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clean-up comments, code
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parent
ede7b00b59
commit
fd8b5ede95
3 changed files with 63 additions and 54 deletions
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@ -345,7 +345,7 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
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if (GETENV( "SP_VBUF" ) != NULL) {
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softpipe->vbuf = sp_draw_vbuf_stage(softpipe->draw,
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&softpipe->pipe,
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sp_vbuf_setup_draw);
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sp_vbuf_render);
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draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
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}
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@ -1286,18 +1286,20 @@ static void calc_det( struct prim_header *header )
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/* Test harness - feed vertex buffer back into prim pipeline.
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/**
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* Render buffer of points/lines/triangles.
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* Called by vbuf code when the vertex or index buffer is filled.
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*
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* The big issue at this point is that reset_stipple doesn't make it
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* through the interface. Probably need to split primitives at reset
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* stipple, perhaps using the ~0 index marker.
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*/
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void sp_vbuf_setup_draw( struct pipe_context *pipe,
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unsigned primitive,
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const ushort *elements,
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unsigned nr_elements,
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const void *vertex_buffer,
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unsigned nr_vertices )
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void sp_vbuf_render( struct pipe_context *pipe,
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unsigned primitive,
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const ushort *elements,
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unsigned nr_elements,
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const void *vertex_buffer,
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unsigned nr_vertices )
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{
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struct softpipe_context *softpipe = softpipe_context( pipe );
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struct setup_stage *setup = setup_stage( softpipe->setup );
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@ -1,33 +1,49 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef SP_PRIM_SETUP_H
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#define SP_PRIM_SETUP_H
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/* Vertices are just an array of floats, with all the attributes
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/**
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* vbuf is a special stage to gather the stream of triangles, lines, points
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* together and reconstruct vertex buffers for hardware upload.
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*
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* First attempt, work in progress.
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*
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* TODO:
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* - separate out vertex buffer building and primitive emit, ie >1 draw per vb.
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* - tell vbuf stage how to build hw vertices directly
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* - pass vbuf stage a buffer pointer for direct emit to agp/vram.
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*
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*
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*
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* Vertices are just an array of floats, with all the attributes
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* packed. We currently assume a layout like:
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*
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* attr[0][0..3] - window position
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@ -37,23 +53,11 @@
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* all the enabled attributes run contiguously.
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*/
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struct draw_stage;
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struct softpipe_context;
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extern struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe );
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/* A special stage to gather the stream of triangles, lines, points
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* together and reconstruct vertex buffers for hardware upload.
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*
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* First attempt, work in progress.
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*
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* TODO:
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* - separate out vertex buffer building and primitive emit, ie >1 draw per vb.
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* - tell vbuf stage how to build hw vertices directly
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* - pass vbuf stage a buffer pointer for direct emit to agp/vram.
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*/
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typedef void (*vbuf_draw_func)( struct pipe_context *pipe,
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unsigned prim,
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const ushort *elements,
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@ -62,20 +66,23 @@ typedef void (*vbuf_draw_func)( struct pipe_context *pipe,
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unsigned nr_vertices );
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extern struct draw_stage *sp_draw_vbuf_stage( struct draw_context *draw_context,
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struct pipe_context *pipe,
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vbuf_draw_func draw );
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extern struct draw_stage *
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sp_draw_render_stage( struct softpipe_context *softpipe );
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extern struct draw_stage *
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sp_draw_vbuf_stage( struct draw_context *draw_context,
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struct pipe_context *pipe,
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vbuf_draw_func draw );
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/* Test harness
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*/
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void sp_vbuf_setup_draw( struct pipe_context *pipe,
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unsigned prim,
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const ushort *elements,
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unsigned nr_elements,
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const void *vertex_buffer,
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unsigned nr_vertices );
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extern void
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sp_vbuf_render( struct pipe_context *pipe,
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unsigned prim,
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const ushort *elements,
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unsigned nr_elements,
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const void *vertex_buffer,
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unsigned nr_vertices );
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