Commit graph

1961 commits

Author SHA1 Message Date
Ian Romanick
a70d2f05dc glsl: Collect all of the non-constant index error checks together
This puts all of the checks togeher for easier reading.  It also means
that all the checks are blocked on array->type->is_array.  Shortly this
will allow elimination of some is_error check work-arounds in this
function.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
f9d8ca2817 glsl: Minor code compaction in _mesa_ast_array_index_to_hir
Also, document the reason for not checking for type->is_array in some of
the bound-checking cases.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
2c333a878c glsl: Don't return a value from check_builtin_array_max_size
That last consumer of the return value was changed to not use it by the
previous commit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
666fafc144 glsl: Remove some unnecessary uses of error_emitted
The error_emitted flag is used in semantic checking to prevent spurious
cascading errors.  For example,

void foo(sampler2D s, float a)
{
    float x = a + (1.2 + s);

    ...
}

should only generate a single error.  Without the error_emitted flag for
the first error, "a + ..." would also generate an error.

However, a bunch of cases in _mesa_ast_array_index_to_hir that were
setting error_emitted would mask legitimate errors.  For example,

    vec4 a[7];
    float b = a[3.14];

should generate two error (float index and type mismatch in assignment).
The uses of error_emitted would cause only the first to be emitted.

This patch removes most of the places in _mesa_ast_array_index_to_hir
that would set the error_emitted flag.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
46934adb8d glsl: Refactor handling of ast_array_index to a separate function
I love 800+ line switch-statements as much as the next guy... Future
commits will make changes to this part of the AST-to-HIR conversion, and
extracting this code will make that a bit easier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
cd39ae7394 glsl: Make check_build_array_max_size externally visible
A future commit will try to use this function in a different file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Kenneth Graunke
edc52a8f28 glsl: Add an optimization pass to flatten simple nested if blocks.
GLBenchmark 2.7's shaders contain conditional blocks like:

if (x) {
    if (y) {
        ...
    }
}

where the outer conditional's then clause contains exactly one statement
(the nested if) and there are no else clauses.  This can easily be
optimized into:

if (x && y) {
    ...
}

This saves a few instructions in GLBenchmark 2.7:

    total instructions in shared programs: 11833 -> 11649 (-1.55%)
    instructions in affected programs:     8234 -> 8050 (-2.23%)

It also helps CS:GO slightly (-0.05%/-0.22%).  More importantly,
however, it simplifies the control flow graph, which could enable other
optimizations.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-04 15:38:19 -07:00
Paul Berry
2ad0ed6349 Revert "glsl: Replace constant-index vector array accesses with swizzles"
This reverts commit dbf94d105a, which
was working around a bug in the handling of array indexing when
constant folding built-in functions.  Now that the constant folding
bug has been fixed, the workaround is no longer needed.
2013-04-02 12:24:16 -07:00
Paul Berry
7d4f1e6467 glsl: Fix array indexing when constant folding built-in functions.
Mesa constant-folds built-in functions by using a miniature GLSL
interpreter (see
ir_function_signature::constant_expression_evaluate_expression_list()).
This interpreter had a bug in its handling of array indexing, which
caused expressions like "m[i][j]" (where m is a matrix) to be handled
incorrectly.  Specifically, it incorrectly treated j as indexing into
the whole matrix (rather than indexing just into the vector m[i]); as
a result the offset computed for m[i] was lost and m[i][j] was treated
as m[j][0].

Fixes piglit tests inverse-mat[234].{vert,frag}.

NOTE: This is a candidate for the 9.1 and 9.0 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436
2013-04-02 12:24:08 -07:00
Aras Pranckevicius
b2eee0869f GLSL: fix lower_jumps to report progress properly
A fix for lower_jumps progress reporting, very much like similar in
c1e591eed.

