Commit graph

60113 commits

Author SHA1 Message Date
Kenneth Graunke
e03994bf47 Revert "i965: Move brw_emit_query_begin() to the render ring prelude."
This reverts commit a4bf7f6b6e.
It breaks occlusion queries on Gen4-5.  Doing this right will likely
require larger changes, which should be done at a future date.

Some Piglit tests still passed due to other bugs; fixing those revealed
this problem.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-03 16:24:53 -08:00
Kenneth Graunke
da07e1b683 i965: Fix OACONTROL assertion failures on Ironlake.
I guarded half of the callers to start/stop_oa_counters with generation
checks, but missed the other half (which were added later).  OACONTROL
doesn't exist on Ironlake, so we better not write it.  Also, there's no
need---Ironlake's performance counters are always running.

This patch moves the generation checks into start/stop_oa_counters,
rather than requiring the caller to do them.

Fixes assertion failures in Piglit's AMD_performance_monitor/measure.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-03 16:24:49 -08:00
Emil Velikov
4c11099453 gallium/radeon: use PRIu64 macro for printing uint64_t
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-12-03 21:44:26 +00:00
Emil Velikov
f60737a525 pipe-loader: build llvmpipe on top of softpipe
One can select if they want to fallback to softpipe.
Current approach makes this not possible, whereas other
targets (dri-swrast) handle this approapriately.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-12-03 21:44:26 +00:00
Emil Velikov
bc2627a98a mesa: resolve typo DTXn/DXTn
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-12-03 21:44:26 +00:00
Emil Velikov
507c2356e3 automake: include only one copy VERSION in tarball
The VERSION file is tracked by git (git ls-files), thus
adding it to EXTRA_FILES will result in a duplicate copy
within the final tarball.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72230
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reported-by: Patrick Steinhardt <ps@pks.im>
Tested-by: Patrick Steinhardt <ps@pks.im>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-12-03 21:44:26 +00:00
Juha-Pekka Heikkila
03ef57950a glx: Add missing null check in gxl/dri2_glx.c
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-03 14:35:41 -07:00
Juha-Pekka Heikkila
b8875cb7c8 glx: Check malloc return value before accessing memory in glx/clientattrib.c
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-03 14:35:41 -07:00
Chad Versace
998018d7be i965: Add extra-alignment for non-msrt fast color clear for all hw (v2)
The BSpec states that the aligment for the non-msrt clear rectangle must
be doubled; the BSpec does not restricit the workaround to specific
hardware.

Commit 9a1a67b applied the workaround to Haswell GT3.  Commit 8b659ce
expanded the workaround to all Haswell variants. This commit expands it
to all hardware.

No Piglit regressions on Ivybridge 0x0166. No fixes either.

I know no Ivybridge nor Baytrail bug related to this workaround.
However, the BSpec says the extra alignment is required, so let's do it.

v2: Apply to all hardware, not just gen7.

CC: "9.2, 10.0" <mesa-stable@lists.freedesktop.org>
CC: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-12-03 13:19:54 -08:00
Marek Olšák
40e2856123 configure.ac: require libdrm_radeon 2.4.50 2013-12-03 20:07:35 +01:00
Marek Olšák
e47af58bb4 st/mesa: implement layered framebuffer clear for the clear_with_quad fallback
Same approach as in u_blitter.
2013-12-03 19:39:13 +01:00
Marek Olšák
6b919b1b2d gallium/util: implement layered framebuffer clear in u_blitter
All bound layers (from first_layer to last_layer) should be cleared.

This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each
instance goes to a different layer. By rendering a quad and setting
the instance count to the number of layers, it will trivially clear all
layers.

This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only
radeonsi supports at the moment. r600 could do this too. Standard DX11
hardware will have to use a geometry shader though, which has higher overhead.
2013-12-03 19:39:13 +01:00
Marek Olšák
1a02bb71dd gallium: add support for AMD_vertex_shader_layer 2013-12-03 19:39:13 +01:00
Marek Olšák
d52791a708 radeonsi: add driver support for layered rendering and AMD_vertex_shader_layer
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-03 19:39:13 +01:00
Marek Olšák
053606ddae radeonsi: implement OpenGL edge flags
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-03 19:39:13 +01:00
Marek Olšák
d8d67d2e1f st/mesa: add support for layered framebuffers and consolidate code
This is a subset of geometry shaders. It's all about setting first_layer and
last_layer correctly.

