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https://gitlab.freedesktop.org/mesa/mesa.git
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Replace gl_vert_result enum with gl_varying_slot.
This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
9e729a79b0
commit
36b252e947
45 changed files with 358 additions and 391 deletions
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@ -47,8 +47,8 @@ struct builtin_variable {
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};
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static const builtin_variable builtin_core_vs_variables[] = {
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{ ir_var_shader_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
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{ ir_var_shader_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
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{ ir_var_shader_out, VARYING_SLOT_POS, "vec4", "gl_Position" },
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{ ir_var_shader_out, VARYING_SLOT_PSIZ, "float", "gl_PointSize" },
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};
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static const builtin_variable builtin_core_fs_variables[] = {
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@ -96,12 +96,12 @@ static const builtin_variable builtin_110_deprecated_vs_variables[] = {
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{ ir_var_shader_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
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{ ir_var_shader_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
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{ ir_var_shader_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
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{ ir_var_shader_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
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{ ir_var_shader_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
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{ ir_var_shader_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
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{ ir_var_shader_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
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{ ir_var_shader_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
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{ ir_var_shader_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
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{ ir_var_shader_out, VARYING_SLOT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
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{ ir_var_shader_out, VARYING_SLOT_COL0, "vec4", "gl_FrontColor" },
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{ ir_var_shader_out, VARYING_SLOT_BFC0, "vec4", "gl_BackColor" },
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{ ir_var_shader_out, VARYING_SLOT_COL1, "vec4", "gl_FrontSecondaryColor" },
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{ ir_var_shader_out, VARYING_SLOT_BFC1, "vec4", "gl_BackSecondaryColor" },
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{ ir_var_shader_out, VARYING_SLOT_FOGC, "float", "gl_FogFragCoord" },
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};
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static const builtin_variable builtin_120_fs_variables[] = {
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@ -755,7 +755,7 @@ generate_110_vs_variables(exec_list *instructions,
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add_variable(instructions, state->symbols,
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"gl_TexCoord", vec4_array_type, ir_var_shader_out,
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VERT_RESULT_TEX0);
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VARYING_SLOT_TEX0);
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generate_ARB_draw_buffers_variables(instructions, state, false,
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vertex_shader);
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@ -816,7 +816,7 @@ generate_130_vs_variables(exec_list *instructions,
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add_variable(instructions, state->symbols,
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"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
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VERT_RESULT_CLIP_DIST0);
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VARYING_SLOT_CLIP_DIST0);
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}
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@ -505,7 +505,7 @@ public:
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* The precise meaning of this field depends on the nature of the variable.
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*
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* - Vertex shader input: one of the values from \c gl_vert_attrib.
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* - Vertex shader output: one of the values from \c gl_vert_result.
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* - Vertex shader output: one of the values from \c gl_varying_slot.
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* - Fragment shader input: one of the values from \c gl_frag_attrib.
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* - Fragment shader output: one of the values from \c gl_frag_result.
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* - Uniforms: Per-stage uniform slot number for default uniform block.
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@ -604,7 +604,7 @@ private:
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/**
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* The location which has been assigned for this varying. This is
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* expressed in multiples of a float, with the first generic varying
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* (i.e. the one referred to by VERT_RESULT_VAR0 or FRAG_ATTRIB_VAR0)
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* (i.e. the one referred to by VARYING_SLOT_VAR0 or FRAG_ATTRIB_VAR0)
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* represented by the value 0.
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*/
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unsigned generic_location;
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@ -959,7 +959,7 @@ assign_varying_locations(struct gl_context *ctx,
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tfeedback_decl *tfeedback_decls)
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{
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/* FINISHME: Set dynamically when geometry shader support is added. */
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const unsigned producer_base = VERT_RESULT_VAR0;
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const unsigned producer_base = VARYING_SLOT_VAR0;
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const unsigned consumer_base = FRAG_ATTRIB_VAR0;
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varying_matches matches(ctx->Const.DisableVaryingPacking);
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hash_table *tfeedback_candidates
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@ -1777,7 +1777,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
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link_invalidate_variable_locations(
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prog->_LinkedShaders[MESA_SHADER_VERTEX],
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VERT_ATTRIB_GENERIC0, VERT_RESULT_VAR0);
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VERT_ATTRIB_GENERIC0, VARYING_SLOT_VAR0);
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}
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/* FINISHME: Geometry shaders not implemented yet */
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if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
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@ -117,7 +117,7 @@ private:
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/**
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* Location representing the first generic varying slot for this shader
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* stage (e.g. VERT_RESULT_VAR0 if we are packing vertex shader outputs).
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* stage (e.g. VARYING_SLOT_VAR0 if we are packing vertex shader outputs).
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* Varyings whose location is less than this value are assumed to
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* correspond to special fixed function hardware, so they are not lowered.
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*/
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@ -134,7 +134,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
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struct brw_indirect plane_ptr = brw_indirect(4, 0);
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struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
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GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_HPOS);
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VARYING_SLOT_POS);
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brw_MOV(p, get_addr_reg(vtx0), brw_address(c->reg.vertex[0]));
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brw_MOV(p, get_addr_reg(vtx1), brw_address(c->reg.vertex[1]));
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@ -233,7 +233,7 @@ void brw_clip_tri( struct brw_clip_compile *c )
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struct brw_indirect outlist_ptr = brw_indirect(5, 0);
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struct brw_indirect freelist_ptr = brw_indirect(6, 0);
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GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_HPOS);
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VARYING_SLOT_POS);
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brw_MOV(p, get_addr_reg(vtxPrev), brw_address(c->reg.vertex[2]) );
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brw_MOV(p, get_addr_reg(plane_ptr), brw_clip_plane0_address(c));
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@ -485,7 +485,7 @@ static void brw_clip_test( struct brw_clip_compile *c )
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struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
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GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_HPOS);
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VARYING_SLOT_POS);
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brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));
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brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1]));
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@ -53,7 +53,7 @@ static void compute_tri_direction( struct brw_clip_compile *c )
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struct brw_reg e = c->reg.tmp0;
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struct brw_reg f = c->reg.tmp1;
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GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_HPOS);
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VARYING_SLOT_POS);
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struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
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struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
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struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
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@ -130,10 +130,10 @@ static void copy_bfc( struct brw_clip_compile *c )
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/* Do we have any colors to copy?
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*/
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if (!(brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
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brw_clip_have_vert_result(c, VERT_RESULT_BFC0)) &&
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!(brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
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brw_clip_have_vert_result(c, VERT_RESULT_BFC1)))
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if (!(brw_clip_have_vert_result(c, VARYING_SLOT_COL0) &&
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brw_clip_have_vert_result(c, VARYING_SLOT_BFC0)) &&
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!(brw_clip_have_vert_result(c, VARYING_SLOT_COL1) &&
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brw_clip_have_vert_result(c, VARYING_SLOT_BFC1)))
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return;
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/* In some wierd degnerate cases we can end up testing the
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@ -156,25 +156,25 @@ static void copy_bfc( struct brw_clip_compile *c )
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GLuint i;
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for (i = 0; i < 3; i++) {
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if (brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
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brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
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if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0) &&
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brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
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brw_MOV(p,
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byte_offset(c->reg.vertex[i],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_COL0)),
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VARYING_SLOT_COL0)),
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byte_offset(c->reg.vertex[i],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_BFC0)));
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VARYING_SLOT_BFC0)));
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if (brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
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brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
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if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1) &&
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brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
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brw_MOV(p,
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byte_offset(c->reg.vertex[i],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_COL1)),
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VARYING_SLOT_COL1)),
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byte_offset(c->reg.vertex[i],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_BFC1)));
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VARYING_SLOT_BFC1)));
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}
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}
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brw_ENDIF(p);
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@ -235,7 +235,7 @@ static void merge_edgeflags( struct brw_clip_compile *c )
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brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
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brw_MOV(p, byte_offset(c->reg.vertex[0],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_EDGE)),
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VARYING_SLOT_EDGE)),
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brw_imm_f(0));
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brw_set_predicate_control(p, BRW_PREDICATE_NONE);
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@ -243,7 +243,7 @@ static void merge_edgeflags( struct brw_clip_compile *c )
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brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
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brw_MOV(p, byte_offset(c->reg.vertex[2],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_EDGE)),
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VARYING_SLOT_EDGE)),
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brw_imm_f(0));
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brw_set_predicate_control(p, BRW_PREDICATE_NONE);
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}
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@ -257,7 +257,7 @@ static void apply_one_offset( struct brw_clip_compile *c,
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{
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struct brw_compile *p = &c->func;
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GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
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BRW_VERT_RESULT_NDC);
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BRW_VARYING_SLOT_NDC);
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struct brw_reg z = deref_1f(vert, ndc_offset +
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2 * type_sz(BRW_REGISTER_TYPE_F));
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@ -316,7 +316,7 @@ static void emit_lines(struct brw_clip_compile *c,
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brw_CMP(p,
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vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
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deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_EDGE)),
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VARYING_SLOT_EDGE)),
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brw_imm_f(0));
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brw_IF(p, BRW_EXECUTE_1);
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{
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@ -358,7 +358,7 @@ static void emit_points(struct brw_clip_compile *c,
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brw_CMP(p,
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vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
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deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_EDGE)),
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VARYING_SLOT_EDGE)),
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brw_imm_f(0));
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brw_IF(p, BRW_EXECUTE_1);
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{
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@ -473,7 +473,7 @@ void brw_emit_unfilled_clip( struct brw_clip_compile *c )
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brw_clip_tri_init_vertices(c);
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brw_clip_init_ff_sync(c);
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assert(brw_clip_have_vert_result(c, VERT_RESULT_EDGE));
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assert(brw_clip_have_vert_result(c, VARYING_SLOT_EDGE));
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if (c->key.fill_ccw == CLIP_CULL &&
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c->key.fill_cw == CLIP_CULL) {
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@ -110,9 +110,9 @@ static void brw_clip_project_vertex( struct brw_clip_compile *c,
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struct brw_compile *p = &c->func;
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struct brw_reg tmp = get_tmp(c);
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GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_HPOS);
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VARYING_SLOT_POS);
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GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
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BRW_VERT_RESULT_NDC);
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BRW_VARYING_SLOT_NDC);
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/* Fixup position. Extract from the original vertex and re-project
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* to screen space:
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@ -155,20 +155,20 @@ void brw_clip_interp_vertex( struct brw_clip_compile *c,
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int vert_result = c->vue_map.slot_to_vert_result[slot];
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GLuint delta = brw_vue_slot_to_offset(slot);
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if (vert_result == VERT_RESULT_EDGE) {
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if (vert_result == VARYING_SLOT_EDGE) {
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if (force_edgeflag)
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brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
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else
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brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
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} else if (vert_result == VERT_RESULT_PSIZ ||
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vert_result == VERT_RESULT_CLIP_DIST0 ||
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vert_result == VERT_RESULT_CLIP_DIST1) {
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} else if (vert_result == VARYING_SLOT_PSIZ ||
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vert_result == VARYING_SLOT_CLIP_DIST0 ||
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vert_result == VARYING_SLOT_CLIP_DIST1) {
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/* PSIZ doesn't need interpolation because it isn't used by the
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* fragment shader. CLIP_DIST0 and CLIP_DIST1 don't need
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* intepolation because on pre-GEN6, these are just placeholder VUE
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* slots that don't perform any action.
