Commit graph

13595 commits

Author SHA1 Message Date
Stephane Marchesin
a62a738f3d nv10: use the gallium alloc/free wrappers. 2008-07-08 20:26:04 +02:00
Stephane Marchesin
511693d00c nv04: use FREE/MALLOC like a good gallium boy should. 2008-07-08 20:06:57 +02:00
Stephane Marchesin
98c1b12ea0 Merge branch 'gallium-0.1' of git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.1 2008-07-08 16:38:55 +02:00
Stephane Marchesin
28268f7b22 nv30: use native instructions. 2008-07-08 16:38:27 +02:00
Ben Skeggs
06d87b44cf nv50: make use of nouveau drm 0.0.11 to get 3d going 2008-07-08 12:51:29 +10:00
Stephane Marchesin
205101dafb nv10: there are no 3D textures. 2008-07-08 01:34:36 +02:00
Stephane Marchesin
fec4e427f8 nv04: Hook the lib into the build. 2008-07-08 01:32:32 +02:00
Stephane Marchesin
97646f1045 nv04: use BEGIN_RING_NI 2008-07-08 01:30:48 +02:00
Stephane Marchesin
52a68dd9eb nv04. 2008-07-08 01:06:18 +02:00
Younes Manton
6235141fd2 g3dvl: IDCT part 1.
Very basic IDCT support is in, performed CPU-side for now.
2008-07-06 22:05:07 -04:00
Younes Manton
49937b9985 g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. 2008-07-06 22:05:07 -04:00
Patrice Mandin
f99643ca6e nv30: Emit sampler state using state objects 2008-07-04 18:53:44 +02:00
Ben Skeggs
77f8167d75 Merge remote branch 'upstream/gallium-0.1' into gallium-0.1 2008-07-05 00:53:13 +10:00
Brian Paul
dd3311aa89 mesa: added _vbo_VertexAttrib4f() 2008-07-03 17:21:23 -06:00
Brian Paul
7366f3fc54 mesa: fix incorrect array size, added assertion 2008-07-03 17:21:23 -06:00
Brian Paul
0ed3f6f575 mesa: fix array storage allocation bug 2008-07-03 17:21:23 -06:00
Brian Paul
22ac107971 mesa: regenerated file 2008-07-03 17:21:22 -06:00
Brian Paul
4d1d6ed159 mesa: additional vec4 constructor 2008-07-03 17:21:22 -06:00
Brian Paul
d4172263e5 mesa: fix various error codes 2008-07-03 17:21:22 -06:00
Brian Paul
bb18a8b2ea mesa: fix some error codes in _mesa_ShaderSourceARB() 2008-07-03 17:21:22 -06:00
Brian Paul
d015ffa6ea mesa: fix problem freeing framebuffer/renderbuffer objects
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03 17:21:22 -06:00
Brian Paul
51abbdd227 gallium: added a4r4g4b4_put_tile_rgba() 2008-07-03 17:21:22 -06:00
Brian Paul
78388c0e37 mesa: added case for fixed pt 2008-07-03 17:21:22 -06:00
Brian Paul
f042d662e2 gallium: increase TGSI interpreter's number of temp registers to 64
Also, clean up the definitions of the misc/extra temp regs.
A few new assertions too.
2008-07-03 17:21:22 -06:00
Brian Paul
00eb309c31 gallium: move, increase ST_MAX_SHADER_TOKENS 2008-07-03 17:21:22 -06:00
Brian Paul
3c12874857 gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc 2008-07-03 17:21:21 -06:00
Patrice Mandin
6f56b527d8 nv30: Reemit state when changing context 2008-07-03 22:47:15 +02:00
Patrice Mandin
568b477b9c nv30: Emit viewport state using state objects 2008-07-03 22:42:30 +02:00
Patrice Mandin
e7e231a511 nv30: Emit polygon stipple state using state objects 2008-07-03 22:31:23 +02:00
Patrice Mandin
f1d24c1d27 nv30: Emit scissor state using state objects 2008-07-03 22:18:38 +02:00
Patrice Mandin
c66f376e27 nv30: Emit depth/stencil/alpha state using state objects 2008-07-03 22:10:53 +02:00
Patrice Mandin
360f7a3e23 nv30: Emit rasterizer state using state objects 2008-07-03 21:48:18 +02:00
Patrice Mandin
c0e9eb3b09 nv30: Emit blend state using state objects 2008-07-03 21:25:47 +02:00
Patrice Mandin
52cf7a6c1c nv30: Emit blend color state using state objects 2008-07-03 21:11:07 +02:00
Patrice Mandin
36488ed052 nv30: Emit framebuffer state using state objects 2008-07-03 20:58:31 +02:00
Brian Paul
2212c214f1 gallium: fix surface memleak in bitmap code
Found w/ tunnel2.c demo.
2008-07-03 10:12:37 -06:00
José Fonseca
ade03755bc pipebuffer: Silent warnings.
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03 21:28:56 +09:00
José Fonseca
c193cc506f gallium: Don't forget to get overllaping blits working again. 2008-07-03 20:50:23 +09:00
Jakob Bornecrantz
d94c7063ec i915: EGL almost works again 2008-07-03 12:12:25 +02:00
Jakob Bornecrantz
28f3d390dd egl: Fix demodriver 2008-07-03 12:10:36 +02:00
José Fonseca
8ccab31356 gallium: Use surface_copy for 1:1 blits. 2008-07-03 15:06:24 +09:00
Brian Paul
1ca2306147 mesa: fix vertex array validation test for attribute 0 (vert pos)
We don't actually need vertex array[0] enabled when using a vertex
program/shader.

cherry-picked from master
2008-07-02 19:18:10 -06:00
Brian Paul
98b7174ad6 gallium: replace an assertion with "if (!texobj) continue"
It's possible to call update_samplers() between the time a fragment shader
is bound and when a texture image is defined (such as glClear).  This
fixes the case where we don't have a complete texture object yet.
2008-07-02 19:11:49 -06:00
Brian Paul
dad8a7c90d gallium: fix a bug in vertex program output mapping
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots
after all other attributes have been handled.  This fixes a bug where
generic vertex program outputs (varying vars) could get mapped to the
same slot at point size or back-face colors.
2008-07-02 19:07:11 -06:00
Brian Paul
8fb4d602db gallium: nr_attrs was off by one, updated comments, minor code movement 2008-07-02 19:05:18 -06:00
Brian Paul
39b9b05313 mesa: additional GLSL built-in constants 2008-07-02 17:10:42 -06:00
Brian Paul
dff477a5e2 mesa: when linking a shader program, make sure all the shaders compiled OK
cherry-picked from master
2008-07-02 17:08:47 -06:00
Brian Paul
40739d4ae9 mesa: added some debug code (disabled)
cherry-picked from master
2008-07-02 17:08:28 -06:00
Brian Paul
088c42c5c3 mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE
or GL_INVALID_OPERATION.  It depends on whether 'shader' actually names a
'program' or is a totally unknown ID.
There might be other cases to fix...

cherry-picked from master
2008-07-02 17:08:09 -06:00
Brian Paul
16caeeab4b mesa: regenerated file 2008-07-02 17:06:26 -06:00