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vbo/dlist: add vertices to incomplete primitives
If a primitive is added with missing vertices, this will shift all
the vertices and produce incorrect rendering.
In issue #5786 the app uses GL_LINE_STRIPS with a single vertex.
Adding extra vertices can make the initial estimation for the index
buffer size incorrect, so this buffer can now be growed if needed.
Fixes: ac3d4c7635 ("vbo/dlist: convert LINE_STRIPS to LINES")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5786
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14243>
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1 changed files with 20 additions and 4 deletions
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@ -117,6 +117,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "util/u_memory.h"
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#include "util/hash_table.h"
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#include "util/indices/u_indices.h"
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#include "util/u_prim.h"
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#include "gallium/include/pipe/p_state.h"
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@ -599,10 +600,8 @@ compile_vertex_list(struct gl_context *ctx)
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/* converting primitive types may result in many more indices */
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bool all_prims_supported = (ctx->Const.DriverSupportedPrimMask & BITFIELD_MASK(PIPE_PRIM_MAX)) == BITFIELD_MASK(PIPE_PRIM_MAX);
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int max_index_count = total_vert_count * (all_prims_supported ? 2 : 3);
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int size = max_index_count * sizeof(uint32_t);
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uint32_t* indices = (uint32_t*) malloc(size);
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void *tmp_indices = all_prims_supported ? NULL : malloc(size);
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uint32_t* indices = (uint32_t*) malloc(max_index_count * sizeof(uint32_t));
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void *tmp_indices = all_prims_supported ? NULL : malloc(max_index_count * sizeof(uint32_t));
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struct _mesa_prim *merged_prims = NULL;
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int idx = 0;
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@ -632,6 +631,13 @@ compile_vertex_list(struct gl_context *ctx)
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continue;
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}
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/* Increase indices storage if the original estimation was too small. */
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if (idx + 3 * vertex_count > max_index_count) {
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max_index_count = max_index_count + 3 * vertex_count;
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indices = (uint32_t*) realloc(indices, max_index_count * sizeof(uint32_t));
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tmp_indices = all_prims_supported ? NULL : realloc(tmp_indices, max_index_count * sizeof(uint32_t));
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}
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/* Line strips may get converted to lines */
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if (mode == GL_LINE_STRIP)
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mode = GL_LINES;
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@ -719,6 +725,16 @@ compile_vertex_list(struct gl_context *ctx)
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temp_vertices_buffer, &max_index);
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}
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}
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/* Duplicate the last vertex for incomplete primitives */
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unsigned min_vert = u_prim_vertex_count(mode)->min;
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for (unsigned j = vertex_count; j < min_vert; j++) {
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indices[idx++] = add_vertex(save, vertex_to_index,
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converted_prim ? CAST_INDEX(tmp_indices, index_size, vertex_count - 1) :
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original_prims[i].start + vertex_count - 1,
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temp_vertices_buffer, &max_index);
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}
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#undef CAST_INDEX
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if (merge_prims) {
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/* Update vertex count. */
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