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*/
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} else if (vert_result < VERT_RESULT_MAX) {
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} else if (vert_result < VARYING_SLOT_MAX) {
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/* This is a true vertex result (and not a special value for the VUE
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* header), so interpolate:
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*
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@ -299,41 +299,41 @@ void brw_clip_copy_colors( struct brw_clip_compile *c,
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{
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struct brw_compile *p = &c->func;
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if (brw_clip_have_vert_result(c, VERT_RESULT_COL0))
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if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0))
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brw_MOV(p,
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byte_offset(c->reg.vertex[to],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_COL0)),
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VARYING_SLOT_COL0)),
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byte_offset(c->reg.vertex[from],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_COL0)));
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VARYING_SLOT_COL0)));
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if (brw_clip_have_vert_result(c, VERT_RESULT_COL1))
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if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1))
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brw_MOV(p,
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byte_offset(c->reg.vertex[to],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_COL1)),
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VARYING_SLOT_COL1)),
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byte_offset(c->reg.vertex[from],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_COL1)));
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VARYING_SLOT_COL1)));
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if (brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
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if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
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brw_MOV(p,
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byte_offset(c->reg.vertex[to],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_BFC0)),
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VARYING_SLOT_BFC0)),
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byte_offset(c->reg.vertex[from],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_BFC0)));
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VARYING_SLOT_BFC0)));
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if (brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
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if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
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brw_MOV(p,
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byte_offset(c->reg.vertex[to],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_BFC1)),
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VARYING_SLOT_BFC1)),
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byte_offset(c->reg.vertex[from],
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brw_vert_result_to_offset(&c->vue_map,
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VERT_RESULT_BFC1)));
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VARYING_SLOT_BFC1)));
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}
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||||
|
||||
|
|
|
|||
|
|
@ -323,26 +323,26 @@ struct brw_wm_prog_data {
|
|||
|
||||
/**
|
||||
* Enum representing the i965-specific vertex results that don't correspond
|
||||
* exactly to any element of gl_vert_result. The values of this enum are
|
||||
* assigned such that they don't conflict with gl_vert_result.
|
||||
* exactly to any element of gl_varying_slot. The values of this enum are
|
||||
* assigned such that they don't conflict with gl_varying_slot.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
BRW_VERT_RESULT_NDC = VERT_RESULT_MAX,
|
||||
BRW_VERT_RESULT_HPOS_DUPLICATE,
|
||||
BRW_VERT_RESULT_PAD,
|
||||
BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
|
||||
BRW_VARYING_SLOT_POS_DUPLICATE,
|
||||
BRW_VARYING_SLOT_PAD,
|
||||
/*
|
||||
* It's actually not a vert_result but just a _mark_ to let sf aware that
|
||||
* he need do something special to handle gl_PointCoord builtin variable
|
||||
* correctly. see compile_sf_prog() for more info.
|
||||
*/
|
||||
BRW_VERT_RESULT_PNTC,
|
||||
BRW_VERT_RESULT_MAX
|
||||
} brw_vert_result;
|
||||
BRW_VARYING_SLOT_PNTC,
|
||||
BRW_VARYING_SLOT_MAX
|
||||
} brw_varying_slot;
|
||||
|
||||
|
||||
/**
|
||||
* Data structure recording the relationship between the gl_vert_result enum
|
||||
* Data structure recording the relationship between the gl_varying_slot enum
|
||||
* and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
|
||||
* single octaword within the VUE (128 bits).
|
||||
*
|
||||
|
|
@ -354,23 +354,23 @@ typedef enum
|
|||
*/
|
||||
struct brw_vue_map {
|
||||
/**
|
||||
* Map from gl_vert_result value to VUE slot. For gl_vert_results that are
|
||||
* Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
|
||||
* not stored in a slot (because they are not written, or because
|
||||
* additional processing is applied before storing them in the VUE), the
|
||||
* value is -1.
|
||||
*/
|
||||
int vert_result_to_slot[BRW_VERT_RESULT_MAX];
|
||||
int vert_result_to_slot[BRW_VARYING_SLOT_MAX];
|
||||
|
||||
/**
|
||||
* Map from VUE slot to gl_vert_result value. For slots that do not
|
||||
* directly correspond to a gl_vert_result, the value comes from
|
||||
* brw_vert_result.
|
||||
* Map from VUE slot to gl_varying_slot value. For slots that do not
|
||||
* directly correspond to a gl_varying_slot, the value comes from
|
||||
* brw_varying_slot.
|
||||
*
|
||||
* For slots that are not in use, the value is BRW_VERT_RESULT_MAX (this
|
||||
* For slots that are not in use, the value is BRW_VARYING_SLOT_MAX (this
|
||||
* simplifies code that uses the value stored in slot_to_vert_result to
|
||||
* create a bit mask).
|
||||
*/
|
||||
int slot_to_vert_result[BRW_VERT_RESULT_MAX];
|
||||
int slot_to_vert_result[BRW_VARYING_SLOT_MAX];
|
||||
|
||||
/**
|
||||
* Total number of VUE slots in use
|
||||
|
|
@ -387,7 +387,8 @@ static inline GLuint brw_vue_slot_to_offset(GLuint slot)
|
|||
}
|
||||
|
||||
/**
|
||||
* Convert a vert_result into a byte offset within the VUE.
|
||||
* Convert a vertex output (brw_varying_slot) into a byte offset within the
|
||||
* VUE.
|
||||
*/
|
||||
static inline GLuint brw_vert_result_to_offset(struct brw_vue_map *vue_map,
|
||||
GLuint vert_result)
|
||||
|
|
|
|||
|
|
@ -1259,13 +1259,13 @@ fs_visitor::calculate_urb_setup()
|
|||
}
|
||||
} else {
|
||||
/* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
|
||||
for (unsigned int i = 0; i < VERT_RESULT_MAX; i++) {
|
||||
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
|
||||
/* Point size is packed into the header, not as a general attribute */
|
||||
if (i == VERT_RESULT_PSIZ)
|
||||
if (i == VARYING_SLOT_PSIZ)
|
||||
continue;
|
||||
|
||||
if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) {
|
||||
int fp_index = _mesa_vert_result_to_frag_attrib((gl_vert_result) i);
|
||||
int fp_index = _mesa_vert_result_to_frag_attrib((gl_varying_slot) i);
|
||||
|
||||
/* The back color slot is skipped when the front color is
|
||||
* also written to. In addition, some slots can be
|
||||
|
|
@ -3001,7 +3001,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
|
|||
key.proj_attrib_mask |= BITFIELD64_BIT(i);
|
||||
|
||||
if (intel->gen < 6) {
|
||||
int vp_index = _mesa_vert_result_to_frag_attrib((gl_vert_result) i);
|
||||
int vp_index = _mesa_vert_result_to_frag_attrib((gl_varying_slot) i);
|
||||
|
||||
if (vp_index >= 0)
|
||||
key.vp_outputs_written |= BITFIELD64_BIT(vp_index);
|
||||
|
|
|
|||
|
|
@ -197,7 +197,7 @@ static void populate_key( struct brw_context *brw,
|
|||
/* Make sure that the VUE slots won't overflow the unsigned chars in
|
||||
* key->transform_feedback_bindings[].
|
||||
*/
|
||||
STATIC_ASSERT(BRW_VERT_RESULT_MAX <= 256);
|
||||
STATIC_ASSERT(BRW_VARYING_SLOT_MAX <= 256);
|
||||
|
||||
/* Make sure that we don't need more binding table entries than we've
|
||||
* set aside for use in transform feedback. (We shouldn't, since we
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ struct brw_gs_prog_key {
|
|||
|
||||
/**
|
||||
* Map from the index of a transform feedback binding table entry to the
|
||||
* gl_vert_result that should be streamed out through that binding table
|
||||
* gl_varying_slot that should be streamed out through that binding table
|
||||
* entry.
|
||||
*/
|
||||
unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
|
||||
|
|
|
|||
|
|
@ -446,8 +446,8 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
|
|||
struct brw_reg vertex_slot = c->reg.vertex[vertex];
|
||||
vertex_slot.nr += slot / 2;
|
||||
vertex_slot.subnr = (slot % 2) * 16;
|
||||
/* gl_PointSize is stored in VERT_RESULT_PSIZ.w. */
|
||||
vertex_slot.dw1.bits.swizzle = vert_result == VERT_RESULT_PSIZ
|
||||
/* gl_PointSize is stored in VARYING_SLOT_PSIZ.w. */
|
||||
vertex_slot.dw1.bits.swizzle = vert_result == VARYING_SLOT_PSIZ
|
||||
? BRW_SWIZZLE_WWWW : key->transform_feedback_swizzles[binding];
|
||||
brw_set_access_mode(p, BRW_ALIGN_16);
|
||||
brw_MOV(p, stride(c->reg.header, 4, 4, 1),
|
||||
|
|
|
|||
|
|
@ -73,8 +73,8 @@ static void compile_sf_prog( struct brw_context *brw,
|
|||
* it manually to let SF shader generate the needed interpolation
|
||||
* coefficient for FS shader.
|
||||
*/
|
||||
c.vue_map.vert_result_to_slot[BRW_VERT_RESULT_PNTC] = c.vue_map.num_slots;
|
||||
c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VERT_RESULT_PNTC;
|
||||
c.vue_map.vert_result_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
|
||||
c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
|
||||
}
|
||||
c.urb_entry_read_offset = brw_sf_compute_urb_entry_read_offset(intel);
|
||||
c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
|
||||
|
|
@ -155,7 +155,7 @@ brw_upload_sf_prog(struct brw_context *brw)
|
|||
* edgeflag testing here, it is already done in the clip
|
||||
* program.
|
||||
*/
|
||||
if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE))
|
||||
if (key.attrs & BITFIELD64_BIT(VARYING_SLOT_EDGE))
|
||||
key.primitive = SF_UNFILLED_TRIS;
|
||||
else
|
||||
key.primitive = SF_TRIANGLES;
|
||||
|
|
|
|||
|
|
@ -86,11 +86,11 @@ static void copy_bfc( struct brw_sf_compile *c,
|
|||
GLuint i;
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
if (have_attr(c, VERT_RESULT_COL0+i) &&
|
||||
have_attr(c, VERT_RESULT_BFC0+i))
|
||||
if (have_attr(c, VARYING_SLOT_COL0+i) &&
|
||||
have_attr(c, VARYING_SLOT_BFC0+i))
|
||||
brw_MOV(p,
|
||||
get_vert_result(c, vert, VERT_RESULT_COL0+i),
|
||||
get_vert_result(c, vert, VERT_RESULT_BFC0+i));
|
||||
get_vert_result(c, vert, VARYING_SLOT_COL0+i),
|
||||
get_vert_result(c, vert, VARYING_SLOT_BFC0+i));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -109,8 +109,8 @@ static void do_twoside_color( struct brw_sf_compile *c )
|
|||
* for user-supplied vertex programs, as t_vp_build.c always does
|
||||
* the right thing.