Also some code between st_render_texture and update_framebuffer_state is
consolidated. It doesn't use rtt_level and derives the level from dimensions
instead as the code in st_atom_framebuffer.c did.
2013-12-03 19:39:13 +01:00
Marek Olšák
0b3b901cff mesa: expose AMD_vertex_shader_layer in the core profile only
It needs glFramebufferTexture, which isn't available in the compatibility
profile.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-03 19:39:13 +01:00
Tapani Pälli
a057b837dd egl: add HAVE_LIBDRM define, fix EGL X11 platform
Commit a594cec broke EGL X11 backend by adding dependency between
X11 and DRM backends requiring HAVE_EGL_PLATFORM_DRM defined for X11.

This patch fixes the issue by adding additional define for libdrm
detection independent of which backend is being compiled. Tested by
compiling Mesa with '--with-egl-platforms=x11' and running es2gears_x11
+ glbenchmark2.7 successfully.

v2: return true for dri2_auth if running without libdrm (Samuel)
v3: check libdrm when building EGL drm platform + AM_CFLAGS fix (Emil)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72062
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: Samuel Thibault <samuel.thibault@ens-lyon.org>
Cc: mesa-stable@lists.freedesktop.org
2013-12-03 09:21:24 -08:00
Andreas Heider
ad3937fd4e freedreno: Add a few texture formats 2013-12-02 17:37:03 -05:00
Kenneth Graunke
decf070258 i965: Skip the register write check on Broadwell.
MI_STORE_REGISTER_MEM has to take a 48-bit address, so the existing code
doesn't work.  But supposedly Broadwell has a register whitelist and
just works out of the box anyway, so there's no need to check.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-02 13:26:03 -08:00
Kenneth Graunke
8ed9f69b36 i965: Fix texture border color on Broadwell.
The Gen7 sampler state code still works.  Increasing the alignment to
64 bytes makes bit 5 zero, which is good because it's now reserved.

Since we don't use the new filter bits, we can leave those as zero too,
which means we don't need to update the code to update the pointer.
(We probably should anyway, for clarity, but alas, another day.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-02 13:25:52 -08:00
Kenneth Graunke
bc9d3a0254 i965: Don't use MACH for integer multiplies on Gen8+.
The documentation is really hard to follow, but apparently a 32-bit x
32-bit multiply just works without the MACH macro.  The macro apparently
is only necessary to get the full 64-bit value.

Fixes Piglit tests [vf]s-op-mult-int-int.shader_test.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-02 13:25:32 -08:00
Kenneth Graunke
5720832f23 i965: Fix texture swizzling on Broadwell.
Like Haswell, we do this in SURFACE_STATE rather than shader
workarounds.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-02 13:25:23 -08:00
Kenneth Graunke
1110ba4c08 i965: Set vertical alignment unit to 4 on Broadwell.
Broadwell doesn't support a surface vertical alignment of 2.  It only
supports VALIGN_4, VALIGN_8, or VALIGN_16.  I chose 4 since it's the
least wasteful.

v2: Replace my comment with a better one from Eric.  Move Broadwell
    checks earlier so it's more obvious that "return 2" won't be hit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-02 13:25:11 -08:00
Kenneth Graunke
93658054c0 i965/vs: Always store pull constant offsets in GRFs on Gen8.
We need to SEND from a GRF, and we can only obtain those prior to
register allocation.

This allows us to do pull constant loads without the MRF hack.

v2: Reword comments (suggested by Paul).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-12-02 13:19:10 -08:00
Kenneth Graunke
dd159f25e4 i965/vs: Don't copy propagate into SEND-from-GRF messages.
SEND can't deal with swizzles, source modifiers, and so on.  This should
avoid problems with VS pull constant loads on Broadwell.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-12-02 13:10:12 -08:00
Francisco Jerez
ce34158680 clover: Fix missing minus sign in 'iterator_adaptor::operator-='.
The method is currently unused, this probably doesn't fix anything at
this point.
2013-12-02 11:55:02 -08:00
Chad Versace
8b659cef3a i965/hsw: Apply non-msrt fast color clear w/a to all HSW GTs
Pre-patch, the workaround was applied to only HSW GT3. However, the
workaround also fixes render corruption on the HSW GT1 Chromebook,
codenamed Falco.

Also, update the BSpec quote that discusses the workaround to reflect
the latest BSpec.

The BSpec states that the workaround is required for Ivybridge and
Baytrail as well as Haswell. But, we apply the workaround to only
Haswell because (a) we suspect that is the only hardware where it is
actually required and (b) we haven't yet validated the workaround for
the other hardware.

