2008-01-02 18:53:33 -07:00
Brian
da92ac01e8 Plug in more infrastructure for actual rendering.
Track vertex/fragment shader state.
Plug in pipe->draw_arrays(), pipe->draw_elements().
Plug render stage (a stub) into end of 'draw' pipeline.
Specify a hard-coded vertex format for now.
2008-01-01 15:21:50 -07:00
Brian
57a711f727 hack/fix pack_color() for correct ps3 format 2008-01-01 15:21:50 -07:00
Brian
52659e3c23 Clean-up, re-org some vertex/fragment shader state code. 2008-01-01 15:18:04 -07:00
Brian
292bbd4a72 move SP_NEW_ #defines into sp_state.h 2008-01-01 15:18:04 -07:00
Brian
520a455f55 fix vbo display list memleak upon context destruction 2008-01-01 10:21:21 -07:00
Brian
678db26b9d unref buffer after drawing, fixes rastpos mem leak 2008-01-01 10:21:21 -07:00
Brian
c37d2c9325 fix single-sided stencil test bug 2008-01-01 10:21:21 -07:00
Brian
6656864135 fix leak, fix refcount error 2008-01-01 10:21:21 -07:00
Brian
6883e02a5c fix a mem leak, document another existing leak 2008-01-01 10:21:21 -07:00
Brian
4fabee9d4d unref const buffers during context destroy 2008-01-01 10:21:21 -07:00
Brian
6128c93865 unref const buffers during context destroy 2008-01-01 10:21:21 -07:00
Brian
1631a9513d free program caches 2008-01-01 10:21:21 -07:00
Brian
f44e2f14d2 fix mem leaks 2008-01-01 10:21:21 -07:00
Brian
573b4414b9 fix mem leak (free key) 2008-01-01 10:21:21 -07:00
Brian
171a9674c4 free surface caches in softpipe_destroy() 2008-01-01 10:21:21 -07:00
Brian
aec6009ece fix a memleak 2008-01-01 10:21:21 -07:00