|
||||
*/
|
||||
if (!(have_attr(c, VERT_RESULT_COL0) && have_attr(c, VERT_RESULT_BFC0)) &&
|
||||
!(have_attr(c, VERT_RESULT_COL1) && have_attr(c, VERT_RESULT_BFC1)))
|
||||
if (!(have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0)) &&
|
||||
!(have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1)))
|
||||
return;
|
||||
|
||||
/* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
|
||||
|
|
@ -138,8 +138,8 @@ static void do_twoside_color( struct brw_sf_compile *c )
|
|||
* Flat shading
|
||||
*/
|
||||
|
||||
#define VERT_RESULT_COLOR_BITS (BITFIELD64_BIT(VERT_RESULT_COL0) | \
|
||||
BITFIELD64_BIT(VERT_RESULT_COL1))
|
||||
#define VARYING_SLOT_COLOR_BITS (BITFIELD64_BIT(VARYING_SLOT_COL0) | \
|
||||
BITFIELD64_BIT(VARYING_SLOT_COL1))
|
||||
|
||||
static void copy_colors( struct brw_sf_compile *c,
|
||||
struct brw_reg dst,
|
||||
|
|
@ -148,7 +148,7 @@ static void copy_colors( struct brw_sf_compile *c,
|
|||
struct brw_compile *p = &c->func;
|
||||
GLuint i;
|
||||
|
||||
for (i = VERT_RESULT_COL0; i <= VERT_RESULT_COL1; i++) {
|
||||
for (i = VARYING_SLOT_COL0; i <= VARYING_SLOT_COL1; i++) {
|
||||
if (have_attr(c,i))
|
||||
brw_MOV(p,
|
||||
get_vert_result(c, dst, i),
|
||||
|
|
@ -167,7 +167,7 @@ static void do_flatshade_triangle( struct brw_sf_compile *c )
|
|||
struct brw_compile *p = &c->func;
|
||||
struct intel_context *intel = &p->brw->intel;
|
||||
struct brw_reg ip = brw_ip_reg();
|
||||
GLuint nr = _mesa_bitcount_64(c->key.attrs & VERT_RESULT_COLOR_BITS);
|
||||
GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
|
||||
GLuint jmpi = 1;
|
||||
|
||||
if (!nr)
|
||||
|
|
@ -206,7 +206,7 @@ static void do_flatshade_line( struct brw_sf_compile *c )
|
|||
struct brw_compile *p = &c->func;
|
||||
struct intel_context *intel = &p->brw->intel;
|
||||
struct brw_reg ip = brw_ip_reg();
|
||||
GLuint nr = _mesa_bitcount_64(c->key.attrs & VERT_RESULT_COLOR_BITS);
|
||||
GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
|
||||
GLuint jmpi = 1;
|
||||
|
||||
if (!nr)
|
||||
|
|
@ -334,15 +334,15 @@ calculate_masks(struct brw_sf_compile *c,
|
|||
GLbitfield64 linear_mask;
|
||||
|
||||
if (c->key.do_flat_shading)
|
||||
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_HPOS) |
|
||||
BITFIELD64_BIT(VERT_RESULT_COL0) |
|
||||
BITFIELD64_BIT(VERT_RESULT_COL1));
|
||||
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS) |
|
||||
BITFIELD64_BIT(VARYING_SLOT_COL0) |
|
||||
BITFIELD64_BIT(VARYING_SLOT_COL1));
|
||||
else
|
||||
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_HPOS));
|
||||
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS));
|
||||
|
||||
if (c->key.do_flat_shading)
|
||||
linear_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_COL0) |
|
||||
BITFIELD64_BIT(VERT_RESULT_COL1));
|
||||
linear_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_COL0) |
|
||||
BITFIELD64_BIT(VARYING_SLOT_COL1));
|
||||
else
|
||||
linear_mask = c->key.attrs;
|
||||
|
||||
|
|
@ -358,7 +358,7 @@ calculate_masks(struct brw_sf_compile *c,
|
|||
|
||||
/* Maybe only processs one attribute on the final round:
|
||||
*/
|
||||
if (vert_reg_to_vert_result(c, reg, 1) != BRW_VERT_RESULT_MAX) {
|
||||
if (vert_reg_to_vert_result(c, reg, 1) != BRW_VARYING_SLOT_MAX) {
|
||||
*pc |= 0xf0;
|
||||
|
||||
if (persp_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 1)))
|
||||
|
|
@ -381,20 +381,20 @@ calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg)
|
|||
uint16_t pc = 0;
|
||||
|
||||
vert_result1 = vert_reg_to_vert_result(c, reg, 0);
|
||||
if (vert_result1 >= VERT_RESULT_TEX0 && vert_result1 <= VERT_RESULT_TEX7) {
|
||||
if (c->key.point_sprite_coord_replace & (1 << (vert_result1 - VERT_RESULT_TEX0)))
|
||||
if (vert_result1 >= VARYING_SLOT_TEX0 && vert_result1 <= VARYING_SLOT_TEX7) {
|
||||
if (c->key.point_sprite_coord_replace & (1 << (vert_result1 - VARYING_SLOT_TEX0)))
|
||||
pc |= 0x0f;
|
||||
}
|
||||
if (vert_result1 == BRW_VERT_RESULT_PNTC)
|
||||
if (vert_result1 == BRW_VARYING_SLOT_PNTC)
|
||||
pc |= 0x0f;
|
||||
|
||||
vert_result2 = vert_reg_to_vert_result(c, reg, 1);
|
||||
if (vert_result2 >= VERT_RESULT_TEX0 && vert_result2 <= VERT_RESULT_TEX7) {
|
||||
if (vert_result2 >= VARYING_SLOT_TEX0 && vert_result2 <= VARYING_SLOT_TEX7) {
|
||||
if (c->key.point_sprite_coord_replace & (1 << (vert_result2 -
|
||||
VERT_RESULT_TEX0)))
|
||||
VARYING_SLOT_TEX0)))
|
||||
pc |= 0xf0;
|
||||
}
|
||||
if (vert_result2 == BRW_VERT_RESULT_PNTC)
|
||||
if (vert_result2 == BRW_VARYING_SLOT_PNTC)
|
||||
pc |= 0xf0;
|
||||
|
||||
return pc;
|
||||
|
|
|
|||
|
|
@ -299,8 +299,8 @@ public:
|
|||
/* Regs for vertex results. Generated at ir_variable visiting time
|
||||
* for the ir->location's used.
|
||||
*/
|
||||
dst_reg output_reg[BRW_VERT_RESULT_MAX];
|
||||
const char *output_reg_annotation[BRW_VERT_RESULT_MAX];
|
||||
dst_reg output_reg[BRW_VARYING_SLOT_MAX];
|
||||
const char *output_reg_annotation[BRW_VARYING_SLOT_MAX];
|
||||
int uniform_size[MAX_UNIFORMS];
|
||||
int uniform_vector_size[MAX_UNIFORMS];
|
||||
int uniforms;
|
||||
|
|
|
|||
|
|
@ -2379,11 +2379,11 @@ void
|
|||
vec4_visitor::emit_ndc_computation()
|
||||
{
|
||||
/* Get the position */
|
||||
src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
|
||||
src_reg pos = src_reg(output_reg[VARYING_SLOT_POS]);
|
||||
|
||||
/* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
|
||||
dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
|
||||
output_reg[BRW_VERT_RESULT_NDC] = ndc;
|
||||
output_reg[BRW_VARYING_SLOT_NDC] = ndc;
|
||||
|
||||
current_annotation = "NDC";
|
||||
dst_reg ndc_w = ndc;
|
||||
|
|
@ -2402,7 +2402,7 @@ void
|
|||
vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
|
||||
{
|
||||
if (intel->gen < 6 &&
|
||||
((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
|
||||
((c->prog_data.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) ||
|
||||
c->key.userclip_active || brw->has_negative_rhw_bug)) {
|
||||
dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
|
||||
dst_reg header1_w = header1;
|
||||
|
|
@ -2411,8 +2411,8 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
|
|||
|
||||
emit(MOV(header1, 0u));
|
||||
|
||||
if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
|
||||
src_reg psiz = src_reg(output_reg[VERT_RESULT_PSIZ]);
|
||||
if (c->prog_data.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
|
||||
src_reg psiz = src_reg(output_reg[VARYING_SLOT_PSIZ]);
|
||||
|
||||
current_annotation = "Point size";
|
||||
emit(MUL(header1_w, psiz, src_reg((float)(1 << 11))));
|
||||
|
|
@ -2423,7 +2423,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
|
|||
for (i = 0; i < c->key.nr_userclip_plane_consts; i++) {
|
||||
vec4_instruction *inst;
|
||||
|
||||
inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
|
||||
inst = emit(DP4(dst_null_f(), src_reg(output_reg[VARYING_SLOT_POS]),
|
||||
src_reg(this->userplane[i])));
|
||||
inst->conditional_mod = BRW_CONDITIONAL_L;
|
||||
|
||||
|
|
@ -2441,13 +2441,13 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
|
|||
* clipped against all fixed planes.
|
||||
*/
|
||||
if (brw->has_negative_rhw_bug) {
|
||||
src_reg ndc_w = src_reg(output_reg[BRW_VERT_RESULT_NDC]);
|
||||
src_reg ndc_w = src_reg(output_reg[BRW_VARYING_SLOT_NDC]);
|
||||
ndc_w.swizzle = BRW_SWIZZLE_WWWW;
|
||||
emit(CMP(dst_null_f(), ndc_w, src_reg(0.0f), BRW_CONDITIONAL_L));
|
||||
vec4_instruction *inst;
|
||||
inst = emit(OR(header1_w, src_reg(header1_w), src_reg(1u << 6)));
|
||||
inst->predicate = BRW_PREDICATE_NORMAL;
|
||||
inst = emit(MOV(output_reg[BRW_VERT_RESULT_NDC], src_reg(0.0f)));
|
||||
inst = emit(MOV(output_reg[BRW_VARYING_SLOT_NDC], src_reg(0.0f)));
|
||||
inst->predicate = BRW_PREDICATE_NORMAL;
|
||||
}
|
||||
|
||||
|
|
@ -2456,9 +2456,9 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
|
|||
emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
|
||||
} else {
|
||||
emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
|
||||
if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
|
||||
if (c->prog_data.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
|
||||
emit(MOV(brw_writemask(reg, WRITEMASK_W),
|
||||
src_reg(output_reg[VERT_RESULT_PSIZ])));
|
||||
src_reg(output_reg[VARYING_SLOT_PSIZ])));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2486,10 +2486,10 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
|
|||
* gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
|
||||
* if the user wrote to it; otherwise we use gl_Position.
|
||||
*/
|
||||
gl_vert_result clip_vertex = VERT_RESULT_CLIP_VERTEX;
|
||||
gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
|
||||
if (!(c->prog_data.outputs_written
|
||||
& BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX))) {
|
||||
clip_vertex = VERT_RESULT_HPOS;
|
||||
& BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX))) {
|
||||
clip_vertex = VARYING_SLOT_POS;
|
||||
}
|
||||
|
||||
for (int i = 0; i + offset < c->key.nr_userclip_plane_consts && i < 4;
|
||||
|
|
@ -2503,16 +2503,16 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
|
|||
void
|
||||
vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
|
||||
{
|
||||
assert (vert_result < VERT_RESULT_MAX);
|
||||
assert (vert_result < VARYING_SLOT_MAX);
|
||||
reg.type = output_reg[vert_result].type;
|
||||
current_annotation = output_reg_annotation[vert_result];
|
||||
/* Copy the register, saturating if necessary */
|
||||
vec4_instruction *inst = emit(MOV(reg,
|
||||
src_reg(output_reg[vert_result])));
|
||||
if ((vert_result == VERT_RESULT_COL0 ||
|
||||
vert_result == VERT_RESULT_COL1 ||
|
||||
vert_result == VERT_RESULT_BFC0 ||
|
||||
vert_result == VERT_RESULT_BFC1) &&
|
||||
if ((vert_result == VARYING_SLOT_COL0 ||
|
||||
vert_result == VARYING_SLOT_COL1 ||
|
||||
vert_result == VARYING_SLOT_BFC0 ||
|
||||
vert_result == VARYING_SLOT_BFC1) &&
|
||||
c->key.clamp_vertex_color) {
|
||||
inst->saturate = true;
|
||||
}
|
||||
|
|
@ -2526,30 +2526,30 @@ vec4_visitor::emit_urb_slot(int mrf, int vert_result)
|
|||
reg.type = BRW_REGISTER_TYPE_F;
|
||||
|
||||
switch (vert_result) {
|
||||
case VERT_RESULT_PSIZ:
|
||||
case VARYING_SLOT_PSIZ:
|
||||
/* PSIZ is always in slot 0, and is coupled with other flags. */
|
||||
current_annotation = "indices, point width, clip flags";
|
||||
emit_psiz_and_flags(hw_reg);
|
||||
break;
|
||||
case BRW_VERT_RESULT_NDC:
|
||||
case BRW_VARYING_SLOT_NDC:
|
||||
current_annotation = "NDC";
|
||||
emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
|
||||
emit(MOV(reg, src_reg(output_reg[BRW_VARYING_SLOT_NDC])));
|
||||
break;
|
||||
case BRW_VERT_RESULT_HPOS_DUPLICATE:
|
||||
case VERT_RESULT_HPOS:
|
||||
case BRW_VARYING_SLOT_POS_DUPLICATE:
|
||||
case VARYING_SLOT_POS:
|
||||
current_annotation = "gl_Position";
|
||||
emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
|
||||
emit(MOV(reg, src_reg(output_reg[VARYING_SLOT_POS])));
|
||||
break;
|
||||
case VERT_RESULT_CLIP_DIST0:
|
||||
case VERT_RESULT_CLIP_DIST1:
|
||||
case VARYING_SLOT_CLIP_DIST0:
|
||||
case VARYING_SLOT_CLIP_DIST1:
|
||||
if (this->c->key.uses_clip_distance) {
|
||||
emit_generic_urb_slot(reg, vert_result);
|
||||
} else {
|
||||
current_annotation = "user clip distances";
|
||||
emit_clip_distances(hw_reg, (vert_result - VERT_RESULT_CLIP_DIST0) * 4);
|
||||
emit_clip_distances(hw_reg, (vert_result - VARYING_SLOT_CLIP_DIST0) * 4);
|
||||
}
|
||||
break;
|
||||
case VERT_RESULT_EDGE:
|
||||
case VARYING_SLOT_EDGE:
|
||||
/* This is present when doing unfilled polygons. We're supposed to copy
|
||||
* the edge flag from the user-provided vertex array
|
||||
* (glEdgeFlagPointer), or otherwise we'll copy from the current value
|
||||
|
|
@ -2560,7 +2560,7 @@ vec4_visitor::emit_urb_slot(int mrf, int vert_result)
|
|||
emit(MOV(reg, src_reg(dst_reg(ATTR, VERT_ATTRIB_EDGEFLAG,
|
||||
glsl_type::float_type, WRITEMASK_XYZW))));
|
||||
break;
|
||||
case BRW_VERT_RESULT_PAD:
|
||||
case BRW_VARYING_SLOT_PAD:
|
||||
/* No need to write to this slot */
|
||||
break;
|
||||
default:
|
||||
|
|
|
|||
|
|
@ -451,7 +451,7 @@ vec4_visitor::setup_vp_regs()
|
|||
/* PROGRAM_OUTPUT */
|
||||
for (int slot = 0; slot < c->prog_data.vue_map.num_slots; slot++) {
|
||||
int vert_result = c->prog_data.vue_map.slot_to_vert_result[slot];
|
||||
if (vert_result == VERT_RESULT_PSIZ)
|
||||
if (vert_result == VARYING_SLOT_PSIZ)
|
||||
output_reg[vert_result] = dst_reg(this, glsl_type::float_type);
|
||||
else
|
||||
output_reg[vert_result] = dst_reg(this, glsl_type::vec4_type);
|
||||
|
|
|
|||
|
|
@ -66,9 +66,9 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
|
|||
int i;
|
||||
|
||||
vue_map->num_slots = 0;
|
||||
for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
|
||||
for (i = 0; i < BRW_VARYING_SLOT_MAX; ++i) {
|
||||
vue_map->vert_result_to_slot[i] = -1;
|
||||
vue_map->slot_to_vert_result[i] = BRW_VERT_RESULT_MAX;
|
||||
vue_map->slot_to_vert_result[i] = BRW_VARYING_SLOT_MAX;
|
||||
}
|
||||
|
||||
/* VUE header: format depends on chip generation and whether clipping is
|
||||
|
|
@ -81,9 +81,9 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
|
|||
* dword 4-7 is ndc position
|
||||
* dword 8-11 is the first vertex data.
