These were previously being left in the default (D3D) mode. This mean
that triangles were drawn slightly incorrectly, but also because this
state is relied on by the u_blitter code, all blits were half a pixel
off.
Generalize the existing tiled_buffer path in texture transfers for use
in some non-tiled up and downloads.
Use a staging buffer, which the winsys will restrict to GTT memory.
GTT buffers have the major advantage when they are mapped, they are
cachable, which is a very nice property for downloads, usually the CPU
will want to do look at the data it downloaded.
This opens the question of what interface the winsys layer should
really have for talking about these concepts.
For now I'm using the existing gallium resource usage concept, but
there is no reason not use terms closer to what the hardware
understands - eg. the domains themselves.
The callback presents the given attachment to the native engine. It
allows the swap behavior and interval to be controlled. It will replace
native_surface::flush_frontbuffer and native_surface::swap_buffers
shortly.
Silences warning such as:
main/texobj.c:442:40: warning: ISO C99 requires rest arguments to be used
main/texobj.c:498:58: warning: ISO C99 requires rest arguments to be used
This ensures that we increase bo->map_count when radeon_bo_map_internal()
returns successfully, which in turn makes sure we don't decrement
bo->map_count below zero later.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
The call to draw_bind_fragment_shader() was using the old fragment
shader. This bug would have really only effected the draw module's
use of the fragment shader in the wide point stage.
Some C++ header files were included in an extern "C" block. When building with
Clang, this caused the build to fail due to namespace errors. (GCC did not
report any errors.)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Important as more constant buffers per shader start to get used.
Fix up r600 (tested) and nv50 (untested) to cope with this. Drivers
previously didn't see unbinds of constant buffers often or ever, so
this isn't always dealt with cleanly.
For r600 just return and keep the reference. Will try to do better in
a followup change.
Don't trim triangle bounding box to scissor/draw-region until after
the logic for emitting tri_16. Don't generate tri_16 commands for
triangles with untrimmed bounding boxes outside the current tile.
This is important as the tri-16 itself can extend past tile bounds and
we don't want to add code to it to check against tile bounds (slow) or
restrict it to locations within a tile (pessimistic).
This effectively redoes 1741ddb747 in a
way that allows contexts of different APIs to coexist.
First, the changes to the remap table are reverted. The remap table
(driDispatchRemapTable) is always initialized in the same way regardless
of the context API.
es_generator.py is updated to use a local remap table, whose sole
purpose is to help initialize its dispatch table. The local remap table
and the global one are always different, as they use different
glapidispatch.h. But the dispatch tables initialized by both remap
tables are always compatible with glapi (libGL.so).
Finally, the semantics of one_time_init are changed to per-api one-time
initialization.
Core mesa should query glapi for the positions of the functions in
_glapi_table when multiple APIs are supported. It does not know which
glapitable.h glapi used.