Before GCC 11.2 initializing anonymous struct with extensions gave:
error: too many initializers for 'vk_device_extension_table'
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21931>
This changes gallium to decompose quad strips into quads instead of triangles
when the driver advertises support for them.
This should result in a more correct result when those are drawn
with the line raster primitve (avoids showing the diagonal line).
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21987>
Previosuly it was assumed that primitives where always converted to
triangles if the driver did not support all primitives, however that's
not true for a driver that supports quads but not quad strips.
Fixes piglit spec@!opengl 1.1@dlist-fdo3129-01 on Panfrost
Fixes: dcbf2423d2 ("vbo/dlist: add vertices to incomplete primitives")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21987>
We want to use this for submission of traces outside command buffers,
so it won't just execute copies of timestamp buffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22006>
These were removed and replaced by new Bifrost RSD fields, don't print the wrong
values. Harmless but noises up the decoding.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
Since 50b82ca818 ("nir/lower_blend,agx,panfrost: Use lowered I/O"),
nir_lower_blend needs to be called after lowering I/O rather than before.
Furthermore, after lowering blend, we need (in general) to lower the resulting
load_output intrinsics. Now that we have a proper preprocess_nir hook, there is
a natural place in panvk_vX_shader to do this.
Fixes dEQP-VK.pipeline.blend.*
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
This will give the driver [notably, PanVK] a chance to lower dual source
blending without having the dual stores turned into store_combined_output_pan.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
If new load_output are created after preprocessing NIR (namely, from blend
lowering in panvk), this lowering needs to be called to lower load_output to the
vendor intrinsic with conversion descriptor.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
Only the GL driver produces/consumes these, they shouldn't be in the common
shader_info.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
Drop the backend compiler sysval handling in favour of the pass in the GL
driver, bringing us into compliance with Ekstrand's rule.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
Add a NIR pass to lower all the sysvals seen in the GL driver to load_ubo
intrinsics. These load_ubo intrinsics will be pushed to uniforms by the backend
compiler as usual. This will let us remove all sysval handling from the backend
compilers.
This is a direct NIR port of the existing pan_sysvals.c infrastructure and the
consumers in the Midgard/Bifrost compilers. It aims to be bug-for-bug compatible
to ease bisection.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
Blend constants are sysvals, it's just that they can sometimes be inlined
depending on the pipeline state. The old "inline blend constant" pass is a
special case of the new "lower all sysvals" pass in panvk.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
Per Ekstrand's Rule. This avoids the "fixed sysval" hack that Faith introduced
to get this behaviour with the GL sysval handling.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
While the text here is still nominally accurate, we should be seeing so few
shader variants at this point that the locking contention isn't a big deal.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
Now the only passes that depend on the shader key can run late, so we can
preprocess ahead-of-time once and throw away the original shader. This reduces
the cost of shader variants, as well as deduplicates some lowering for
transform feedback shaders.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>