|
||||
*/
|
||||
assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
|
||||
assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
|
||||
assign_vue_slot(vue_map, VERT_RESULT_HPOS);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
|
||||
assign_vue_slot(vue_map, BRW_VARYING_SLOT_NDC);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_POS);
|
||||
break;
|
||||
case 5:
|
||||
/* There are 20 DWs (D0-D19) in VUE header on Ironlake:
|
||||
|
|
@ -98,13 +98,13 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
|
|||
* contiguous with the other vert_results, so we make dword 24-27 a
|
||||
* duplicate copy of the 4D space position.
|
||||
*/
|
||||
assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
|
||||
assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
|
||||
assign_vue_slot(vue_map, BRW_VERT_RESULT_HPOS_DUPLICATE);
|
||||
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
|
||||
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
|
||||
assign_vue_slot(vue_map, BRW_VERT_RESULT_PAD);
|
||||
assign_vue_slot(vue_map, VERT_RESULT_HPOS);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
|
||||
assign_vue_slot(vue_map, BRW_VARYING_SLOT_NDC);
|
||||
assign_vue_slot(vue_map, BRW_VARYING_SLOT_POS_DUPLICATE);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1);
|
||||
assign_vue_slot(vue_map, BRW_VARYING_SLOT_PAD);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_POS);
|
||||
break;
|
||||
case 6:
|
||||
case 7:
|
||||
|
|
@ -115,24 +115,24 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
|
|||
* enabled.
|
||||
* dword 8-11 or 16-19 is the first vertex element data we fill.
|
||||
*/
|
||||
assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
|
||||
assign_vue_slot(vue_map, VERT_RESULT_HPOS);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_POS);
|
||||
if (c->key.userclip_active) {
|
||||
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
|
||||
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0);
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1);
|
||||
}
|
||||
/* front and back colors need to be consecutive so that we can use
|
||||
* ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
|
||||
* two-sided color.
|
||||
*/
|
||||
if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0))
|
||||
assign_vue_slot(vue_map, VERT_RESULT_COL0);
|
||||
if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0))
|
||||
assign_vue_slot(vue_map, VERT_RESULT_BFC0);
|
||||
if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL1))
|
||||
assign_vue_slot(vue_map, VERT_RESULT_COL1);
|
||||
if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1))
|
||||
assign_vue_slot(vue_map, VERT_RESULT_BFC1);
|
||||
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_COL0))
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_COL0);
|
||||
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_BFC0);
|
||||
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_COL1))
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_COL1);
|
||||
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
|
||||
assign_vue_slot(vue_map, VARYING_SLOT_BFC1);
|
||||
break;
|
||||
default:
|
||||
assert (!"VUE map not known for this chip generation");
|
||||
|
|
@ -143,14 +143,14 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
|
|||
* assign them contiguously. Don't reassign outputs that already have a
|
||||
* slot.
|
||||
*
|
||||
* Also, prior to Gen6, don't assign a slot for VERT_RESULT_CLIP_VERTEX,
|
||||
* since it is unsupported. In Gen6 and above, VERT_RESULT_CLIP_VERTEX may
|
||||
* Also, prior to Gen6, don't assign a slot for VARYING_SLOT_CLIP_VERTEX,
|
||||
* since it is unsupported. In Gen6 and above, VARYING_SLOT_CLIP_VERTEX may
|
||||
* be needed for transform feedback; since we don't want to have to
|
||||
* recompute the VUE map (and everything that depends on it) when transform
|
||||
* feedback is enabled or disabled, just go ahead and assign a slot for it.
|
||||
*/
|
||||
for (int i = 0; i < VERT_RESULT_MAX; ++i) {
|
||||
if (intel->gen < 6 && i == VERT_RESULT_CLIP_VERTEX)
|
||||
for (int i = 0; i < VARYING_SLOT_MAX; ++i) {
|
||||
if (intel->gen < 6 && i == VARYING_SLOT_CLIP_VERTEX)
|
||||
continue;
|
||||
if ((outputs_written & BITFIELD64_BIT(i)) &&
|
||||
vue_map->vert_result_to_slot[i] == -1) {
|
||||
|
|
@ -254,7 +254,7 @@ do_vs_prog(struct brw_context *brw,
|
|||
c.prog_data.inputs_read = vp->program.Base.InputsRead;
|
||||
|
||||
if (c.key.copy_edgeflag) {
|
||||
c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
|
||||
c.prog_data.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
|
||||
c.prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
|
||||
}
|
||||
|
||||
|
|
@ -267,7 +267,7 @@ do_vs_prog(struct brw_context *brw,
|
|||
*/
|
||||
for (i = 0; i < 8; i++) {
|
||||
if (c.key.point_coord_replace & (1 << i))
|
||||
c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
|
||||
c.prog_data.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -111,13 +111,13 @@ static GLubyte get_active( struct tracker *t,
|
|||
}
|
||||
|
||||
/**
|
||||
* Return the size (1,2,3 or 4) of the output/result for VERT_RESULT_idx.
|
||||
* Return the size (1,2,3 or 4) of the output/result for VARYING_SLOT_idx.
|
||||
*/
|
||||
static GLubyte get_output_size( struct tracker *t,
|
||||
GLuint idx )
|
||||
{
|
||||
GLubyte active;
|
||||
assert(idx < VERT_RESULT_MAX);
|
||||
assert(idx < VARYING_SLOT_MAX);
|
||||
active = t->active[PROGRAM_OUTPUT][idx];
|
||||
if (active & (1<<3)) return 4;
|
||||
if (active & (1<<2)) return 3;
|
||||
|
|
@ -133,17 +133,17 @@ static void calc_sizes( struct tracker *t )
|
|||
GLint vertRes;
|
||||
|
||||
if (t->twoside) {
|
||||
t->active[PROGRAM_OUTPUT][VERT_RESULT_COL0] |=
|
||||
t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC0];
|
||||
t->active[PROGRAM_OUTPUT][VARYING_SLOT_COL0] |=
|
||||
t->active[PROGRAM_OUTPUT][VARYING_SLOT_BFC0];
|
||||
|
||||
t->active[PROGRAM_OUTPUT][VERT_RESULT_COL1] |=
|
||||
t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC1];
|
||||
t->active[PROGRAM_OUTPUT][VARYING_SLOT_COL1] |=
|
||||
t->active[PROGRAM_OUTPUT][VARYING_SLOT_BFC1];
|
||||
}
|
||||
|
||||
/* Examine vertex program output sizes to set the size_masks[] info
|
||||
* which describes the fragment program input sizes.
|
||||
*/
|
||||
for (vertRes = 0; vertRes < VERT_RESULT_MAX; vertRes++) {
|
||||
for (vertRes = 0; vertRes < VARYING_SLOT_MAX; vertRes++) {
|
||||
|
||||
/* map vertex program output index to fragment program input index */
|
||||
GLint fragAttrib = _mesa_vert_result_to_frag_attrib(vertRes);
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
|
|||
int fs_attr, bool two_side_color, uint32_t *max_source_attr)
|
||||
{
|
||||
int vs_attr = _mesa_frag_attrib_to_vert_result(fs_attr);
|
||||
if (vs_attr < 0 || vs_attr == VERT_RESULT_HPOS) {
|
||||
if (vs_attr < 0 || vs_attr == VARYING_SLOT_POS) {
|
||||
/* These attributes will be overwritten by the fragment shader's
|
||||
* interpolation code (see emit_interp() in brw_wm_fp.c), so just let
|
||||
* them reference the first available attribute.
|
||||
|
|
@ -71,10 +71,10 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
|
|||
/* If there was only a back color written but not front, use back
|
||||
* as the color instead of undefined
|
||||
*/
|
||||
if (slot == -1 && vs_attr == VERT_RESULT_COL0)
|
||||
slot = vue_map->vert_result_to_slot[VERT_RESULT_BFC0];
|
||||
if (slot == -1 && vs_attr == VERT_RESULT_COL1)
|
||||
slot = vue_map->vert_result_to_slot[VERT_RESULT_BFC1];
|
||||
if (slot == -1 && vs_attr == VARYING_SLOT_COL0)
|
||||
slot = vue_map->vert_result_to_slot[VARYING_SLOT_BFC0];
|
||||
if (slot == -1 && vs_attr == VARYING_SLOT_COL1)
|
||||
slot = vue_map->vert_result_to_slot[VARYING_SLOT_BFC1];
|
||||
|
||||
if (slot == -1) {
|
||||
/* This attribute does not exist in the VUE--that means that the vertex
|
||||
|
|
@ -107,10 +107,10 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
|
|||
* do back-facing swizzling.
