This is actually not necessary because we compile and upload binaries
directly from libraries with GPL. This introduced random double free
crashes because binaries were potentially freed by concurrent threads.
Root cause found by Ishi.
This reverts commit f8d887527a.
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19383>
To be able to use it from the common pipeline cache implementation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19047>
With GPL, we will have to keep the shader binary in the library for
uploading it later, so it's easier to have a pointer in radv_shader.
The shader binary will be freed when the library is destroyed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18515>
This experimental and very suboptimal implementation of graphics
pipeline library shouldn't be used by anyone, except for development
purposes. It's still under active development from my side. This
extension is only exposed via RADV_PERFTEST=gpl anyways.
It's very suboptimal because RADV doesn't yet support PS epilogs and
VS prologs need to be improved/reworked because GPL changed the logic
(eg. can't know the next stage when compiling a prolog). So, currently
the driver ALWAYS retains NIR shaders during libs creation and it links
and compiles in the final pipeline.
I have WIP branches for approximately everything but it looks simpler
to start merging an initial implementation in order to improve steps
by steps from main. This commit might look simple and short but I
already merged TON of preliminary work. RADV was definitely not ready
for GPL and it's still not completely fine. Expect refactoring again.
This implementation currently pass
dEQP-VK.pipeline.pipeline_library.* on NAVI21, except few feedback
creation tests due to CTS bugs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17542>
Introduce helpers like for descriptor set layouts. This will also
help graphics pipeline libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17628>
To remove use of shader modules completely in the next commit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15847>
We will have to access pStages::pNext for modules and this will also
allow to rework feedback creation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15794>
This extension is quite old and useless now.
VK_KHR_pipeline_executable_properties should be used instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15299>
RGP expects shaders to be contiguous in memory, otherwise it explodes
because we have to generate huge captures with lot of holes.
This reduces capture sizes of Cyberpunk 2077 from ~3.5GiB to ~180MiB.
This should also help for future pipeline libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
Instead of mixing compilation and upload. This will allow us to
upload all shader binaries contiguously in memory and also for future
pipeline libraries work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
If entry->shaders[i] is NULL, shaders[i] should be also NULL, so the
else condition is a no-op.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13823>
This will allow us to reduce the size of radv_shader_info which is
stored in the cache entry.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12992>
Meta shaders are already stored in a different shader cache file.
Storing them in two places wastes disk space and they are never
loaded from the default shader disk cache anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12937>
Detected using valgrind. Otherwise these bytes at the end
will be touched by zstd compression, spamming valgrind output.
Other option is to do full memset(entry, 0, size),
but that is somehow unnecessary and suboptimal.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8229>
Fixes UBSan error:
../src/amd/vulkan/radv_pipeline_cache.c:603:42: runtime error: member access within misaligned address 0x00000152ebcc for type 'struct cache_entry', which requires 8 byte alignment
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6206>
This could then pass NULL to memcpy. Fixes UBSan error:
../src/util/sha1/sha1.c:140:8: runtime error: null pointer passed as argument 2, which is declared to never be null
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6206>
Header is defined at vkGetPipelineCacheData spec, in any vulkan
version, and anv, tu and radv were using the same struct, and v3dv was
about to do the same.
Defining the same struct four times seemed odd, so let's define on a
common place.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6058>
Steam was the only client of this feature and it seems no longer used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5869>