CC: "9.2, 10.0" <mesa-stable@lists.freedesktop.org>
CC: Anuj Phogat <anuj.phogat@gmail.com>
OTC-Tracker: CHRMOS-812
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-12-02 10:53:33 -08:00
Kenneth Graunke
5b331f6fcb glsl: Simplify the built-in function linking code.
Previously, we stored an array of up to 16 additional shaders to link,
as well as a count of how many each shader actually needed.

Since the built-in functions rewrite, all the built-ins are stored in a
single shader.  So all we need is a boolean indicating whether a shader
needs to link against built-ins or not.

During linking, we can avoid creating the temporary array if none of the
shaders being linked need built-ins.  Otherwise, it's simply a copy of
the array that has one additional element.  This is much simpler.

This patch saves approximately 128 bytes of memory per gl_shader object.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:33:04 -08:00
Kenneth Graunke
1b557b1606 glsl: Create an accessor for the built-in function shader.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:33:02 -08:00
Kenneth Graunke
5af97b43c9 glsl: Drop crazy looping from no_matching_function_error().
Since the built-in functions rewrite, num_builtins_to_link is always either
0 or 1, so we don't need tho crazy loop starting at -1 with a special
case.

All we need to do is print the prototypes from the current shader, and
the single built-in function shader (if present).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:33:00 -08:00
Kenneth Graunke
e04a97ff23 glsl: Merge "candidates are: " message to the previous line.
Previously, when we hit a "no matching function" error, it looked like:

0:0(0): error: no matching function for call to `cos()'
0:0(0): error: candidates are: float cos(float)
0:0(0): error:                vec2 cos(vec2)
0:0(0): error:                vec3 cos(vec3)
0:0(0): error:                vec4 cos(vec4)

Now it looks like:

0:0(0): error: no matching function for call to `cos()'; candidates are:
0:0(0): error:    float cos(float)
0:0(0): error:    vec2 cos(vec2)
0:0(0): error:    vec3 cos(vec3)
0:0(0): error:    vec4 cos(vec4)

This is not really any worse and removes the need for the prefix variable.
It will also help with the next commit's refactoring.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:32:59 -08:00
Kenneth Graunke
e5e191a6b1 glsl: Drop unused call_ir parameter from generate_call().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:32:57 -08:00
Kenneth Graunke
c5adc1c8b5 glsl: Remove useless iteration through function parameters.
There's no need to loop through the "parameters" list and remove every
element; move_nodes_to(&parameters) already throws away all elements of
the destination list.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:32:55 -08:00
Jon TURNEY
61e0f11170 Fix 'make check' in src/mapi/glapi/tests when builddir != srcdir
make[5]: Entering directory `/jhbuild/build/mesa/mesa/src/mapi/glapi/tests'
  CXX      check_table.o
/jhbuild/checkout/mesa/mesa/src/mapi/glapi/tests/check_table.cpp:29:30: fatal error: glapi/glapitable.h: No such file or directory

We should look for the generated file glapi/glapitable.h in builddir, not srcdir

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2013-12-01 12:30:25 +00:00
Ian Romanick
862044c7f7 docs: Import 10.0 release notes, add news item
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-30 23:42:51 -08:00
Paul Berry
c4cf487315 i965/gen6: Fix multisample resolve blits for luminance/intensity 32F formats.
On gen6, multisamble resolve blits use the SAMPLE message to blend
together the 4 samples for each texel.  For some reason, SAMPLE
doesn't blend together the proper samples when the source format is
L32_FLOAT or I32_FLOAT, resulting in blocky artifacts.

To work around this problem, sample from the source surface using
R32_FLOAT.  This shouldn't affect rendering correctness, because when
doing these resolve blits, the destination format is R32_FLOAT, so the
channel replication done by L32_FLOAT and I32_FLOAT is unnecessary.

Fixes piglit tests on Sandy Bridge:
- spec/ARB_texture_float/multisample-formats 2 GL_ARB_texture_float
- spec/ARB_texture_float/multisample-formats 4 GL_ARB_texture_float

No piglit regressions on Sandy Bridge.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70601

Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:31 -08:00
Paul Berry
26498e0f0c glsl: Remove unused field loop_variable_state::loop.
This field was neither initialized nor used.  It was just dead memory.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:28 -08:00
Paul Berry
af9af2965b glsl: Improve documentation of ir_loop counter/control fields.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:23 -08:00
Paul Berry
a810db7b84 glsl: In ir_validate, check that ir_loop::counter always refers to a new var.
The compiler back-ends (i965's fs_visitor and brw_visitor,
ir_to_mesa_visitor, and glsl_to_tgsi_visitor) have been assuming this
for some time.  Thanks to the preceding patch, the compiler front-end
no longer breaks this assumption.