|
||||
*/
|
||||
bool swizzling = two_side_color &&
|
||||
((vue_map->slot_to_vert_result[slot] == VERT_RESULT_COL0 &&
|
||||
vue_map->slot_to_vert_result[slot+1] == VERT_RESULT_BFC0) ||
|
||||
(vue_map->slot_to_vert_result[slot] == VERT_RESULT_COL1 &&
|
||||
vue_map->slot_to_vert_result[slot+1] == VERT_RESULT_BFC1));
|
||||
((vue_map->slot_to_vert_result[slot] == VARYING_SLOT_COL0 &&
|
||||
vue_map->slot_to_vert_result[slot+1] == VARYING_SLOT_BFC0) ||
|
||||
(vue_map->slot_to_vert_result[slot] == VARYING_SLOT_COL1 &&
|
||||
vue_map->slot_to_vert_result[slot+1] == VARYING_SLOT_BFC1));
|
||||
|
||||
/* Update max_source_attr. If swizzling, the SF will read this slot + 1. */
|
||||
if (*max_source_attr < source_attr + swizzling)
|
||||
|
|
|
|||
|
|
@ -134,8 +134,8 @@ upload_3dstate_so_decl_list(struct brw_context *brw,
|
|||
unsigned component_mask =
|
||||
(1 << linked_xfb_info->Outputs[i].NumComponents) - 1;
|
||||
|
||||
/* gl_PointSize is stored in VERT_RESULT_PSIZ.w. */
|
||||
if (vert_result == VERT_RESULT_PSIZ) {
|
||||
/* gl_PointSize is stored in VARYING_SLOT_PSIZ.w. */
|
||||
if (vert_result == VARYING_SLOT_PSIZ) {
|
||||
assert(linked_xfb_info->Outputs[i].NumComponents == 1);
|
||||
component_mask <<= 3;
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -431,23 +431,23 @@ static GLboolean r200_run_tcl_render( struct gl_context *ctx,
|
|||
rmesa->curr_vp_hw->mesa_program.Base.OutputsWritten;
|
||||
|
||||
vimap_rev = &rmesa->curr_vp_hw->inputmap_rev[0];
|
||||
assert(vp_out & BITFIELD64_BIT(VERT_RESULT_HPOS));
|
||||
assert(vp_out & BITFIELD64_BIT(VARYING_SLOT_POS));
|
||||
out_compsel = R200_OUTPUT_XYZW;
|
||||
if (vp_out & BITFIELD64_BIT(VERT_RESULT_COL0)) {
|
||||
if (vp_out & BITFIELD64_BIT(VARYING_SLOT_COL0)) {
|
||||
out_compsel |= R200_OUTPUT_COLOR_0;
|
||||
}
|
||||
if (vp_out & BITFIELD64_BIT(VERT_RESULT_COL1)) {
|
||||
if (vp_out & BITFIELD64_BIT(VARYING_SLOT_COL1)) {
|
||||
out_compsel |= R200_OUTPUT_COLOR_1;
|
||||
}
|
||||
if (vp_out & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
|
||||
if (vp_out & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
|
||||
out_compsel |= R200_OUTPUT_DISCRETE_FOG;
|
||||
}
|
||||
if (vp_out & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
|
||||
if (vp_out & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
|
||||
out_compsel |= R200_OUTPUT_PT_SIZE;
|
||||
}
|
||||
for (i = VERT_RESULT_TEX0; i < VERT_RESULT_TEX6; i++) {
|
||||
for (i = VARYING_SLOT_TEX0; i < VARYING_SLOT_TEX6; i++) {
|
||||
if (vp_out & BITFIELD64_BIT(i)) {
|
||||
out_compsel |= R200_OUTPUT_TEX_0 << (i - VERT_RESULT_TEX0);
|
||||
out_compsel |= R200_OUTPUT_TEX_0 << (i - VARYING_SLOT_TEX0);
|
||||
}
|
||||
}
|
||||
if (rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] != out_compsel) {
|
||||
|
|
|
|||
|
|
@ -167,24 +167,24 @@ static unsigned long t_dst(struct prog_dst_register *dst)
|
|||
| R200_VSF_OUT_CLASS_TMP);
|
||||
case PROGRAM_OUTPUT:
|
||||
switch (dst->Index) {
|
||||
case VERT_RESULT_HPOS:
|
||||
case VARYING_SLOT_POS:
|
||||
return R200_VSF_OUT_CLASS_RESULT_POS;
|
||||
case VERT_RESULT_COL0:
|
||||
case VARYING_SLOT_COL0:
|
||||
return R200_VSF_OUT_CLASS_RESULT_COLOR;
|
||||
case VERT_RESULT_COL1:
|
||||
case VARYING_SLOT_COL1:
|
||||
return ((1 << R200_VPI_OUT_REG_INDEX_SHIFT)
|
||||
| R200_VSF_OUT_CLASS_RESULT_COLOR);
|
||||
case VERT_RESULT_FOGC:
|
||||
case VARYING_SLOT_FOGC:
|
||||
return R200_VSF_OUT_CLASS_RESULT_FOGC;
|
||||
case VERT_RESULT_TEX0:
|
||||
case VERT_RESULT_TEX1:
|
||||
case VERT_RESULT_TEX2:
|
||||
case VERT_RESULT_TEX3:
|
||||
case VERT_RESULT_TEX4:
|
||||
case VERT_RESULT_TEX5:
|
||||
return (((dst->Index - VERT_RESULT_TEX0) << R200_VPI_OUT_REG_INDEX_SHIFT)
|
||||
case VARYING_SLOT_TEX0:
|
||||
case VARYING_SLOT_TEX1:
|
||||
case VARYING_SLOT_TEX2:
|
||||
case VARYING_SLOT_TEX3:
|
||||
case VARYING_SLOT_TEX4:
|
||||
case VARYING_SLOT_TEX5:
|
||||
return (((dst->Index - VARYING_SLOT_TEX0) << R200_VPI_OUT_REG_INDEX_SHIFT)
|
||||
| R200_VSF_OUT_CLASS_RESULT_TEXC);
|
||||
case VERT_RESULT_PSIZ:
|
||||
case VARYING_SLOT_PSIZ:
|
||||
return R200_VSF_OUT_CLASS_RESULT_POINTSIZE;
|
||||
default:
|
||||
fprintf(stderr, "problem in %s, unknown dst output reg %d\n", __FUNCTION__, dst->Index);
|
||||
|
|
@ -429,10 +429,10 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
#endif
|
||||
|
||||
if ((mesa_vp->Base.OutputsWritten &
|
||||
~((1 << VERT_RESULT_HPOS) | (1 << VERT_RESULT_COL0) | (1 << VERT_RESULT_COL1) |
|
||||
(1 << VERT_RESULT_FOGC) | (1 << VERT_RESULT_TEX0) | (1 << VERT_RESULT_TEX1) |
|
||||
(1 << VERT_RESULT_TEX2) | (1 << VERT_RESULT_TEX3) | (1 << VERT_RESULT_TEX4) |
|
||||
(1 << VERT_RESULT_TEX5) | (1 << VERT_RESULT_PSIZ))) != 0) {
|
||||
~((1 << VARYING_SLOT_POS) | (1 << VARYING_SLOT_COL0) | (1 << VARYING_SLOT_COL1) |
|
||||
(1 << VARYING_SLOT_FOGC) | (1 << VARYING_SLOT_TEX0) | (1 << VARYING_SLOT_TEX1) |
|
||||
(1 << VARYING_SLOT_TEX2) | (1 << VARYING_SLOT_TEX3) | (1 << VARYING_SLOT_TEX4) |
|
||||
(1 << VARYING_SLOT_TEX5) | (1 << VARYING_SLOT_PSIZ))) != 0) {
|
||||
if (R200_DEBUG & RADEON_FALLBACKS) {
|
||||
fprintf(stderr, "can't handle vert prog outputs 0x%llx\n",
|
||||
(unsigned long long) mesa_vp->Base.OutputsWritten);
|
||||
|
|
@ -450,13 +450,13 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
/* FIXME: is changing the prog safe to do here? */
|
||||
if (mesa_vp->IsPositionInvariant &&
|
||||
/* make sure we only do this once */
|
||||
!(mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
|
||||
!(mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_POS))) {
|
||||
_mesa_insert_mvp_code(ctx, mesa_vp);
|
||||
}
|
||||
|
||||
/* for fogc, can't change mesa_vp, as it would hose swtnl, and exp with
|
||||
base e isn't directly available neither. */
|
||||
if ((mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) && !vp->fogpidx) {
|
||||
if ((mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_FOGC)) && !vp->fogpidx) {
|
||||
struct gl_program_parameter_list *paramList;
|
||||
gl_state_index tokens[STATE_LENGTH] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
|
||||
paramList = mesa_vp->Base.Parameters;
|
||||
|
|
@ -578,7 +578,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
}
|
||||
}
|
||||
|
||||
if (!(mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
|
||||
if (!(mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_POS))) {
|
||||
if (R200_DEBUG & RADEON_FALLBACKS) {
|
||||
fprintf(stderr, "can't handle vert prog without position output\n");
|
||||
}
|
||||
|
|
@ -684,7 +684,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
|
||||
dst = vpi->DstReg;
|
||||
if (dst.File == PROGRAM_OUTPUT &&
|
||||
dst.Index == VERT_RESULT_FOGC &&
|
||||
dst.Index == VARYING_SLOT_FOGC &&
|
||||
dst.WriteMask & WRITEMASK_X) {
|
||||
fog_temp_i = u_temp_i;
|
||||
dst.File = PROGRAM_TEMPORARY;
|
||||
|
|
|
|||
|
|
@ -348,7 +348,7 @@ dummy_enum_func(void)
|
|||
gl_frag_result fr = FRAG_RESULT_DEPTH;
|
||||
gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
|
||||
gl_vert_attrib va = VERT_ATTRIB_POS;
|
||||
gl_vert_result vr = VERT_RESULT_HPOS;
|
||||
gl_varying_slot vs = VARYING_SLOT_POS;
|
||||
gl_geom_attrib ga = GEOM_ATTRIB_POSITION;
|
||||
gl_geom_result gr = GEOM_RESULT_POS;
|
||||
|
||||
|
|
@ -358,7 +358,7 @@ dummy_enum_func(void)
|
|||
(void) fr;
|
||||
(void) ti;
|
||||
(void) va;
|
||||
(void) vr;
|
||||
(void) vs;
|
||||
(void) ga;
|
||||
(void) gr;
|
||||
}
|
||||
|
|
@ -677,7 +677,7 @@ static void
|
|||
check_context_limits(struct gl_context *ctx)
|
||||
{
|
||||
/* check that we don't exceed the size of various bitfields */
|
||||
assert(VERT_RESULT_MAX <=
|
||||
assert(VARYING_SLOT_MAX <=
|
||||
(8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
|
||||
assert(FRAG_ATTRIB_MAX <=
|
||||
(8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
|
||||
|
|
|
|||
|
|
@ -304,7 +304,6 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
|
|||
|
||||
|
||||
#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
|
||||
#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
|
||||
|
||||
/**
|
||||
* Identify all possible varying inputs. The fragment program will
|
||||
|
|
@ -398,12 +397,12 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
|
|||
if (ctx->Point.PointSprite)
|
||||
vp_outputs |= FRAG_BITS_TEX_ANY;
|
||||
|
||||
if (vp_outputs & (1 << VERT_RESULT_COL0))
|
||||
if (vp_outputs & (1 << VARYING_SLOT_COL0))
|
||||
fp_inputs |= FRAG_BIT_COL0;
|
||||
if (vp_outputs & (1 << VERT_RESULT_COL1))
|
||||
if (vp_outputs & (1 << VARYING_SLOT_COL1))
|
||||
fp_inputs |= FRAG_BIT_COL1;
|
||||
|
||||
fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
|
||||
fp_inputs |= (((vp_outputs & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0)
|
||||
<< FRAG_ATTRIB_TEX0);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -456,7 +456,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input )
|
|||
|
||||
|
||||
/**
|
||||
* \param input one of VERT_RESULT_x tokens.
|
||||
* \param input one of VARYING_SLOT_x tokens.
|
||||
*/
|
||||
static struct ureg register_output( struct tnl_program *p, GLuint output )
|
||||
{
|
||||
|
|
@ -833,7 +833,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
|
|||
static void build_hpos( struct tnl_program *p )
|
||||
{
|
||||
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
|
||||
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
|
||||
struct ureg hpos = register_output( p, VARYING_SLOT_POS );
|
||||
struct ureg mvp[4];
|
||||
|
||||
if (p->mvp_with_dp4) {
|
||||
|
|
@ -1088,22 +1088,22 @@ static void build_lighting( struct tnl_program *p )
|
|||
/* If no lights, still need to emit the scenecolor.
