This solves a race condition where we can end up having different stages
stomp on each other because they're all trying to scratch in the same BO
but they have different views of its layout.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c2f2c8e407)
While we're here, we also fixup MEDIA_VFE_STATE and rename the field in
3DSTATE_VS on gen6-7.5 to be consistent with the others.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 45c0f60999)
The pack header generation scripts can't handle the case where you have
two addresses in the same dword; they just take whatever is the last one.
This meant that the MCS address wasn't properly getting handled. Since we
don't care about append counters, we can just re-arrange the XML for now.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89ded099f8)
ISL was being a bit too clever for its own good and lowering the format for
us. This is all well and good *if* we always want to lower it. However,
the GL driver selectively lowers the format depending on whether the
surface is write-only or not.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d82322eb18)
Ivy Bridge and above can handle up to 2^31 elements for RAW buffer
surfaces.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 97f12773b8)
This field is ignored by the hardware in this case and, on very large 1-D
textures, it can end up being larger than the maximum allowed value.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ce24097abe)
This matches better what happens on gen8 where the "Tiled Surface" and
"Tile Walke" bits are combined into a single two-bit value. This is also
more consistent with what the GL driver does.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f47e23a8b6)
This hasn't ever been a problem in the past but it is recommended by the
hardware docs.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 96706bad5f)
It seems safe to set it all the time, but this reduces the diff between
the way i965 does it and what ISL does.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 14d7c16e50)
For depth/stencil 1-D textures on SKL, we want them layed out in the old
format that has been used since gen4. In order for the surface state
fill-out code to handle, this it needs to distinguish based on layout
rather than just dimensionality.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5d24e9cfa1)
This fixes 688 Vulkan CTS tests on Haswell.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6a43204afa)
The docs specify that this only matters for render targets and surfaces
used with typed dataport messages. On some platforms (gen4-6) the Depth
field has more bits than RenderTargetViewExtent so we can have textures
with more levels than we can render to.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 215282c9f4)
According to the PRM, you can't set SurfaceArray for 3D or buffer textures.
There doesn't seem to be a good reason not to set it when we can. On the
other hand, if we don't set it we can end up getting strange results for
1-layer array textures such as textureSize() returning the wrong results.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb326f7b01)
We already set the bit in the few cases where it's required by the docs so
there's no need to set it all the time. This has no noticable perf impact
for Dota 2 on Vulkan with the time demo I have.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d050ffbce9)
This commit switches clear colors to use #if's instead of a C if. This
lets us properly handle SNB where the clear color field doesn't exist.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 87f0ffa646)
This moves the #if's around so that halign and valign have different sets
of #if conditions. This also prepares us for SNB because isl_to_gen_halign
is not defined at all on gen6.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 62a5e6e031)
This is purely cosmetic, but it makes things look a bit more readable.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a60ae9e10a)
This is purely cosmetic, but it makes things look a bit more readable.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 70c8afc0c8)
This is purely cosmetic, but it makes things look a bit more readable.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e66e70ef47)
They're already zero-initialized and we have no plans of doing anything
more interesting with them.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 39baea551f)
While designated initializers are nice, they also force us to put some
things in the initializer and some things later. Surface state setup is
complicated enough that this really hurts readability in the long run.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit caf2af4181)
This is what gen7 does and it's nice to have a prefix
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit de1d194856)
The PRM states that the values put in Width, Height, and Depth should be
various bits from the value size - 1. We seem to have done this wrong
more-or-less from the start.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2a1cc94d27)
Previously, we were incrementing length but not actually putting anything
in the Y coordinate. This meant that 1-D TXF operations had a garbage
array index. If the surface is emitted as 1-D non-array, the coordinate
gets discarded and it works fine. If it happens to be bound as an array
surface, it may count as an out-of-bounds array access and you get zero.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0195299c86)
We were adding in the base which is wrong because the values given in the
miptree are relative to zero and not the base layer/level.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 620f81d2ed)
The RenderTargetViewExtent field of RENDER_SURFACE_STATE is supposed to be
set to the depth of a 3-D texture when rendering. Unfortunatley, that
field is only 9 bits on Sandy Bridge and prior so we can't actually bind
a 3-D texturing for rendering if it has depth > 512. On Ivy Bridge, this
field was bumpped to 11 bits so we can go all the way up to 2048. On Iron
Lake and prior, we don't support layered rendering and we use OffsetX/Y
hacks to render to particular layers so 2048 is ok there too.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6ba88bce64)
This is basically a direct translation of what we do for gen7.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83036
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0f9cd74aab)
This makes texture views sort-of work. It doesn't add full texture view
support for gen4-5 but it is enough to fix the GL_ARB_copy_image formats
piglit test on Iron Lake.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83036
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ee39d3ba91)
There's special logic around finding gl_FragData. It latches onto any
array with FRAG_RESULT_DATA0. However gl_SecondaryFragDataEXT[], added
by GL_EXT_blend_func_extended, fits those parameters as well. The real
frag data array should have index 0 though, so we can use that to
distinguish them.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96617
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 36ed1b695e)
The start instance is applied as an offset into the buffer directly,
ignoring the divisor, not as an instance id offset that respects the
divisor.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 1f4bca798d)
The generic version gets this right already, but this was using an
incorrect formula in SSE.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 5b0d64886d)
Ever since c2581a9375, the binding table layout has depended on the
pipeline. This means that whenever we change pipelines we also need to
re-emit binding tables for the new layout.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 35b53c8d47)
It's tiny and fully generic so there's really no reason for it to be in a
gen7-specific file.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2bfe0c3374)
There's no good reason for recompiling it
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9df4d6bb36)
SPIR-V treats it as an input but NIR wants the system value. This
shouldn't have been too much of a surprise given that we have to do the
same conversion in the GLSL IR to NIR pass.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 295e03c980)
Found by inspection.
Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f9ddd52317)
As far as I can tell, a sequence of glBitmap followed by texture functions
that refer to a texture bound as the framebuffer is well within what should
be allowed.
Found by inspection.
Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e7fff3cfe1)
In the unlikely case that a program uses glBitmap to render to a framebuffer
whose texture is bound in a compute shader.
Found by inspection.
Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit c542b7e43d)
Cherryview and Broxton don't support DW x DW multiplication. We have
piles of code to handle this, but apparently weren't retyping in the
immediate case.
For example,
tests/spec/arb_tessellation_shader/execution/dvec3-vs-tcs-tes
makes the simulator angry about instructions such as:
mul(8) r18<1>:D r10.0<8;8,1>:D 0x00000003:D
Just retype to W or UW. It should be safe on all platforms.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit cd89c834a8)
It used to be based on the framebuffer which isn't quite right.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 20e95a746d)