This patch adds code to validate the assumption so that if we have
future bugs, we'll be able to catch them earlier.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:20 -08:00
Paul Berry
d6eb4321d0 glsl: Fix inconsistent assumptions about ir_loop::counter.
The compiler back-ends (i965's fs_visitor and brw_visitor,
ir_to_mesa_visitor, and glsl_to_tgsi_visitor) assume that when
ir_loop::counter is non-null, it points to a fresh ir_variable that
should be used as the loop counter (as opposed to an ir_variable that
exists elsewhere in the instruction stream).

However, previous to this patch:

(1) loop_control_visitor did not create a new variable for
    ir_loop::counter; instead it re-used the existing ir_variable.
    This caused the loop counter to be double-incremented (once
    explicitly by the body of the loop, and once implicitly by
    ir_loop::increment).

(2) ir_clone did not clone ir_loop::counter properly, resulting in the
    cloned ir_loop pointing to the source ir_loop's counter.

(3) ir_hierarchical_visitor did not visit ir_loop::counter, resulting
    in the ir_variable being missed by reparenting.

Additionally, most optimization passes (e.g. loop unrolling) assume
that the variable mentioned by ir_loop::counter is not accessed in the
body of the loop (an assumption which (1) violates).

The combination of these factors caused a perfect storm in which the
code worked properly nearly all of the time: for loops that got
unrolled, (1) would introduce a double-increment, but loop unrolling
would fail to notice it (since it assumes that ir_loop::counter is not
accessed in the body of the loop), so it would unroll the loop the
correct number of times.  For loops that didn't get unrolled, (1)
would introduce a double-increment, but then later when the IR was
cloned for linking, (2) would prevent the loop counter from being
cloned properly, so it would look to further analysis stages like an
independent variable (and hence the double-increment would stop
occurring).  At the end of linking, (3) would prevent the loop counter
from being reparented, so it would still belong to the shader object
rather than the linked program object.  Provided that the client
program didn't delete the shader object, the memory would never get
reclaimed, and so the shader would function properly.

However, for loops that didn't get unrolled, if the client program did
delete the shader object, and the memory belonging to the loop counter
got re-used, this could cause a use-after-free bug, leading to a
crash.

This patch fixes loop_control_visitor, ir_clone, and
ir_hierarchical_visitor to treat ir_loop::counter the same way the
back-ends treat it: as a freshly allocated ir_variable that needs to
be visited and cloned independently of other ir_variables.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72026

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:17 -08:00
Paul Berry
9d2951ea0a glsl: Teach ir_variable_refcount about ir_loop::counter variables.
If an ir_loop has a non-null "counter" field, the variable referred to
by this field is implicitly read and written by the loop.  We need to
account for this in ir_variable_refcount, otherwise there is a danger
we will try to dead-code-eliminate the loop counter variable.

Note: at the moment the dead code elimination bug doesn't occur due to
a bug in ir_hierarchical_visitor: it doesn't visit the "counter"
field, so dead code elimination doesn't treat it as a candidate for
elimination.  But the patch to follow will fix that bug, so we need to
fix ir_variable_refcount first in order to avoid breaking dead code
elimination.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:13 -08:00
Brian Paul
1fb106527f mesa: fix mem leak of glPixelMap data in display list
And simplify save_PixelMapfv() by using the memdup() function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:14 -07:00
Brian Paul
90d85aa16c mesa: added memory-related comment in save_error()
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:14 -07:00
Brian Paul
95d6ed22b3 mesa: fix flags assignment in save_WaitSync()
The flags value is a bitfield so use the union's 'bf' field, not 'e'
(enum) field.  There's no actual change in behavior here since both
fields of the union are the same size.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:14 -07:00
Brian Paul
efe7257ea7 mesa: remove old colortable, histogram, etc. code from dlist.c
Trying to compile any of these functions into a display list
now just generates a GL_INVALID_OPERATION error.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:13 -07:00
Brian Paul
90891091cd mesa: have old convolution functions generate GL_INVALID_OPERATION
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:13 -07:00
Brian Paul
214399a3bc mesa: have old glColorTable functions generate GL_INVALID_OPERATION
As is done for the old histogram functions.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:12 -07:00
José Fonseca
fb5f5b8188 trace: Dump PIPE_QUERY_* enums.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-28 12:19:42 +00:00
José Fonseca
eb040bd54a trace: Dump query results faithfully.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-28 12:19:30 +00:00