This lets us move the glBlitFramebuffer nonsense into the GL driver and
make the usage of BLORP mutch more explicit and obvious as to what it's
doing.
Reviewed-by: Chad Versace <chadversary@chromium.org>
At the moment, this is entirely internal but we'll expose it to clients
of the BLORP API in the next commit.
Reviewed-by: Chad Versace <chadversary@chromium.org>
This fixes a nasty hang in Batman: Arkham City which apparently calls
vkCmdClearColorImage on a linear RGB image.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
In this case, the surface faking will give us a R8_UNORM surface and we
need to do an sRGB conversion in the shader. Found by inspection.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
The pixel shader dispatch table is kind-of a confusing mess. This adds
some helpers for dealing with it and for easily extracting the correct
data from wm_prog_data.
Reviewed-by: Matt Turner <mattst88@gmail.com>
nir_tex_instr_create uses rzalloc so it's already NULL
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This inserts a call to nir_lower_deref_instrs at every call site of
glsl_to_nir, spirv_to_nir, and prog_to_nir.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
commit 92f01fc5f9 made i965 start emitting
VF cache invalidates when the high bits of vertex buffers change. But
we were not tracking vertex buffers emitted by BLORP. This was papered
over by a mistake where I emitted VF cache invalidates all the time,
which Chris fixed in commit 3ac5fbadfd.
This patch adds a new hook which allows the driver to track addresses
and request a VF cache invalidate as appropriate.
v2: Make the driver do the PIPE_CONTROL so it can apply workarounds
(caught by Jason Ekstrand). Rebase on anv bug fix.
v3: Don't screw up the boolean (caught by Jason Ekstrand).
Fixes: 92f01fc5f9 ("i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
On gen8+, we have to VF cache flush whenever a vertex binding aliases a
previous binding at the same index modulo 4GiB. We deal with this in
Vulkan by ensuring that vertex buffers and the dynamic state (from which
BLORP pulls its vertex buffers) are in the same 4GiB region of the
address space. That doesn't work if we're reading clear colors with the
VF unit. In order to work around this we switch to using MI commands to
copy the clear value into the vertex buffer we allocate for the normal
constant data.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
For certain EGLImage cases, we represent a single slice or LOD of an
image with a byte offset to a tile and X/Y intratile offsets to the
given slice. Most of i965 is fine with this but it breaks blorp. This
is a terrible way to represent slices of a surface in EGL and we should
stop some day but that's a very scary and thorny path. This gets blorp
to start working with those surfaces and fixes some dEQP EGL test bugs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Allow callers to handle updating the indirect clear color buffer
themselves. This can reduce the number of clear color updates in the
case where a caller performs multiple fast clears with the same clear
color.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
It's clear that the original code meant to do this and there is even a
10-line comment explaining why. Originally, we had a simple function
for packing the clear colors which was unaware of sRGB. However, in
a6b66a7b26, when we started using ISL to do the packing, the wrong
format was used.
Fixes: a6b66a7b26 "intel/blorp: Use ISL instead of bitcast_color..."
