The ad-hoc index duplication was missing setup of things like the ACCESS
or RANGE_BASE fields.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.
don't store the enum in shader_info as it changes size, and confuses
other things.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
To avoid dragging gl.h into places it has no business being,
defined tessellation primitive mode to an enum.
This has a lot of fallout all over the place.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
Commit 9da15aa3aa ("llvmpipe: enable EXT_memory_object(_fd)") enabled
the extension, but left this unimplemented.
Leaving this unimplemented causes segfaults for anyone trying to retrieve
the UUIDs, as the calling code in the state tracker does not check if the
function is implemented. This affects e.g. current Wine versions.
Set the UUID to all zeros. Although this slightly violates the vulkan
specification (since 1.2.146), the UUIDs have to match the ones from
lavapipe (lvp_get_physical_device_properties_1_1).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5865
Fixes: 9da15aa3aa ("llvmpipe: enable EXT_memory_object(_fd)")
Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
Reviewed-by: Dave Airlie airlied@redhat.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14558>
Fix up some function argument indentation alignments and
adjust few other small cosmetics.
Signed-off-by: Matti Hamalainen <ccr@tnsp.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14398>
Some call traces (resource_from_handle, resource_get_handle and
resource_get_param) were TODO, so implement them while we are here.
Signed-off-by: Matti Hamalainen <ccr@tnsp.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14398>
Having only magic constants instead of human-readable strings in
traces not only hinders readability, but also may affect trace
comparision of old and new traces if new enums have been added
or modified (thus possibly changing the values of existing ones.)
So we implement printing of enum names as strings instead.
In order to have those strings, we need to add some new helper
functions, which we will automatically generate from header file
src/gallium/include/pipe/p_defines.h via a new Python script
enums2names.py.
We also bolt this all into the Meson build system.
Link: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4609
Signed-off-by: Matti Hamalainen <ccr@tnsp.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14398>
Broadwell introduced new fields in 3DSTATE_SBE which allow us to ask
the hardware to override Primitive ID for us, rather than requiring us
to turn on attribute swizzling and specify per-attribute overrides in
3DSTATE_SBE_SWIZ. We unconditionally enable attribute swizzling today,
but this is a step toward letting us think about disabling it in the
future.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14210>
This patch adds GL43 tracked states stack and supports GL43 resource
validation at draw time. This patch is squash of in house patches
to support GL43 on VMware driver.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14270>
This patch handles shader translation for compute, image views and shader
buffers and updates the corresponding shader compile keys.
It also includes support of using shader raw buffer for shader buffer used
as constant buffer.
This patch is squash of numerous in house patches.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
v2: As pointed out by Thomas, fix revert of 64292c0f caused by this patch.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14270>
This commit is squash of commits which handles resource creation and management
for compute shader, shader buffers and image views. It creates uavs for shader
buffers and image views.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14270>
this is basically just a wrapper around vulkan semaphores, so it maps
fairly well
the existing fence function was a big ??? and should never have been triggered
like it was
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14498>
This fixes a regression in tests that pass unclamped point size
values between stages.
This keeps xfb broken since the real way it should work is to have
the hw clamp after xfb, but this seems the least evil path.
Fixes: 3077d96856 ("crocus: Clamp VS point sizes to the HW limits as required.")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14359>
Found two tests that started to show a flaky behavior, although they are
not detected as such by the test runner. Depending on their presence in
the 'fails' list, they are reported as "UnexpectedPass" or "Fail".
Let's fix this by moving them to the 'flaky' list.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
Validation layer reports that VK_KHR_imageless_framebuffer depends on
VK_KHR_image_format_list and that the latter must be enabled explicitly
with the former.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14570>
When invoking TLB clear, the color to clear could require
swapping and clamping.
Do the changes in a copy and leave the original color untouched, as it
is passed as constant.
This fixes local outside scope issues with Coverity.
Fixes: 54cba7d2 ("v3d: clamp clear color")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14534>
because si_get_nir_shader runs NIR passes and some of them can introduce
new loads.
Fixes: 3fb77ef2e0 - radeonsi: do opt_large_constants & lower_indirect_derefs after uniform inlining
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14528>
Instead of using actual sample count as parameter, we only use a bool
to indicate if the target is multi sample. This is because we don't
know the sample count when glGetInternalformativ() case.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>