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i965/gen6: Fix multisample resolve blits for luminance/intensity 32F formats.
On gen6, multisamble resolve blits use the SAMPLE message to blend together the 4 samples for each texel. For some reason, SAMPLE doesn't blend together the proper samples when the source format is L32_FLOAT or I32_FLOAT, resulting in blocky artifacts. To work around this problem, sample from the source surface using R32_FLOAT. This shouldn't affect rendering correctness, because when doing these resolve blits, the destination format is R32_FLOAT, so the channel replication done by L32_FLOAT and I32_FLOAT is unnecessary. Fixes piglit tests on Sandy Bridge: - spec/ARB_texture_float/multisample-formats 2 GL_ARB_texture_float - spec/ARB_texture_float/multisample-formats 4 GL_ARB_texture_float No piglit regressions on Sandy Bridge. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70601 Cc: Kenneth Graunke <kenneth@whitecape.org> Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 15 additions and 0 deletions
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@ -2099,6 +2099,21 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
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src.brw_surfaceformat = dst.brw_surfaceformat;
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}
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/* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
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* texture, the above code configures the source format for L32_FLOAT or
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* I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge,
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* the SAMPLE message appears to handle multisampled L32_FLOAT and
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* I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work
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* around the problem by using a source format of R32_FLOAT. This
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* shouldn't affect rendering correctness, since the destination format is
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* R32_FLOAT, so only the contents of the red channel matters.
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*/
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if (brw->gen == 6 && src.num_samples > 1 && dst.num_samples <= 1 &&
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src_mt->format == dst_mt->format &&
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dst.brw_surfaceformat == BRW_SURFACEFORMAT_R32_FLOAT) {
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src.brw_surfaceformat = dst.brw_surfaceformat;
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}
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use_wm_prog = true;
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memset(&wm_prog_key, 0, sizeof(wm_prog_key));
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