|
||||
*/
|
||||
{
|
||||
struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
|
||||
struct ureg res0 = register_output( p, VARYING_SLOT_COL0 );
|
||||
emit_op1(p, OPCODE_MOV, res0, 0, _col0);
|
||||
}
|
||||
|
||||
if (separate) {
|
||||
struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
|
||||
struct ureg res1 = register_output( p, VARYING_SLOT_COL1 );
|
||||
emit_op1(p, OPCODE_MOV, res1, 0, _col1);
|
||||
}
|
||||
|
||||
if (twoside) {
|
||||
struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
|
||||
struct ureg res0 = register_output( p, VARYING_SLOT_BFC0 );
|
||||
emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
|
||||
}
|
||||
|
||||
if (twoside && separate) {
|
||||
struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
|
||||
struct ureg res1 = register_output( p, VARYING_SLOT_BFC1 );
|
||||
emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
|
||||
}
|
||||
|
||||
|
|
@ -1189,14 +1189,14 @@ static void build_lighting( struct tnl_program *p )
|
|||
if (separate) {
|
||||
mask0 = WRITEMASK_XYZ;
|
||||
mask1 = WRITEMASK_XYZ;
|
||||
res0 = register_output( p, VERT_RESULT_COL0 );
|
||||
res1 = register_output( p, VERT_RESULT_COL1 );
|
||||
res0 = register_output( p, VARYING_SLOT_COL0 );
|
||||
res1 = register_output( p, VARYING_SLOT_COL1 );
|
||||
}
|
||||
else {
|
||||
mask0 = 0;
|
||||
mask1 = WRITEMASK_XYZ;
|
||||
res0 = _col0;
|
||||
res1 = register_output( p, VERT_RESULT_COL0 );
|
||||
res1 = register_output( p, VARYING_SLOT_COL0 );
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
@ -1244,14 +1244,14 @@ static void build_lighting( struct tnl_program *p )
|
|||
if (separate) {
|
||||
mask0 = WRITEMASK_XYZ;
|
||||
mask1 = WRITEMASK_XYZ;
|
||||
res0 = register_output( p, VERT_RESULT_BFC0 );
|
||||
res1 = register_output( p, VERT_RESULT_BFC1 );
|
||||
res0 = register_output( p, VARYING_SLOT_BFC0 );
|
||||
res1 = register_output( p, VARYING_SLOT_BFC1 );
|
||||
}
|
||||
else {
|
||||
mask0 = 0;
|
||||
mask1 = WRITEMASK_XYZ;
|
||||
res0 = _bfc0;
|
||||
res1 = register_output( p, VERT_RESULT_BFC0 );
|
||||
res1 = register_output( p, VARYING_SLOT_BFC0 );
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
@ -1306,7 +1306,7 @@ static void build_lighting( struct tnl_program *p )
|
|||
|
||||
static void build_fog( struct tnl_program *p )
|
||||
{
|
||||
struct ureg fog = register_output(p, VERT_RESULT_FOGC);
|
||||
struct ureg fog = register_output(p, VARYING_SLOT_FOGC);
|
||||
struct ureg input;
|
||||
|
||||
if (p->state->fog_source_is_depth) {
|
||||
|
|
@ -1417,7 +1417,7 @@ static void build_texture_transform( struct tnl_program *p )
|
|||
p->state->unit[i].texmat_enabled) {
|
||||
|
||||
GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
|
||||
struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
|
||||
struct ureg out = register_output(p, VARYING_SLOT_TEX0 + i);
|
||||
struct ureg out_texgen = undef;
|
||||
|
||||
if (p->state->unit[i].texgen_enabled) {
|
||||
|
|
@ -1512,7 +1512,7 @@ static void build_texture_transform( struct tnl_program *p )
|
|||
release_temps(p);
|
||||
}
|
||||
else {
|
||||
emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
|
||||
emit_passthrough(p, VERT_ATTRIB_TEX0+i, VARYING_SLOT_TEX0+i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1526,7 +1526,7 @@ static void build_atten_pointsize( struct tnl_program *p )
|
|||
struct ureg eye = get_eye_position_z(p);
|
||||
struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED);
|
||||
struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
|
||||
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
|
||||
struct ureg out = register_output(p, VARYING_SLOT_PSIZ);
|
||||
struct ureg ut = get_temp(p);
|
||||
|
||||
/* dist = |eyez| */
|
||||
|
|
@ -1562,7 +1562,7 @@ static void build_atten_pointsize( struct tnl_program *p )
|
|||
static void build_array_pointsize( struct tnl_program *p )
|
||||
{
|
||||
struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE);
|
||||
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
|
||||
struct ureg out = register_output(p, VARYING_SLOT_PSIZ);
|
||||
emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in);
|
||||
}
|
||||
|
||||
|
|
@ -1580,10 +1580,10 @@ static void build_tnl_program( struct tnl_program *p )
|
|||
build_lighting(p);
|
||||
else {
|
||||
if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
|
||||
emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
|
||||
emit_passthrough(p, VERT_ATTRIB_COLOR0, VARYING_SLOT_COL0);
|
||||
|
||||
if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
|
||||
emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
|
||||
emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -283,37 +283,6 @@ typedef enum
|
|||
/*@}*/
|
||||
|
||||
|
||||
/**
|
||||
* Indexes for vertex program result attributes. Note that
|
||||
* _mesa_vert_result_to_frag_attrib() and _mesa_frag_attrib_to_vert_result() make
|
||||
* assumptions about the layout of this enum.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
VERT_RESULT_HPOS = VARYING_SLOT_POS,
|
||||
VERT_RESULT_COL0 = VARYING_SLOT_COL0,
|
||||
VERT_RESULT_COL1 = VARYING_SLOT_COL1,
|
||||
VERT_RESULT_FOGC = VARYING_SLOT_FOGC,
|
||||
VERT_RESULT_TEX0 = VARYING_SLOT_TEX0,
|
||||
VERT_RESULT_TEX1 = VARYING_SLOT_TEX1,
|
||||
VERT_RESULT_TEX2 = VARYING_SLOT_TEX2,
|
||||
VERT_RESULT_TEX3 = VARYING_SLOT_TEX3,
|
||||
VERT_RESULT_TEX4 = VARYING_SLOT_TEX4,
|
||||
VERT_RESULT_TEX5 = VARYING_SLOT_TEX5,
|
||||
VERT_RESULT_TEX6 = VARYING_SLOT_TEX6,
|
||||
VERT_RESULT_TEX7 = VARYING_SLOT_TEX7,
|
||||
VERT_RESULT_PSIZ = VARYING_SLOT_PSIZ,
|
||||
VERT_RESULT_BFC0 = VARYING_SLOT_BFC0,
|
||||
VERT_RESULT_BFC1 = VARYING_SLOT_BFC1,
|
||||
VERT_RESULT_EDGE = VARYING_SLOT_EDGE,
|
||||
VERT_RESULT_CLIP_VERTEX = VARYING_SLOT_CLIP_VERTEX,
|
||||
VERT_RESULT_CLIP_DIST0 = VARYING_SLOT_CLIP_DIST0,
|
||||
VERT_RESULT_CLIP_DIST1 = VARYING_SLOT_CLIP_DIST1,
|
||||
VERT_RESULT_VAR0 = VARYING_SLOT_VAR0, /**< shader varying */
|
||||
VERT_RESULT_MAX = VARYING_SLOT_MAX
|
||||
} gl_vert_result;
|
||||
|
||||
|
||||
/*********************************************/
|
||||
|
||||
/**
|
||||
|
|
@ -415,36 +384,34 @@ typedef enum
|
|||
|
||||
|
||||
/**
|
||||
* Convert from a gl_vert_result value to the corresponding gl_frag_attrib.
|
||||
* Convert from a gl_varying_slot value for a vertex output to the
|
||||
* corresponding gl_frag_attrib.
|
||||
*
|
||||
* VERT_RESULT_HPOS is converted to FRAG_ATTRIB_WPOS.
|
||||
*
|
||||
* gl_vert_result values which have no corresponding gl_frag_attrib
|
||||
* (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and
|
||||
* VERT_RESULT_EDGE) are converted to a value of -1.
|
||||
* Varying output values which have no corresponding gl_frag_attrib
|
||||
* (VARYING_SLOT_PSIZ, VARYING_SLOT_BFC0, VARYING_SLOT_BFC1, and
|
||||
* VARYING_SLOT_EDGE) are converted to a value of -1.
|
||||
*/
|
||||
static inline int
|
||||
_mesa_vert_result_to_frag_attrib(gl_vert_result vert_result)
|
||||
_mesa_vert_result_to_frag_attrib(gl_varying_slot vert_result)
|
||||
{
|
||||
if (vert_result <= VERT_RESULT_TEX7)
|
||||
if (vert_result <= VARYING_SLOT_TEX7)
|
||||
return vert_result;
|
||||
else if (vert_result < VERT_RESULT_CLIP_DIST0)
|
||||
else if (vert_result < VARYING_SLOT_CLIP_DIST0)
|
||||
return -1;
|
||||
else if (vert_result <= VERT_RESULT_CLIP_DIST1)
|
||||
return vert_result - VERT_RESULT_CLIP_DIST0 + FRAG_ATTRIB_CLIP_DIST0;
|
||||
else if (vert_result < VERT_RESULT_VAR0)
|
||||
else if (vert_result <= VARYING_SLOT_CLIP_DIST1)
|
||||
return vert_result - VARYING_SLOT_CLIP_DIST0 + FRAG_ATTRIB_CLIP_DIST0;
|
||||
else if (vert_result < VARYING_SLOT_VAR0)
|
||||
return -1;
|
||||
else
|
||||
return vert_result - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0;
|
||||
return vert_result - VARYING_SLOT_VAR0 + FRAG_ATTRIB_VAR0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Convert from a gl_frag_attrib value to the corresponding gl_vert_result.
|
||||
* Convert from a gl_frag_attrib value to the corresponding gl_varying_slot
|
||||
* for a vertex output.
|
||||
*
|
||||
* FRAG_ATTRIB_WPOS is converted to VERT_RESULT_HPOS.
|
||||
*
|
||||
* gl_frag_attrib values which have no corresponding gl_vert_result
|
||||
* gl_frag_attrib values which have no corresponding vertex output
|
||||
* (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1.
|
||||
*/
|
||||
static inline int
|
||||
|
|
@ -455,9 +422,9 @@ _mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib)
|
|||
else if (frag_attrib < FRAG_ATTRIB_CLIP_DIST0)
|
||||
return -1;
|
||||
else if (frag_attrib <= FRAG_ATTRIB_CLIP_DIST1)
|
||||
return frag_attrib - FRAG_ATTRIB_CLIP_DIST0 + VERT_RESULT_CLIP_DIST0;
|
||||
return frag_attrib - FRAG_ATTRIB_CLIP_DIST0 + VARYING_SLOT_CLIP_DIST0;
|
||||
else /* frag_attrib >= FRAG_ATTRIB_VAR0 */
|
||||
return frag_attrib - FRAG_ATTRIB_VAR0 + VERT_RESULT_VAR0;
|
||||
return frag_attrib - FRAG_ATTRIB_VAR0 + VARYING_SLOT_VAR0;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -241,7 +241,7 @@ static const char *
|
|||
arb_output_attrib_string(GLint index, GLenum progType)
|
||||
{
|
||||
/*
|
||||
* These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens.
|
||||
* These strings should match the VARYING_SLOT_x and FRAG_RESULT_x tokens.
|
||||
*/
|
||||
static const char *const vertResults[] = {
|
||||
"result.position",
|
||||
|
|
@ -256,13 +256,13 @@ arb_output_attrib_string(GLint index, GLenum progType)
|
|||
"result.texcoord[5]",
|
||||
"result.texcoord[6]",
|
||||
"result.texcoord[7]",
|
||||
"result.pointsize", /* VERT_RESULT_PSIZ */
|
||||
"result.(thirteen)", /* VERT_RESULT_BFC0 */
|
||||
"result.(fourteen)", /* VERT_RESULT_BFC1 */
|
||||
"result.(fifteen)", /* VERT_RESULT_EDGE */
|
||||
"result.(sixteen)", /* VERT_RESULT_CLIP_VERTEX */
|
||||
"result.(seventeen)", /* VERT_RESULT_CLIP_DIST0 */
|
||||
"result.(eighteen)", /* VERT_RESULT_CLIP_DIST1 */
|
||||
"result.pointsize", /* VARYING_SLOT_PSIZ */
|
||||
"result.(thirteen)", /* VARYING_SLOT_BFC0 */
|
||||
"result.(fourteen)", /* VARYING_SLOT_BFC1 */
|
||||
"result.(fifteen)", /* VARYING_SLOT_EDGE */
|
||||
"result.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
|
||||
"result.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
|
||||
"result.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
|
||||
"result.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
|
||||
"result.(twenty)", /* VARYING_SLOT_LAYER */
|
||||
"result.(twenty-one)", /* VARYING_SLOT_FACE */
|
||||
|
|
@ -315,10 +315,10 @@ arb_output_attrib_string(GLint index, GLenum progType)
|
|||
};
|
||||
|
||||
/* sanity checks */
|
||||
STATIC_ASSERT(Elements(vertResults) == VERT_RESULT_MAX);
|
||||
STATIC_ASSERT(Elements(vertResults) == VARYING_SLOT_MAX);
|
||||
STATIC_ASSERT(Elements(fragResults) == FRAG_RESULT_MAX);
|
||||
assert(strcmp(vertResults[VERT_RESULT_HPOS], "result.position") == 0);
|
||||
assert(strcmp(vertResults[VERT_RESULT_VAR0], "result.varying[0]") == 0);
|
||||
assert(strcmp(vertResults[VARYING_SLOT_POS], "result.position") == 0);
|
||||
assert(strcmp(vertResults[VARYING_SLOT_VAR0], "result.varying[0]") == 0);
|
||||
assert(strcmp(fragResults[FRAG_RESULT_DATA0], "result.color[0]") == 0);
|
||||
|
||||
if (progType == GL_VERTEX_PROGRAM_ARB) {
|
||||
|
|
|
|||
|
|
@ -947,7 +947,7 @@ _mesa_valid_register_index(const struct gl_context *ctx,
|
|||
|
||||
switch (shaderType) {
|
||||
case MESA_SHADER_VERTEX:
|
||||
return index < VERT_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying;
|
||||
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
|
|
|
|||
|
|
@ -643,7 +643,7 @@ maskedDstReg: dstReg optionalMask optionalCcMask
|
|||
* set in fragment program mode, so it is somewhat irrelevant.