NOTE: This is a candidate for stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-01 16:57:17 -07:00
Ian Romanick
e0131196ca glsl: Generated masked write instead of vector array index for UBO lowering
When reading a column from a row-major matrix, we would slot the single
value read into the vector using an ir_dereference_array of the vector
with a constant index.  This will (eventually) get optimized to a
masked-write, so just generate the masked write in the first place.

v2: Remove unused variable 'chan'.  Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: Eric Anholt <eric@anholt.net>
2013-03-29 12:01:14 -07:00
Ian Romanick
65cc68f430 glsl: Replace open-coded dot-product with dot
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Cc: Paul Berry <stereotype441@gmail.com>
2013-03-29 12:01:11 -07:00
Ian Romanick
dbf94d105a glsl: Replace constant-index vector array accesses with swizzles
Search and replace:

    ][0] -> ].x
    ][1] -> ].y
    ][2] -> ].z
    ][3] -> ].w

Fixes piglit tests inverse-mat[234].{vert,frag}.  These tests call the
inverse function with constant parameters and expect proper constant
folding to happen.  My suspicion is that this patch papers over some bug
in constant propagation involving array accesses.

Either way, all of these accesses eventually get lowered to swizzles.
This cuts out the middle man (saving a trivial amount of CPU).

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Cc: Paul Berry <stereotype441@gmail.com>
2013-03-29 12:01:07 -07:00
Ian Romanick
c770faea0a glsl: Add missing bool case in glsl_type::get_scalar_type
Since the case was missing bec4->get_scalar_type() would return bvec4,
but vec4->get_scalar_type() would return float.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-03-29 12:01:01 -07:00
Dave Airlie
110ca8b1f3 glsl: Implement ARB_texture_query_lod
v2 [mattst88]:
   - Rebase.
   - #define GL_ARB_texture_query_lod to 1.
   - Remove comma after ir_lod in ir.h for MSVC.
   - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp,
     opt_tree_grafting.cpp.
   - Rename textureQueryLOD to textureQueryLod, see
     https://www.khronos.org/bugzilla/show_bug.cgi?id=821
   - Fix ir_reader of (lod ...).
v3 [mattst88]:
   - Rename textureQueryLod to textureQueryLOD, pending resolution of
     Khronos 821.
   - Add ir_lod case to ir_to_mesa.cpp.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-29 10:20:26 -07:00
Jordan Justen
e207c33020 glsl ir: add as_dereference_record
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-25 11:35:56 -07:00
Eric Anholt
712bac1f41 mesa: Disable validate_ir_tree() on release builds.
Since half of ir_validate uses asserts() (the other using printf() then
abort()), there's not much use to calling it in a release build.  Cuts
6.3% of the startup time of TF2.

NOTE: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-25 08:50:38 -07:00
Kenneth Graunke
095c3755ee glsl: Add built-in functions for GLSL 1.50.
This makes basic built-in functions work in GLSL 1.50.  It supports
everything except the new Geometry Shader functions.

The new 150.glsl file is 140.glsl plus ARB_texture_multisample.glsl;
150.frag is identical to 140.frag except for the #version bump.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-03-20 10:38:40 -07:00
Kenneth Graunke
bcdda04349 glsl: Add sampler2DMS/sampler2DMSArray types to GLSL 1.50.
GLSL 1.50 includes support for the new sampler types introduced by
the ARB_texture_multisample extension.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-03-20 10:38:38 -07:00
Kenneth Graunke
f1ca2ed538 glsl: Bump standalone compiler versions to 1.50.
The version bumps are necessary in order to compile built-ins for 1.50.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-03-20 10:38:20 -07:00
Paul Berry
eed6baf762 Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes:

gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-15 09:26:17 -07:00
Paul Berry
36b252e947 Replace gl_vert_result enum with gl_varying_slot.
This patch makes the following search-and-replace changes:

gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-15 09:24:54 -07:00
Eric Anholt
c72cf53817 mesa: Report ARB_debug_output for both shader errors and warnings.
This ends up reusing the dynamic ID support, so a silly enum gets to go
away.  We don't assign good IDs to different messages yet, but at least
that's tractable now.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-03-05 14:25:00 -08:00
Chris Forbes
ffb53b4f03 glsl: add support for ARB_texture_multisample
V2: - emit `sample` parameter properly for multisample texelFetch()
    - fix spurious whitespace change
    - introduce a new opcode ir_txf_ms rather than overloading the
      existing ir_txf further. This makes doing the right thing in
      the driver somewhat simpler.

