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zink: update gfx_pipeline_state.vertex_strides when necessary
only necessary without any of the dynamic states and still doesn't fix the problem, but it's a step cc: mesa-stable Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14561>
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@ -982,6 +982,8 @@ zink_set_vertex_buffers(struct pipe_context *pctx,
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res->vbo_bind_mask |= BITFIELD_BIT(start_slot + i);
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update_res_bind_count(ctx, res, false, false);
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ctx_vb->stride = vb->stride;
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if (need_state_change)
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ctx->gfx_pipeline_state.vertex_strides[start_slot + i] = vb->stride;
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ctx_vb->buffer_offset = vb->buffer_offset;
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/* always barrier before possible rebind */
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zink_resource_buffer_barrier(ctx, res, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
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