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
nir_format_bitcast_uint_vec_unmasked can only be used to cast between
formats with uniform channel sizes. In particular, it cannot handle
10_10_10_2 formats. By making use of the NIR helper for uint vector
casts, we should now be able to bitcast between any two uint formats so
long as their channels are in RGBA order (possibly with channels
missing). In order to do this we need to rework the key a bit to pass
the actual formats instead of just the number of bits in each.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Previously we only supported UINT formats because that's what blorp_copy
required. If we want to use it in blorp_blit, however, we need to
support everything.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit adds support for the following formats as destination
formats even though the hardware does not support rendering to them:
- ISL_FORMAT_R24_UNORM_X8_TYPELESS
- ISL_FORMAT_A4B4G4R4_UNORM
- ISL_FORMAT_L8_UNORM_SRGB
- ISL_FORMAT_R9G9B9E5_SHAREDEXP
This is done by using a different format and emitting shader code to
fake it the rest of the way.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
nir_mask_shift_or is now defined in nir_format_convert.h so we can
delete the copy in blorp_blit.c.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit makes blorp capable of swizzling anything even on hardware
that doesn't support texture swizzle.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The previous version was sort-of strapped on in that it just adjusted
the blit rectangle and trusted in the fact that we would use texelFetch
and round to the nearest integer to ensure that the component positions
matched. This new version, while slightly more complicated, is more
accurate because all three components end up with exactly the same
dst_pos and so they will get interpolated and sampled at the same
texture coordinate. This makes the workaround suitable for using with
scaled blits.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
vulkan/genX_blorp_exec.c:69:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from vulkan/genX_blorp_exec.c:35:0:
./blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
blorp_emit_memcpy(struct blorp_batch *batch,
^~~~~~~~~~~~~~~~~
genX_blorp_exec.c:99:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from genX_blorp_exec.c:33:0:
../../../../../src/intel/blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
blorp_emit_memcpy(struct blorp_batch *batch,
^~~~~~~~~~~~~~~~~
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We always want to update the fast clear color during a fast clear on
i965. On anv, we are doing that before a resolve, but by adding support
to blorp, we can do a similar thing and update it during a fast clear
instead.
The goal is to remove some code from anv that does such update, and
centralize everything in blorp, hopefully removing a lot of code
duplication. It also allows us to have a similar behavior on gen < 9 and
gen >= 10.
v5: s/we/we are/ (Jordan)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
We only need to copy the clear color from the state buffer to the
inlined surface state when doing a resolve.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
On gen10+, if surface->clear_color_addr is present, use it directly
intead of copying it to the surface state.
v4: Remove redundant #if clause for GEN <= 10 (Jason)
v5: Move flush after the reloc, and keep lower bits (Topi).
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The size of the clear color struct (expected by the hardware) is 8
dwords (isl_dev.ss.clear_value_state_size here). But we still need to
track the size of the clear color, used when memcopying it to/from the
state buffer. For that we keep isl_dev.ss.clear_value_size.
v4:
- Add struct to gen11 too (Jason, Jordan)
- Add field for Converted Clear Color to gen11 (Jason)
- Add clear_color_state_offset to differentiate from
clear_value_offset.
- Fix all the places where clear_value_size was used.
v5 (Jason):
- Split genxml changes to another commit.
- Remove unnecessary gen checks.
- Bring back missing offset increment to init_fast_clear_color().
v6 (Jason):
- On init_fast_clear_color, change:
addr.offset += 4 => sdi.Address.offset += i * 4
- Use GEN_GEN instead of GEN_VERSIONx10.
[jordan.l.justen@intel.com: isl_device_init changes]
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This is a legitimate warning: if anv's blorp_alloc_binding_table() throws
an error from anv_cmd_buffer_alloc_blorp_binding_table(), we silently
continue to use this undefined value. The rest of this code doesn't seem
very allocation-error-proof, though, either.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
[84/227] Compiling C object 'src/intel/vulkan/libanv_gen110@sta/genX_blorp_exec.c.o'.
../src/intel/vulkan/genX_blorp_exec.c:68:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
We want people to be using ISL_FORMAT_*, rather than the genxml format
enumerations. This patch drops 10 separate copies, and drops a bunch
of ugly casting.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
[jordan.l.justen@intel.com: Minor changes for rebase]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Split out the device info so isl doesn't depend on intel/common. Now
it will depend on the new intel/dev device info lib.
This will allow the decoder in intel/common to use isl, allowing us to
apply Ken's patch that removes the genxml duplication of surface
formats.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This is a bit complicated because we have to get the indirect clear
color in there somehow. In order to not do any more work in the shader
than needed, we set it up as it's own vertex binding which points
directly at the clear color address specified by the client.
Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
There are enough #ifs in there that it's kind-of pointless to duplicate
it for each buffer.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This is similar to blorp_gen8_hiz_clear_attachments except that it takes
actual images instead of trusting in the already set depth state.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
SIMD4x2 dispatch mode has been removed in GEN11. We're not using
it anyways in Mesa. Adding few asserts to make it explicit.