V3: - fix weird whitespace

V4: - don't forget to include the new opcode in tex_opcode_strs[]
      (thanks Kenneth for spotting this)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[V2] Reviewed-by: Eric Anholt <eric@anholt.net>
[V2] Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:33:54 +13:00
Jordan Justen
500b69e797 glsl: allow GLSL compiler version to be overridden to 1.50
Although GLSL 1.50 compiler support is not available,
this change will allow MESA_GLSL_VERSION_OVERRIDE=150 to be
used while 1.50 support is being developed.

Since no drivers claim 1.50 GLSL support, this change should
only impact Mesa when MESA_GLSL_VERSION_OVERRIDE=150 is set.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-28 21:49:59 -08:00
Matt Turner
af2c64063e glsl: Optimize ir_triop_lrp(x, y, a) with a = 0.0f or 1.0f
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-28 13:18:59 -08:00
Kenneth Graunke
93066ce129 glsl: Convert mix() to use a new ir_triop_lrp opcode.
Many GPUs have an instruction to do linear interpolation which is more
efficient than simply performing the algebra necessary (two multiplies,
an add, and a subtract).

Pattern matching or peepholing this is more desirable, but can be
tricky.  By using an opcode, we can at least make shaders which use the
mix() built-in get the more efficient behavior.

Currently, all consumers lower ir_triop_lrp.  Subsequent patches will
actually generate different code.

v2 [mattst88]:
   - Add LRP_TO_ARITH flag to ir_to_mesa.cpp. Will be removed in a
     subsequent patch and ir_triop_lrp translated directly.
v3 [mattst88]:
   - Move changes from the next patch to opt_algebraic.cpp to accept
     3-src operations.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-28 13:18:59 -08:00
Kenneth Graunke
18281d6088 glsl: Rework ir_reader to handle expressions with three operands.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-28 13:18:59 -08:00
Kenneth Graunke
1afd33ec05 glsl: Consolidate ir_expression constructors that use explicit types.
Previously, we had separate constructors for one, two, and four operand
expressions.  This patch consolidates them into a single constructor
which uses NULL default parameters.

The unary and binary operator constructors had assertions to verify that
the caller supplied the correct number of operands for the expression,
but the four-operand version did not.  Since get_num_operands for
ir_quadop_vector returns the number of vector_elements, we can safely
add that without breaking the semantics of ir_quadop_vector.

This also paves the way for expressions with three operands.  Currently,
none can be constructed since get_num_operands() never returns 3.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-28 13:18:59 -08:00
Jordan Justen
0486d50320 glsl: Remove VS output varyings which are optimized out of the FS
Previously when an input varying was optimized out of the
FS we would still retain it as an output of the VS.

We now build a hash of live FS input varyings rather
than looking in the FS symbol table. (The FS symbol table
will still contain the optimized out varyings.)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-23 16:20:28 -08:00
Vinson Lee
0d5ce524ab glsl: Initialize ir_texture member variable.
Fixes uninitialized pointer field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-13 23:10:48 -08:00
Paul Berry
dfb57e7d1b glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50.
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the
"flat" keyword, but they differ in exactly *when* the rule is
enforced:

(a) GLSL 1.30 and 1.40 say that vertex shader outputs having integral
type must be declared as "flat".  There is no restriction on fragment
shader inputs.

(b) GLSL 1.50 through 4.30 say that fragment shader inputs having
integral type must be declared as "flat".  There is no restriction on
vertex shader outputs.

(c) GLSL ES 3.00 says that both vertex shader outputs and fragment
shader inputs having integral type must be declared as "flat".

Previously, Mesa's behaviour was consistent with (a).  This patch
makes it consistent with (b) when compiling desktop shaders, and (c)
when compiling ES shaders.

Rationale for desktop shaders: once we add geometry shaders, (b) really
seems like the right choice, because it requires "flat" in just the
situations where it matters.  Since we may want to extend geometry
shader support back before GLSL 1.50 (via ARB_geometry_shader4), it
seems sensible to apply this rule to all GLSL versions.  Also, this
matches the behaviour of the nVidia proprietary driver for Linux, and
the expectations of Intel's oglconform test suite.

Rationale for ES shaders: since the behaviour specified in GLSL ES
3.00 matches neither pre-GLSL-1.50 nor post-GLSL-1.50 behaviour, it
seems likely that this was a deliberate choice on the part of the GLES
folks to be more restrictive.  Also, the argument in favor of (b)
doesn't apply to GLES, since it doesn't support geometry shaders at
all.