|
||||
*/
|
||||
if (state->option.PositionInvariant
|
||||
&& ($$.Index == VERT_RESULT_HPOS)) {
|
||||
&& ($$.Index == VARYING_SLOT_POS)) {
|
||||
yyerror(& @1, state, "position-invariant programs cannot "
|
||||
"write position");
|
||||
YYERROR;
|
||||
|
|
@ -2005,7 +2005,7 @@ OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding
|
|||
resultBinding: RESULT POSITION
|
||||
{
|
||||
if (state->mode == ARB_vertex) {
|
||||
$$ = VERT_RESULT_HPOS;
|
||||
$$ = VARYING_SLOT_POS;
|
||||
} else {
|
||||
yyerror(& @2, state, "invalid program result name");
|
||||
YYERROR;
|
||||
|
|
@ -2014,7 +2014,7 @@ resultBinding: RESULT POSITION
|
|||
| RESULT FOGCOORD
|
||||
{
|
||||
if (state->mode == ARB_vertex) {
|
||||
$$ = VERT_RESULT_FOGC;
|
||||
$$ = VARYING_SLOT_FOGC;
|
||||
} else {
|
||||
yyerror(& @2, state, "invalid program result name");
|
||||
YYERROR;
|
||||
|
|
@ -2027,7 +2027,7 @@ resultBinding: RESULT POSITION
|
|||
| RESULT POINTSIZE
|
||||
{
|
||||
if (state->mode == ARB_vertex) {
|
||||
$$ = VERT_RESULT_PSIZ;
|
||||
$$ = VARYING_SLOT_PSIZ;
|
||||
} else {
|
||||
yyerror(& @2, state, "invalid program result name");
|
||||
YYERROR;
|
||||
|
|
@ -2036,7 +2036,7 @@ resultBinding: RESULT POSITION
|
|||
| RESULT TEXCOORD optTexCoordUnitNum
|
||||
{
|
||||
if (state->mode == ARB_vertex) {
|
||||
$$ = VERT_RESULT_TEX0 + $3;
|
||||
$$ = VARYING_SLOT_TEX0 + $3;
|
||||
} else {
|
||||
yyerror(& @2, state, "invalid program result name");
|
||||
YYERROR;
|
||||
|
|
@ -2062,7 +2062,7 @@ resultColBinding: COLOR optResultFaceType optResultColorType
|
|||
optResultFaceType:
|
||||
{
|
||||
if (state->mode == ARB_vertex) {
|
||||
$$ = VERT_RESULT_COL0;
|
||||
$$ = VARYING_SLOT_COL0;
|
||||
} else {
|
||||
if (state->option.DrawBuffers)
|
||||
$$ = FRAG_RESULT_DATA0;
|
||||
|
|
@ -2101,7 +2101,7 @@ optResultFaceType:
|
|||
| FRONT
|
||||
{
|
||||
if (state->mode == ARB_vertex) {
|
||||
$$ = VERT_RESULT_COL0;
|
||||
$$ = VARYING_SLOT_COL0;
|
||||
} else {
|
||||
yyerror(& @1, state, "invalid program result name");
|
||||
YYERROR;
|
||||
|
|
@ -2110,7 +2110,7 @@ optResultFaceType:
|
|||
| BACK
|
||||
{
|
||||
if (state->mode == ARB_vertex) {
|
||||
$$ = VERT_RESULT_BFC0;
|
||||
$$ = VARYING_SLOT_BFC0;
|
||||
} else {
|
||||
yyerror(& @1, state, "invalid program result name");
|
||||
YYERROR;
|
||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
for (i = 0; i < 4; i++) {
|
||||
newInst[i].Opcode = OPCODE_DP4;
|
||||
newInst[i].DstReg.File = PROGRAM_OUTPUT;
|
||||
newInst[i].DstReg.Index = VERT_RESULT_HPOS;
|
||||
newInst[i].DstReg.Index = VARYING_SLOT_POS;
|
||||
newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
|
||||
newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
|
||||
newInst[i].SrcReg[0].Index = mvpRef[i];
|
||||
|
|
@ -109,7 +109,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
vprog->Base.Instructions = newInst;
|
||||
vprog->Base.NumInstructions = newLen;
|
||||
vprog->Base.InputsRead |= VERT_BIT_POS;
|
||||
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
|
||||
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -188,7 +188,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
|
||||
newInst[3].Opcode = OPCODE_MAD;
|
||||
newInst[3].DstReg.File = PROGRAM_OUTPUT;
|
||||
newInst[3].DstReg.Index = VERT_RESULT_HPOS;
|
||||
newInst[3].DstReg.Index = VARYING_SLOT_POS;
|
||||
newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
|
||||
newInst[3].SrcReg[0].File = PROGRAM_INPUT;
|
||||
newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
|
||||
|
|
@ -211,7 +211,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
vprog->Base.Instructions = newInst;
|
||||
vprog->Base.NumInstructions = newLen;
|
||||
vprog->Base.InputsRead |= VERT_BIT_POS;
|
||||
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
|
||||
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -507,7 +507,7 @@ void
|
|||
_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
|
||||
{
|
||||
GLuint i;
|
||||
GLint outputMap[VERT_RESULT_MAX];
|
||||
GLint outputMap[VARYING_SLOT_MAX];
|
||||
GLuint numVaryingReads = 0;
|
||||
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
|
||||
GLuint firstTemp = 0;
|
||||
|
|
@ -517,7 +517,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
|
|||
|
||||
assert(type == PROGRAM_OUTPUT);
|
||||
|
||||
for (i = 0; i < VERT_RESULT_MAX; i++)
|
||||
for (i = 0; i < VARYING_SLOT_MAX; i++)
|
||||
outputMap[i] = -1;
|
||||
|
||||
/* look for instructions which read from varying vars */
|
||||
|
|
@ -576,7 +576,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
|
|||
|
||||
/* insert new MOV instructions here */
|
||||
inst = prog->Instructions + endPos;
|
||||
for (var = 0; var < VERT_RESULT_MAX; var++) {
|
||||
for (var = 0; var < VARYING_SLOT_MAX; var++) {
|
||||
if (outputMap[var] >= 0) {
|
||||
/* MOV VAR[var], TEMP[tmp]; */
|
||||
inst->Opcode = OPCODE_MOV;
|
||||
|
|
@ -657,7 +657,7 @@ _mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
|
|||
|
||||
inst[0].Opcode = OPCODE_MOV;
|
||||
inst[0].DstReg.File = PROGRAM_OUTPUT;
|
||||
inst[0].DstReg.Index = VERT_RESULT_COL0;
|
||||
inst[0].DstReg.Index = VARYING_SLOT_COL0;
|
||||
inst[0].SrcReg[0].File = PROGRAM_INPUT;
|
||||
if (prog->Base.InputsRead & VERT_BIT_COLOR0)
|
||||
inputAttr = VERT_ATTRIB_COLOR0;
|
||||
|
|
@ -673,7 +673,7 @@ _mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
|
|||
prog->Base.Instructions = inst;
|
||||
prog->Base.NumInstructions = 2;
|
||||
prog->Base.InputsRead = BITFIELD64_BIT(inputAttr);
|
||||
prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
|
||||
prog->Base.OutputsWritten = BITFIELD64_BIT(VARYING_SLOT_COL0);
|
||||
|
||||
/*
|
||||
* Now insert code to do standard modelview/projection transformation.
|
||||
|
|
|
|||
|
|
@ -183,7 +183,7 @@ static void update_raster_state( struct st_context *st )
|
|||
*/
|
||||
if (vertProg) {
|
||||
if (vertProg->Base.Id == 0) {
|
||||
if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
|
||||
if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
|
||||
/* generated program which emits point size */
|
||||
raster->point_size_per_vertex = TRUE;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -97,13 +97,13 @@ feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
|
|||
* color and texcoord attribs to use here.
|
||||
*/
|
||||
|
||||
slot = st->vertex_result_to_slot[VERT_RESULT_COL0];
|
||||
slot = st->vertex_result_to_slot[VARYING_SLOT_COL0];
|
||||
if (slot != ~0U)
|
||||
color = v->data[slot];
|
||||
else
|
||||
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
|
||||
|
||||
slot = st->vertex_result_to_slot[VERT_RESULT_TEX0];
|
||||
slot = st->vertex_result_to_slot[VARYING_SLOT_TEX0];
|
||||
if (slot != ~0U)
|
||||
texcoord = v->data[slot];
|
||||
else
|
||||
|
|
|
|||
|
|
@ -154,16 +154,16 @@ rastpos_point(struct draw_stage *stage, struct prim_header *prim)
|
|||
/* update other raster attribs */
|
||||
update_attrib(ctx, outputMapping, prim->v[0],
|
||||
ctx->Current.RasterColor,
|
||||
VERT_RESULT_COL0, VERT_ATTRIB_COLOR0);
|
||||
VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
|
||||
|
||||
update_attrib(ctx, outputMapping, prim->v[0],
|
||||
ctx->Current.RasterSecondaryColor,
|
||||
VERT_RESULT_COL1, VERT_ATTRIB_COLOR1);
|
||||
VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);
|
||||
|
||||
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
|
||||
update_attrib(ctx, outputMapping, prim->v[0],
|
||||
ctx->Current.RasterTexCoords[i],
|
||||
VERT_RESULT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
|
||||
VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
|
||||
}
|
||||
|
||||
if (ctx->RenderMode == GL_SELECT) {
|
||||
|
|
|
|||
|
|
@ -126,7 +126,7 @@ struct st_context
|
|||
GLboolean missing_textures;
|
||||
GLboolean vertdata_edgeflags;
|
||||
|
||||
/** Mapping from VERT_RESULT_x to post-transformed vertex slot */
|
||||
/** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
|
||||
const GLuint *vertex_result_to_slot;
|
||||
|
||||
struct st_vertex_program *vp; /**< Currently bound vertex program */
|
||||
|
|
|
|||
|
|
@ -4144,7 +4144,7 @@ dst_register(struct st_translate *t,
|
|||
|
||||
case PROGRAM_OUTPUT:
|
||||
if (t->procType == TGSI_PROCESSOR_VERTEX)
|
||||
assert(index < VERT_RESULT_MAX);
|
||||
assert(index < VARYING_SLOT_MAX);
|
||||
else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
|
||||
assert(index < FRAG_RESULT_MAX);
|
||||
else
|
||||
|
|
@ -4246,10 +4246,10 @@ translate_dst(struct st_translate *t,
|
|||
case TGSI_PROCESSOR_VERTEX:
|
||||
/* XXX if the geometry shader is present, this must be done there
|
||||
* instead of here. */
|
||||
if (dst_reg->index == VERT_RESULT_COL0 ||
|
||||
dst_reg->index == VERT_RESULT_COL1 ||
|
||||
dst_reg->index == VERT_RESULT_BFC0 ||
|
||||
dst_reg->index == VERT_RESULT_BFC1) {
|
||||
if (dst_reg->index == VARYING_SLOT_COL0 ||
|
||||
dst_reg->index == VARYING_SLOT_COL1 ||
|
||||
dst_reg->index == VARYING_SLOT_BFC0 ||
|
||||
dst_reg->index == VARYING_SLOT_BFC1) {
|
||||
dst = ureg_saturate(dst);
|
||||
}
|
||||
break;
|
||||
|
|
@ -4624,7 +4624,7 @@ static void
|
|||
emit_edgeflags(struct st_translate *t)
|
||||
{
|
||||
struct ureg_program *ureg = t->ureg;
|
||||
struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
|
||||
struct ureg_dst edge_dst = t->outputs[t->outputMapping[VARYING_SLOT_EDGE]];
|
||||
struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
|
||||
|
||||
ureg_MOV(ureg, edge_dst, edge_src);
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ dst_register( struct st_translate *t,
|
|||
|
||||
case PROGRAM_OUTPUT:
|
||||
if (t->procType == TGSI_PROCESSOR_VERTEX)
|
||||
assert(index < VERT_RESULT_MAX);
|
||||
assert(index < VARYING_SLOT_MAX);
|
||||
else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
|
||||
assert(index < FRAG_RESULT_MAX);
|
||||
else
|
||||
|
|
@ -310,10 +310,10 @@ translate_dst( struct st_translate *t,
|
|||
case TGSI_PROCESSOR_VERTEX:
|
||||
/* XXX if the geometry shader is present, this must be done there
|
||||
* instead of here. */
|
||||
if (DstReg->Index == VERT_RESULT_COL0 ||
|
||||
DstReg->Index == VERT_RESULT_COL1 ||
|
||||
DstReg->Index == VERT_RESULT_BFC0 ||
|
||||
DstReg->Index == VERT_RESULT_BFC1) {
|
||||
if (DstReg->Index == VARYING_SLOT_COL0 ||
|
||||
DstReg->Index == VARYING_SLOT_COL1 ||
|
||||
DstReg->Index == VARYING_SLOT_BFC0 ||
|
||||
DstReg->Index == VARYING_SLOT_BFC1) {
|
||||
dst = ureg_saturate(dst);
|
||||
}
|
||||
break;
|
||||
|
|
@ -979,7 +979,7 @@ emit_edgeflags( struct st_translate *t,
|
|||
const struct gl_program *program )
|
||||
{
|
||||
struct ureg_program *ureg = t->ureg;
|
||||
struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
|
||||
struct ureg_dst edge_dst = t->outputs[t->outputMapping[VARYING_SLOT_EDGE]];
|
||||
struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
|
||||
|
||||
ureg_MOV( ureg, edge_dst, edge_src );
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
|
|||
|
||||
/**
|
||||
* Translate a Mesa vertex shader into a TGSI shader.