Use GEN_GEN macro in place of devinfo->gen (Ken)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
StateCacheInvalidation is required on all gen7+ platforms. We
don't need to update this check for every new gen h/w unless
this requirement is changed. So, dropping the check for latest
gen h/w.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This pass performs an "ambiguate" operation on a CCS-compressed surface
by manually writing zeros into the CCS. On gen8+, ISL gives us a fairly
detailed notion of how the CCS is laid out so this is fairly simple to
do. On gen7, the CCS tiling is quite crazy but that isn't an issue
because we can only do CCS on single-slice images so we can just blast
over the entire CCS buffer if we want to.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
We have to start render targets at binding table index 0 in order to use
headerless FB write messages, and in fact already assume this in a bunch
of places in the code. Let's finish that off, and not bother storing 0
in a struct to pretend to add it in a few places.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This creates two new internal dependencies, idep_nir_headers and
idep_nir. The former encapsulates the generation of nir_opcodes.h and
nir_builder_opcodes.h and adding src/compiler/nir as an include path.
This ensures that any target that needs nir headers will have the
includes and that the generated headers will be generated before the
target is build. The second, idep_nir, includes the first and
additionally links to libnir.
This is intended to make it easier to avoid race conditions in the build
when using nir, since the number of consumers for libnir and it's
headers are quite high.
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Older OpenGL defines two equations for converting from signed-normalized
to floating point data. These are:
f = (2c + 1)/(2^b - 1) (equation 2.2)
f = max{c/2^(b-1) - 1), -1.0} (equation 2.3)
Both OpenGL 4.2+ and OpenGL ES 3.0+ mandate that equation 2.3 is to be
used in all scenarios, and remove equation 2.2. DirectX uses equation
2.3 as well. Intel hardware only supports equation 2.3, so Gen7.5+
systems that use the vertex fetcher hardware to do the conversions
always get formula 2.3.
This can make a big difference for 10-10-10-2 formats - the 2-bit value
can represent 0 with equation 2.3, and cannot with equation 2.2.
Ivybridge and older were using equation 2.2 for OpenGL, and 2.3 for ES.
Now that Ivybridge supports OpenGL 4.2, this is wrong - we need to use
the new rules, at least in core profile. That would leave Gen4-6 doing
something different than all other hardware, which seems...lame.
With context version promotion, applications that requested a pre-4.2
context may get promoted to 4.2, and thus get the new rules. Zero cases
have been reported of this being a problem. However, we've received a
report that following the old rules breaks expectations. SuperTuxKart
apparently renders the cars red when following equation 2.2, and works
correctly when following equation 2.3:
https://github.com/supertuxkart/stk-code/issues/2885#issuecomment-353858405
So, this patch deletes the legacy equation 2.2 support entirely, making
all hardware and APIs consistently use the new equation 2.3 rules.
If we ever find an application that truly requires the old formula, then
we'd likely want that application to work on modern hardware, too. We'd
likely restore this support as a driconf option. Until then, drop it.
This commit will regress Piglit's draw-vertices-2101010 test on
pre-Haswell without the corresponding Piglit patch to accept either
formula (commit 35daaa1695ea01eb85bc02f9be9b6ebd1a7113a1):
draw-vertices-2101010: Accept either SNORM conversion formula.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Fix incomplete check of input params in blorp_surf_convert_to_uncompressed()
which can lead to NULL pointer dereferencing.
Fixes: 5ae8043fed ("intel/blorp: Add an entrypoint for doing
bit-for-bit copies")
Fixes: f395d0abc8 ("intel/blorp: Internally expose
surf_convert_to_uncompressed")
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
The only reason why we needed that version was because the Vulkan driver
needed to be able to create the surface states so it could handle
indirect clear colors. Now that blorp handles them natively, there's no
need for the extra entrypoint.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>