Some discussion about this has already happened on the Mesa-dev list.
See:

http://lists.freedesktop.org/archives/mesa-dev/2013-February/034199.html

Fixes piglit tests:
- glsl-1.30/compiler/interpolation-qualifiers/nonflat-*.frag
- glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-0{2,3,4,5}.vert
- glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-{int,uint}.frag

Fixes oglconform tests:
- glsl-q-inperpol negative.fragin.{int,uint,ivec,uvec}

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-02-13 07:58:08 -08:00
Paul Berry
93c913485e glsl: don't allow non-flat integral types in varying structs/arrays.
In the GLSL 1.30 spec, section 4.3.6 ("Outputs") says:

    "If a vertex output is a signed or unsigned integer or integer
    vector, then it must be qualified with the interpolation qualifier
    flat."

The GLSL ES 3.00 spec further clarifies, in section 4.3.6 ("Output
Variables"):

    "Vertex shader outputs that are, *or contain*, signed or unsigned
    integers or integer vectors must be qualified with the
    interpolation qualifier flat."

(Emphasis mine.)

The language in the GLSL ES 3.00 spec is clearly correct and should be
applied to all shading language versions, since varyings that contain
ints can't be interpolated, regardless of which shading language
version is in use.

(Note that in GLSL 1.50 the restriction is changed to apply to
fragment shader inputs rather than vertex shader outputs, to
accommodate the fact that in the presence of geometry shaders, vertex
shader outputs are not necessarily interpolated.  That will be
addressed by a future patch).

NOTE: This is a candidate for stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-02-13 07:58:01 -08:00
Paul Berry
d5948f2f5e glsl: Allow default precision qualifiers to be set for sampler types.
From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):

    "The precision statement

        precision precision-qualifier type;

    can be used to establish a default precision qualifier. The type
    field can be either int or float or any of the sampler types, and
    the precision-qualifier can be lowp, mediump, or highp."

GLSL ES 1.00 has similar language.  GLSL 1.30 doesn't allow precision
qualifiers on sampler types, but this seems like an oversight (since
the intention of including these in GLSL 1.30 is to allow
compatibility with ES shaders).

Previously, Mesa followed GLSL 1.30 and only allowed default precision
qualifiers to be set for float and int.  This patch makes it follow
GLSL ES rules in all cases.

Fixes Piglit tests default-precision-sampler.{vert,frag}.

Partially addresses https://bugs.freedesktop.org/show_bug.cgi?id=60737.

NOTE: This is a candidate for stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-02-13 07:57:58 -08:00
Paul Berry
f8426eea35 glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.
When the user specifies an unsupported GLSL version,
_mesa_glsl_parse_state::process_version_directive() nicely gives them
an error message telling them which GLSL versions are supported.
Previous to this patch, the logic for determining whether a given
language version was supported was independent from the logic to
generate this error message string; as a result, we had a bug where
GLSL 3.00 would never be listed in the error message as an available
language version, even if it was really available.

To make matters worse, the code for generating the error message
string assumed that desktop GL versions were always separated by 0.10,
an assumption that will be wrong as soon as we support GLSL 3.30.

This patch fixes both problems by adding a table of supported GLSL
versions to _mesa_glsl_parse_state; this table is used both to
generate the error message and to check whether a given version is
supported.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-02-12 08:06:35 -08:00
Vinson Lee
85a9a7f09c glsl: Ensure glsl_type constructors initialize gl_type.
Fixes uninitialized scalar field defects reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-02-08 18:50:08 -08:00
Vinson Lee
b681ed6ac9 glsl: Initialize all tfeedback_candidate_generator member variables.
Fixes uninitialized pointer field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-02-07 21:51:20 -08:00
Ian Romanick
82691f1293 glsl: Change loop_analysis to not look like a resource leak
Previously the loop_state was allocated in the loop_analysis
constructor, but not freed in the (nonexistent) destructor.  Moving
the allocation of the loop_state makes this code appear less sketchy.