|
||||
* \param outputMapping to map vertex program output registers (VERT_RESULT_x)
|
||||
* \param outputMapping to map vertex program output registers (VARYING_SLOT_x)
|
||||
* to TGSI output slots
|
||||
* \param tokensOut destination for TGSI tokens
|
||||
* \return pointer to cached pipe_shader object.
|
||||
|
|
@ -205,7 +205,7 @@ st_prepare_vertex_program(struct gl_context *ctx,
|
|||
|
||||
/* Compute mapping of vertex program outputs to slots.
|
||||
*/
|
||||
for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
|
||||
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
|
||||
if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
|
||||
stvp->result_to_output[attr] = ~0;
|
||||
}
|
||||
|
|
@ -215,76 +215,76 @@ st_prepare_vertex_program(struct gl_context *ctx,
|
|||
stvp->result_to_output[attr] = slot;
|
||||
|
||||
switch (attr) {
|
||||
case VERT_RESULT_HPOS:
|
||||
case VARYING_SLOT_POS:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
case VERT_RESULT_COL0:
|
||||
case VARYING_SLOT_COL0:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
case VERT_RESULT_COL1:
|
||||
case VARYING_SLOT_COL1:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
|
||||
stvp->output_semantic_index[slot] = 1;
|
||||
break;
|
||||
case VERT_RESULT_BFC0:
|
||||
case VARYING_SLOT_BFC0:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
case VERT_RESULT_BFC1:
|
||||
case VARYING_SLOT_BFC1:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
|
||||
stvp->output_semantic_index[slot] = 1;
|
||||
break;
|
||||
case VERT_RESULT_FOGC:
|
||||
case VARYING_SLOT_FOGC:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
case VERT_RESULT_PSIZ:
|
||||
case VARYING_SLOT_PSIZ:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
case VERT_RESULT_CLIP_DIST0:
|
||||
case VARYING_SLOT_CLIP_DIST0:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
case VERT_RESULT_CLIP_DIST1:
|
||||
case VARYING_SLOT_CLIP_DIST1:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
|
||||
stvp->output_semantic_index[slot] = 1;
|
||||
break;
|
||||
case VERT_RESULT_EDGE:
|
||||
case VARYING_SLOT_EDGE:
|
||||
assert(0);
|
||||
break;
|
||||
case VERT_RESULT_CLIP_VERTEX:
|
||||
case VARYING_SLOT_CLIP_VERTEX:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
|
||||
stvp->output_semantic_index[slot] = 0;
|
||||
break;
|
||||
|
||||
case VERT_RESULT_TEX0:
|
||||
case VERT_RESULT_TEX1:
|
||||
case VERT_RESULT_TEX2:
|
||||
case VERT_RESULT_TEX3:
|
||||
case VERT_RESULT_TEX4:
|
||||
case VERT_RESULT_TEX5:
|
||||
case VERT_RESULT_TEX6:
|
||||
case VERT_RESULT_TEX7:
|
||||
case VARYING_SLOT_TEX0:
|
||||
case VARYING_SLOT_TEX1:
|
||||
case VARYING_SLOT_TEX2:
|
||||
case VARYING_SLOT_TEX3:
|
||||
case VARYING_SLOT_TEX4:
|
||||
case VARYING_SLOT_TEX5:
|
||||
case VARYING_SLOT_TEX6:
|
||||
case VARYING_SLOT_TEX7:
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
|
||||
stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
|
||||
stvp->output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
|
||||
break;
|
||||
|
||||
case VERT_RESULT_VAR0:
|
||||
case VARYING_SLOT_VAR0:
|
||||
default:
|
||||
assert(attr < VERT_RESULT_MAX);
|
||||
assert(attr < VARYING_SLOT_MAX);
|
||||
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
|
||||
stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
|
||||
FRAG_ATTRIB_TEX0 +
|
||||
attr -
|
||||
VERT_RESULT_VAR0);
|
||||
VARYING_SLOT_VAR0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* similar hack to above, presetup potentially unused edgeflag output */
|
||||
stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
|
||||
stvp->result_to_output[VARYING_SLOT_EDGE] = stvp->num_outputs;
|
||||
stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
|
||||
stvp->output_semantic_index[stvp->num_outputs] = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -152,10 +152,10 @@ struct st_vertex_program
|
|||
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
|
||||
GLuint num_inputs;
|
||||
|
||||
/** Maps VERT_RESULT_x to slot */
|
||||
GLuint result_to_output[VERT_RESULT_MAX];
|
||||
ubyte output_semantic_name[VERT_RESULT_MAX];
|
||||
ubyte output_semantic_index[VERT_RESULT_MAX];
|
||||
/** Maps VARYING_SLOT_x to slot */
|
||||
GLuint result_to_output[VARYING_SLOT_MAX];
|
||||
ubyte output_semantic_name[VARYING_SLOT_MAX];
|
||||
ubyte output_semantic_index[VARYING_SLOT_MAX];
|
||||
GLuint num_outputs;
|
||||
|
||||
/** List of translated variants of this vertex program.
|
||||
|
|
|
|||
|
|
@ -177,7 +177,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
|
|||
if (vp) {
|
||||
GLuint i;
|
||||
for (i = 0; i < MAX_VARYING; i++) {
|
||||
if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
|
||||
if (vp->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
|
||||
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -133,7 +133,7 @@ enum {
|
|||
_TNL_ATTRIB_MAT_FRONT_INDEXES = 27,
|
||||
_TNL_ATTRIB_MAT_BACK_INDEXES = 28,
|
||||
|
||||
/* This is really a VERT_RESULT, not an attrib. Need to fix
|
||||
/* This is really a VARYING_SLOT, not an attrib. Need to fix
|
||||
* tnl to understand the difference.
|
||||
*/
|
||||
_TNL_ATTRIB_POINTSIZE = 16,
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ static GLuint check_output_changes( struct gl_context *ctx )
|
|||
#if 0
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
|
||||
for (i = 0; i < VERT_RESULT_MAX; i++) {
|
||||
for (i = 0; i < VARYING_SLOT_MAX; i++) {
|
||||
if (tnl->vb.ResultPtr[i]->size != tnl->last_result_size[i] ||
|
||||
tnl->vb.ResultPtr[i]->stride != tnl->last_result_stride[i]) {
|
||||
tnl->last_result_size[i] = tnl->vb.ResultPtr[i]->size;
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ check_float(float x)
|
|||
*/
|
||||
struct vp_stage_data {
|
||||
/** The results of running the vertex program go into these arrays. */
|
||||
GLvector4f results[VERT_RESULT_MAX];
|
||||
GLvector4f results[VARYING_SLOT_MAX];
|
||||
|
||||
GLvector4f ndcCoords; /**< normalized device coords */
|
||||
GLubyte *clipmask; /**< clip flags */
|
||||
|
|
@ -300,7 +300,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
struct vertex_buffer *VB = &tnl->vb;
|
||||
struct gl_vertex_program *program = ctx->VertexProgram._Current;
|
||||
struct gl_program_machine *machine = &store->machine;
|
||||
GLuint outputs[VERT_RESULT_MAX], numOutputs;
|
||||
GLuint outputs[VARYING_SLOT_MAX], numOutputs;
|
||||
GLuint i, j;
|
||||
|
||||
if (!program)
|
||||
|
|
@ -311,7 +311,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
|
||||
/* make list of outputs to save some time below */
|
||||
numOutputs = 0;
|
||||
for (i = 0; i < VERT_RESULT_MAX; i++) {
|
||||
for (i = 0; i < VARYING_SLOT_MAX; i++) {
|
||||
if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
|
||||
outputs[numOutputs++] = i;
|
||||
}
|
||||
|
|
@ -321,7 +321,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
* memory that would never be used if we don't run the software tnl pipeline.
|
||||
*/
|
||||
if (!store->results[0].storage) {
|
||||
for (i = 0; i < VERT_RESULT_MAX; i++) {
|
||||
for (i = 0; i < VARYING_SLOT_MAX; i++) {
|
||||
assert(!store->results[i].storage);
|
||||
_mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
|
||||
store->results[i].size = 4;
|
||||
|
|
@ -386,10 +386,10 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
}
|
||||
|
||||
/* FOGC is a special case. Fragment shader expects (f,0,0,1) */
|
||||
if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
|
||||
store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
|
||||
store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
|
||||
store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
|
||||
if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
|
||||
store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
|
||||
store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
|
||||
store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
|
||||
}
|
||||
#ifdef NAN_CHECK
|
||||
ASSERT(machine->Outputs[0][3] != 0.0F);
|
||||
|
|
@ -433,28 +433,28 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
/* Setup the VB pointers so that the next pipeline stages get
|
||||
* their data from the right place (the program output arrays).
|
||||
*/
|
||||
VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
|
||||
VB->ClipPtr = &store->results[VARYING_SLOT_POS];
|
||||
VB->ClipPtr->size = 4;
|
||||
VB->ClipPtr->count = VB->Count;
|
||||
}
|
||||
|
||||
VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
|
||||
VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
|
||||
VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
|
||||
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
|
||||
VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
|
||||
VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
|
||||
VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
|
||||
VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
|
||||
VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
|
||||
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
|
||||
VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
|
||||
VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
|
||||
|
||||
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
|
||||
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
|
||||
= &store->results[VERT_RESULT_TEX0 + i];
|
||||
= &store->results[VARYING_SLOT_TEX0 + i];
|
||||
}
|
||||
|
||||
for (i = 0; i < ctx->Const.MaxVarying; i++) {
|
||||
if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
|
||||
if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
|
||||
/* Note: varying results get put into the generic attributes */
|
||||
VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
|
||||
= &store->results[VERT_RESULT_VAR0 + i];
|
||||
= &store->results[VARYING_SLOT_VAR0 + i];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -502,7 +502,7 @@ dtr(struct tnl_pipeline_stage *stage)
|
|||
GLuint i;
|
||||
|
||||
/* free the vertex program result arrays */
|
||||
for (i = 0; i < VERT_RESULT_MAX; i++)
|
||||
for (i = 0; i < VARYING_SLOT_MAX; i++)
|
||||
_mesa_vector4f_free( &store->results[i] );
|
||||
|
||||
/* free misc arrays */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue