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glsl: Bump standalone compiler versions to 1.50.
The version bumps are necessary in order to compile built-ins for 1.50. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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2 changed files with 3 additions and 3 deletions
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@ -174,7 +174,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
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{
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struct gl_context fakeCtx;
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fakeCtx.API = API_OPENGL_COMPAT;
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fakeCtx.Const.GLSLVersion = 140;
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fakeCtx.Const.GLSLVersion = 150;
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fakeCtx.Extensions.ARB_ES2_compatibility = true;
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fakeCtx.Extensions.ARB_ES3_compatibility = true;
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fakeCtx.Const.ForceGLSLExtensionsWarn = false;
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@ -182,7 +182,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
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struct _mesa_glsl_parse_state *st =
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new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
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st->language_version = 140;
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st->language_version = 150;
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st->symbols->separate_function_namespace = false;
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st->ARB_texture_rectangle_enable = true;
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st->EXT_texture_array_enable = true;
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@ -47,7 +47,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
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/* The standalone compiler needs to claim support for almost
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* everything in order to compile the built-in functions.
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*/
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ctx->Const.GLSLVersion = 140;
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ctx->Const.GLSLVersion = 150;
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ctx->Extensions.ARB_ES3_compatibility = true;
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ctx->Const.MaxClipPlanes = 8;
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