Either way, there is no actual leak.  The loop_state is freed by the
single caller of analyze_loop_variables.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Dave Airlie <airlied@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57753
2013-02-07 21:18:42 -08:00
Marek Olšák
fc86394882 glsl: fix incorrect comment about do_common_optimization 2013-02-06 14:51:31 +01:00
Vinson Lee
d08cee5d80 glsl: Initialize ast_parameter_declarator member variables.
Fixes uninitialized pointer field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-02-05 22:11:32 -08:00
Paul Berry
99b78337e3 glsl: Support transform feedback of varying structs.
Since transform feedback needs to be able to access individual fields
of varying structs, we can no longer match up the arguments to
glTransformFeedbackVaryings() with variables in the vertex shader.

Instead, we build up a hashtable which records information about each
possible name that is a candidate for transform feedback, and then
match up the arguments to glTransformFeedbackVaryings() with the
contents of that hashtable.

Populating the hashtable uses the program_resource_visitor
infrastructure, so the logic is shared with how we handle uniforms.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-02-04 10:36:47 -08:00
Paul Berry
53febac02c glsl: Use parse_program_resource_name to parse transform feedback varyings.
Previously, transform feedback varyings were parsed in an ad-hoc
fashion that wasn't compatible with structs (or array of structs).
This patch makes it use parse_program_resource_name(), which correctly
handles both.

Note that parse_program_resource_name()'s technique for handling
mal-formed input strings is to simply let them through and rely on the
fact that a future name lookup will fail.  Because of this,
tfeedback_decl::init() no longer needs to return a boolean error
code--it always succeeds, and if the input was mal-formed the error
will be detected later.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-02-04 10:36:44 -08:00
Paul Berry
b4db34cc4c glsl: Rename uniform_field_visitor to program_resource_visitor.
There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).

This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-02-04 10:36:40 -08:00
Paul Berry
b92900d26a mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
The parsing logic is moved to a new function in the GLSL module,
parse_program_resource_name().  This name was chosen because it should
eventually be useful for handling everything that OpenGL 4.3 calls
"program resources" (e.g. uniforms, vertex inputs, fragment outputs,
and transform feedback varyings).

Future patches will make use of this function for linking transform
feedback varyings.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-02-04 10:36:35 -08:00
Matt Turner
2db1f73849 builtin_compiler/build: Don't use *_FOR_BUILD when not cross compiling
Previously we were relying on CFLAGS_FOR_BUILD to be the same as CFLAGS
when not cross compiling, but this assumption didn't take into
consideration 32-bit builds on 64-bit systems. More generally, not
honoring CFLAGS is bad.

Automake is evidently too stupid to accept

if CROSS_COMPILING
CC = @CC_FOR_BUILD@
...
else
CC = @CC@
endif

without warning that CC has been already defined. The warnings are
harmless, but I'd prefer to avoid future reports about them, so define
proxy variables, which are assigned inside the conditional and then
unconditionally assigned to CC et al.

NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59737
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60038
2013-02-04 09:35:45 -08:00
Kenneth Graunke
488ddb247c glsl: Remove hash table from ir_set_program_inouts pass.
Back when ir_var_in and ir_var_out signified both function parameters
and shader input/outputs, we had trouble distinguishing the two when
looking at a dereference.  Now that we have separate ir_var_shader_in
and ir_var_shader_out modes, we can determine this easily.

Removing the hash table saves memory and CPU overhead.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-03 13:38:16 -08:00
Brian Paul
d6f8b7ef38 glsl: use glsl_strtof() instead of glsl_strtod()
Since the result of those calls is always assigned to a float.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-25 15:41:40 -07:00
Brian Paul
811b5b4b39 glsl: add new glsl_strtof() function
Note, we could alternately implement this in terms of glsl_strtod()
with a (float) cast.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-25 15:41:39 -07:00
Matt Turner
321555fb41 glsl: Add support for lowering 4x8 pack/unpack operations
Lower them to arithmetic and bit manipulation expressions.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-01-25 14:10:23 -08:00
Matt Turner
1ef674f215 glsl: Evaluate constant pack/unpack 4x8 expressions
That is, evaluate constant expressions for the following functions:
  packSnorm4x8, unpackSnorm4x8
  packUnorm4x8, unpackUnorm4x8

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-01-25 14:10:23 -08:00